doom3-bfg/neo/framework/Compressor.h
2012-11-26 12:58:24 -06:00

73 lines
3.1 KiB
C++

/*
===========================================================================
Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#ifndef __COMPRESSOR_H__
#define __COMPRESSOR_H__
/*
===============================================================================
idCompressor is a layer ontop of idFile which provides lossless data
compression. The compressor can be used as a regular file and multiple
compressors can be stacked ontop of each other.
===============================================================================
*/
class idCompressor : public idFile {
public:
// compressor allocation
static idCompressor * AllocNoCompression();
static idCompressor * AllocBitStream();
static idCompressor * AllocRunLength();
static idCompressor * AllocRunLength_ZeroBased();
static idCompressor * AllocHuffman();
static idCompressor * AllocArithmetic();
static idCompressor * AllocLZSS();
static idCompressor * AllocLZSS_WordAligned();
static idCompressor * AllocLZW();
// initialization
virtual void Init( idFile *f, bool compress, int wordLength ) = 0;
virtual void FinishCompress() = 0;
virtual float GetCompressionRatio() const = 0;
// common idFile interface
virtual const char * GetName() = 0;
virtual const char * GetFullPath() = 0;
virtual int Read( void *outData, int outLength ) = 0;
virtual int Write( const void *inData, int inLength ) = 0;
virtual int Length() = 0;
virtual ID_TIME_T Timestamp() = 0;
virtual int Tell() = 0;
virtual void ForceFlush() = 0;
virtual void Flush() = 0;
virtual int Seek( long offset, fsOrigin_t origin ) = 0;
};
#endif /* !__COMPRESSOR_H__ */