doom3-bfg/neo/shaders/builtin
2024-12-06 17:09:15 +01:00
..
debug Removed stencil shadow volumes with additional fixes by icecoldduke 2023-03-16 20:49:30 +01:00
fog Implemented typical PSX style vertex jittering 2024-07-26 14:26:27 +02:00
legacy Blend normals for SSR blood decals with the background 2024-12-06 17:09:15 +01:00
lighting Enabled parallax box reflections for blood decals 2024-11-30 17:12:43 +01:00
post Backported SMAA and TAA bugfixes from openvr3 branch 2024-11-26 21:18:42 +01:00
SSAO DDA SSR code works now but could be better 2024-12-05 22:31:23 +01:00
SSGI Make FAR_PLANE_Z static so initializer works in DeepGBufferRadiosity_blur.ps.hlsl 2024-02-07 14:58:09 -05:00
video Implemented typical PSX style vertex jittering 2024-07-26 14:26:27 +02:00
VR Removed obsolete HLSL shaders and changed Vulkan descriptor sets 2022-09-23 19:15:01 +02:00
blit.ps.hlsl Sync NVRHI branch by SP 2022-03-14 10:00:30 +01:00
color.ps.hlsl Removed obsolete HLSL shaders and changed Vulkan descriptor sets 2022-09-23 19:15:01 +02:00
color.vs.hlsl Implemented typical PSX style vertex jittering 2024-07-26 14:26:27 +02:00
depth.ps.hlsl WIP non-compiling GPU skinning fixes 2022-06-06 13:21:14 +02:00
depth.vs.hlsl Implemented typical PSX style vertex jittering 2024-07-26 14:26:27 +02:00
gbuffer.ps.hlsl PSX affine texture mapping 2024-08-17 18:37:50 +02:00
gbuffer.vs.hlsl Blend normals for SSR blood decals with the background 2024-12-06 17:09:15 +01:00
gui.ps.hlsl Fixed several Vulkan errors 2022-09-22 20:08:07 +02:00
gui.vs.hlsl Fixed rendering of the main menu with Vulkan 2022-09-23 09:39:48 +02:00
mipmapgen.cs.hlsl Restore bounded array in mipmapgen.cs.hlsl for DXIL UAV binding 2023-01-25 21:08:25 -05:00
rect.vs.hlsl Synced with Steve's latest NVRHI code 2022-03-09 20:40:15 +01:00
texture.ps.hlsl More shader syncing with SP branch 2022-06-04 11:14:48 +02:00
texture.vs.hlsl Implemented typical PSX style vertex jittering 2024-07-26 14:26:27 +02:00
texture_color.ps.hlsl PSX affine texture mapping 2024-08-17 18:37:50 +02:00
texture_color.vs.hlsl PSX affine texture mapping 2024-08-17 18:37:50 +02:00
texture_color_texgen.ps.hlsl More shader syncing with SP branch 2022-06-04 11:14:48 +02:00
texture_color_texgen.vs.hlsl Implemented typical PSX style vertex jittering 2024-07-26 14:26:27 +02:00
vertex_color.ps.hlsl Fixed failed graphics state if vertex_color shader is called 2022-05-14 10:18:08 +02:00
vertex_color.vs.hlsl Implemented typical PSX style vertex jittering 2024-07-26 14:26:27 +02:00