doom3-bfg/neo/renderer
2014-02-18 11:57:59 +01:00
..
Color Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
DXT Merged generic C++ fallbacks for SSE optimized code to allow support for non-x86 based platforms like ARM 2013-06-01 15:13:00 +02:00
jobs Merged generic C++ fallbacks for SSE optimized code to allow support for non-x86 based platforms like ARM 2013-06-01 15:13:00 +02:00
OpenGL Changed signature of GLDEBUGPROCARB to match OpenGL GL_ARB_debug_output specs 2013-08-29 09:38:52 +02:00
AutoRender.cpp change threadnames so they fit into 15chars 2013-03-26 00:36:04 +01:00
AutoRender.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
AutoRenderBink.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
AutoRenderBink.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
BinaryImage.cpp Prioritize source SWF and image (for SWF atlas) files over their binary equivalents in resources files when not in production mode. Now you can replace individual menus without having to extract and delete all the base/*.resources files first. 2013-09-21 19:35:00 +10:00
BinaryImage.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
BinaryImageData.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
BoundsTrack.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
BoundsTrack.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
BufferObject.cpp Merged generic C++ fallbacks for SSE optimized code to allow support for non-x86 based platforms like ARM 2013-06-01 15:13:00 +02:00
BufferObject.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
Cinematic.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
Cinematic.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
Font.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
Font.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
GLMatrix.cpp Merged generic C++ fallbacks for SSE optimized code to allow support for non-x86 based platforms like ARM 2013-06-01 15:13:00 +02:00
GLMatrix.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
GLState.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
GraphicsAPIWrapper.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
GuiModel.cpp Added r_useVirtualScreenResolution cvar to control whether to do 2D rendering at 640x480 and stretch to the current resolution (default), or render at the current resolution. 2013-09-21 22:12:42 +10:00
GuiModel.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
Image.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
Image_files.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
Image_intrinsic.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
Image_load.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
Image_process.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
Image_program.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
ImageManager.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
ImageOpts.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
Interaction.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
Interaction.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
Material.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
Material.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
Model.cpp Fix multiple compiler warnings and properly handle st_lwPolygon::surf for 64bit. 2014-02-17 14:22:01 +01:00
Model.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
Model_ase.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
Model_ase.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
Model_beam.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
Model_liquid.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
Model_local.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
Model_lwo.cpp Formatted code with AStyle 2014-02-18 11:57:59 +01:00
Model_lwo.h Formatted code with AStyle 2014-02-18 11:57:59 +01:00
Model_ma.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
Model_ma.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
Model_md3.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
Model_md3.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
Model_md5.cpp Merged generic C++ fallbacks for SSE optimized code to allow support for non-x86 based platforms like ARM 2013-06-01 15:13:00 +02:00
Model_prt.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
Model_sprite.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
ModelDecal.cpp Merged generic C++ fallbacks for SSE optimized code to allow support for non-x86 based platforms like ARM 2013-06-01 15:13:00 +02:00
ModelDecal.h Fixed compile problems on Win64 2012-12-17 12:24:31 +01:00
ModelManager.cpp Changed model loader to not generate binary files for defaulted models. closes #39 2013-05-24 19:27:18 +02:00
ModelManager.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
ModelOverlay.cpp Merged generic C++ fallbacks for SSE optimized code to allow support for non-x86 based platforms like ARM 2013-06-01 15:13:00 +02:00
ModelOverlay.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
RenderContext.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
RenderEntity.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
RenderLog.cpp Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
RenderLog.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
RenderProgs.cpp Fixed critical out of bounds bug in RB_DrawShaderPasses() 2013-04-10 02:13:27 +02:00
RenderProgs.h Fixed critical out of bounds bug in RB_DrawShaderPasses() 2013-04-10 02:13:27 +02:00
RenderProgs_GLSL.cpp Add CVar r_displayGLSLCompilerMessages to suppress AMD driver warnings 2013-03-17 23:35:12 +01:00
RenderSystem.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
RenderSystem.h Added r_useVirtualScreenResolution cvar to control whether to do 2D rendering at 640x480 and stretch to the current resolution (default), or render at the current resolution. 2013-09-21 22:12:42 +10:00
RenderSystem_init.cpp Added r_useVirtualScreenResolution cvar to control whether to do 2D rendering at 640x480 and stretch to the current resolution (default), or render at the current resolution. 2013-09-21 22:12:42 +10:00
RenderTexture.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
RenderWorld.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
RenderWorld.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
RenderWorld_defs.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
RenderWorld_demo.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
RenderWorld_load.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
RenderWorld_local.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
RenderWorld_portals.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
ResolutionScale.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
ResolutionScale.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
ScreenRect.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
ScreenRect.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
simplex.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
tr_backend_draw.cpp Added back workaround in RB_DrawElementsWithCounters 2013-04-10 02:40:09 +02:00
tr_backend_rendertools.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
tr_frontend_addlights.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
tr_frontend_addmodels.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
tr_frontend_deform.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
tr_frontend_guisurf.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
tr_frontend_main.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
tr_frontend_subview.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
tr_local.h Added r_useVirtualScreenResolution cvar to control whether to do 2D rendering at 640x480 and stretch to the current resolution (default), or render at the current resolution. 2013-09-21 22:12:42 +10:00
tr_trace.cpp Merged generic C++ fallbacks for SSE optimized code to allow support for non-x86 based platforms like ARM 2013-06-01 15:13:00 +02:00
tr_trisurf.cpp Merged generic C++ fallbacks for SSE optimized code to allow support for non-x86 based platforms like ARM 2013-06-01 15:13:00 +02:00
VertexCache.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
VertexCache.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00