mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2024-12-15 15:01:19 +00:00
2121 lines
48 KiB
C++
2121 lines
48 KiB
C++
/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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Copyright (C) 2012 Robert Beckebans
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#pragma hdrstop
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#include "precompiled.h"
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#include "../Game_local.h"
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/*
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================
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idInterpreter::idInterpreter()
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================
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*/
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idInterpreter::idInterpreter()
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{
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localstackUsed = 0;
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terminateOnExit = true;
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debug = 0;
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memset( localstack, 0, sizeof( localstack ) );
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memset( callStack, 0, sizeof( callStack ) );
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Reset();
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}
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/*
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================
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idInterpreter::Save
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================
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*/
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void idInterpreter::Save( idSaveGame* savefile ) const
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{
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int i;
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savefile->WriteInt( callStackDepth );
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for( i = 0; i < callStackDepth; i++ )
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{
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savefile->WriteInt( callStack[i].s );
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if( callStack[i].f )
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{
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savefile->WriteInt( gameLocal.program.GetFunctionIndex( callStack[i].f ) );
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}
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else
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{
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savefile->WriteInt( -1 );
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}
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savefile->WriteInt( callStack[i].stackbase );
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}
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savefile->WriteInt( maxStackDepth );
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savefile->WriteInt( localstackUsed );
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savefile->Write( &localstack, localstackUsed );
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savefile->WriteInt( localstackBase );
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savefile->WriteInt( maxLocalstackUsed );
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if( currentFunction )
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{
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savefile->WriteInt( gameLocal.program.GetFunctionIndex( currentFunction ) );
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}
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else
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{
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savefile->WriteInt( -1 );
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}
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savefile->WriteInt( instructionPointer );
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savefile->WriteInt( popParms );
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if( multiFrameEvent )
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{
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savefile->WriteString( multiFrameEvent->GetName() );
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}
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else
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{
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savefile->WriteString( "" );
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}
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savefile->WriteObject( eventEntity );
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savefile->WriteObject( thread );
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savefile->WriteBool( doneProcessing );
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savefile->WriteBool( threadDying );
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savefile->WriteBool( terminateOnExit );
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savefile->WriteBool( debug );
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}
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/*
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================
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idInterpreter::Restore
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================
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*/
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void idInterpreter::Restore( idRestoreGame* savefile )
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{
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int i;
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idStr funcname;
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int func_index;
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savefile->ReadInt( callStackDepth );
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for( i = 0; i < callStackDepth; i++ )
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{
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savefile->ReadInt( callStack[i].s );
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savefile->ReadInt( func_index );
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if( func_index >= 0 )
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{
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callStack[i].f = gameLocal.program.GetFunction( func_index );
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}
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else
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{
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callStack[i].f = NULL;
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}
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savefile->ReadInt( callStack[i].stackbase );
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}
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savefile->ReadInt( maxStackDepth );
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savefile->ReadInt( localstackUsed );
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savefile->Read( &localstack, localstackUsed );
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savefile->ReadInt( localstackBase );
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savefile->ReadInt( maxLocalstackUsed );
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savefile->ReadInt( func_index );
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if( func_index >= 0 )
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{
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currentFunction = gameLocal.program.GetFunction( func_index );
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}
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else
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{
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currentFunction = NULL;
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}
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savefile->ReadInt( instructionPointer );
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savefile->ReadInt( popParms );
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savefile->ReadString( funcname );
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if( funcname.Length() )
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{
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multiFrameEvent = idEventDef::FindEvent( funcname );
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}
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savefile->ReadObject( reinterpret_cast<idClass*&>( eventEntity ) );
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savefile->ReadObject( reinterpret_cast<idClass*&>( thread ) );
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savefile->ReadBool( doneProcessing );
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savefile->ReadBool( threadDying );
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savefile->ReadBool( terminateOnExit );
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savefile->ReadBool( debug );
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}
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/*
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================
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idInterpreter::Reset
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================
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*/
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void idInterpreter::Reset()
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{
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callStackDepth = 0;
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localstackUsed = 0;
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localstackBase = 0;
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maxLocalstackUsed = 0;
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maxStackDepth = 0;
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popParms = 0;
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multiFrameEvent = NULL;
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eventEntity = NULL;
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currentFunction = 0;
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NextInstruction( 0 );
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threadDying = false;
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doneProcessing = true;
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}
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/*
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================
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idInterpreter::GetRegisterValue
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Returns a string representation of the value of the register. This is
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used primarily for the debugger and debugging
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//FIXME: This is pretty much wrong. won't access data in most situations.
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================
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*/
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bool idInterpreter::GetRegisterValue( const char* name, idStr& out, int scopeDepth )
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{
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varEval_t reg;
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idVarDef* d;
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char funcObject[ 1024 ];
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char* funcName;
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const idVarDef* scope;
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const idTypeDef* field;
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const idScriptObject* obj;
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const function_t* func;
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out.Empty();
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if( scopeDepth == -1 )
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{
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scopeDepth = callStackDepth;
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}
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if( scopeDepth == callStackDepth )
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{
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func = currentFunction;
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}
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else
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{
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func = callStack[ scopeDepth ].f;
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}
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if( !func )
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{
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return false;
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}
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idStr::Copynz( funcObject, func->Name(), sizeof( funcObject ) );
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funcName = strstr( funcObject, "::" );
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if( funcName )
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{
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*funcName = '\0';
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scope = gameLocal.program.GetDef( NULL, funcObject, &def_namespace );
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funcName += 2;
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}
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else
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{
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funcName = funcObject;
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scope = &def_namespace;
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}
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// Get the function from the object
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d = gameLocal.program.GetDef( NULL, funcName, scope );
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if( !d )
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{
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return false;
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}
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// Get the variable itself and check various namespaces
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d = gameLocal.program.GetDef( NULL, name, d );
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if( !d )
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{
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if( scope == &def_namespace )
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{
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return false;
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}
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d = gameLocal.program.GetDef( NULL, name, scope );
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if( !d )
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{
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d = gameLocal.program.GetDef( NULL, name, &def_namespace );
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if( !d )
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{
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return false;
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}
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}
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}
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reg = GetVariable( d );
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switch( d->Type() )
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{
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case ev_float:
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if( reg.floatPtr )
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{
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out = va( "%g", *reg.floatPtr );
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}
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else
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{
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out = "0";
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}
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return true;
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break;
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case ev_vector:
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if( reg.vectorPtr )
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{
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out = va( "%g,%g,%g", reg.vectorPtr->x, reg.vectorPtr->y, reg.vectorPtr->z );
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}
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else
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{
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out = "0,0,0";
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}
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return true;
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break;
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case ev_boolean:
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if( reg.intPtr )
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{
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out = va( "%d", *reg.intPtr );
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}
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else
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{
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out = "0";
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}
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return true;
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break;
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case ev_field:
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if( scope == &def_namespace )
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{
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// should never happen, but handle it safely anyway
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return false;
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}
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field = scope->TypeDef()->GetParmType( reg.ptrOffset )->FieldType();
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obj = *reinterpret_cast<const idScriptObject**>( &localstack[ callStack[ callStackDepth ].stackbase ] );
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if( !field || !obj )
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{
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return false;
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}
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switch( field->Type() )
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{
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case ev_boolean:
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out = va( "%d", *( reinterpret_cast<int*>( &obj->data[ reg.ptrOffset ] ) ) );
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return true;
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case ev_float:
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out = va( "%g", *( reinterpret_cast<float*>( &obj->data[ reg.ptrOffset ] ) ) );
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return true;
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default:
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return false;
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}
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break;
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case ev_string:
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if( reg.stringPtr )
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{
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out = "\"";
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out += reg.stringPtr;
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out += "\"";
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}
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else
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{
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out = "\"\"";
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}
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return true;
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default:
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return false;
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}
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}
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/*
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================
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idInterpreter::GetCallstackDepth
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================
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*/
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int idInterpreter::GetCallstackDepth() const
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{
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return callStackDepth;
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}
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/*
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================
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idInterpreter::GetCallstack
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================
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*/
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const prstack_t* idInterpreter::GetCallstack() const
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{
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return &callStack[ 0 ];
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}
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/*
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================
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idInterpreter::GetCurrentFunction
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================
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*/
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const function_t* idInterpreter::GetCurrentFunction() const
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{
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return currentFunction;
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}
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/*
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================
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idInterpreter::GetThread
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================
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*/
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idThread* idInterpreter::GetThread() const
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{
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return thread;
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}
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/*
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================
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idInterpreter::SetThread
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================
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*/
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void idInterpreter::SetThread( idThread* pThread )
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{
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thread = pThread;
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}
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/*
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================
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idInterpreter::CurrentLine
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================
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*/
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int idInterpreter::CurrentLine() const
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{
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if( instructionPointer < 0 )
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{
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return 0;
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}
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return gameLocal.program.GetLineNumberForStatement( instructionPointer );
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}
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/*
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================
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idInterpreter::CurrentFile
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================
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*/
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const char* idInterpreter::CurrentFile() const
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{
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if( instructionPointer < 0 )
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{
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return "";
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}
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return gameLocal.program.GetFilenameForStatement( instructionPointer );
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}
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/*
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============
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idInterpreter::StackTrace
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============
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*/
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void idInterpreter::StackTrace() const
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{
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const function_t* f;
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int i;
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int top;
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if( callStackDepth == 0 )
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{
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gameLocal.Printf( "<NO STACK>\n" );
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return;
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}
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top = callStackDepth;
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if( top >= MAX_STACK_DEPTH )
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{
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top = MAX_STACK_DEPTH - 1;
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}
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if( !currentFunction )
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{
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gameLocal.Printf( "<NO FUNCTION>\n" );
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}
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else
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{
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gameLocal.Printf( "%12s : %s\n", gameLocal.program.GetFilename( currentFunction->filenum ), currentFunction->Name() );
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}
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for( i = top; i >= 0; i-- )
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{
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f = callStack[ i ].f;
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if( !f )
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{
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gameLocal.Printf( "<NO FUNCTION>\n" );
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}
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else
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{
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gameLocal.Printf( "%12s : %s\n", gameLocal.program.GetFilename( f->filenum ), f->Name() );
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}
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}
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}
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/*
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============
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idInterpreter::Error
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Aborts the currently executing function
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============
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*/
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void idInterpreter::Error( const char* fmt, ... ) const
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{
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va_list argptr;
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char text[ 1024 ];
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va_start( argptr, fmt );
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vsprintf( text, fmt, argptr );
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va_end( argptr );
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StackTrace();
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if( ( instructionPointer >= 0 ) && ( instructionPointer < gameLocal.program.NumStatements() ) )
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{
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statement_t& line = gameLocal.program.GetStatement( instructionPointer );
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common->Error( "%s(%d): Thread '%s': %s\n", gameLocal.program.GetFilename( line.file ), line.linenumber, thread->GetThreadName(), text );
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}
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else
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{
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common->Error( "Thread '%s': %s\n", thread->GetThreadName(), text );
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}
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}
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/*
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============
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idInterpreter::Warning
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Prints file and line number information with warning.
