doom3-bfg/neo/sys/win32/win_qgl.cpp
2012-11-26 12:58:24 -06:00

2011 lines
101 KiB
C++

/*
===========================================================================
Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
/*
** QGL_WIN.C
**
** This file implements the operating system binding of GL to QGL function
** pointers. When doing a port of Doom you must implement the following
** two functions:
**
** QGL_Init() - loads libraries, assigns function pointers, etc.
** QGL_Shutdown() - unloads libraries, NULLs function pointers
*/
#pragma hdrstop
#include "../../idlib/precompiled.h"
#include <float.h>
#include "win_local.h"
#include "../../renderer/tr_local.h"
int ( WINAPI * qwglChoosePixelFormat )(HDC, CONST PIXELFORMATDESCRIPTOR *);
int ( WINAPI * qwglDescribePixelFormat) (HDC, int, UINT, LPPIXELFORMATDESCRIPTOR);
int ( WINAPI * qwglGetPixelFormat)(HDC);
BOOL ( WINAPI * qwglSetPixelFormat)(HDC, int, CONST PIXELFORMATDESCRIPTOR *);
BOOL ( WINAPI * qwglSwapBuffers)(HDC);
BOOL ( WINAPI * qwglCopyContext)(HGLRC, HGLRC, UINT);
HGLRC ( WINAPI * qwglCreateContext)(HDC);
HGLRC ( WINAPI * qwglCreateLayerContext)(HDC, int);
BOOL ( WINAPI * qwglDeleteContext)(HGLRC);
HGLRC ( WINAPI * qwglGetCurrentContext)(VOID);
HDC ( WINAPI * qwglGetCurrentDC)(VOID);
PROC ( WINAPI * qwglGetProcAddress)(LPCSTR);
BOOL ( WINAPI * qwglMakeCurrent)(HDC, HGLRC);
BOOL ( WINAPI * qwglShareLists)(HGLRC, HGLRC);
BOOL ( WINAPI * qwglUseFontBitmaps)(HDC, DWORD, DWORD, DWORD);
BOOL ( WINAPI * qwglUseFontOutlines)(HDC, DWORD, DWORD, DWORD, FLOAT,
FLOAT, int, LPGLYPHMETRICSFLOAT);
BOOL ( WINAPI * qwglDescribeLayerPlane)(HDC, int, int, UINT,
LPLAYERPLANEDESCRIPTOR);
int ( WINAPI * qwglSetLayerPaletteEntries)(HDC, int, int, int,
CONST COLORREF *);
int ( WINAPI * qwglGetLayerPaletteEntries)(HDC, int, int, int,
COLORREF *);
BOOL ( WINAPI * qwglRealizeLayerPalette)(HDC, int, BOOL);
BOOL ( WINAPI * qwglSwapLayerBuffers)(HDC, UINT);
void ( APIENTRY * qglAccum )(GLenum op, GLfloat value);
void ( APIENTRY * qglAlphaFunc )(GLenum func, GLclampf ref);
GLboolean ( APIENTRY * qglAreTexturesResident )(GLsizei n, const GLuint *textures, GLboolean *residences);
void ( APIENTRY * qglArrayElement )(GLint i);
void ( APIENTRY * qglBegin )(GLenum mode);
void ( APIENTRY * qglBindTexture )(GLenum target, GLuint texture);
void ( APIENTRY * qglBitmap )(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
void ( APIENTRY * qglBlendFunc )(GLenum sfactor, GLenum dfactor);
void ( APIENTRY * qglCallList )(GLuint list);
void ( APIENTRY * qglCallLists )(GLsizei n, GLenum type, const GLvoid *lists);
void ( APIENTRY * qglClear )(GLbitfield mask);
void ( APIENTRY * qglClearAccum )(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
void ( APIENTRY * qglClearColor )(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
void ( APIENTRY * qglClearDepth )(GLclampd depth);
void ( APIENTRY * qglClearIndex )(GLfloat c);
void ( APIENTRY * qglClearStencil )(GLint s);
void ( APIENTRY * qglClipPlane )(GLenum plane, const GLdouble *equation);
void ( APIENTRY * qglColor3b )(GLbyte red, GLbyte green, GLbyte blue);
void ( APIENTRY * qglColor3bv )(const GLbyte *v);
void ( APIENTRY * qglColor3d )(GLdouble red, GLdouble green, GLdouble blue);
void ( APIENTRY * qglColor3dv )(const GLdouble *v);
void ( APIENTRY * qglColor3f )(GLfloat red, GLfloat green, GLfloat blue);
void ( APIENTRY * qglColor3fv )(const GLfloat *v);
void ( APIENTRY * qglColor3i )(GLint red, GLint green, GLint blue);
void ( APIENTRY * qglColor3iv )(const GLint *v);
