doom3-bfg/neo/idlib/sys
Daniel Gibson da9ab07e9c Refactor setting threadname on POSIX systems
* setting threadname is now done in a seperate function
* if setting the threadname fails, it just prints a warning now
  instead of terminating the game with a FatalError
2013-03-26 00:36:04 +01:00
..
posix Refactor setting threadname on POSIX systems 2013-03-26 00:36:04 +01:00
win32 Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
sys_alloc_tags.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
sys_assert.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
sys_assert.h Added some macro defines for Linux. 2012-12-06 01:00:05 +01:00
sys_builddefines.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
sys_defines.h Add FreeBSD defines 2013-03-16 14:32:46 +01:00
sys_filesystem.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
sys_includes.h Include stddef.h for ptrdiff_t on FreeBSD 2013-03-16 14:32:46 +01:00
sys_intrinsics.h Added some macro defines for Linux. 2012-12-06 01:00:05 +01:00
sys_threading.h Improve POSIX threading code 2013-03-25 22:05:02 +01:00
sys_types.h eliminate more longs 2012-12-13 01:28:41 +01:00