.. |
debug
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Removed stencil shadow volumes with additional fixes by icecoldduke
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2023-03-16 20:49:30 +01:00 |
fog
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Implemented typical PSX style vertex jittering
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2024-07-26 14:26:27 +02:00 |
legacy
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Blend normals for SSR blood decals with the background
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2024-12-06 17:09:15 +01:00 |
lighting
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Enabled parallax box reflections for blood decals
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2024-11-30 17:12:43 +01:00 |
post
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Backported SMAA and TAA bugfixes from openvr3 branch
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2024-11-26 21:18:42 +01:00 |
SSAO
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DDA SSR code works now but could be better
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2024-12-05 22:31:23 +01:00 |
SSGI
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Make FAR_PLANE_Z static so initializer works in DeepGBufferRadiosity_blur.ps.hlsl
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2024-02-07 14:58:09 -05:00 |
video
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Implemented typical PSX style vertex jittering
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2024-07-26 14:26:27 +02:00 |
VR
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Removed obsolete HLSL shaders and changed Vulkan descriptor sets
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2022-09-23 19:15:01 +02:00 |
blit.ps.hlsl
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Sync NVRHI branch by SP
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2022-03-14 10:00:30 +01:00 |
color.ps.hlsl
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Removed obsolete HLSL shaders and changed Vulkan descriptor sets
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2022-09-23 19:15:01 +02:00 |
color.vs.hlsl
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Implemented typical PSX style vertex jittering
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2024-07-26 14:26:27 +02:00 |
depth.ps.hlsl
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WIP non-compiling GPU skinning fixes
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2022-06-06 13:21:14 +02:00 |
depth.vs.hlsl
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Implemented typical PSX style vertex jittering
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2024-07-26 14:26:27 +02:00 |
gbuffer.ps.hlsl
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PSX affine texture mapping
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2024-08-17 18:37:50 +02:00 |
gbuffer.vs.hlsl
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Blend normals for SSR blood decals with the background
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2024-12-06 17:09:15 +01:00 |
gui.ps.hlsl
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Fixed several Vulkan errors
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2022-09-22 20:08:07 +02:00 |
gui.vs.hlsl
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Fixed rendering of the main menu with Vulkan
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2022-09-23 09:39:48 +02:00 |
mipmapgen.cs.hlsl
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Restore bounded array in mipmapgen.cs.hlsl for DXIL UAV binding
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2023-01-25 21:08:25 -05:00 |
rect.vs.hlsl
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Synced with Steve's latest NVRHI code
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2022-03-09 20:40:15 +01:00 |
texture.ps.hlsl
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More shader syncing with SP branch
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2022-06-04 11:14:48 +02:00 |
texture.vs.hlsl
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Implemented typical PSX style vertex jittering
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2024-07-26 14:26:27 +02:00 |
texture_color.ps.hlsl
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PSX affine texture mapping
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2024-08-17 18:37:50 +02:00 |
texture_color.vs.hlsl
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PSX affine texture mapping
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2024-08-17 18:37:50 +02:00 |
texture_color_texgen.ps.hlsl
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More shader syncing with SP branch
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2022-06-04 11:14:48 +02:00 |
texture_color_texgen.vs.hlsl
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Implemented typical PSX style vertex jittering
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2024-07-26 14:26:27 +02:00 |
vertex_color.ps.hlsl
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Fixed failed graphics state if vertex_color shader is called
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2022-05-14 10:18:08 +02:00 |
vertex_color.vs.hlsl
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Implemented typical PSX style vertex jittering
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2024-07-26 14:26:27 +02:00 |