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builtin
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Blend normals for SSR blood decals with the background
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2024-12-06 17:09:15 +01:00 |
blit.cb.h
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NVRHI merge by Stephen Pridham part 1
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2022-02-21 16:29:53 +01:00 |
bloodorb1_capture.ps.hlsl
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Removed obsolete HLSL shaders and changed Vulkan descriptor sets
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2022-09-23 19:15:01 +02:00 |
bloodorb1_capture.vs.hlsl
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Made sure that struct VS_IN has the same signature for all idDrawVert shaders
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2022-09-23 18:04:59 +02:00 |
bloodorb2_capture.ps.hlsl
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Removed obsolete HLSL shaders and changed Vulkan descriptor sets
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2022-09-23 19:15:01 +02:00 |
bloodorb2_capture.vs.hlsl
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Made sure that struct VS_IN has the same signature for all idDrawVert shaders
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2022-09-23 18:04:59 +02:00 |
bloodorb3_capture.ps.hlsl
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Removed obsolete HLSL shaders and changed Vulkan descriptor sets
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2022-09-23 19:15:01 +02:00 |
bloodorb3_capture.vs.hlsl
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Made sure that struct VS_IN has the same signature for all idDrawVert shaders
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2022-09-23 18:04:59 +02:00 |
bloodorb_draw.ps.hlsl
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Removed obsolete HLSL shaders and changed Vulkan descriptor sets
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2022-09-23 19:15:01 +02:00 |
bloodorb_draw.vs.hlsl
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Made sure that struct VS_IN has the same signature for all idDrawVert shaders
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2022-09-23 18:04:59 +02:00 |
BRDF.inc.hlsl
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Added small metal detection hack for new PBR shader
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2024-11-29 17:44:20 +01:00 |
CMakeLists.txt
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Fixed compile problems with -DSTANDALONE flag
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2024-02-04 15:36:55 +01:00 |
colorProcess.ps.hlsl
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Fixed crash with Vulkan when using the colorProcess shader. Close #891
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2024-05-21 20:12:03 +02:00 |
colorProcess.vs.hlsl
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Fixed crash with Vulkan when using the colorProcess shader. Close #891
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2024-05-21 20:12:03 +02:00 |
enviroSuit.ps.hlsl
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Removed obsolete HLSL shaders and changed Vulkan descriptor sets
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2022-09-23 19:15:01 +02:00 |
enviroSuit.vs.hlsl
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Made sure that struct VS_IN has the same signature for all idDrawVert shaders
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2022-09-23 18:04:59 +02:00 |
fogwithlights.ps.hlsl
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Removed obsolete HLSL shaders and changed Vulkan descriptor sets
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2022-09-23 19:15:01 +02:00 |
fogwithlights.vs.hlsl
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Made sure that struct VS_IN has the same signature for all idDrawVert shaders
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2022-09-23 18:04:59 +02:00 |
global_inc.hlsl
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Started to port SSR code by Mara & McGuire
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2024-12-01 17:41:10 +01:00 |
globalshaders
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Fix UTF-8 BOM error
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2022-04-19 21:28:26 +08:00 |
heathaze.ps.hlsl
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Removed obsolete HLSL shaders and changed Vulkan descriptor sets
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2022-09-23 19:15:01 +02:00 |
heathaze.vs.hlsl
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Backported SMAA and TAA bugfixes from openvr3 branch
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2024-11-26 21:18:42 +01:00 |
heatHazeWithMask.ps.hlsl
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Removed obsolete HLSL shaders and changed Vulkan descriptor sets
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2022-09-23 19:15:01 +02:00 |
heatHazeWithMask.vs.hlsl
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Backported SMAA and TAA bugfixes from openvr3 branch
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2024-11-26 21:18:42 +01:00 |
heatHazeWithMaskAndVertex.ps.hlsl
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Removed obsolete HLSL shaders and changed Vulkan descriptor sets
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2022-09-23 19:15:01 +02:00 |
heatHazeWithMaskAndVertex.vs.hlsl
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Backported SMAA and TAA bugfixes from openvr3 branch
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2024-11-26 21:18:42 +01:00 |
mattiascrt.ps.hlsl
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Removed obsolete HLSL shaders and changed Vulkan descriptor sets
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2022-09-23 19:15:01 +02:00 |
mattiascrt.vs.hlsl
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Made sure that struct VS_IN has the same signature for all idDrawVert shaders
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2022-09-23 18:04:59 +02:00 |
shaders.cfg
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Added bumpyenvironment2 shader for some reflective blood experiments
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2024-11-30 00:15:27 +01:00 |
skinning.inc.hlsl
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NVRHI merge by Stephen Pridham part 1
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2022-02-21 16:29:53 +01:00 |
vertbuffershaders.hlsl
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Synced with Steve's latest NVRHI code
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2022-03-09 20:40:15 +01:00 |
vornoipattern.ps.hlsl
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Synced with Steve's latest NVRHI code
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2022-03-09 20:40:15 +01:00 |
vornoipattern.vs.hlsl
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Made sure that struct VS_IN has the same signature for all idDrawVert shaders
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2022-09-23 18:04:59 +02:00 |
vulkan.hlsli
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Sync NVRHI branch by SP
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2022-03-22 11:16:44 +01:00 |