mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2024-12-02 00:41:51 +00:00
100 lines
2.2 KiB
Lua
100 lines
2.2 KiB
Lua
return
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{
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-- includes
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"global.inc",
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"skinning.inc",
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-- shaders
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"bink.pixel",
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"bink.vertex",
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"bink_gui.pixel",
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"bink_gui.vertex",
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"blendLight.pixel",
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"blendLight.vertex",
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"bloodorb1_capture.pixel",
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"bloodorb1_capture.vertex",
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"bloodorb2_capture.pixel",
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"bloodorb2_capture.vertex",
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"bloodorb3_capture.pixel",
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"bloodorb3_capture.vertex",
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"bloodorb_draw.pixel",
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"bloodorb_draw.vertex",
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"bumpyenvironment.pixel",
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"bumpyenvironment.vertex",
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"bumpyenvironment_skinned.pixel",
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"bumpyenvironment_skinned.vertex",
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"color.pixel",
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"color.vertex",
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"colorProcess.pixel",
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"colorProcess.vertex",
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"depth.pixel",
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"depth.vertex",
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"depth_skinned.pixel",
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"depth_skinned.vertex",
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"environment.pixel",
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"environment.vertex",
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"environment_skinned.pixel",
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"environment_skinned.vertex",
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"enviroSuit.pixel",
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"enviroSuit.vertex",
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"fog.pixel",
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"fog.vertex",
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"fog_skinned.pixel",
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"fog_skinned.vertex",
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"fxaa.pixel",
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"fxaa.vertex",
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"global.inc",
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"gui.pixel",
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"gui.vertex",
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"heathaze.pixel",
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"heathaze.vertex",
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"heatHazeWithMask.pixel",
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"heatHazeWithMask.vertex",
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"heatHazeWithMaskAndVertex.pixel",
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"heatHazeWithMaskAndVertex.vertex",
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"interaction.pixel",
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"interaction.vertex",
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"interactionAmbient.pixel",
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"interactionAmbient.vertex",
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"interactionAmbient_skinned.pixel",
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"interactionAmbient_skinned.vertex",
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"interaction_skinned.pixel",
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"interaction_skinned.vertex",
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"motionBlur.pixel",
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"motionBlur.vertex",
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"postprocess.pixel",
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"postprocess.vertex",
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"shadow.pixel",
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"shadow.vertex",
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"shadowDebug.pixel",
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"shadowDebug.vertex",
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"shadowDebug_skinned.pixel",
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"shadowDebug_skinned.vertex",
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"shadow_skinned.pixel",
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"shadow_skinned.vertex",
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"simpleshade.pixel",
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"simpleshade.vertex",
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"skinning.inc",
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"skybox.pixel",
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"skybox.vertex",
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"stereoDeGhost.pixel",
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"stereoDeGhost.vertex",
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"stereoInterlace.pixel",
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"stereoInterlace.vertex",
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"stereoWarp.pixel",
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"stereoWarp.vertex",
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"texture.pixel",
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"texture.vertex",
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"texture_color.pixel",
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"texture_color.vertex",
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"texture_color_skinned.pixel",
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"texture_color_skinned.vertex",
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"texture_color_texgen.pixel",
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"texture_color_texgen.vertex",
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"wobblesky.pixel",
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"wobblesky.vertex",
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"zcullReconstruct.pixel",
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"zcullReconstruct.vertex",
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}
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