..
ai
Little TrenchBroom interop fixes
2021-10-09 18:37:53 +02:00
anim
- Initial GLTF Animation Implementation. For now only supports boneless TRS animations without scale.
2022-07-10 21:09:25 +02:00
gamesys
_extra_ents.map files can override entities
2021-10-20 14:49:45 +02:00
menus
Added new GFX options for SSAO and Ambient Lighting
2021-10-30 17:54:07 +02:00
physics
Don't generate collision models for every rendermodel in advance
2022-06-16 12:32:58 +02:00
script
( ), ( void ) -> ()
2022-06-18 10:43:30 +02:00
Achievements.cpp
Applied new Astyle settings
2019-11-11 20:27:44 +01:00
Achievements.h
Applied new Astyle settings
2019-11-11 20:27:44 +01:00
Actor.cpp
Little TrenchBroom interop fixes
2021-10-09 18:37:53 +02:00
Actor.h
Applied new Astyle settings
2019-11-11 20:27:44 +01:00
AF.cpp
Applied new Astyle settings
2019-11-11 20:27:44 +01:00
AF.h
Applied new Astyle settings
2019-11-11 20:27:44 +01:00
AFEntity.cpp
Applied new Astyle settings
2019-11-11 20:27:44 +01:00
AFEntity.h
Applied new Astyle settings
2019-11-11 20:27:44 +01:00
AimAssist.cpp
idMath::INFINITY -> idMath::INFINITUM for system define clash on macOS
2021-07-26 08:46:39 +02:00
AimAssist.h
Applied new Astyle settings
2019-11-11 20:27:44 +01:00
BrittleFracture.cpp
Applied new Astyle settings
2019-11-11 20:27:44 +01:00
BrittleFracture.h
Applied new Astyle settings
2019-11-11 20:27:44 +01:00
Camera.cpp
( ), ( void ) -> ()
2022-06-18 10:43:30 +02:00
Camera.h
( ), ( void ) -> ()
2022-06-18 10:43:30 +02:00
EndLevel.cpp
( ), ( void ) -> ()
2022-06-18 10:43:30 +02:00
EndLevel.h
( ), ( void ) -> ()
2022-06-18 10:43:30 +02:00
Entity.cpp
( ), ( void ) -> ()
2022-06-18 10:43:30 +02:00
Entity.h
( ), ( void ) -> ()
2022-06-18 10:43:30 +02:00
EnvironmentProbe.cpp
_extra_ents.map files can override entities
2021-10-20 14:49:45 +02:00
EnvironmentProbe.h
Merged stuff from Iced-Hellfire-Dev branch, no specular fix
2021-02-20 12:56:24 +01:00
Fx.cpp
Applied new Astyle settings
2019-11-11 20:27:44 +01:00
Fx.h
Applied new Astyle settings
2019-11-11 20:27:44 +01:00
Game.def
Initial commit
2012-11-26 12:58:24 -06:00
Game.h
Added small hack to load autogenerated genmodel_ entities
2022-02-27 16:58:25 +01:00
Game_local.cpp
( ), ( void ) -> ()
2022-06-18 10:43:30 +02:00
Game_local.h
( ), ( void ) -> ()
2022-06-18 10:43:30 +02:00
Game_network.cpp
( ), ( void ) -> ()
2022-06-18 10:43:30 +02:00
GameEdit.cpp
Let ingame light editor handle anonymous lights
2021-02-20 19:07:08 +01:00
GameEdit.h
Applied new Astyle settings
2019-11-11 20:27:44 +01:00
Grabber.cpp
Applied new Astyle settings
2019-11-11 20:27:44 +01:00
Grabber.h
Applied new Astyle settings
2019-11-11 20:27:44 +01:00
IK.cpp
idMath::INFINITY -> idMath::INFINITUM for system define clash on macOS
2021-07-26 08:46:39 +02:00
IK.h
Applied new Astyle settings
2019-11-11 20:27:44 +01:00
Item.cpp
Applied new Astyle settings
2019-11-11 20:27:44 +01:00
Item.h
Applied new Astyle settings
2019-11-11 20:27:44 +01:00
Leaderboards.cpp
Applied new Astyle settings
2019-11-11 20:27:44 +01:00
Leaderboards.h
Formatted code using Artistic Style for better readability.