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============
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*/
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void idInterpreter::Warning( const char* fmt, ... ) const
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{
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va_list argptr;
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char text[ 1024 ];
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va_start( argptr, fmt );
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vsprintf( text, fmt, argptr );
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va_end( argptr );
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if( ( instructionPointer >= 0 ) && ( instructionPointer < gameLocal.program.NumStatements() ) )
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{
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statement_t& line = gameLocal.program.GetStatement( instructionPointer );
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common->Warning( "%s(%d): Thread '%s': %s", gameLocal.program.GetFilename( line.file ), line.linenumber, thread->GetThreadName(), text );
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}
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else
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{
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common->Warning( "Thread '%s' : %s", thread->GetThreadName(), text );
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}
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}
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/*
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================
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idInterpreter::DisplayInfo
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================
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*/
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void idInterpreter::DisplayInfo() const
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{
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const function_t* f;
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int i;
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gameLocal.Printf( " Stack depth: %d bytes, %d max\n", localstackUsed, maxLocalstackUsed );
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gameLocal.Printf( " Call depth: %d, %d max\n", callStackDepth, maxStackDepth );
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gameLocal.Printf( " Call Stack: " );
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if( callStackDepth == 0 )
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{
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gameLocal.Printf( "<NO STACK>\n" );
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}
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else
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{
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if( !currentFunction )
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{
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gameLocal.Printf( "<NO FUNCTION>\n" );
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}
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else
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{
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gameLocal.Printf( "%12s : %s\n", gameLocal.program.GetFilename( currentFunction->filenum ), currentFunction->Name() );
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}
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for( i = callStackDepth; i > 0; i-- )
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{
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gameLocal.Printf( " " );
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f = callStack[ i ].f;
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if( !f )
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{
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gameLocal.Printf( "<NO FUNCTION>\n" );
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}
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else
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{
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gameLocal.Printf( "%12s : %s\n", gameLocal.program.GetFilename( f->filenum ), f->Name() );
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}
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}
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}
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}
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|
|
/*
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|
====================
|
|
idInterpreter::ThreadCall
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|
|
|
Copys the args from the calling thread's stack
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|
====================
|
|
*/
|
|
void idInterpreter::ThreadCall( idInterpreter* source, const function_t* func, int args )
|
|
{
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|
Reset();
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|
|
|
if( args > LOCALSTACK_SIZE )
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|
{
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args = LOCALSTACK_SIZE;
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|
}
|
|
memcpy( localstack, &source->localstack[ source->localstackUsed - args ], args );
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|
|
localstackUsed = args;
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|
localstackBase = 0;
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maxLocalstackUsed = localstackUsed;
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|
EnterFunction( func, false );
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thread->SetThreadName( currentFunction->Name() );
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|
}
|
|
|
|
/*
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|
================
|
|
idInterpreter::EnterObjectFunction
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|
|
|
Calls a function on a script object.
|
|
|
|
NOTE: If this is called from within a event called by this interpreter, the function arguments will be invalid after calling this function.
|
|
================
|
|
*/
|
|
void idInterpreter::EnterObjectFunction( idEntity* self, const function_t* func, bool clearStack )
|
|
{
|
|
if( clearStack )
|
|
{
|
|
Reset();
|
|
}
|
|
if( popParms )
|
|
{
|
|
PopParms( popParms );
|
|
popParms = 0;
|
|
}
|
|
Push( self->entityNumber + 1 );
|
|
EnterFunction( func, false );
|
|
}
|
|
|
|
/*
|
|
====================
|
|
idInterpreter::EnterFunction
|
|
|
|
Returns the new program statement counter
|
|
|
|
NOTE: If this is called from within a event called by this interpreter, the function arguments will be invalid after calling this function.
