/* =========================================================================== Doom 3 BFG Edition GPL Source Code Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code"). Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 BFG Edition Source Code. If not, see . In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #ifndef __COMPRESSOR_H__ #define __COMPRESSOR_H__ /* =============================================================================== idCompressor is a layer ontop of idFile which provides lossless data compression. The compressor can be used as a regular file and multiple compressors can be stacked ontop of each other. =============================================================================== */ class idCompressor : public idFile { public: // compressor allocation static idCompressor * AllocNoCompression(); static idCompressor * AllocBitStream(); static idCompressor * AllocRunLength(); static idCompressor * AllocRunLength_ZeroBased(); static idCompressor * AllocHuffman(); static idCompressor * AllocArithmetic(); static idCompressor * AllocLZSS(); static idCompressor * AllocLZSS_WordAligned(); static idCompressor * AllocLZW(); // initialization virtual void Init( idFile *f, bool compress, int wordLength ) = 0; virtual void FinishCompress() = 0; virtual float GetCompressionRatio() const = 0; // common idFile interface virtual const char * GetName() = 0; virtual const char * GetFullPath() = 0; virtual int Read( void *outData, int outLength ) = 0; virtual int Write( const void *inData, int inLength ) = 0; virtual int Length() = 0; virtual ID_TIME_T Timestamp() = 0; virtual int Tell() = 0; virtual void ForceFlush() = 0; virtual void Flush() = 0; virtual int Seek( long offset, fsOrigin_t origin ) = 0; }; #endif /* !__COMPRESSOR_H__ */