doom3-bfg/neo
2024-04-02 16:50:27 +02:00
..
aas
amplitude
cm Fix a bunch of memory leaks throughout codebase 2023-12-26 13:14:58 +01:00
cmake
d3xp Added CMake -DRETAIL option for shipping builds on Github/ModDB 2024-04-02 16:29:48 +02:00
extern Point to newest NVRHI with patches by Steve Saunders 2024-02-26 20:50:49 +01:00
framework Added cmake-linux-retail.sh 2024-04-02 16:36:28 +02:00
idlib Killed hard to maintain renderdemo code 2024-03-22 09:01:23 +01:00
imgui Moved ImGuizmo.{h/cpp} to neo/libs/imgui/ to avoid precompiled header issues 2023-10-18 13:48:40 +02:00
libs Extend Optick to support data tags on custom storage events 2024-03-21 22:07:47 -04:00
premake
renderer Fixed democode removal merge problems 2024-03-22 09:24:23 +01:00
shaders Make FAR_PLANE_Z static so initializer works in DeepGBufferRadiosity_blur.ps.hlsl 2024-02-07 14:58:09 -05:00
sound Killed hard to maintain renderdemo code 2024-03-22 09:01:23 +01:00
swf Fix a few remaining leaks in idFont, SWF Scripts, and idTrigger_Touch 2023-12-26 13:14:59 +01:00
sys Merge remote-tracking branch 'SRSaunders/dx12-frame-latency' 2024-04-02 16:50:27 +02:00
tools Merged script interpreter improvements from Dhewm3 #835 2023-12-16 15:48:35 +01:00
ui Killed hard to maintain renderdemo code 2024-03-22 09:01:23 +01:00
astyle-code.bat Format doomclassic with Astyle too 2023-03-14 10:33:41 +01:00
astyle-code.sh
astyle-options.ini
astyle.exe
astyle.x86
astyle.x86_64
cmake-linux-debug.sh Removed legacy GL/Vulkan backends from CMakeLists.txt 2022-11-22 18:47:31 +01:00
cmake-linux-release.sh Removed legacy GL/Vulkan backends from CMakeLists.txt 2022-11-22 18:47:31 +01:00
cmake-linux-retail.sh Added cmake-linux-retail.sh 2024-04-02 16:36:28 +02:00
cmake-macos-release.sh macOS: Update cmake*.sh build scripts for openal-soft path portability - thanks asemarafa 2024-01-21 00:17:47 -05:00
cmake-macos-retail.sh macOS: Update cmake*.sh build scripts for openal-soft path portability - thanks asemarafa 2024-01-21 00:17:47 -05:00
cmake-vs2019-arm64.bat
cmake-vs2019-openal.bat
cmake-vs2019-win64-no-ffmpeg.bat Added cmake .bat files for VS2022 2023-02-22 12:37:41 +01:00
cmake-vs2019-win64-no-vulkan.bat Hooked in the ability to do postfx after everything else is rendered 2023-12-28 14:39:59 +01:00
cmake-vs2019-win64-optick-profiling.bat Super basic Optick profiler integration 2023-02-28 18:00:54 +01:00
cmake-vs2019-win64-retail.bat Added CMake -DRETAIL option for shipping builds on Github/ModDB 2024-04-02 16:29:48 +02:00
cmake-vs2019-win64.bat
cmake-vs2022-win64-no-ffmpeg.bat Added cmake .bat files for VS2022 2023-02-22 12:37:41 +01:00
cmake-vs2022-win64-retail.bat Added CMake -DRETAIL option for shipping builds on Github/ModDB 2024-04-02 16:29:48 +02:00
cmake-vs2022-win64-standalone.bat Fixed compile problems with -DSTANDALONE flag 2024-02-04 15:36:55 +01:00
cmake-vs2022-win64.bat Added cmake .bat files for VS2022 2023-02-22 12:37:41 +01:00
cmake-xcode-debug.sh macOS: Use VK_EXT_layer_settings config for all build types, add r_mvkUseMetalArgumentBuffers cvar 2024-01-29 20:58:28 -05:00
cmake-xcode-release.sh macOS: Update cmake*.sh build scripts for openal-soft path portability - thanks asemarafa 2024-01-21 00:17:47 -05:00
cmake-xcode-universal.sh macOS: Update cmake*.sh build scripts for openal-soft path portability - thanks asemarafa 2024-01-21 00:17:47 -05:00
CMakeLists.txt Merge remote-tracking branch 'SRSaunders/optick-mvk-encode' 2024-04-02 16:41:32 +02:00
compileshaders.cmake CMakeLists: Remove redundant code for finding dxc, now handled by ShaderMake 2024-03-20 13:49:19 -04:00
idStuff.natvis
premake4.exe
premake4.lua
premake4_embed.bat