|
|
====================
|
|
*/
|
|
void idInterpreter::EnterFunction( const function_t* func, bool clearStack )
|
|
{
|
|
int c;
|
|
prstack_t* stack;
|
|
|
|
if( clearStack )
|
|
{
|
|
Reset();
|
|
}
|
|
if( popParms )
|
|
{
|
|
PopParms( popParms );
|
|
popParms = 0;
|
|
}
|
|
|
|
if( callStackDepth >= MAX_STACK_DEPTH )
|
|
{
|
|
Error( "call stack overflow" );
|
|
}
|
|
|
|
stack = &callStack[ callStackDepth ];
|
|
|
|
stack->s = instructionPointer + 1; // point to the next instruction to execute
|
|
stack->f = currentFunction;
|
|
stack->stackbase = localstackBase;
|
|
|
|
callStackDepth++;
|
|
if( callStackDepth > maxStackDepth )
|
|
{
|
|
maxStackDepth = callStackDepth;
|
|
}
|
|
|
|
if( func == NULL )
|
|
{
|
|
Error( "NULL function" );
|
|
return;
|
|
}
|
|
|
|
if( debug )
|
|
{
|
|
if( currentFunction )
|
|
{
|
|
gameLocal.Printf( "%d: call '%s' from '%s'(line %d)%s\n", gameLocal.time, func->Name(), currentFunction->Name(),
|
|
gameLocal.program.GetStatement( instructionPointer ).linenumber, clearStack ? " clear stack" : "" );
|
|
}
|
|
else
|
|
{
|
|
gameLocal.Printf( "%d: call '%s'%s\n", gameLocal.time, func->Name(), clearStack ? " clear stack" : "" );
|
|
}
|
|
}
|
|
|
|
currentFunction = func;
|
|
assert( !func->eventdef );
|
|
NextInstruction( func->firstStatement );
|
|
|
|
// allocate space on the stack for locals
|
|
// parms are already on stack
|
|
c = func->locals - func->parmTotal;
|
|
assert( c >= 0 );
|
|
|
|
if( localstackUsed + c > LOCALSTACK_SIZE )
|
|
{
|
|
Error( "EnterFuncton: locals stack overflow\n" );
|
|
}
|
|
|
|
// initialize local stack variables to zero
|
|
memset( &localstack[ localstackUsed ], 0, c );
|
|
|
|
localstackUsed += c;
|
|
localstackBase = localstackUsed - func->locals;
|
|
|
|
if( localstackUsed > maxLocalstackUsed )
|
|
{
|
|
maxLocalstackUsed = localstackUsed ;
|
|
}
|
|
}
|
|
|
|
/*
|
|
====================
|
|
idInterpreter::LeaveFunction
|
|
====================
|
|
*/
|
|
void idInterpreter::LeaveFunction( idVarDef* returnDef )
|
|
{
|
|
prstack_t* stack;
|
|
varEval_t ret;
|
|
|
|
if( callStackDepth <= 0 )
|
|
{
|
|
Error( "prog stack underflow" );
|
|
}
|
|
|
|
// return value
|
|
if( returnDef )
|
|
{
|
|
switch( returnDef->Type() )
|
|
{
|
|
case ev_string :
|
|
gameLocal.program.ReturnString( GetString( returnDef ) );
|
|
break;
|
|
|
|
case ev_vector :
|
|
ret = GetVariable( returnDef );
|
|
gameLocal.program.ReturnVector( *ret.vectorPtr );
|
|
break;
|
|
|
|
default :
|
|
ret = GetVariable( returnDef );
|
|
gameLocal.program.ReturnInteger( *ret.intPtr );
|
|
}
|
|
}
|
|
|
|
// remove locals from the stack
|
|
PopParms( currentFunction->locals );
|
|
assert( localstackUsed == localstackBase );
|
|
|
|
if( debug )
|
|
{
|
|
statement_t& line = gameLocal.program.GetStatement( instructionPointer );
|
|
gameLocal.Printf( "%d: %s(%d): exit %s", gameLocal.time, gameLocal.program.GetFilename( line.file ), line.linenumber, currentFunction->Name() );
|
|
if( callStackDepth > 1 )
|
|
{
|
|
gameLocal.Printf( " return to %s(line %d)\n", callStack[ callStackDepth - 1 ].f->Name(), gameLocal.program.GetStatement( callStack[ callStackDepth - 1 ].s ).linenumber );
|
|
}
|
|
else
|
|
{
|
|
gameLocal.Printf( " done\n" );
|
|
}
|
|
}
|
|
|
|
// up stack
|
|
callStackDepth--;
|
|
stack = &callStack[ callStackDepth ];
|
|
currentFunction = stack->f;
|
|
localstackBase = stack->stackbase;
|
|
NextInstruction( stack->s );
|
|
|
|
if( !callStackDepth )
|
|
{
|
|
// all done
|
|
doneProcessing = true;
|
|
threadDying = true;
|
|
currentFunction = 0;
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
idInterpreter::CallEvent
|
|
================
|
|
*/
|
|
void idInterpreter::CallEvent( const function_t* func, int argsize )
|
|
{
|
|
int i;
|
|
int j;
|
|
varEval_t var;
|
|
int pos;
|
|
int start;
|
|
// RB: 64 bit fixes, changed int to intptr_t
|
|
intptr_t data[ D_EVENT_MAXARGS ];
|
|
// RB end
|
|
const idEventDef* evdef;
|
|
const char* format;
|
|
|
|
if( func == NULL )
|
|
{
|
|
Error( "NULL function" );
|
|
return;
|
|
}
|
|
|
|
assert( func->eventdef );
|
|
evdef = func->eventdef;
|
|
|
|
start = localstackUsed - argsize;
|
|
var.intPtr = ( int* )&localstack[ start ];
|
|
eventEntity = GetEntity( *var.entityNumberPtr );
|
|
|
|
if( eventEntity == NULL || !eventEntity->RespondsTo( *evdef ) )
|
|
{
|
|
if( eventEntity != NULL && developer.GetBool() )
|
|
{
|
|
// give a warning in developer mode
|
|
Warning( "Function '%s' not supported on entity '%s'", evdef->GetName(), eventEntity->name.c_str() );
|
|
}
|
|
// always return a safe value when an object doesn't exist
|
|
switch( evdef->GetReturnType() )
|
|
{
|
|
case D_EVENT_INTEGER :
|
|
gameLocal.program.ReturnInteger( 0 );
|
|
break;
|
|
|
|
case D_EVENT_FLOAT :
|
|
gameLocal.program.ReturnFloat( 0 );
|
|
break;
|
|
|
|
case D_EVENT_VECTOR :
|
|
gameLocal.program.ReturnVector( vec3_zero );
|
|
break;
|
|
|
|
case D_EVENT_STRING :
|
|
gameLocal.program.ReturnString( "" );
|
|
break;
|
|
|
|
case D_EVENT_ENTITY :
|
|
case D_EVENT_ENTITY_NULL :
|
|
gameLocal.program.ReturnEntity( ( idEntity* )NULL );
|
|
break;
|
|
|
|
case D_EVENT_TRACE :
|
|
default:
|
|
// unsupported data type
|
|
break;
|
|
}
|
|
|
|
PopParms( argsize );
|
|
eventEntity = NULL;
|
|
return;
|
|
}
|
|
|
|
format = evdef->GetArgFormat();
|
|
for( j = 0, i = 0, pos = type_object.Size(); ( pos < argsize ) || ( format[ i ] != 0 ); i++ )
|
|
{
|
|
switch( format[ i ] )
|
|
{
|
|
case D_EVENT_INTEGER :
|
|
var.intPtr = ( int* )&localstack[ start + pos ];
|
|
// RB: fixed data alignment
|
|
//data[ i ] = int( *var.floatPtr );
|
|
( *( int* )&data[ i ] ) = int( *var.floatPtr );
|
|
// RB end
|
|
break;
|
|
|
|
case D_EVENT_FLOAT :
|
|
var.intPtr = ( int* )&localstack[ start + pos ];
|
|
( *( float* )&data[ i ] ) = *var.floatPtr;
|
|
break;
|
|
|
|
case D_EVENT_VECTOR :
|
|
var.intPtr = ( int* )&localstack[ start + pos ];
|
|
( *( idVec3** )&data[ i ] ) = var.vectorPtr;
|
|
break;
|
|
|
|
case D_EVENT_STRING :
|
|
( *( const char** )&data[ i ] ) = ( char* )&localstack[ start + pos ];
|
|
break;
|
|
|
|
case D_EVENT_ENTITY :
|
|
