doom3-bfg/neo/d3xp
HarrievG 389798ee4b [!] Corrected Spot light transforms
[+] Added support for GLTF cameras. useable with idCameraView and idAnimatedCamera
2022-11-11 13:11:21 +01:00
..
ai Little TrenchBroom interop fixes 2021-10-09 18:37:53 +02:00
anim ( ) -> () 2022-08-15 12:23:38 +02:00
gamesys _extra_ents.map files can override entities 2021-10-20 14:49:45 +02:00
menus Added new GFX options for SSAO and Ambient Lighting 2021-10-30 17:54:07 +02:00
physics Don't generate collision models for every rendermodel in advance 2022-06-16 12:32:58 +02:00
script Added sample sound shaders for looping background music 2022-09-10 22:09:24 +02:00
Achievements.cpp Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Achievements.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Actor.cpp Little TrenchBroom interop fixes 2021-10-09 18:37:53 +02:00
Actor.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
AF.cpp Applied new Astyle settings 2019-11-11 20:27:44 +01:00
AF.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
AFEntity.cpp Applied new Astyle settings 2019-11-11 20:27:44 +01:00
AFEntity.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
AimAssist.cpp idMath::INFINITY -> idMath::INFINITUM for system define clash on macOS 2021-07-26 08:46:39 +02:00
AimAssist.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
BrittleFracture.cpp Applied new Astyle settings 2019-11-11 20:27:44 +01:00
BrittleFracture.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Camera.cpp [!] Corrected Spot light transforms 2022-11-11 13:11:21 +01:00
Camera.h [!] Corrected Spot light transforms 2022-11-11 13:11:21 +01:00
EndLevel.cpp ( ), ( void ) -> () 2022-06-18 10:43:30 +02:00
EndLevel.h ( ), ( void ) -> () 2022-06-18 10:43:30 +02:00
Entity.cpp Fixed camera clipping with static glTF2 models 2022-08-16 10:41:00 +02:00
Entity.h ( ), ( void ) -> () 2022-06-18 10:43:30 +02:00
EnvironmentProbe.cpp _extra_ents.map files can override entities 2021-10-20 14:49:45 +02:00
EnvironmentProbe.h Merged stuff from Iced-Hellfire-Dev branch, no specular fix 2021-02-20 12:56:24 +01:00
Fx.cpp Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Fx.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Game.def Initial commit 2012-11-26 12:58:24 -06:00
Game.h Added small hack to load autogenerated genmodel_ entities 2022-02-27 16:58:25 +01:00
Game_local.cpp Scan for music/*.ogg files and play a different track for each map 2022-09-10 19:52:35 +02:00
Game_local.h Scan for music/*.ogg files and play a different track for each map 2022-09-10 19:52:35 +02:00
Game_network.cpp ( ), ( void ) -> () 2022-06-18 10:43:30 +02:00
GameEdit.cpp Let ingame light editor handle anonymous lights 2021-02-20 19:07:08 +01:00
GameEdit.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Grabber.cpp Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Grabber.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
IK.cpp idMath::INFINITY -> idMath::INFINITUM for system define clash on macOS 2021-07-26 08:46:39 +02:00
IK.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Item.cpp Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Item.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Leaderboards.cpp Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Leaderboards.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
Light.cpp Updated release notes, added angles support for lights 2021-05-09 21:25:25 +02:00
Light.h Merged Quake 1 lightstyle support from Iced-Hellfire 2021-02-20 16:24:45 +01:00
Misc.cpp Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Misc.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Moveable.cpp ( ), ( void ) -> () 2022-06-18 10:43:30 +02:00
Moveable.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Mover.cpp Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Mover.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
MultiplayerGame.cpp ( ), ( void ) -> () 2022-06-18 10:43:30 +02:00
MultiplayerGame.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Player.cpp Added modding tool command exportScriptEvents and updated modding docs 2020-04-14 10:31:03 +02:00
Player.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
PlayerIcon.cpp Applied new Astyle settings 2019-11-11 20:27:44 +01:00
PlayerIcon.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
PlayerView.cpp Applied new Astyle settings 2019-11-11 20:27:44 +01:00
PlayerView.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
precompiled.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
PredictedValue.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
PredictedValue_impl.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Projectile.cpp Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Projectile.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Pvs.cpp Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Pvs.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
SecurityCamera.cpp Applied new Astyle settings 2019-11-11 20:27:44 +01:00
SecurityCamera.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
SmokeParticles.cpp Applied new Astyle settings 2019-11-11 20:27:44 +01:00
SmokeParticles.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Sound.cpp Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Sound.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Target.cpp Don't generate collision models for every rendermodel in advance 2022-06-16 12:32:58 +02:00
Target.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Trigger.cpp Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Trigger.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Weapon.cpp Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Weapon.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
WorldSpawn.cpp Make sound files in base/music/* automatically loop 2022-09-25 13:31:56 +02:00
WorldSpawn.h Also play music after loading a savegame 2022-09-10 21:14:24 +02:00