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ai
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Little TrenchBroom interop fixes
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2021-10-09 18:37:53 +02:00 |
anim
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Passed idImportOptions along the animations loader code
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2022-11-11 16:59:36 +01:00 |
gamesys
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Small fixes to get the ingame AF editor running
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2022-09-15 11:44:26 +02:00 |
menus
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Outcommented broken SMAA and MSAA options
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2022-05-29 15:51:07 +02:00 |
physics
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Don't generate collision models for every rendermodel in advance
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2022-06-16 12:32:58 +02:00 |
script
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Added sample sound shaders for looping background music
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2022-09-10 22:09:24 +02:00 |
Achievements.cpp
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
Achievements.h
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
Actor.cpp
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Little TrenchBroom interop fixes
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2021-10-09 18:37:53 +02:00 |
Actor.h
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
AF.cpp
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
AF.h
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
AFEntity.cpp
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
AFEntity.h
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
AimAssist.cpp
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idMath::INFINITY -> idMath::INFINITUM for system define clash on macOS
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2021-07-26 08:46:39 +02:00 |
AimAssist.h
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
BrittleFracture.cpp
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
BrittleFracture.h
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
Camera.cpp
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[!] Corrected Spot light transforms
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2022-11-11 13:11:21 +01:00 |
Camera.h
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[!] Corrected Spot light transforms
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2022-11-11 13:11:21 +01:00 |
EndLevel.cpp
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( ), ( void ) -> ()
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2022-06-18 10:43:30 +02:00 |
EndLevel.h
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( ), ( void ) -> ()
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2022-06-18 10:43:30 +02:00 |
Entity.cpp
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Fixed camera clipping with static glTF2 models
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2022-08-16 10:41:00 +02:00 |
Entity.h
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( ), ( void ) -> ()
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2022-06-18 10:43:30 +02:00 |
EnvironmentProbe.cpp
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_extra_ents.map files can override entities
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2021-10-20 14:49:45 +02:00 |
EnvironmentProbe.h
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Merged stuff from Iced-Hellfire-Dev branch, no specular fix
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2021-02-20 12:56:24 +01:00 |
Fx.cpp
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
Fx.h
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
Game.def
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Initial commit
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2012-11-26 12:58:24 -06:00 |
Game.h
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Added small hack to load autogenerated genmodel_ entities
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2022-02-27 16:58:25 +01:00 |
Game_local.cpp
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Scan for music/*.ogg files and play a different track for each map
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2022-09-10 19:52:35 +02:00 |
Game_local.h
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Scan for music/*.ogg files and play a different track for each map
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2022-09-10 19:52:35 +02:00 |
Game_network.cpp
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( ), ( void ) -> ()
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2022-06-18 10:43:30 +02:00 |
GameEdit.cpp
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Let ingame light editor handle anonymous lights
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2021-02-20 19:07:08 +01:00 |
GameEdit.h
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
Grabber.cpp
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
Grabber.h
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
IK.cpp
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idMath::INFINITY -> idMath::INFINITUM for system define clash on macOS
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2021-07-26 08:46:39 +02:00 |
IK.h
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
Item.cpp
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
Item.h
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
Leaderboards.cpp
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
Leaderboards.h
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Formatted code using Artistic Style for better readability.
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2012-11-28 16:47:07 +01:00 |
Light.cpp
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Updated release notes, added angles support for lights
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2021-05-09 21:25:25 +02:00 |
Light.h
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Merged Quake 1 lightstyle support from Iced-Hellfire
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2021-02-20 16:24:45 +01:00 |
Misc.cpp
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
Misc.h
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
Moveable.cpp
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( ), ( void ) -> ()
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2022-06-18 10:43:30 +02:00 |
Moveable.h
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
Mover.cpp
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
Mover.h
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
MultiplayerGame.cpp
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( ), ( void ) -> ()
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2022-06-18 10:43:30 +02:00 |
MultiplayerGame.h
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
Player.cpp
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Added modding tool command exportScriptEvents and updated modding docs
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2020-04-14 10:31:03 +02:00 |
Player.h
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
PlayerIcon.cpp
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
PlayerIcon.h
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
PlayerView.cpp
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Disabled FullscreenFXManager::Process() post processing effects #647
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2022-03-29 15:25:25 +02:00 |
PlayerView.h
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
precompiled.cpp
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Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
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2012-12-22 16:18:19 +01:00 |
PredictedValue.h
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
PredictedValue_impl.h
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
Projectile.cpp
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
Projectile.h
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
Pvs.cpp
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
Pvs.h
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
SecurityCamera.cpp
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
SecurityCamera.h
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
SmokeParticles.cpp
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
SmokeParticles.h
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
Sound.cpp
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
Sound.h
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
Target.cpp
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Don't generate collision models for every rendermodel in advance
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2022-06-16 12:32:58 +02:00 |
Target.h
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
Trigger.cpp
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
Trigger.h
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
Weapon.cpp
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
Weapon.h
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
WorldSpawn.cpp
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Make sound files in base/music/* automatically loop
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2022-09-25 13:31:56 +02:00 |
WorldSpawn.h
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Also play music after loading a savegame
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2022-09-10 21:14:24 +02:00 |