var.intPtr = ( int* )&localstack[ start + pos ];
|
|
( *( idEntity** )&data[ i ] ) = GetEntity( *var.entityNumberPtr );
|
|
if( !( *( idEntity** )&data[ i ] ) )
|
|
{
|
|
Warning( "Entity not found for event '%s'. Terminating thread.", evdef->GetName() );
|
|
threadDying = true;
|
|
PopParms( argsize );
|
|
return;
|
|
}
|
|
break;
|
|
|
|
case D_EVENT_ENTITY_NULL :
|
|
var.intPtr = ( int* )&localstack[ start + pos ];
|
|
( *( idEntity** )&data[ i ] ) = GetEntity( *var.entityNumberPtr );
|
|
break;
|
|
|
|
case D_EVENT_TRACE :
|
|
Error( "trace type not supported from script for '%s' event.", evdef->GetName() );
|
|
break;
|
|
|
|
default :
|
|
Error( "Invalid arg format string for '%s' event.", evdef->GetName() );
|
|
break;
|
|
}
|
|
|
|
pos += func->parmSize[ j++ ];
|
|
}
|
|
|
|
popParms = argsize;
|
|
eventEntity->ProcessEventArgPtr( evdef, data );
|
|
|
|
if( !multiFrameEvent )
|
|
{
|
|
if( popParms )
|
|
{
|
|
PopParms( popParms );
|
|
}
|
|
eventEntity = NULL;
|
|
}
|
|
else
|
|
{
|
|
doneProcessing = true;
|
|
}
|
|
popParms = 0;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idInterpreter::BeginMultiFrameEvent
|
|
================
|
|
*/
|
|
bool idInterpreter::BeginMultiFrameEvent( idEntity* ent, const idEventDef* event )
|
|
{
|
|
if( eventEntity != ent )
|
|
{
|
|
Error( "idInterpreter::BeginMultiFrameEvent called with wrong entity" );
|
|
}
|
|
if( multiFrameEvent )
|
|
{
|
|
if( multiFrameEvent != event )
|
|
{
|
|
Error( "idInterpreter::BeginMultiFrameEvent called with wrong event" );
|
|
}
|
|
return false;
|
|
}
|
|
|
|
multiFrameEvent = event;
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idInterpreter::EndMultiFrameEvent
|
|
================
|
|
*/
|
|
void idInterpreter::EndMultiFrameEvent( idEntity* ent, const idEventDef* event )
|
|
{
|
|
if( multiFrameEvent != event )
|
|
{
|
|
Error( "idInterpreter::EndMultiFrameEvent called with wrong event" );
|
|
}
|
|
|
|
multiFrameEvent = NULL;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idInterpreter::MultiFrameEventInProgress
|
|
================
|
|
*/
|
|
bool idInterpreter::MultiFrameEventInProgress() const
|
|
{
|
|
return multiFrameEvent != NULL;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idInterpreter::CallSysEvent
|
|
================
|
|
*/
|
|
void idInterpreter::CallSysEvent( const function_t* func, int argsize )
|
|
{
|
|
int i;
|
|
int j;
|
|
varEval_t source;
|
|
int pos;
|
|
int start;
|
|
// RB: 64 bit fixes, changed int to intptr_t
|
|
intptr_t data[ D_EVENT_MAXARGS ];
|
|
// RB end
|
|
const idEventDef* evdef;
|
|
const char* format;
|
|
|
|
if( func == NULL )
|
|
{
|
|
Error( "NULL function" );
|
|
return;
|
|
}
|
|
|
|
assert( func->eventdef );
|
|
evdef = func->eventdef;
|
|
|
|
start = localstackUsed - argsize;
|
|
|
|
format = evdef->GetArgFormat();
|
|
for( j = 0, i = 0, pos = 0; ( pos < argsize ) || ( format[ i ] != 0 ); i++ )
|
|
{
|
|
switch( format[ i ] )
|
|
{
|
|
case D_EVENT_INTEGER :
|
|
source.intPtr = ( int* )&localstack[ start + pos ];
|
|
*( int* )&data[ i ] = int( *source.floatPtr );
|
|
break;
|
|
|
|
case D_EVENT_FLOAT :
|
|
source.intPtr = ( int* )&localstack[ start + pos ];
|
|
*( float* )&data[ i ] = *source.floatPtr;
|
|
break;
|
|
|
|
case D_EVENT_VECTOR :
|
|
source.intPtr = ( int* )&localstack[ start + pos ];
|
|
*( idVec3** )&data[ i ] = source.vectorPtr;
|
|
break;
|
|
|
|
case D_EVENT_STRING :
|
|
*( const char** )&data[ i ] = ( char* )&localstack[ start + pos ];
|
|
break;
|
|
|
|
case D_EVENT_ENTITY :
|
|
source.intPtr = ( int* )&localstack[ start + pos ];
|
|
*( idEntity** )&data[ i ] = GetEntity( *source.entityNumberPtr );
|
|
if( !*( idEntity** )&data[ i ] )
|
|
{
|
|
Warning( "Entity not found for event '%s'. Terminating thread.", evdef->GetName() );
|
|
threadDying = true;
|
|
PopParms( argsize );
|
|
return;
|
|
}
|
|
break;
|
|
|
|
case D_EVENT_ENTITY_NULL :
|
|
source.intPtr = ( int* )&localstack[ start + pos ];
|
|
*( idEntity** )&data[ i ] = GetEntity( *source.entityNumberPtr );
|
|
break;
|
|
|
|
case D_EVENT_TRACE :
|
|
Error( "trace type not supported from script for '%s' event.", evdef->GetName() );
|
|
break;
|
|
|
|
default :
|
|
Error( "Invalid arg format string for '%s' event.", evdef->GetName() );
|
|
break;
|
|
}
|
|
|
|
pos += func->parmSize[ j++ ];
|
|
}
|
|
|
|
popParms = argsize;
|
|
thread->ProcessEventArgPtr( evdef, data );
|
|
if( popParms )
|
|
{
|
|
PopParms( popParms );
|
|
}
|
|
popParms = 0;
|
|
}
|
|
|
|
/*
|
|
====================
|
|
idInterpreter::Execute
|
|
====================
|
|
*/
|
|
bool idInterpreter::Execute()
|
|
{
|
|
varEval_t var_a;
|
|
varEval_t var_b;
|
|
varEval_t var_c;
|
|
varEval_t var;
|
|
statement_t* st;
|
|
int runaway;
|
|
idThread* newThread;
|
|
float floatVal;
|
|
idScriptObject* obj;
|
|
const function_t* func;
|
|
|
|
if( threadDying || !currentFunction )
|
|
{
|
|
return true;
|
|
}
|
|
|
|
if( multiFrameEvent )
|
|
{
|
|
// move to previous instruction and call it again
|
|
instructionPointer--;
|
|
}
|
|
|
|
runaway = 5000000;
|
|
|
|
doneProcessing = false;
|
|
while( !doneProcessing && !threadDying )
|
|
{
|
|
instructionPointer++;
|
|
|
|
if( !--runaway )
|
|
{
|
|
Error( "runaway loop error" );
|
|
}
|
|
|
|
// next statement
|
|
st = &gameLocal.program.GetStatement( instructionPointer );
|
|
|
|
switch( st->op )
|
|
{
|
|
case OP_RETURN:
|
|
LeaveFunction( st->a );
|
|
break;
|
|
|
|
case OP_THREAD:
|
|
newThread = new idThread( this, st->a->value.functionPtr, st->b->value.argSize );
|
|
newThread->Start();
|
|
|
|
// return the thread number to the script
|
|
gameLocal.program.ReturnFloat( newThread->GetThreadNum() );
|
|
PopParms( st->b->value.argSize );
|
|
break;
|
|
|
|
case OP_OBJTHREAD:
|
|
var_a = GetVariable( st->a );
|
|
obj = GetScriptObject( *var_a.entityNumberPtr );
|
|
if( obj )
|
|
{
|
|
func = obj->GetTypeDef()->GetFunction( st->b->value.virtualFunction );
|
|
assert( st->c->value.argSize == func->parmTotal );
|
|
newThread = new idThread( this, GetEntity( *var_a.entityNumberPtr ), func, func->parmTotal );
|
|
newThread->Start();
|
|
|
|
// return the thread number to the script