void ( APIENTRY * qglColor3s )(GLshort red, GLshort green, GLshort blue);
void ( APIENTRY * qglColor3sv )(const GLshort *v);
void ( APIENTRY * qglColor3ub )(GLubyte red, GLubyte green, GLubyte blue);
void ( APIENTRY * qglColor3ubv )(const GLubyte *v);
void ( APIENTRY * qglColor3ui )(GLuint red, GLuint green, GLuint blue);
void ( APIENTRY * qglColor3uiv )(const GLuint *v);
void ( APIENTRY * qglColor3us )(GLushort red, GLushort green, GLushort blue);
void ( APIENTRY * qglColor3usv )(const GLushort *v);
void ( APIENTRY * qglColor4b )(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
void ( APIENTRY * qglColor4bv )(const GLbyte *v);
void ( APIENTRY * qglColor4d )(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
void ( APIENTRY * qglColor4dv )(const GLdouble *v);
void ( APIENTRY * qglColor4f )(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
void ( APIENTRY * qglColor4fv )(const GLfloat *v);
void ( APIENTRY * qglColor4i )(GLint red, GLint green, GLint blue, GLint alpha);
void ( APIENTRY * qglColor4iv )(const GLint *v);
void ( APIENTRY * qglColor4s )(GLshort red, GLshort green, GLshort blue, GLshort alpha);
void ( APIENTRY * qglColor4sv )(const GLshort *v);
void ( APIENTRY * qglColor4ub )(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
void ( APIENTRY * qglColor4ubv )(const GLubyte *v);
void ( APIENTRY * qglColor4ui )(GLuint red, GLuint green, GLuint blue, GLuint alpha);
void ( APIENTRY * qglColor4uiv )(const GLuint *v);
void ( APIENTRY * qglColor4us )(GLushort red, GLushort green, GLushort blue, GLushort alpha);
void ( APIENTRY * qglColor4usv )(const GLushort *v);
void ( APIENTRY * qglColorMask )(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
void ( APIENTRY * qglColorMaterial )(GLenum face, GLenum mode);
void ( APIENTRY * qglColorPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
void ( APIENTRY * qglCopyPixels )(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
void ( APIENTRY * qglCopyTexImage1D )(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
void ( APIENTRY * qglCopyTexImage2D )(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
void ( APIENTRY * qglCopyTexSubImage1D )(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
void ( APIENTRY * qglCopyTexSubImage2D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
void ( APIENTRY * qglCullFace )(GLenum mode);
void ( APIENTRY * qglDeleteLists )(GLuint list, GLsizei range);
void ( APIENTRY * qglDeleteTextures )(GLsizei n, const GLuint *textures);
void ( APIENTRY * qglDepthFunc )(GLenum func);
void ( APIENTRY * qglDepthMask )(GLboolean flag);
void ( APIENTRY * qglDepthRange )(GLclampd zNear, GLclampd zFar);
void ( APIENTRY * qglDisable )(GLenum cap);
void ( APIENTRY * qglDisableClientState )(GLenum array);
void ( APIENTRY * qglDrawArrays )(GLenum mode, GLint first, GLsizei count);
void ( APIENTRY * qglDrawBuffer )(GLenum mode);
void ( APIENTRY * qglDrawElements )(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
void ( APIENTRY * qglDrawPixels )(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
void ( APIENTRY * qglEdgeFlag )(GLboolean flag);
void ( APIENTRY * qglEdgeFlagPointer )(GLsizei stride, const GLvoid *pointer);
void ( APIENTRY * qglEdgeFlagv )(const GLboolean *flag);
void ( APIENTRY * qglEnable )(GLenum cap);
void ( APIENTRY * qglEnableClientState )(GLenum array);
void ( APIENTRY * qglEnd )(void);
void ( APIENTRY * qglEndList )(void);
void ( APIENTRY * qglEvalCoord1d )(GLdouble u);
void ( APIENTRY * qglEvalCoord1dv )(const GLdouble *u);
