doom3-bfg/neo/sys/LightweightCompression.h
2012-11-26 12:58:24 -06:00

209 lines
5.7 KiB
C++

/*
===========================================================================
Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#ifndef __LIGHTWEIGHT_COMPRESSION_H__
#define __LIGHTWEIGHT_COMPRESSION_H__
struct lzwCompressionData_t {
static const int LZW_DICT_BITS = 12;
static const int LZW_DICT_SIZE = 1 << LZW_DICT_BITS;
uint8 dictionaryK[LZW_DICT_SIZE];
uint16 dictionaryW[LZW_DICT_SIZE];
int nextCode;
int codeBits;
int codeWord;
uint64 tempValue;
int tempBits;
int bytesWritten;
};
/*
========================
idLZWCompressor
Simple lzw based encoder/decoder
========================
*/
class idLZWCompressor {
public:
idLZWCompressor( lzwCompressionData_t * lzwData_ ) : lzwData( lzwData_ ) {}
static const int LZW_BLOCK_SIZE = ( 1 << 15 );
static const int LZW_START_BITS = 9;
static const int LZW_FIRST_CODE = ( 1 << ( LZW_START_BITS - 1 ) );
void Start( uint8 * data_, int maxSize, bool append = false );
int ReadBits( int bits );
int WriteChain( int code );
void DecompressBlock();
void WriteBits( uint32 value, int bits );
int ReadByte( bool ignoreOverflow = false );
void WriteByte( uint8 value );
int Lookup( int w, int k );
int AddToDict( int w, int k );
bool BumpBits();
int End();
int Length() const { return lzwData->bytesWritten; }
int GetReadCount() const { return bytesRead; }
void Save();
void Restore();
bool IsOverflowed() { return overflowed; }
int Write( const void * data, int length ) {
uint8 * src = (uint8*)data;
for ( int i = 0; i < length && !IsOverflowed(); i++ ) {
WriteByte( src[i] );
}
return length;
}
int Read( void * data, int length, bool ignoreOverflow = false ) {
uint8 * src = (uint8*)data;
for ( int i = 0; i < length; i++ ) {
int byte = ReadByte( ignoreOverflow );
if ( byte == -1 ) {
return i;
}
src[i] = (uint8)byte;
}
return length;
}
int WriteR( const void * data, int length ) {
uint8 * src = (uint8*)data;
for ( int i = 0; i < length && !IsOverflowed(); i++ ) {
WriteByte( src[length - i - 1] );
}
return length;
}
int ReadR( void * data, int length, bool ignoreOverflow = false ) {
uint8 * src = (uint8*)data;
for ( int i = 0; i < length; i++ ) {
int byte = ReadByte( ignoreOverflow );
if ( byte == -1 ) {
return i;
}
src[length - i - 1] = (uint8)byte;
}
return length;
}
template<class type> ID_INLINE size_t WriteAgnostic( const type & c ) {
return Write( &c, sizeof( c ) );
}
template<class type> ID_INLINE size_t ReadAgnostic( type & c, bool ignoreOverflow = false ) {
size_t r = Read( &c, sizeof( c ), ignoreOverflow );
return r;
}
static const int DICTIONARY_HASH_BITS = 10;
static const int MAX_DICTIONARY_HASH = 1 << DICTIONARY_HASH_BITS;
static const int HASH_MASK = MAX_DICTIONARY_HASH - 1;
private:
void ClearHash();
lzwCompressionData_t * lzwData;
uint16 hash[MAX_DICTIONARY_HASH];
uint16 nextHash[lzwCompressionData_t::LZW_DICT_SIZE];
// Used by DecompressBlock
int oldCode;
uint8 * data; // Read/write
int maxSize;
bool overflowed;
// For reading
int bytesRead;
uint8 block[LZW_BLOCK_SIZE];
int blockSize;
int blockIndex;
// saving/restoring when overflow (when writing).
// Must call End directly after restoring (dictionary is bad so can't keep writing)
int savedBytesWritten;
int savedCodeWord;
int saveCodeBits;
uint64 savedTempValue;
int savedTempBits;
};
/*
========================
idZeroRunLengthCompressor
Simple zero based run length encoder/decoder
========================
*/
class idZeroRunLengthCompressor {
public:
idZeroRunLengthCompressor() : zeroCount( 0 ), destStart( NULL ) {
}
void Start( uint8 * dest_, idLZWCompressor * comp_, int maxSize_ );
bool WriteRun();
bool WriteByte( uint8 value );
byte ReadByte();
void ReadBytes( byte * dest, int count );
void WriteBytes( uint8 * src, int count );
int End();
int CompressedSize() const { return compressed; }
private:
int ReadInternal();
int zeroCount; // Number of pending zeroes
idLZWCompressor * comp;
uint8 * destStart;
uint8 * dest;
int compressed; // Compressed size
int maxSize;
};
#endif // __LIGHTWEIGHT_COMPRESSION_H__