|
|
gameLocal.program.ReturnFloat( newThread->GetThreadNum() );
|
|
}
|
|
else
|
|
{
|
|
// return a null thread to the script
|
|
gameLocal.program.ReturnFloat( 0.0f );
|
|
}
|
|
PopParms( st->c->value.argSize );
|
|
break;
|
|
|
|
case OP_CALL:
|
|
EnterFunction( st->a->value.functionPtr, false );
|
|
break;
|
|
|
|
case OP_EVENTCALL:
|
|
CallEvent( st->a->value.functionPtr, st->b->value.argSize );
|
|
break;
|
|
|
|
case OP_OBJECTCALL:
|
|
var_a = GetVariable( st->a );
|
|
obj = GetScriptObject( *var_a.entityNumberPtr );
|
|
if( obj )
|
|
{
|
|
func = obj->GetTypeDef()->GetFunction( st->b->value.virtualFunction );
|
|
EnterFunction( func, false );
|
|
}
|
|
else
|
|
{
|
|
// return a 'safe' value
|
|
gameLocal.program.ReturnVector( vec3_zero );
|
|
gameLocal.program.ReturnString( "" );
|
|
PopParms( st->c->value.argSize );
|
|
}
|
|
break;
|
|
|
|
case OP_SYSCALL:
|
|
CallSysEvent( st->a->value.functionPtr, st->b->value.argSize );
|
|
break;
|
|
|
|
case OP_IFNOT:
|
|
var_a = GetVariable( st->a );
|
|
if( *var_a.intPtr == 0 )
|
|
{
|
|
NextInstruction( instructionPointer + st->b->value.jumpOffset );
|
|
}
|
|
break;
|
|
|
|
case OP_IF:
|
|
var_a = GetVariable( st->a );
|
|
if( *var_a.intPtr != 0 )
|
|
{
|
|
NextInstruction( instructionPointer + st->b->value.jumpOffset );
|
|
}
|
|
break;
|
|
|
|
case OP_GOTO:
|
|
NextInstruction( instructionPointer + st->a->value.jumpOffset );
|
|
break;
|
|
|
|
case OP_ADD_F:
|
|
var_a = GetVariable( st->a );
|
|
var_b = GetVariable( st->b );
|
|
var_c = GetVariable( st->c );
|
|
*var_c.floatPtr = *var_a.floatPtr + *var_b.floatPtr;
|
|
break;
|
|
|
|
case OP_ADD_V:
|
|
var_a = GetVariable( st->a );
|
|
var_b = GetVariable( st->b );
|
|
var_c = GetVariable( st->c );
|
|
*var_c.vectorPtr = *var_a.vectorPtr + *var_b.vectorPtr;
|
|
break;
|
|
|
|
case OP_ADD_S:
|
|
SetString( st->c, GetString( st->a ) );
|
|
AppendString( st->c, GetString( st->b ) );
|
|
break;
|
|
|
|
case OP_ADD_FS:
|
|
var_a = GetVariable( st->a );
|
|
SetString( st->c, FloatToString( *var_a.floatPtr ) );
|
|
AppendString( st->c, GetString( st->b ) );
|
|
break;
|
|
|
|
case OP_ADD_SF:
|
|
var_b = GetVariable( st->b );
|
|
SetString( st->c, GetString( st->a ) );
|
|
AppendString( st->c, FloatToString( *var_b.floatPtr ) );
|
|
break;
|
|
|
|
case OP_ADD_VS:
|
|
var_a = GetVariable( st->a );
|
|
SetString( st->c, var_a.vectorPtr->ToString() );
|
|
AppendString( st->c, GetString( st->b ) );
|
|
break;
|
|
|
|
case OP_ADD_SV:
|
|
var_b = GetVariable( st->b );
|
|
SetString( st->c, GetString( st->a ) );
|
|
AppendString( st->c, var_b.vectorPtr->ToString() );
|
|
break;
|
|
|
|
case OP_SUB_F:
|
|
var_a = GetVariable( st->a );
|
|
var_b = GetVariable( st->b );
|
|
var_c = GetVariable( st->c );
|
|
*var_c.floatPtr = *var_a.floatPtr - *var_b.floatPtr;
|
|
break;
|
|
|
|
case OP_SUB_V:
|
|
var_a = GetVariable( st->a );
|
|
var_b = GetVariable( st->b );
|
|
var_c = GetVariable( st->c );
|
|
*var_c.vectorPtr = *var_a.vectorPtr - *var_b.vectorPtr;
|
|
break;
|
|
|
|
case OP_MUL_F:
|
|
var_a = GetVariable( st->a );
|
|
var_b = GetVariable( st->b );
|
|
var_c = GetVariable( st->c );
|
|
*var_c.floatPtr = *var_a.floatPtr** var_b.floatPtr;
|
|
break;
|
|
|
|
case OP_MUL_V:
|
|
var_a = GetVariable( st->a );
|
|
var_b = GetVariable( st->b );
|
|
var_c = GetVariable( st->c );
|
|
*var_c.floatPtr = *var_a.vectorPtr** var_b.vectorPtr;
|
|
break;
|
|
|
|
case OP_MUL_FV:
|
|
var_a = GetVariable( st->a );
|
|
var_b = GetVariable( st->b );
|
|
var_c = GetVariable( st->c );
|
|
*var_c.vectorPtr = *var_a.floatPtr** var_b.vectorPtr;
|
|
break;
|
|
|
|
case OP_MUL_VF:
|
|
var_a = GetVariable( st->a );
|
|
var_b = GetVariable( st->b );
|
|
var_c = GetVariable( st->c );
|
|
*var_c.vectorPtr = *var_a.vectorPtr** var_b.floatPtr;
|
|
break;
|
|
|
|
case OP_DIV_F:
|
|
var_a = GetVariable( st->a );
|
|
var_b = GetVariable( st->b );
|
|
var_c = GetVariable( st->c );
|
|
|
|
if( *var_b.floatPtr == 0.0f )
|
|
{
|
|
Warning( "Divide by zero" );
|
|
*var_c.floatPtr = idMath::INFINITY;
|
|
}
|
|
else
|
|
{
|
|
*var_c.floatPtr = *var_a.floatPtr / *var_b.floatPtr;
|
|
}
|
|
break;
|
|
|
|
case OP_MOD_F:
|
|
var_a = GetVariable( st->a );
|
|
var_b = GetVariable( st->b );
|
|
var_c = GetVariable( st->c );
|
|
|
|
if( *var_b.floatPtr == 0.0f )
|
|
{
|
|
Warning( "Divide by zero" );
|
|
*var_c.floatPtr = *var_a.floatPtr;
|
|
}
|
|
else
|
|
{
|
|
*var_c.floatPtr = static_cast<int>( *var_a.floatPtr ) % static_cast<int>( *var_b.floatPtr );
|
|
}
|
|
break;
|
|
|
|
case OP_BITAND:
|
|
var_a = GetVariable( st->a );
|
|
var_b = GetVariable( st->b );
|
|
var_c = GetVariable( st->c );
|
|
*var_c.floatPtr = static_cast<int>( *var_a.floatPtr ) & static_cast<int>( *var_b.floatPtr );
|
|
break;
|
|
|
|
case OP_BITOR:
|
|
var_a = GetVariable( st->a );
|
|
var_b = GetVariable( st->b );
|
|
var_c = GetVariable( st->c );
|
|
*var_c.floatPtr = static_cast<int>( *var_a.floatPtr ) | static_cast<int>( *var_b.floatPtr );
|
|
break;
|
|
|
|
case OP_GE:
|
|
var_a = GetVariable( st->a );
|
|
var_b = GetVariable( st->b );
|
|
var_c = GetVariable( st->c );
|
|
*var_c.floatPtr = ( *var_a.floatPtr >= *var_b.floatPtr );
|
|
break;
|
|
|
|
case OP_LE:
|
|
var_a = GetVariable( st->a );
|
|
var_b = GetVariable( st->b );
|
|
var_c = GetVariable( st->c );
|
|
*var_c.floatPtr = ( *var_a.floatPtr <= *var_b.floatPtr );
|
|
break;
|
|
|
|
case OP_GT:
|
|
var_a = GetVariable( st->a );
|
|
var_b = GetVariable( st->b );
|
|
var_c = GetVariable( st->c );
|
|
*var_c.floatPtr = ( *var_a.floatPtr > *var_b.floatPtr );
|
|
break;
|
|
|
|
case OP_LT:
|
|
var_a = GetVariable( st->a );
|
|
var_b = GetVariable( st->b );
|
|
var_c = GetVariable( st->c );
|
|
*var_c.floatPtr = ( *var_a.floatPtr < *var_b.floatPtr );
|
|
break;
|
|
|
|
case OP_AND:
|
|
var_a = GetVariable( st->a );
|
|
var_b = GetVariable( st->b );
|
|
var_c = GetVariable( st->c );
|
|
*var_c.floatPtr = ( *var_a.floatPtr != 0.0f ) && ( *var_b.floatPtr != 0.0f );
|
|
break;
|
|
|
|
case OP_AND_BOOLF:
|
|
var_a = GetVariable( st->a );
|
|
var_b = GetVariable( st->b );
|
|
var_c = GetVariable( st->c );
|
|