void ( APIENTRY * qglEvalCoord1f )(GLfloat u);
void ( APIENTRY * qglEvalCoord1fv )(const GLfloat *u);
void ( APIENTRY * qglEvalCoord2d )(GLdouble u, GLdouble v);
void ( APIENTRY * qglEvalCoord2dv )(const GLdouble *u);
void ( APIENTRY * qglEvalCoord2f )(GLfloat u, GLfloat v);
void ( APIENTRY * qglEvalCoord2fv )(const GLfloat *u);
void ( APIENTRY * qglEvalMesh1 )(GLenum mode, GLint i1, GLint i2);
void ( APIENTRY * qglEvalMesh2 )(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
void ( APIENTRY * qglEvalPoint1 )(GLint i);
void ( APIENTRY * qglEvalPoint2 )(GLint i, GLint j);
void ( APIENTRY * qglFeedbackBuffer )(GLsizei size, GLenum type, GLfloat *buffer);
void ( APIENTRY * qglFinish )(void);
void ( APIENTRY * qglFlush )(void);
void ( APIENTRY * qglFogf )(GLenum pname, GLfloat param);
void ( APIENTRY * qglFogfv )(GLenum pname, const GLfloat *params);
void ( APIENTRY * qglFogi )(GLenum pname, GLint param);
void ( APIENTRY * qglFogiv )(GLenum pname, const GLint *params);
void ( APIENTRY * qglFrontFace )(GLenum mode);
void ( APIENTRY * qglFrustum )(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
GLuint ( APIENTRY * qglGenLists )(GLsizei range);
void ( APIENTRY * qglGenTextures )(GLsizei n, GLuint *textures);
void ( APIENTRY * qglGetBooleanv )(GLenum pname, GLboolean *params);
void ( APIENTRY * qglGetClipPlane )(GLenum plane, GLdouble *equation);
void ( APIENTRY * qglGetDoublev )(GLenum pname, GLdouble *params);
GLenum ( APIENTRY * qglGetError )(void);
void ( APIENTRY * qglGetFloatv )(GLenum pname, GLfloat *params);
void ( APIENTRY * qglGetIntegerv )(GLenum pname, GLint *params);
void ( APIENTRY * qglGetLightfv )(GLenum light, GLenum pname, GLfloat *params);
void ( APIENTRY * qglGetLightiv )(GLenum light, GLenum pname, GLint *params);
void ( APIENTRY * qglGetMapdv )(GLenum target, GLenum query, GLdouble *v);
void ( APIENTRY * qglGetMapfv )(GLenum target, GLenum query, GLfloat *v);
void ( APIENTRY * qglGetMapiv )(GLenum target, GLenum query, GLint *v);
void ( APIENTRY * qglGetMaterialfv )(GLenum face, GLenum pname, GLfloat *params);
void ( APIENTRY * qglGetMaterialiv )(GLenum face, GLenum pname, GLint *params);
void ( APIENTRY * qglGetPixelMapfv )(GLenum map, GLfloat *values);
void ( APIENTRY * qglGetPixelMapuiv )(GLenum map, GLuint *values);
void ( APIENTRY * qglGetPixelMapusv )(GLenum map, GLushort *values);
void ( APIENTRY * qglGetPointerv )(GLenum pname, GLvoid* *params);
void ( APIENTRY * qglGetPolygonStipple )(GLubyte *mask);
const GLubyte * ( APIENTRY * qglGetString )(GLenum name);
void ( APIENTRY * qglGetTexEnvfv )(GLenum target, GLenum pname, GLfloat *params);
void ( APIENTRY * qglGetTexEnviv )(GLenum target, GLenum pname, GLint *params);
void ( APIENTRY * qglGetTexGendv )(GLenum coord, GLenum pname, GLdouble *params);
void ( APIENTRY * qglGetTexGenfv )(GLenum coord, GLenum pname, GLfloat *params);
void ( APIENTRY * qglGetTexGeniv )(GLenum coord, GLenum pname, GLint *params);
void ( APIENTRY * qglGetTexImage )(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
void ( APIENTRY * qglGetTexLevelParameterfv )(GLenum target, GLint level, GLenum pname, GLfloat *params);
void ( APIENTRY * qglGetTexLevelParameteriv )(GLenum target, GLint level, GLenum pname, GLint *params);
void ( APIENTRY * qglGetTexParameterfv )(GLenum target, GLenum pname, GLfloat *params);
void ( APIENTRY * qglGetTexParameteriv )(GLenum target, GLenum pname, GLint *params);
void ( APIENTRY * qglHint )(GLenum target, GLenum mode);
void ( APIENTRY * qglIndexMask )(GLuint mask);
