mirror of
https://github.com/id-Software/DOOM-3-BFG.git
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210 lines
5.7 KiB
C
210 lines
5.7 KiB
C
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/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#ifndef __LIGHTWEIGHT_COMPRESSION_H__
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#define __LIGHTWEIGHT_COMPRESSION_H__
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struct lzwCompressionData_t {
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static const int LZW_DICT_BITS = 12;
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static const int LZW_DICT_SIZE = 1 << LZW_DICT_BITS;
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uint8 dictionaryK[LZW_DICT_SIZE];
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uint16 dictionaryW[LZW_DICT_SIZE];
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int nextCode;
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int codeBits;
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int codeWord;
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uint64 tempValue;
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int tempBits;
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int bytesWritten;
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};
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/*
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========================
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idLZWCompressor
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Simple lzw based encoder/decoder
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========================
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*/
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class idLZWCompressor {
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public:
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idLZWCompressor( lzwCompressionData_t * lzwData_ ) : lzwData( lzwData_ ) {}
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static const int LZW_BLOCK_SIZE = ( 1 << 15 );
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static const int LZW_START_BITS = 9;
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static const int LZW_FIRST_CODE = ( 1 << ( LZW_START_BITS - 1 ) );
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void Start( uint8 * data_, int maxSize, bool append = false );
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int ReadBits( int bits );
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int WriteChain( int code );
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void DecompressBlock();
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void WriteBits( uint32 value, int bits );
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int ReadByte( bool ignoreOverflow = false );
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void WriteByte( uint8 value );
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int Lookup( int w, int k );
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int AddToDict( int w, int k );
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bool BumpBits();
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int End();
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int Length() const { return lzwData->bytesWritten; }
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int GetReadCount() const { return bytesRead; }
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void Save();
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void Restore();
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bool IsOverflowed() { return overflowed; }
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int Write( const void * data, int length ) {
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uint8 * src = (uint8*)data;
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for ( int i = 0; i < length && !IsOverflowed(); i++ ) {
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WriteByte( src[i] );
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}
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return length;
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}
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int Read( void * data, int length, bool ignoreOverflow = false ) {
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uint8 * src = (uint8*)data;
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for ( int i = 0; i < length; i++ ) {
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int byte = ReadByte( ignoreOverflow );
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if ( byte == -1 ) {
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return i;
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}
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src[i] = (uint8)byte;
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}
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return length;
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}
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int WriteR( const void * data, int length ) {
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uint8 * src = (uint8*)data;
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for ( int i = 0; i < length && !IsOverflowed(); i++ ) {
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WriteByte( src[length - i - 1] );
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}
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return length;
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}
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int ReadR( void * data, int length, bool ignoreOverflow = false ) {
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uint8 * src = (uint8*)data;
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for ( int i = 0; i < length; i++ ) {
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int byte = ReadByte( ignoreOverflow );
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if ( byte == -1 ) {
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return i;
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}
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src[length - i - 1] = (uint8)byte;
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}
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return length;
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}
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template<class type> ID_INLINE size_t WriteAgnostic( const type & c ) {
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return Write( &c, sizeof( c ) );
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}
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template<class type> ID_INLINE size_t ReadAgnostic( type & c, bool ignoreOverflow = false ) {
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size_t r = Read( &c, sizeof( c ), ignoreOverflow );
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return r;
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}
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static const int DICTIONARY_HASH_BITS = 10;
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static const int MAX_DICTIONARY_HASH = 1 << DICTIONARY_HASH_BITS;
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static const int HASH_MASK = MAX_DICTIONARY_HASH - 1;
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private:
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void ClearHash();
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lzwCompressionData_t * lzwData;
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uint16 hash[MAX_DICTIONARY_HASH];
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uint16 nextHash[lzwCompressionData_t::LZW_DICT_SIZE];
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// Used by DecompressBlock
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int oldCode;
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uint8 * data; // Read/write
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int maxSize;
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bool overflowed;
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// For reading
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int bytesRead;
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uint8 block[LZW_BLOCK_SIZE];
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int blockSize;
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int blockIndex;
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// saving/restoring when overflow (when writing).
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// Must call End directly after restoring (dictionary is bad so can't keep writing)
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int savedBytesWritten;
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int savedCodeWord;
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int saveCodeBits;
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uint64 savedTempValue;
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int savedTempBits;
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};
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/*
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========================
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idZeroRunLengthCompressor
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Simple zero based run length encoder/decoder
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========================
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*/
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class idZeroRunLengthCompressor {
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public:
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idZeroRunLengthCompressor() : zeroCount( 0 ), destStart( NULL ) {
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}
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void Start( uint8 * dest_, idLZWCompressor * comp_, int maxSize_ );
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bool WriteRun();
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bool WriteByte( uint8 value );
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byte ReadByte();
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void ReadBytes( byte * dest, int count );
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void WriteBytes( uint8 * src, int count );
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int End();
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int CompressedSize() const { return compressed; }
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private:
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int ReadInternal();
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int zeroCount; // Number of pending zeroes
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idLZWCompressor * comp;
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uint8 * destStart;
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uint8 * dest;
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int compressed; // Compressed size
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int maxSize;
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};
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#endif // __LIGHTWEIGHT_COMPRESSION_H__
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