*var_c.floatPtr = ( *var_a.intPtr != 0 ) && ( *var_b.floatPtr != 0.0f );
|
|
break;
|
|
|
|
case OP_AND_FBOOL:
|
|
var_a = GetVariable( st->a );
|
|
var_b = GetVariable( st->b );
|
|
var_c = GetVariable( st->c );
|
|
*var_c.floatPtr = ( *var_a.floatPtr != 0.0f ) && ( *var_b.intPtr != 0 );
|
|
break;
|
|
|
|
case OP_AND_BOOLBOOL:
|
|
var_a = GetVariable( st->a );
|
|
var_b = GetVariable( st->b );
|
|
var_c = GetVariable( st->c );
|
|
*var_c.floatPtr = ( *var_a.intPtr != 0 ) && ( *var_b.intPtr != 0 );
|
|
break;
|
|
|
|
case OP_OR:
|
|
var_a = GetVariable( st->a );
|
|
var_b = GetVariable( st->b );
|
|
var_c = GetVariable( st->c );
|
|
*var_c.floatPtr = ( *var_a.floatPtr != 0.0f ) || ( *var_b.floatPtr != 0.0f );
|
|
break;
|
|
|
|
case OP_OR_BOOLF:
|
|
var_a = GetVariable( st->a );
|
|
var_b = GetVariable( st->b );
|
|
var_c = GetVariable( st->c );
|
|
*var_c.floatPtr = ( *var_a.intPtr != 0 ) || ( *var_b.floatPtr != 0.0f );
|
|
break;
|
|
|
|
case OP_OR_FBOOL:
|
|
var_a = GetVariable( st->a );
|
|
var_b = GetVariable( st->b );
|
|
var_c = GetVariable( st->c );
|
|
*var_c.floatPtr = ( *var_a.floatPtr != 0.0f ) || ( *var_b.intPtr != 0 );
|
|
break;
|
|
|
|
case OP_OR_BOOLBOOL:
|
|
var_a = GetVariable( st->a );
|
|
var_b = GetVariable( st->b );
|
|
var_c = GetVariable( st->c );
|
|
*var_c.floatPtr = ( *var_a.intPtr != 0 ) || ( *var_b.intPtr != 0 );
|
|
break;
|
|
|
|
case OP_NOT_BOOL:
|
|
var_a = GetVariable( st->a );
|
|
var_c = GetVariable( st->c );
|
|
*var_c.floatPtr = ( *var_a.intPtr == 0 );
|
|
break;
|
|
|
|
case OP_NOT_F:
|
|
var_a = GetVariable( st->a );
|
|
var_c = GetVariable( st->c );
|
|
*var_c.floatPtr = ( *var_a.floatPtr == 0.0f );
|
|
break;
|
|
|
|
case OP_NOT_V:
|
|
var_a = GetVariable( st->a );
|
|
var_c = GetVariable( st->c );
|
|
*var_c.floatPtr = ( *var_a.vectorPtr == vec3_zero );
|
|
break;
|
|
|
|
case OP_NOT_S:
|
|
var_c = GetVariable( st->c );
|
|
*var_c.floatPtr = ( strlen( GetString( st->a ) ) == 0 );
|
|
break;
|
|
|
|
case OP_NOT_ENT:
|
|
var_a = GetVariable( st->a );
|
|
var_c = GetVariable( st->c );
|
|
*var_c.floatPtr = ( GetEntity( *var_a.entityNumberPtr ) == NULL );
|
|
break;
|
|
|
|
case OP_NEG_F:
|
|
var_a = GetVariable( st->a );
|
|
var_c = GetVariable( st->c );
|
|
*var_c.floatPtr = -*var_a.floatPtr;
|
|
break;
|
|
|
|
case OP_NEG_V:
|
|
var_a = GetVariable( st->a );
|
|
var_c = GetVariable( st->c );
|
|
*var_c.vectorPtr = -*var_a.vectorPtr;
|
|
break;
|
|
|
|
case OP_INT_F:
|
|
var_a = GetVariable( st->a );
|
|
var_c = GetVariable( st->c );
|
|
*var_c.floatPtr = static_cast<int>( *var_a.floatPtr );
|
|
break;
|
|
|
|
case OP_EQ_F:
|
|
var_a = GetVariable( st->a );
|
|
var_b = GetVariable( st->b );
|
|
var_c = GetVariable( st->c );
|
|
*var_c.floatPtr = ( *var_a.floatPtr == *var_b.floatPtr );
|
|
break;
|
|
|
|
case OP_EQ_V:
|
|
var_a = GetVariable( st->a );
|
|
var_b = GetVariable( st->b );
|
|
var_c = GetVariable( st->c );
|
|
*var_c.floatPtr = ( *var_a.vectorPtr == *var_b.vectorPtr );
|
|
break;
|
|
|
|
case OP_EQ_S:
|
|
var_a = GetVariable( st->a );
|
|
var_b = GetVariable( st->b );
|
|
var_c = GetVariable( st->c );
|
|
*var_c.floatPtr = ( idStr::Cmp( GetString( st->a ), GetString( st->b ) ) == 0 );
|
|
break;
|
|
|
|
case OP_EQ_E:
|
|
case OP_EQ_EO:
|
|
case OP_EQ_OE:
|
|
case OP_EQ_OO:
|
|
var_a = GetVariable( st->a );
|
|
var_b = GetVariable( st->b );
|
|
var_c = GetVariable( st->c );
|
|
*var_c.floatPtr = ( *var_a.entityNumberPtr == *var_b.entityNumberPtr );
|
|
break;
|
|
|
|
case OP_NE_F:
|
|
var_a = GetVariable( st->a );
|
|
var_b = GetVariable( st->b );
|
|
var_c = GetVariable( st->c );
|
|
*var_c.floatPtr = ( *var_a.floatPtr != *var_b.floatPtr );
|
|
break;
|
|
|
|
case OP_NE_V:
|
|
var_a = GetVariable( st->a );
|
|
var_b = GetVariable( st->b );
|
|
var_c = GetVariable( st->c );
|
|
*var_c.floatPtr = ( *var_a.vectorPtr != *var_b.vectorPtr );
|
|
break;
|
|
|
|
case OP_NE_S:
|
|
var_c = GetVariable( st->c );
|
|
*var_c.floatPtr = ( idStr::Cmp( GetString( st->a ), GetString( st->b ) ) != 0 );
|
|
break;
|
|
|
|
case OP_NE_E:
|
|
case OP_NE_EO:
|
|
case OP_NE_OE:
|
|
case OP_NE_OO:
|
|
var_a = GetVariable( st->a );
|
|
var_b = GetVariable( st->b );
|
|
var_c = GetVariable( st->c );
|
|
*var_c.floatPtr = ( *var_a.entityNumberPtr != *var_b.entityNumberPtr );
|
|
break;
|
|
|
|
case OP_UADD_F:
|
|
var_a = GetVariable( st->a );
|
|
var_b = GetVariable( st->b );
|
|
*var_b.floatPtr += *var_a.floatPtr;
|
|
break;
|
|
|
|
case OP_UADD_V:
|
|
var_a = GetVariable( st->a );
|
|
var_b = GetVariable( st->b );
|
|
*var_b.vectorPtr += *var_a.vectorPtr;
|
|
break;
|
|
|
|
case OP_USUB_F:
|
|
var_a = GetVariable( st->a );
|
|
var_b = GetVariable( st->b );
|
|
*var_b.floatPtr -= *var_a.floatPtr;
|
|
break;
|
|
|
|
case OP_USUB_V:
|
|
var_a = GetVariable( st->a );
|
|
var_b = GetVariable( st->b );
|
|
*var_b.vectorPtr -= *var_a.vectorPtr;
|
|
break;
|
|
|
|
case OP_UMUL_F:
|
|
var_a = GetVariable( st->a );
|
|
var_b = GetVariable( st->b );
|
|
*var_b.floatPtr *= *var_a.floatPtr;
|
|
break;
|
|
|
|
case OP_UMUL_V:
|
|
var_a = GetVariable( st->a );
|
|
var_b = GetVariable( st->b );
|
|
*var_b.vectorPtr *= *var_a.floatPtr;
|
|
break;
|
|
|
|
case OP_UDIV_F:
|
|
var_a = GetVariable( st->a );
|
|
var_b = GetVariable( st->b );
|
|
|
|
if( *var_a.floatPtr == 0.0f )
|
|
{
|
|
Warning( "Divide by zero" );
|
|
*var_b.floatPtr = idMath::INFINITY;
|
|
}
|
|
else
|
|
{
|
|
*var_b.floatPtr = *var_b.floatPtr / *var_a.floatPtr;
|
|
}
|
|
break;
|
|
|
|
case OP_UDIV_V:
|
|
var_a = GetVariable( st->a );
|
|
var_b = GetVariable( st->b );
|
|
|
|
if( *var_a.floatPtr == 0.0f )
|
|
{
|
|
Warning( "Divide by zero" );
|
|
var_b.vectorPtr->Set( idMath::INFINITY, idMath::INFINITY, idMath::INFINITY );
|
|
}
|
|
else
|
|
{
|
|
*var_b.vectorPtr = *var_b.vectorPtr / *var_a.floatPtr;
|
|
}
|
|
break;
|
|
|
|
case OP_UMOD_F:
|
|
var_a = GetVariable( st->a );
|
|
var_b = GetVariable( st->b );
|
|
|
|
if( *var_a.floatPtr == 0.0f )
|
|
{
|
|
Warning( "Divide by zero" );
|
|
*var_b.floatPtr = *var_a.floatPtr;
|
|
}
|
|
else
|
|
{
|
|
*var_b.floatPtr = static_cast<int>( *var_b.floatPtr ) % static_cast<int>( *var_a.floatPtr );