void ( APIENTRY * qglIndexPointer )(GLenum type, GLsizei stride, const GLvoid *pointer);
void ( APIENTRY * qglIndexd )(GLdouble c);
void ( APIENTRY * qglIndexdv )(const GLdouble *c);
void ( APIENTRY * qglIndexf )(GLfloat c);
void ( APIENTRY * qglIndexfv )(const GLfloat *c);
void ( APIENTRY * qglIndexi )(GLint c);
void ( APIENTRY * qglIndexiv )(const GLint *c);
void ( APIENTRY * qglIndexs )(GLshort c);
void ( APIENTRY * qglIndexsv )(const GLshort *c);
void ( APIENTRY * qglIndexub )(GLubyte c);
void ( APIENTRY * qglIndexubv )(const GLubyte *c);
void ( APIENTRY * qglInitNames )(void);
void ( APIENTRY * qglInterleavedArrays )(GLenum format, GLsizei stride, const GLvoid *pointer);
GLboolean ( APIENTRY * qglIsEnabled )(GLenum cap);
GLboolean ( APIENTRY * qglIsList )(GLuint list);
GLboolean ( APIENTRY * qglIsTexture )(GLuint texture);
void ( APIENTRY * qglLightModelf )(GLenum pname, GLfloat param);
void ( APIENTRY * qglLightModelfv )(GLenum pname, const GLfloat *params);
void ( APIENTRY * qglLightModeli )(GLenum pname, GLint param);
void ( APIENTRY * qglLightModeliv )(GLenum pname, const GLint *params);
void ( APIENTRY * qglLightf )(GLenum light, GLenum pname, GLfloat param);
void ( APIENTRY * qglLightfv )(GLenum light, GLenum pname, const GLfloat *params);
void ( APIENTRY * qglLighti )(GLenum light, GLenum pname, GLint param);
void ( APIENTRY * qglLightiv )(GLenum light, GLenum pname, const GLint *params);
void ( APIENTRY * qglLineStipple )(GLint factor, GLushort pattern);
void ( APIENTRY * qglLineWidth )(GLfloat width);
void ( APIENTRY * qglListBase )(GLuint base);
void ( APIENTRY * qglLoadIdentity )(void);
void ( APIENTRY * qglLoadMatrixd )(const GLdouble *m);
void ( APIENTRY * qglLoadMatrixf )(const GLfloat *m);
void ( APIENTRY * qglLoadName )(GLuint name);
void ( APIENTRY * qglLogicOp )(GLenum opcode);
void ( APIENTRY * qglMap1d )(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
void ( APIENTRY * qglMap1f )(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
void ( APIENTRY * qglMap2d )(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
void ( APIENTRY * qglMap2f )(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
void ( APIENTRY * qglMapGrid1d )(GLint un, GLdouble u1, GLdouble u2);
void ( APIENTRY * qglMapGrid1f )(GLint un, GLfloat u1, GLfloat u2);
void ( APIENTRY * qglMapGrid2d )(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
void ( APIENTRY * qglMapGrid2f )(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
void ( APIENTRY * qglMaterialf )(GLenum face, GLenum pname, GLfloat param);
void ( APIENTRY * qglMaterialfv )(GLenum face, GLenum pname, const GLfloat *params);
void ( APIENTRY * qglMateriali )(GLenum face, GLenum pname, GLint param);
void ( APIENTRY * qglMaterialiv )(GLenum face, GLenum pname, const GLint *params);
void ( APIENTRY * qglMatrixMode )(GLenum mode);
void ( APIENTRY * qglMultMatrixd )(const GLdouble *m);
void ( APIENTRY * qglMultMatrixf )(const GLfloat *m);
void ( APIENTRY * qglNewList )(GLuint list, GLenum mode);
void ( APIENTRY * qglNormal3b )(GLbyte nx, GLbyte ny, GLbyte nz);
void ( APIENTRY * qglNormal3bv )(const GLbyte *v);
void ( APIENTRY * qglNormal3d )(GLdouble nx, GLdouble ny, GLdouble nz);
void ( APIENTRY * qglNormal3dv )(const GLdouble *v);
void ( APIENTRY * qglNormal3f )(GLfloat nx, GLfloat ny, GLfloat nz);
void ( APIENTRY * qglNormal3fv )(const GLfloat *v);
void ( APIENTRY * qglNormal3i )(GLint nx, GLint ny, GLint nz);
void ( APIENTRY * qglNormal3iv )(const GLint *v);
void ( APIENTRY * qglNormal3s )(GLshort nx, GLshort ny, GLshort nz);
