..
Color
Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
2012-12-22 16:18:19 +01:00
DXT
Merged generic C++ fallbacks for SSE optimized code to allow support for non-x86 based platforms like ARM
2013-06-01 15:13:00 +02:00
jobs
Merged generic C++ fallbacks for SSE optimized code to allow support for non-x86 based platforms like ARM
2013-06-01 15:13:00 +02:00
OpenGL
Changed signature of GLDEBUGPROCARB to match OpenGL GL_ARB_debug_output specs
2013-08-29 09:38:52 +02:00
AutoRender.cpp
change threadnames so they fit into 15chars
2013-03-26 00:36:04 +01:00
AutoRender.h
Formatted code using Artistic Style for better readability.
2012-11-28 16:47:07 +01:00
AutoRenderBink.cpp
Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
2012-12-22 16:18:19 +01:00
AutoRenderBink.h
Formatted code using Artistic Style for better readability.
2012-11-28 16:47:07 +01:00
BinaryImage.cpp
Prioritize source SWF and image (for SWF atlas) files over their binary equivalents in resources files when not in production mode. Now you can replace individual menus without having to extract and delete all the base/*.resources files first.
2013-09-21 19:35:00 +10:00
BinaryImage.h
Formatted code using Artistic Style for better readability.
2012-11-28 16:47:07 +01:00
BinaryImageData.h
Formatted code using Artistic Style for better readability.
2012-11-28 16:47:07 +01:00
BoundsTrack.cpp
Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
2012-12-22 16:18:19 +01:00
BoundsTrack.h
Formatted code using Artistic Style for better readability.
2012-11-28 16:47:07 +01:00
BufferObject.cpp
Merged generic C++ fallbacks for SSE optimized code to allow support for non-x86 based platforms like ARM
2013-06-01 15:13:00 +02:00
BufferObject.h
Formatted code using Artistic Style for better readability.
2012-11-28 16:47:07 +01:00
Cinematic.cpp
Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
2012-12-22 16:18:19 +01:00
Cinematic.h
Formatted code using Artistic Style for better readability.
2012-11-28 16:47:07 +01:00
Font.cpp
Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
2012-12-22 16:18:19 +01:00
Font.h
Formatted code using Artistic Style for better readability.
2012-11-28 16:47:07 +01:00
GLMatrix.cpp
Merged generic C++ fallbacks for SSE optimized code to allow support for non-x86 based platforms like ARM
2013-06-01 15:13:00 +02:00
GLMatrix.h
Formatted code using Artistic Style for better readability.
2012-11-28 16:47:07 +01:00
GLState.h
Formatted code using Artistic Style for better readability.
2012-11-28 16:47:07 +01:00
GraphicsAPIWrapper.h
Formatted code using Artistic Style for better readability.
2012-11-28 16:47:07 +01:00
GuiModel.cpp
Added r_useVirtualScreenResolution cvar to control whether to do 2D rendering at 640x480 and stretch to the current resolution (default), or render at the current resolution.
2013-09-21 22:12:42 +10:00
GuiModel.h
Formatted code using Artistic Style for better readability.
2012-11-28 16:47:07 +01:00
Image.h
Formatted code using Artistic Style for better readability.
2012-11-28 16:47:07 +01:00
Image_files.cpp
Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
2012-12-22 16:18:19 +01:00
Image_intrinsic.cpp
Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
2012-12-22 16:18:19 +01:00
Image_load.cpp
Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
2012-12-22 16:18:19 +01:00
Image_process.cpp
Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
2012-12-22 16:18:19 +01:00
Image_program.cpp
Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
2012-12-22 16:18:19 +01:00
ImageManager.cpp
Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
2012-12-22 16:18:19 +01:00
ImageOpts.h
Formatted code using Artistic Style for better readability.
2012-11-28 16:47:07 +01:00
Interaction.cpp
Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
2012-12-22 16:18:19 +01:00
Interaction.h
Formatted code using Artistic Style for better readability.
2012-11-28 16:47:07 +01:00
Material.cpp
Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
2012-12-22 16:18:19 +01:00
Material.h
Formatted code using Artistic Style for better readability.
2012-11-28 16:47:07 +01:00
Model.cpp
Fix multiple compiler warnings and properly handle st_lwPolygon::surf for 64bit.
2014-02-17 14:22:01 +01:00
Model.h
Formatted code using Artistic Style for better readability.
2012-11-28 16:47:07 +01:00
Model_ase.cpp
Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
2012-12-22 16:18:19 +01:00
Model_ase.h
Formatted code using Artistic Style for better readability.
2012-11-28 16:47:07 +01:00
Model_beam.cpp
Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
2012-12-22 16:18:19 +01:00
Model_liquid.cpp
Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
2012-12-22 16:18:19 +01:00
Model_local.h
Formatted code using Artistic Style for better readability.
2012-11-28 16:47:07 +01:00
Model_lwo.cpp
Fix multiple compiler warnings and properly handle st_lwPolygon::surf for 64bit.
2014-02-17 14:22:01 +01:00
Model_lwo.h
Fix multiple compiler warnings and properly handle st_lwPolygon::surf for 64bit.
2014-02-17 14:22:01 +01:00
Model_ma.cpp
Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
2012-12-22 16:18:19 +01:00
Model_ma.h
Formatted code using Artistic Style for better readability.
2012-11-28 16:47:07 +01:00
Model_md3.cpp
Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
2012-12-22 16:18:19 +01:00
Model_md3.h
Formatted code using Artistic Style for better readability.