|
|
}
|
|
break;
|
|
|
|
case OP_UOR_F:
|
|
var_a = GetVariable( st->a );
|
|
var_b = GetVariable( st->b );
|
|
*var_b.floatPtr = static_cast<int>( *var_b.floatPtr ) | static_cast<int>( *var_a.floatPtr );
|
|
break;
|
|
|
|
case OP_UAND_F:
|
|
var_a = GetVariable( st->a );
|
|
var_b = GetVariable( st->b );
|
|
*var_b.floatPtr = static_cast<int>( *var_b.floatPtr ) & static_cast<int>( *var_a.floatPtr );
|
|
break;
|
|
|
|
case OP_UINC_F:
|
|
var_a = GetVariable( st->a );
|
|
( *var_a.floatPtr )++;
|
|
break;
|
|
|
|
case OP_UINCP_F:
|
|
var_a = GetVariable( st->a );
|
|
obj = GetScriptObject( *var_a.entityNumberPtr );
|
|
if( obj )
|
|
{
|
|
var.bytePtr = &obj->data[ st->b->value.ptrOffset ];
|
|
( *var.floatPtr )++;
|
|
}
|
|
break;
|
|
|
|
case OP_UDEC_F:
|
|
var_a = GetVariable( st->a );
|
|
( *var_a.floatPtr )--;
|
|
break;
|
|
|
|
case OP_UDECP_F:
|
|
var_a = GetVariable( st->a );
|
|
obj = GetScriptObject( *var_a.entityNumberPtr );
|
|
if( obj )
|
|
{
|
|
var.bytePtr = &obj->data[ st->b->value.ptrOffset ];
|
|
( *var.floatPtr )--;
|
|
}
|
|
break;
|
|
|
|
case OP_COMP_F:
|
|
var_a = GetVariable( st->a );
|
|
var_c = GetVariable( st->c );
|
|
*var_c.floatPtr = ~static_cast<int>( *var_a.floatPtr );
|
|
break;
|
|
|
|
case OP_STORE_F:
|
|
var_a = GetVariable( st->a );
|
|
var_b = GetVariable( st->b );
|
|
*var_b.floatPtr = *var_a.floatPtr;
|
|
break;
|
|
|
|
case OP_STORE_ENT:
|
|
var_a = GetVariable( st->a );
|
|
var_b = GetVariable( st->b );
|
|
*var_b.entityNumberPtr = *var_a.entityNumberPtr;
|
|
break;
|
|
|
|
case OP_STORE_BOOL:
|
|
var_a = GetVariable( st->a );
|
|
var_b = GetVariable( st->b );
|
|
*var_b.intPtr = *var_a.intPtr;
|
|
break;
|
|
|
|
case OP_STORE_OBJENT:
|
|
var_a = GetVariable( st->a );
|
|
var_b = GetVariable( st->b );
|
|
obj = GetScriptObject( *var_a.entityNumberPtr );
|
|
if( !obj )
|
|
{
|
|
*var_b.entityNumberPtr = 0;
|
|
}
|
|
else if( !obj->GetTypeDef()->Inherits( st->b->TypeDef() ) )
|
|
{
|
|
//Warning( "object '%s' cannot be converted to '%s'", obj->GetTypeName(), st->b->TypeDef()->Name() );
|
|
*var_b.entityNumberPtr = 0;
|
|
}
|
|
else
|
|
{
|
|
*var_b.entityNumberPtr = *var_a.entityNumberPtr;
|
|
}
|
|
break;
|
|
|
|
case OP_STORE_OBJ:
|
|
case OP_STORE_ENTOBJ:
|
|
var_a = GetVariable( st->a );
|
|
var_b = GetVariable( st->b );
|
|
*var_b.entityNumberPtr = *var_a.entityNumberPtr;
|
|
break;
|
|
|
|
case OP_STORE_S:
|
|
SetString( st->b, GetString( st->a ) );
|
|
break;
|
|
|
|
case OP_STORE_V:
|
|
var_a = GetVariable( st->a );
|
|
var_b = GetVariable( st->b );
|
|
*var_b.vectorPtr = *var_a.vectorPtr;
|
|
break;
|
|
|
|
case OP_STORE_FTOS:
|
|
var_a = GetVariable( st->a );
|
|
SetString( st->b, FloatToString( *var_a.floatPtr ) );
|
|
break;
|
|
|
|
case OP_STORE_BTOS:
|
|
var_a = GetVariable( st->a );
|
|
SetString( st->b, *var_a.intPtr ? "true" : "false" );
|
|
break;
|
|
|
|
case OP_STORE_VTOS:
|
|
var_a = GetVariable( st->a );
|
|
SetString( st->b, var_a.vectorPtr->ToString() );
|
|
break;
|
|
|
|
case OP_STORE_FTOBOOL:
|
|
var_a = GetVariable( st->a );
|
|
var_b = GetVariable( st->b );
|
|
if( *var_a.floatPtr != 0.0f )
|
|
{
|
|
*var_b.intPtr = 1;
|
|
}
|
|
else
|
|
{
|
|
*var_b.intPtr = 0;
|
|
}
|
|
break;
|
|
|
|
case OP_STORE_BOOLTOF:
|
|
var_a = GetVariable( st->a );
|
|
var_b = GetVariable( st->b );
|
|
*var_b.floatPtr = static_cast<float>( *var_a.intPtr );
|
|
break;
|
|
|
|
case OP_STOREP_F:
|
|
var_b = GetVariable( st->b );
|
|
if( var_b.evalPtr && var_b.evalPtr->floatPtr )
|
|
{
|
|
var_a = GetVariable( st->a );
|
|
*var_b.evalPtr->floatPtr = *var_a.floatPtr;
|
|
}
|
|
break;
|
|
|
|
case OP_STOREP_ENT:
|
|
var_b = GetVariable( st->b );
|
|
if( var_b.evalPtr && var_b.evalPtr->entityNumberPtr )
|
|
{
|
|
var_a = GetVariable( st->a );
|
|
*var_b.evalPtr->entityNumberPtr = *var_a.entityNumberPtr;
|
|
}
|
|
break;
|
|
|
|
case OP_STOREP_FLD:
|
|
var_b = GetVariable( st->b );
|
|
if( var_b.evalPtr && var_b.evalPtr->intPtr )
|
|
{
|
|
var_a = GetVariable( st->a );
|
|
*var_b.evalPtr->intPtr = *var_a.intPtr;
|
|
}
|
|
break;
|
|
|
|
case OP_STOREP_BOOL:
|
|
var_b = GetVariable( st->b );
|
|
if( var_b.evalPtr && var_b.evalPtr->intPtr )
|
|
{
|
|
var_a = GetVariable( st->a );
|
|
*var_b.evalPtr->intPtr = *var_a.intPtr;
|
|
}
|
|
break;
|
|
|
|
case OP_STOREP_S:
|
|
var_b = GetVariable( st->b );
|
|
if( var_b.evalPtr && var_b.evalPtr->stringPtr )
|
|
{
|
|
idStr::Copynz( var_b.evalPtr->stringPtr, GetString( st->a ), MAX_STRING_LEN );
|
|
}
|
|
break;
|
|
|
|
case OP_STOREP_V:
|
|
var_b = GetVariable( st->b );
|
|
if( var_b.evalPtr && var_b.evalPtr->vectorPtr )
|
|
{
|
|
var_a = GetVariable( st->a );
|
|
*var_b.evalPtr->vectorPtr = *var_a.vectorPtr;
|
|
}
|
|
break;
|
|
|
|
case OP_STOREP_FTOS:
|
|
var_b = GetVariable( st->b );
|
|
if( var_b.evalPtr && var_b.evalPtr->stringPtr )
|
|
{
|
|
var_a = GetVariable( st->a );
|
|
idStr::Copynz( var_b.evalPtr->stringPtr, FloatToString( *var_a.floatPtr ), MAX_STRING_LEN );
|
|
}
|
|
break;
|
|
|
|
case OP_STOREP_BTOS:
|
|
var_b = GetVariable( st->b );
|
|
if( var_b.evalPtr && var_b.evalPtr->stringPtr )
|
|
{
|
|
var_a = GetVariable( st->a );
|
|
if( *var_a.floatPtr != 0.0f )
|
|
{
|
|
idStr::Copynz( var_b.evalPtr->stringPtr, "true", MAX_STRING_LEN );
|
|
}
|
|
else
|
|
{
|
|
idStr::Copynz( var_b.evalPtr->stringPtr, "false", MAX_STRING_LEN );
|
|
}
|
|
}
|
|
break;
|
|
|
|
case OP_STOREP_VTOS:
|
|
var_b = GetVariable( st->b );
|
|
if( var_b.evalPtr && var_b.evalPtr->stringPtr )
|
|
{
|
|
var_a = GetVariable( st->a );
|
|
idStr::Copynz( var_b.evalPtr->stringPtr, var_a.vectorPtr->ToString(), MAX_STRING_LEN );
|
|
}
|
|
break;
|
|
|
|
case OP_STOREP_FTOBOOL:
|
|
var_b = GetVariable( st->b );
|
|
if( var_b.evalPtr && var_b.evalPtr->intPtr )
|
|
{
|
|
var_a = GetVariable( st->a );
|
|
if( *var_a.floatPtr != 0.0f )
|
|
{
|
|
*var_b.evalPtr->intPtr = 1;
|
|
}
|
|
else
|
|
{
|
|
*var_b.evalPtr->intPtr = 0;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case OP_STOREP_BOOLTOF:
|
|
var_b = GetVariable( st->b );
|
|
if( var_b.evalPtr && var_b.evalPtr->floatPtr )
|
|
{
|
|
var_a = GetVariable( st->a );
|
|