void ( APIENTRY * qglNormal3sv )(const GLshort *v);
void ( APIENTRY * qglNormalPointer )(GLenum type, GLsizei stride, const GLvoid *pointer);
void ( APIENTRY * qglOrtho )(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
void ( APIENTRY * qglPassThrough )(GLfloat token);
void ( APIENTRY * qglPixelMapfv )(GLenum map, GLsizei mapsize, const GLfloat *values);
void ( APIENTRY * qglPixelMapuiv )(GLenum map, GLsizei mapsize, const GLuint *values);
void ( APIENTRY * qglPixelMapusv )(GLenum map, GLsizei mapsize, const GLushort *values);
void ( APIENTRY * qglPixelStoref )(GLenum pname, GLfloat param);
void ( APIENTRY * qglPixelStorei )(GLenum pname, GLint param);
void ( APIENTRY * qglPixelTransferf )(GLenum pname, GLfloat param);
void ( APIENTRY * qglPixelTransferi )(GLenum pname, GLint param);
void ( APIENTRY * qglPixelZoom )(GLfloat xfactor, GLfloat yfactor);
void ( APIENTRY * qglPointSize )(GLfloat size);
void ( APIENTRY * qglPolygonMode )(GLenum face, GLenum mode);
void ( APIENTRY * qglPolygonOffset )(GLfloat factor, GLfloat units);
void ( APIENTRY * qglPolygonStipple )(const GLubyte *mask);
void ( APIENTRY * qglPopAttrib )(void);
void ( APIENTRY * qglPopClientAttrib )(void);
void ( APIENTRY * qglPopMatrix )(void);
void ( APIENTRY * qglPopName )(void);
void ( APIENTRY * qglPrioritizeTextures )(GLsizei n, const GLuint *textures, const GLclampf *priorities);
void ( APIENTRY * qglPushAttrib )(GLbitfield mask);
void ( APIENTRY * qglPushClientAttrib )(GLbitfield mask);
void ( APIENTRY * qglPushMatrix )(void);
void ( APIENTRY * qglPushName )(GLuint name);
void ( APIENTRY * qglRasterPos2d )(GLdouble x, GLdouble y);
void ( APIENTRY * qglRasterPos2dv )(const GLdouble *v);
void ( APIENTRY * qglRasterPos2f )(GLfloat x, GLfloat y);
void ( APIENTRY * qglRasterPos2fv )(const GLfloat *v);
void ( APIENTRY * qglRasterPos2i )(GLint x, GLint y);
void ( APIENTRY * qglRasterPos2iv )(const GLint *v);
void ( APIENTRY * qglRasterPos2s )(GLshort x, GLshort y);
void ( APIENTRY * qglRasterPos2sv )(const GLshort *v);
void ( APIENTRY * qglRasterPos3d )(GLdouble x, GLdouble y, GLdouble z);
void ( APIENTRY * qglRasterPos3dv )(const GLdouble *v);
void ( APIENTRY * qglRasterPos3f )(GLfloat x, GLfloat y, GLfloat z);
void ( APIENTRY * qglRasterPos3fv )(const GLfloat *v);
void ( APIENTRY * qglRasterPos3i )(GLint x, GLint y, GLint z);
void ( APIENTRY * qglRasterPos3iv )(const GLint *v);
void ( APIENTRY * qglRasterPos3s )(GLshort x, GLshort y, GLshort z);
void ( APIENTRY * qglRasterPos3sv )(const GLshort *v);
void ( APIENTRY * qglRasterPos4d )(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
void ( APIENTRY * qglRasterPos4dv )(const GLdouble *v);
void ( APIENTRY * qglRasterPos4f )(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void ( APIENTRY * qglRasterPos4fv )(const GLfloat *v);
void ( APIENTRY * qglRasterPos4i )(GLint x, GLint y, GLint z, GLint w);
void ( APIENTRY * qglRasterPos4iv )(const GLint *v);
void ( APIENTRY * qglRasterPos4s )(GLshort x, GLshort y, GLshort z, GLshort w);
void ( APIENTRY * qglRasterPos4sv )(const GLshort *v);
void ( APIENTRY * qglReadBuffer )(GLenum mode);
void ( APIENTRY * qglReadPixels )(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
void ( APIENTRY * qglRectd )(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
void ( APIENTRY * qglRectdv )(const GLdouble *v1, const GLdouble *v2);
void ( APIENTRY * qglRectf )(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
void ( APIENTRY * qglRectfv )(const GLfloat *v1, const GLfloat *v2);