2012-11-28 16:47:07 +01:00
Model_md5.cpp
Merged generic C++ fallbacks for SSE optimized code to allow support for non-x86 based platforms like ARM
2013-06-01 15:13:00 +02:00
Model_prt.cpp
Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
2012-12-22 16:18:19 +01:00
Model_sprite.cpp
Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
2012-12-22 16:18:19 +01:00
ModelDecal.cpp
Merged generic C++ fallbacks for SSE optimized code to allow support for non-x86 based platforms like ARM
2013-06-01 15:13:00 +02:00
ModelDecal.h
Fixed compile problems on Win64
2012-12-17 12:24:31 +01:00
ModelManager.cpp
Changed model loader to not generate binary files for defaulted models. closes #39
2013-05-24 19:27:18 +02:00
ModelManager.h
Formatted code using Artistic Style for better readability.
2012-11-28 16:47:07 +01:00
ModelOverlay.cpp
Merged generic C++ fallbacks for SSE optimized code to allow support for non-x86 based platforms like ARM
2013-06-01 15:13:00 +02:00
ModelOverlay.h
Formatted code using Artistic Style for better readability.
2012-11-28 16:47:07 +01:00
RenderContext.h
Formatted code using Artistic Style for better readability.
2012-11-28 16:47:07 +01:00
RenderEntity.cpp
Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
2012-12-22 16:18:19 +01:00
RenderLog.cpp
Formatted code using Artistic Style for better readability.
2012-11-28 16:47:07 +01:00
RenderLog.h
Formatted code using Artistic Style for better readability.
2012-11-28 16:47:07 +01:00
RenderProgs.cpp
Fixed critical out of bounds bug in RB_DrawShaderPasses()
2013-04-10 02:13:27 +02:00
RenderProgs.h
Fixed critical out of bounds bug in RB_DrawShaderPasses()
2013-04-10 02:13:27 +02:00
RenderProgs_GLSL.cpp
Add CVar r_displayGLSLCompilerMessages to suppress AMD driver warnings
2013-03-17 23:35:12 +01:00
RenderSystem.cpp
Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
2012-12-22 16:18:19 +01:00
RenderSystem.h
Added r_useVirtualScreenResolution cvar to control whether to do 2D rendering at 640x480 and stretch to the current resolution (default), or render at the current resolution.
2013-09-21 22:12:42 +10:00
RenderSystem_init.cpp
Added r_useVirtualScreenResolution cvar to control whether to do 2D rendering at 640x480 and stretch to the current resolution (default), or render at the current resolution.
2013-09-21 22:12:42 +10:00
RenderTexture.h
Formatted code using Artistic Style for better readability.
2012-11-28 16:47:07 +01:00
RenderWorld.cpp
Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
2012-12-22 16:18:19 +01:00
RenderWorld.h
Formatted code using Artistic Style for better readability.
2012-11-28 16:47:07 +01:00
RenderWorld_defs.cpp
Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
2012-12-22 16:18:19 +01:00
RenderWorld_demo.cpp
Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
2012-12-22 16:18:19 +01:00
RenderWorld_load.cpp
Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
2012-12-22 16:18:19 +01:00
RenderWorld_local.h
Formatted code using Artistic Style for better readability.
2012-11-28 16:47:07 +01:00
RenderWorld_portals.cpp
Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
2012-12-22 16:18:19 +01:00
ResolutionScale.cpp
Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
2012-12-22 16:18:19 +01:00
ResolutionScale.h
Formatted code using Artistic Style for better readability.
2012-11-28 16:47:07 +01:00
ScreenRect.cpp
Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
2012-12-22 16:18:19 +01:00
ScreenRect.h
Formatted code using Artistic Style for better readability.
2012-11-28 16:47:07 +01:00
simplex.h
Formatted code using Artistic Style for better readability.
2012-11-28 16:47:07 +01:00
tr_backend_draw.cpp
Added back workaround in RB_DrawElementsWithCounters
2013-04-10 02:40:09 +02:00
tr_backend_rendertools.cpp
Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
2012-12-22 16:18:19 +01:00
tr_frontend_addlights.cpp
Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
2012-12-22 16:18:19 +01:00
tr_frontend_addmodels.cpp
Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
2012-12-22 16:18:19 +01:00
tr_frontend_deform.cpp
Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
2012-12-22 16:18:19 +01:00
tr_frontend_guisurf.cpp
Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
2012-12-22 16:18:19 +01:00
tr_frontend_main.cpp
Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
2012-12-22 16:18:19 +01:00
tr_frontend_subview.cpp
Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
2012-12-22 16:18:19 +01:00
tr_local.h
Added r_useVirtualScreenResolution cvar to control whether to do 2D rendering at 640x480 and stretch to the current resolution (default), or render at the current resolution.
2013-09-21 22:12:42 +10:00
tr_trace.cpp
Merged generic C++ fallbacks for SSE optimized code to allow support for non-x86 based platforms like ARM
2013-06-01 15:13:00 +02:00
tr_trisurf.cpp
Merged generic C++ fallbacks for SSE optimized code to allow support for non-x86 based platforms like ARM
2013-06-01 15:13:00 +02:00
VertexCache.cpp
Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
2012-12-22 16:18:19 +01:00
VertexCache.h
Formatted code using Artistic Style for better readability.
2012-11-28 16:47:07 +01:00