2012-11-28 16:47:07 +01:00
Light.cpp
Updated release notes, added angles support for lights
2021-05-09 21:25:25 +02:00
Light.h
Merged Quake 1 lightstyle support from Iced-Hellfire
2021-02-20 16:24:45 +01:00
Misc.cpp
Applied new Astyle settings
2019-11-11 20:27:44 +01:00
Misc.h
Applied new Astyle settings
2019-11-11 20:27:44 +01:00
Moveable.cpp
( ), ( void ) -> ()
2022-06-18 10:43:30 +02:00
Moveable.h
Applied new Astyle settings
2019-11-11 20:27:44 +01:00
Mover.cpp
Applied new Astyle settings
2019-11-11 20:27:44 +01:00
Mover.h
Applied new Astyle settings
2019-11-11 20:27:44 +01:00
MultiplayerGame.cpp
( ), ( void ) -> ()
2022-06-18 10:43:30 +02:00
MultiplayerGame.h
Applied new Astyle settings
2019-11-11 20:27:44 +01:00
Player.cpp
Added modding tool command exportScriptEvents and updated modding docs
2020-04-14 10:31:03 +02:00
Player.h
Applied new Astyle settings
2019-11-11 20:27:44 +01:00
PlayerIcon.cpp
Applied new Astyle settings
2019-11-11 20:27:44 +01:00
PlayerIcon.h
Applied new Astyle settings
2019-11-11 20:27:44 +01:00
PlayerView.cpp
Applied new Astyle settings
2019-11-11 20:27:44 +01:00
PlayerView.h
Applied new Astyle settings
2019-11-11 20:27:44 +01:00
precompiled.cpp
Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
2012-12-22 16:18:19 +01:00
PredictedValue.h
Applied new Astyle settings
2019-11-11 20:27:44 +01:00
PredictedValue_impl.h
Applied new Astyle settings
2019-11-11 20:27:44 +01:00
Projectile.cpp
Applied new Astyle settings
2019-11-11 20:27:44 +01:00
Projectile.h
Applied new Astyle settings
2019-11-11 20:27:44 +01:00
Pvs.cpp
Applied new Astyle settings
2019-11-11 20:27:44 +01:00
Pvs.h
Applied new Astyle settings
2019-11-11 20:27:44 +01:00
SecurityCamera.cpp
Applied new Astyle settings
2019-11-11 20:27:44 +01:00
SecurityCamera.h
Applied new Astyle settings
2019-11-11 20:27:44 +01:00
SmokeParticles.cpp
Applied new Astyle settings
2019-11-11 20:27:44 +01:00
SmokeParticles.h
Applied new Astyle settings
2019-11-11 20:27:44 +01:00
Sound.cpp
Applied new Astyle settings
2019-11-11 20:27:44 +01:00
Sound.h
Applied new Astyle settings
2019-11-11 20:27:44 +01:00
Target.cpp
Don't generate collision models for every rendermodel in advance
2022-06-16 12:32:58 +02:00
Target.h
Applied new Astyle settings
2019-11-11 20:27:44 +01:00
Trigger.cpp
Applied new Astyle settings
2019-11-11 20:27:44 +01:00
Trigger.h
Applied new Astyle settings
2019-11-11 20:27:44 +01:00
Weapon.cpp
Applied new Astyle settings
2019-11-11 20:27:44 +01:00
Weapon.h
Applied new Astyle settings
2019-11-11 20:27:44 +01:00
WorldSpawn.cpp
Applied new Astyle settings
2019-11-11 20:27:44 +01:00
WorldSpawn.h
Applied new Astyle settings
2019-11-11 20:27:44 +01:00