void ( APIENTRY * qglRecti )(GLint x1, GLint y1, GLint x2, GLint y2);
void ( APIENTRY * qglRectiv )(const GLint *v1, const GLint *v2);
void ( APIENTRY * qglRects )(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
void ( APIENTRY * qglRectsv )(const GLshort *v1, const GLshort *v2);
GLint ( APIENTRY * qglRenderMode )(GLenum mode);
void ( APIENTRY * qglRotated )(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
void ( APIENTRY * qglRotatef )(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
void ( APIENTRY * qglScaled )(GLdouble x, GLdouble y, GLdouble z);
void ( APIENTRY * qglScalef )(GLfloat x, GLfloat y, GLfloat z);
void ( APIENTRY * qglScissor )(GLint x, GLint y, GLsizei width, GLsizei height);
void ( APIENTRY * qglSelectBuffer )(GLsizei size, GLuint *buffer);
void ( APIENTRY * qglShadeModel )(GLenum mode);
void ( APIENTRY * qglStencilFunc )(GLenum func, GLint ref, GLuint mask);
void ( APIENTRY * qglStencilMask )(GLuint mask);
void ( APIENTRY * qglStencilOp )(GLenum fail, GLenum zfail, GLenum zpass);
void ( APIENTRY * qglTexCoord1d )(GLdouble s);
void ( APIENTRY * qglTexCoord1dv )(const GLdouble *v);
void ( APIENTRY * qglTexCoord1f )(GLfloat s);
void ( APIENTRY * qglTexCoord1fv )(const GLfloat *v);
void ( APIENTRY * qglTexCoord1i )(GLint s);
void ( APIENTRY * qglTexCoord1iv )(const GLint *v);
void ( APIENTRY * qglTexCoord1s )(GLshort s);
void ( APIENTRY * qglTexCoord1sv )(const GLshort *v);
void ( APIENTRY * qglTexCoord2d )(GLdouble s, GLdouble t);
void ( APIENTRY * qglTexCoord2dv )(const GLdouble *v);
void ( APIENTRY * qglTexCoord2f )(GLfloat s, GLfloat t);
void ( APIENTRY * qglTexCoord2fv )(const GLfloat *v);
void ( APIENTRY * qglTexCoord2i )(GLint s, GLint t);
void ( APIENTRY * qglTexCoord2iv )(const GLint *v);
void ( APIENTRY * qglTexCoord2s )(GLshort s, GLshort t);
void ( APIENTRY * qglTexCoord2sv )(const GLshort *v);
void ( APIENTRY * qglTexCoord3d )(GLdouble s, GLdouble t, GLdouble r);
void ( APIENTRY * qglTexCoord3dv )(const GLdouble *v);
void ( APIENTRY * qglTexCoord3f )(GLfloat s, GLfloat t, GLfloat r);
void ( APIENTRY * qglTexCoord3fv )(const GLfloat *v);
void ( APIENTRY * qglTexCoord3i )(GLint s, GLint t, GLint r);
void ( APIENTRY * qglTexCoord3iv )(const GLint *v);
void ( APIENTRY * qglTexCoord3s )(GLshort s, GLshort t, GLshort r);
void ( APIENTRY * qglTexCoord3sv )(const GLshort *v);
void ( APIENTRY * qglTexCoord4d )(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
void ( APIENTRY * qglTexCoord4dv )(const GLdouble *v);
void ( APIENTRY * qglTexCoord4f )(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
void ( APIENTRY * qglTexCoord4fv )(const GLfloat *v);
void ( APIENTRY * qglTexCoord4i )(GLint s, GLint t, GLint r, GLint q);
void ( APIENTRY * qglTexCoord4iv )(const GLint *v);
void ( APIENTRY * qglTexCoord4s )(GLshort s, GLshort t, GLshort r, GLshort q);
void ( APIENTRY * qglTexCoord4sv )(const GLshort *v);
void ( APIENTRY * qglTexCoordPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
void ( APIENTRY * qglTexEnvf )(GLenum target, GLenum pname, GLfloat param);
void ( APIENTRY * qglTexEnvfv )(GLenum target, GLenum pname, const GLfloat *params);
void ( APIENTRY * qglTexEnvi )(GLenum target, GLenum pname, GLint param);
void ( APIENTRY * qglTexEnviv )(GLenum target, GLenum pname, const GLint *params);
void ( APIENTRY * qglTexGend )(GLenum coord, GLenum pname, GLdouble param);
void ( APIENTRY * qglTexGendv )(GLenum coord, GLenum pname, const GLdouble *params);
void ( APIENTRY * qglTexGenf )(GLenum coord, GLenum pname, GLfloat param);
