doom3-bfg/base/renderprogs/_manifest.lua

100 lines
2.2 KiB
Lua

return
{
-- includes
"global.inc",
"skinning.inc",
-- shaders
"bink.pixel",
"bink.vertex",
"bink_gui.pixel",
"bink_gui.vertex",
"blendLight.pixel",
"blendLight.vertex",
"bloodorb1_capture.pixel",
"bloodorb1_capture.vertex",
"bloodorb2_capture.pixel",
"bloodorb2_capture.vertex",
"bloodorb3_capture.pixel",
"bloodorb3_capture.vertex",
"bloodorb_draw.pixel",
"bloodorb_draw.vertex",
"bumpyenvironment.pixel",
"bumpyenvironment.vertex",
"bumpyenvironment_skinned.pixel",
"bumpyenvironment_skinned.vertex",
"color.pixel",
"color.vertex",
"colorProcess.pixel",
"colorProcess.vertex",
"depth.pixel",
"depth.vertex",
"depth_skinned.pixel",
"depth_skinned.vertex",
"environment.pixel",
"environment.vertex",
"environment_skinned.pixel",
"environment_skinned.vertex",
"enviroSuit.pixel",
"enviroSuit.vertex",
"fog.pixel",
"fog.vertex",
"fog_skinned.pixel",
"fog_skinned.vertex",
"fxaa.pixel",
"fxaa.vertex",
"global.inc",
"gui.pixel",
"gui.vertex",
"heathaze.pixel",
"heathaze.vertex",
"heatHazeWithMask.pixel",
"heatHazeWithMask.vertex",
"heatHazeWithMaskAndVertex.pixel",
"heatHazeWithMaskAndVertex.vertex",
"interaction.pixel",
"interaction.vertex",
"interactionAmbient.pixel",
"interactionAmbient.vertex",
"interactionAmbient_skinned.pixel",
"interactionAmbient_skinned.vertex",
"interaction_skinned.pixel",
"interaction_skinned.vertex",
"motionBlur.pixel",
"motionBlur.vertex",
"postprocess.pixel",
"postprocess.vertex",
"shadow.pixel",
"shadow.vertex",
"shadowDebug.pixel",
"shadowDebug.vertex",
"shadowDebug_skinned.pixel",
"shadowDebug_skinned.vertex",
"shadow_skinned.pixel",
"shadow_skinned.vertex",
"simpleshade.pixel",
"simpleshade.vertex",
"skinning.inc",
"skybox.pixel",
"skybox.vertex",
"stereoDeGhost.pixel",
"stereoDeGhost.vertex",
"stereoInterlace.pixel",
"stereoInterlace.vertex",
"stereoWarp.pixel",
"stereoWarp.vertex",
"texture.pixel",
"texture.vertex",
"texture_color.pixel",
"texture_color.vertex",
"texture_color_skinned.pixel",
"texture_color_skinned.vertex",
"texture_color_texgen.pixel",
"texture_color_texgen.vertex",
"wobblesky.pixel",
"wobblesky.vertex",
"zcullReconstruct.pixel",
"zcullReconstruct.vertex",
}