doom3-bfg/neo/shaders
2024-12-06 17:09:15 +01:00
..
builtin Blend normals for SSR blood decals with the background 2024-12-06 17:09:15 +01:00
blit.cb.h NVRHI merge by Stephen Pridham part 1 2022-02-21 16:29:53 +01:00
bloodorb1_capture.ps.hlsl Removed obsolete HLSL shaders and changed Vulkan descriptor sets 2022-09-23 19:15:01 +02:00
bloodorb1_capture.vs.hlsl Made sure that struct VS_IN has the same signature for all idDrawVert shaders 2022-09-23 18:04:59 +02:00
bloodorb2_capture.ps.hlsl Removed obsolete HLSL shaders and changed Vulkan descriptor sets 2022-09-23 19:15:01 +02:00
bloodorb2_capture.vs.hlsl Made sure that struct VS_IN has the same signature for all idDrawVert shaders 2022-09-23 18:04:59 +02:00
bloodorb3_capture.ps.hlsl Removed obsolete HLSL shaders and changed Vulkan descriptor sets 2022-09-23 19:15:01 +02:00
bloodorb3_capture.vs.hlsl Made sure that struct VS_IN has the same signature for all idDrawVert shaders 2022-09-23 18:04:59 +02:00
bloodorb_draw.ps.hlsl Removed obsolete HLSL shaders and changed Vulkan descriptor sets 2022-09-23 19:15:01 +02:00
bloodorb_draw.vs.hlsl Made sure that struct VS_IN has the same signature for all idDrawVert shaders 2022-09-23 18:04:59 +02:00
BRDF.inc.hlsl Added small metal detection hack for new PBR shader 2024-11-29 17:44:20 +01:00
CMakeLists.txt Fixed compile problems with -DSTANDALONE flag 2024-02-04 15:36:55 +01:00
colorProcess.ps.hlsl Fixed crash with Vulkan when using the colorProcess shader. Close #891 2024-05-21 20:12:03 +02:00
colorProcess.vs.hlsl Fixed crash with Vulkan when using the colorProcess shader. Close #891 2024-05-21 20:12:03 +02:00
enviroSuit.ps.hlsl Removed obsolete HLSL shaders and changed Vulkan descriptor sets 2022-09-23 19:15:01 +02:00
enviroSuit.vs.hlsl Made sure that struct VS_IN has the same signature for all idDrawVert shaders 2022-09-23 18:04:59 +02:00
fogwithlights.ps.hlsl Removed obsolete HLSL shaders and changed Vulkan descriptor sets 2022-09-23 19:15:01 +02:00
fogwithlights.vs.hlsl Made sure that struct VS_IN has the same signature for all idDrawVert shaders 2022-09-23 18:04:59 +02:00
global_inc.hlsl Started to port SSR code by Mara & McGuire 2024-12-01 17:41:10 +01:00
globalshaders Fix UTF-8 BOM error 2022-04-19 21:28:26 +08:00
heathaze.ps.hlsl Removed obsolete HLSL shaders and changed Vulkan descriptor sets 2022-09-23 19:15:01 +02:00
heathaze.vs.hlsl Backported SMAA and TAA bugfixes from openvr3 branch 2024-11-26 21:18:42 +01:00
heatHazeWithMask.ps.hlsl Removed obsolete HLSL shaders and changed Vulkan descriptor sets 2022-09-23 19:15:01 +02:00
heatHazeWithMask.vs.hlsl Backported SMAA and TAA bugfixes from openvr3 branch 2024-11-26 21:18:42 +01:00
heatHazeWithMaskAndVertex.ps.hlsl Removed obsolete HLSL shaders and changed Vulkan descriptor sets 2022-09-23 19:15:01 +02:00
heatHazeWithMaskAndVertex.vs.hlsl Backported SMAA and TAA bugfixes from openvr3 branch 2024-11-26 21:18:42 +01:00
mattiascrt.ps.hlsl Removed obsolete HLSL shaders and changed Vulkan descriptor sets 2022-09-23 19:15:01 +02:00
mattiascrt.vs.hlsl Made sure that struct VS_IN has the same signature for all idDrawVert shaders 2022-09-23 18:04:59 +02:00
shaders.cfg Added bumpyenvironment2 shader for some reflective blood experiments 2024-11-30 00:15:27 +01:00
skinning.inc.hlsl NVRHI merge by Stephen Pridham part 1 2022-02-21 16:29:53 +01:00
vertbuffershaders.hlsl Synced with Steve's latest NVRHI code 2022-03-09 20:40:15 +01:00
vornoipattern.ps.hlsl Synced with Steve's latest NVRHI code 2022-03-09 20:40:15 +01:00
vornoipattern.vs.hlsl Made sure that struct VS_IN has the same signature for all idDrawVert shaders 2022-09-23 18:04:59 +02:00
vulkan.hlsli Sync NVRHI branch by SP 2022-03-22 11:16:44 +01:00