void ( APIENTRY * qglTexGenfv )(GLenum coord, GLenum pname, const GLfloat *params);
void ( APIENTRY * qglTexGeni )(GLenum coord, GLenum pname, GLint param);
void ( APIENTRY * qglTexGeniv )(GLenum coord, GLenum pname, const GLint *params);
void ( APIENTRY * qglTexImage1D )(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
void ( APIENTRY * qglTexImage2D )(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
void ( APIENTRY * qglTexParameterf )(GLenum target, GLenum pname, GLfloat param);
void ( APIENTRY * qglTexParameterfv )(GLenum target, GLenum pname, const GLfloat *params);
void ( APIENTRY * qglTexParameteri )(GLenum target, GLenum pname, GLint param);
void ( APIENTRY * qglTexParameteriv )(GLenum target, GLenum pname, const GLint *params);
void ( APIENTRY * qglTexSubImage1D )(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
void ( APIENTRY * qglTexSubImage2D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
void ( APIENTRY * qglTranslated )(GLdouble x, GLdouble y, GLdouble z);
void ( APIENTRY * qglTranslatef )(GLfloat x, GLfloat y, GLfloat z);
void ( APIENTRY * qglVertex2d )(GLdouble x, GLdouble y);
void ( APIENTRY * qglVertex2dv )(const GLdouble *v);
void ( APIENTRY * qglVertex2f )(GLfloat x, GLfloat y);
void ( APIENTRY * qglVertex2fv )(const GLfloat *v);
void ( APIENTRY * qglVertex2i )(GLint x, GLint y);
void ( APIENTRY * qglVertex2iv )(const GLint *v);
void ( APIENTRY * qglVertex2s )(GLshort x, GLshort y);
void ( APIENTRY * qglVertex2sv )(const GLshort *v);
void ( APIENTRY * qglVertex3d )(GLdouble x, GLdouble y, GLdouble z);
void ( APIENTRY * qglVertex3dv )(const GLdouble *v);
void ( APIENTRY * qglVertex3f )(GLfloat x, GLfloat y, GLfloat z);
void ( APIENTRY * qglVertex3fv )(const GLfloat *v);
void ( APIENTRY * qglVertex3i )(GLint x, GLint y, GLint z);
void ( APIENTRY * qglVertex3iv )(const GLint *v);
void ( APIENTRY * qglVertex3s )(GLshort x, GLshort y, GLshort z);
void ( APIENTRY * qglVertex3sv )(const GLshort *v);
void ( APIENTRY * qglVertex4d )(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
void ( APIENTRY * qglVertex4dv )(const GLdouble *v);
void ( APIENTRY * qglVertex4f )(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void ( APIENTRY * qglVertex4fv )(const GLfloat *v);
void ( APIENTRY * qglVertex4i )(GLint x, GLint y, GLint z, GLint w);
void ( APIENTRY * qglVertex4iv )(const GLint *v);
void ( APIENTRY * qglVertex4s )(GLshort x, GLshort y, GLshort z, GLshort w);
void ( APIENTRY * qglVertex4sv )(const GLshort *v);
void ( APIENTRY * qglVertexPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
void ( APIENTRY * qglViewport )(GLint x, GLint y, GLsizei width, GLsizei height);
static void ( APIENTRY * dllAccum )(GLenum op, GLfloat value);
static void ( APIENTRY * dllAlphaFunc )(GLenum func, GLclampf ref);
GLboolean ( APIENTRY * dllAreTexturesResident )(GLsizei n, const GLuint *textures, GLboolean *residences);
static void ( APIENTRY * dllArrayElement )(GLint i);
static void ( APIENTRY * dllBegin )(GLenum mode);
static void ( APIENTRY * dllBindTexture )(GLenum target, GLuint texture);
static void ( APIENTRY * dllBitmap )(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
static void ( APIENTRY * dllBlendFunc )(GLenum sfactor, GLenum dfactor);
static void ( APIENTRY * dllCallList )(GLuint list);
static void ( APIENTRY * dllCallLists )(GLsizei n, GLenum type, const GLvoid *lists);
static void ( APIENTRY * dllClear )(GLbitfield mask);
static void ( APIENTRY * dllClearAccum )(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
