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debug
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Synced with Steve's latest NVRHI code
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2022-03-09 20:40:15 +01:00 |
fog
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Sync NVRHI branch by SP
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2022-03-22 11:16:44 +01:00 |
legacy
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Sync NVRHI branch by SP
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2022-03-15 11:41:56 +01:00 |
lighting
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Shadowmap atlas is working if there are not too many lights
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2022-03-31 22:45:29 +02:00 |
post
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Added missing tonemapping vertex shader
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2022-03-30 12:13:43 +02:00 |
SSAO
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Sync NVRHI branch by SP
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2022-03-22 11:16:44 +01:00 |
SSGI
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Synced with Steve's latest NVRHI code
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2022-03-09 20:40:15 +01:00 |
video
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NVRHI merge by Stephen Pridham part 1
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2022-02-21 16:29:53 +01:00 |
VR
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NVRHI merge by Stephen Pridham part 1
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2022-02-21 16:29:53 +01:00 |
blit.ps.hlsl
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Sync NVRHI branch by SP
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2022-03-14 10:00:30 +01:00 |
color.ps.hlsl
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NVRHI merge by Stephen Pridham part 1
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2022-02-21 16:29:53 +01:00 |
color.vs.hlsl
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Synced with Steve's latest NVRHI code
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2022-03-09 20:40:15 +01:00 |
depth.ps.hlsl
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NVRHI merge by Stephen Pridham part 1
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2022-02-21 16:29:53 +01:00 |
depth.vs.hlsl
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Synced with Steve's latest NVRHI code
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2022-03-09 20:40:15 +01:00 |
depth_skinned.ps.hlsl
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NVRHI merge by Stephen Pridham part 1
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2022-02-21 16:29:53 +01:00 |
depth_skinned.vs.hlsl
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NVRHI merge by Stephen Pridham part 1
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2022-02-21 16:29:53 +01:00 |
gbuffer.ps.hlsl
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Some work on GPU Skinning and Vulkan debugging
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2022-03-22 20:46:44 +01:00 |
gbuffer.vs.hlsl
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Synced with Steve's latest NVRHI code
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2022-03-09 20:40:15 +01:00 |
gui.ps.hlsl
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Some work on GPU Skinning and Vulkan debugging
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2022-03-22 20:46:44 +01:00 |
gui.vs.hlsl
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Sync NVRHI branch by SP
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2022-03-14 10:00:30 +01:00 |
mipmapgen.cs.hlsl
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Sync NVRHI branch by SP
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2022-03-14 10:00:30 +01:00 |
rect.vs.hlsl
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Synced with Steve's latest NVRHI code
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2022-03-09 20:40:15 +01:00 |
texture.ps.hlsl
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NVRHI merge by Stephen Pridham part 1
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2022-02-21 16:29:53 +01:00 |
texture.vs.hlsl
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NVRHI merge by Stephen Pridham part 1
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2022-02-21 16:29:53 +01:00 |
texture_color.ps.hlsl
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Some work on GPU Skinning and Vulkan debugging
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2022-03-22 20:46:44 +01:00 |
texture_color.vs.hlsl
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Synced with Steve's latest NVRHI code
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2022-03-09 20:40:15 +01:00 |
texture_color_skinned.ps.hlsl
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NVRHI merge by Stephen Pridham part 1
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2022-02-21 16:29:53 +01:00 |
texture_color_skinned.vs.hlsl
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NVRHI merge by Stephen Pridham part 1
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2022-02-21 16:29:53 +01:00 |
texture_color_texgen.ps.hlsl
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Synced with Steve's latest NVRHI code
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2022-03-09 20:40:15 +01:00 |
texture_color_texgen.vs.hlsl
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NVRHI merge by Stephen Pridham part 1
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2022-02-21 16:29:53 +01:00 |
vertex_color.ps.hlsl
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NVRHI merge by Stephen Pridham part 1
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2022-02-21 16:29:53 +01:00 |
vertex_color.vs.hlsl
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NVRHI merge by Stephen Pridham part 1
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2022-02-21 16:29:53 +01:00 |