*var_b.evalPtr->floatPtr = static_cast<float>( *var_a.intPtr );
|
|
}
|
|
break;
|
|
|
|
case OP_STOREP_OBJ:
|
|
var_b = GetVariable( st->b );
|
|
if( var_b.evalPtr && var_b.evalPtr->entityNumberPtr )
|
|
{
|
|
var_a = GetVariable( st->a );
|
|
*var_b.evalPtr->entityNumberPtr = *var_a.entityNumberPtr;
|
|
}
|
|
break;
|
|
|
|
case OP_STOREP_OBJENT:
|
|
var_b = GetVariable( st->b );
|
|
if( var_b.evalPtr && var_b.evalPtr->entityNumberPtr )
|
|
{
|
|
var_a = GetVariable( st->a );
|
|
obj = GetScriptObject( *var_a.entityNumberPtr );
|
|
if( !obj )
|
|
{
|
|
*var_b.evalPtr->entityNumberPtr = 0;
|
|
|
|
// st->b points to type_pointer, which is just a temporary that gets its type reassigned, so we store the real type in st->c
|
|
// so that we can do a type check during run time since we don't know what type the script object is at compile time because it
|
|
// comes from an entity
|
|
}
|
|
else if( !obj->GetTypeDef()->Inherits( st->c->TypeDef() ) )
|
|
{
|
|
//Warning( "object '%s' cannot be converted to '%s'", obj->GetTypeName(), st->c->TypeDef()->Name() );
|
|
*var_b.evalPtr->entityNumberPtr = 0;
|
|
}
|
|
else
|
|
{
|
|
*var_b.evalPtr->entityNumberPtr = *var_a.entityNumberPtr;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case OP_ADDRESS:
|
|
var_a = GetVariable( st->a );
|
|
var_c = GetVariable( st->c );
|
|
obj = GetScriptObject( *var_a.entityNumberPtr );
|
|
if( obj )
|
|
{
|
|
var_c.evalPtr->bytePtr = &obj->data[ st->b->value.ptrOffset ];
|
|
}
|
|
else
|
|
{
|
|
var_c.evalPtr->bytePtr = NULL;
|
|
}
|
|
break;
|
|
|
|
case OP_INDIRECT_F:
|
|
var_a = GetVariable( st->a );
|
|
var_c = GetVariable( st->c );
|
|
obj = GetScriptObject( *var_a.entityNumberPtr );
|
|
if( obj )
|
|
{
|
|
var.bytePtr = &obj->data[ st->b->value.ptrOffset ];
|
|
*var_c.floatPtr = *var.floatPtr;
|
|
}
|
|
else
|
|
{
|
|
*var_c.floatPtr = 0.0f;
|
|
}
|
|
break;
|
|
|
|
case OP_INDIRECT_ENT:
|
|
var_a = GetVariable( st->a );
|
|
var_c = GetVariable( st->c );
|
|
obj = GetScriptObject( *var_a.entityNumberPtr );
|
|
if( obj )
|
|
{
|
|
var.bytePtr = &obj->data[ st->b->value.ptrOffset ];
|
|
*var_c.entityNumberPtr = *var.entityNumberPtr;
|
|
}
|
|
else
|
|
{
|
|
*var_c.entityNumberPtr = 0;
|
|
}
|
|
break;
|
|
|
|
case OP_INDIRECT_BOOL:
|
|
var_a = GetVariable( st->a );
|
|
var_c = GetVariable( st->c );
|
|
obj = GetScriptObject( *var_a.entityNumberPtr );
|
|
if( obj )
|
|
{
|
|
var.bytePtr = &obj->data[ st->b->value.ptrOffset ];
|
|
*var_c.intPtr = *var.intPtr;
|
|
}
|
|
else
|
|
{
|
|
*var_c.intPtr = 0;
|
|
}
|
|
break;
|
|
|
|
case OP_INDIRECT_S:
|
|
var_a = GetVariable( st->a );
|
|
obj = GetScriptObject( *var_a.entityNumberPtr );
|
|
if( obj )
|
|
{
|
|
var.bytePtr = &obj->data[ st->b->value.ptrOffset ];
|
|
SetString( st->c, var.stringPtr );
|
|
}
|
|
else
|
|
{
|
|
SetString( st->c, "" );
|
|
}
|
|
break;
|
|
|
|
case OP_INDIRECT_V:
|
|
var_a = GetVariable( st->a );
|
|
var_c = GetVariable( st->c );
|
|
obj = GetScriptObject( *var_a.entityNumberPtr );
|
|
if( obj )
|
|
{
|
|
var.bytePtr = &obj->data[ st->b->value.ptrOffset ];
|
|
*var_c.vectorPtr = *var.vectorPtr;
|
|
}
|
|
else
|
|
{
|
|
var_c.vectorPtr->Zero();
|
|
}
|
|
break;
|
|
|
|
case OP_INDIRECT_OBJ:
|
|
var_a = GetVariable( st->a );
|
|
var_c = GetVariable( st->c );
|
|
obj = GetScriptObject( *var_a.entityNumberPtr );
|
|
if( !obj )
|
|
{
|
|
*var_c.entityNumberPtr = 0;
|
|
}
|
|
else
|
|
{
|
|
var.bytePtr = &obj->data[ st->b->value.ptrOffset ];
|
|
*var_c.entityNumberPtr = *var.entityNumberPtr;
|
|
}
|
|
break;
|
|
|
|
case OP_PUSH_F:
|
|
var_a = GetVariable( st->a );
|
|
Push( *var_a.intPtr );
|
|
break;
|
|
|
|
case OP_PUSH_FTOS:
|
|
var_a = GetVariable( st->a );
|
|
PushString( FloatToString( *var_a.floatPtr ) );
|
|
break;
|
|
|
|
case OP_PUSH_BTOF:
|
|
var_a = GetVariable( st->a );
|
|
floatVal = *var_a.intPtr;
|
|
Push( *reinterpret_cast<int*>( &floatVal ) );
|
|
break;
|
|
|
|
case OP_PUSH_FTOB:
|
|
var_a = GetVariable( st->a );
|
|
if( *var_a.floatPtr != 0.0f )
|
|
{
|
|
Push( 1 );
|
|
}
|
|
else
|
|
{
|
|
Push( 0 );
|
|
}
|
|
break;
|
|
|
|
case OP_PUSH_VTOS:
|
|
var_a = GetVariable( st->a );
|
|
PushString( var_a.vectorPtr->ToString() );
|
|
break;
|
|
|
|
case OP_PUSH_BTOS:
|
|
var_a = GetVariable( st->a );
|
|
PushString( *var_a.intPtr ? "true" : "false" );
|
|
break;
|
|
|
|
case OP_PUSH_ENT:
|
|
var_a = GetVariable( st->a );
|
|
Push( *var_a.entityNumberPtr );
|
|
break;
|
|
|
|
case OP_PUSH_S:
|
|
PushString( GetString( st->a ) );
|
|
break;
|
|
|
|
case OP_PUSH_V:
|
|
var_a = GetVariable( st->a );
|
|
// RB: 64 bit fix, changed individual pushes with PushVector
|
|
/*
|
|
Push( *reinterpret_cast<int *>( &var_a.vectorPtr->x ) );
|
|
Push( *reinterpret_cast<int *>( &var_a.vectorPtr->y ) );
|
|
Push( *reinterpret_cast<int *>( &var_a.vectorPtr->z ) );
|
|
*/
|
|
PushVector( *var_a.vectorPtr );
|
|
// RB end
|
|
break;
|
|
|
|
case OP_PUSH_OBJ:
|
|
var_a = GetVariable( st->a );
|
|
Push( *var_a.entityNumberPtr );
|
|
break;
|
|
|
|
case OP_PUSH_OBJENT:
|
|
var_a = GetVariable( st->a );
|
|
Push( *var_a.entityNumberPtr );
|
|
break;
|
|
|
|
case OP_BREAK:
|
|
case OP_CONTINUE:
|
|
default:
|
|
Error( "Bad opcode %i", st->op );
|
|
break;
|
|
}
|
|
}
|
|
|
|
return threadDying;
|
|
}
|
|
|
|
// RB: moved from Script_Interpreter.h to avoid include problems with the script debugger
|
|
/*
|
|
================
|
|
idInterpreter::GetEntity
|
|
================
|
|
*/
|
|
idEntity* idInterpreter::GetEntity( int entnum ) const
|
|
{
|
|
assert( entnum <= MAX_GENTITIES );
|
|
if( ( entnum > 0 ) && ( entnum <= MAX_GENTITIES ) )
|
|
{
|
|
return gameLocal.entities[ entnum - 1 ];
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idInterpreter::GetScriptObject
|
|
================
|
|
*/
|
|
idScriptObject* idInterpreter::GetScriptObject( int entnum ) const
|
|
{
|
|
idEntity* ent;
|
|
|
|
assert( entnum <= MAX_GENTITIES );
|
|
if( ( entnum > 0 ) && ( entnum <= MAX_GENTITIES ) )
|
|
{
|
|
ent = gameLocal.entities[ entnum - 1 ];
|
|
if( ent && ent->scriptObject.data )
|
|
{
|
|
return &ent->scriptObject;
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|
|
// RB end
|