static void ( APIENTRY * dllClearColor )(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
static void ( APIENTRY * dllClearDepth )(GLclampd depth);
static void ( APIENTRY * dllClearIndex )(GLfloat c);
static void ( APIENTRY * dllClearStencil )(GLint s);
static void ( APIENTRY * dllClipPlane )(GLenum plane, const GLdouble *equation);
static void ( APIENTRY * dllColor3b )(GLbyte red, GLbyte green, GLbyte blue);
static void ( APIENTRY * dllColor3bv )(const GLbyte *v);
static void ( APIENTRY * dllColor3d )(GLdouble red, GLdouble green, GLdouble blue);
static void ( APIENTRY * dllColor3dv )(const GLdouble *v);
static void ( APIENTRY * dllColor3f )(GLfloat red, GLfloat green, GLfloat blue);
static void ( APIENTRY * dllColor3fv )(const GLfloat *v);
static void ( APIENTRY * dllColor3i )(GLint red, GLint green, GLint blue);
static void ( APIENTRY * dllColor3iv )(const GLint *v);
static void ( APIENTRY * dllColor3s )(GLshort red, GLshort green, GLshort blue);
static void ( APIENTRY * dllColor3sv )(const GLshort *v);
static void ( APIENTRY * dllColor3ub )(GLubyte red, GLubyte green, GLubyte blue);
static void ( APIENTRY * dllColor3ubv )(const GLubyte *v);
static void ( APIENTRY * dllColor3ui )(GLuint red, GLuint green, GLuint blue);
static void ( APIENTRY * dllColor3uiv )(const GLuint *v);
static void ( APIENTRY * dllColor3us )(GLushort red, GLushort green, GLushort blue);
static void ( APIENTRY * dllColor3usv )(const GLushort *v);
static void ( APIENTRY * dllColor4b )(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
static void ( APIENTRY * dllColor4bv )(const GLbyte *v);
static void ( APIENTRY * dllColor4d )(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
static void ( APIENTRY * dllColor4dv )(const GLdouble *v);
static void ( APIENTRY * dllColor4f )(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
static void ( APIENTRY * dllColor4fv )(const GLfloat *v);
static void ( APIENTRY * dllColor4i )(GLint red, GLint green, GLint blue, GLint alpha);
static void ( APIENTRY * dllColor4iv )(const GLint *v);
static void ( APIENTRY * dllColor4s )(GLshort red, GLshort green, GLshort blue, GLshort alpha);
static void ( APIENTRY * dllColor4sv )(const GLshort *v);
static void ( APIENTRY * dllColor4ub )(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
static void ( APIENTRY * dllColor4ubv )(const GLubyte *v);
static void ( APIENTRY * dllColor4ui )(GLuint red, GLuint green, GLuint blue, GLuint alpha);
static void ( APIENTRY * dllColor4uiv )(const GLuint *v);
static void ( APIENTRY * dllColor4us )(GLushort red, GLushort green, GLushort blue, GLushort alpha);
static void ( APIENTRY * dllColor4usv )(const GLushort *v);
static void ( APIENTRY * dllColorMask )(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
static void ( APIENTRY * dllColorMaterial )(GLenum face, GLenum mode);
static void ( APIENTRY * dllColorPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
static void ( APIENTRY * dllCopyPixels )(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
static void ( APIENTRY * dllCopyTexImage1D )(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
static void ( APIENTRY * dllCopyTexImage2D )(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
static void ( APIENTRY * dllCopyTexSubImage1D )(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
static void ( APIENTRY * dllCopyTexSubImage2D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
static void ( APIENTRY * dllCullFace )(GLenum mode);
static void ( APIENTRY * dllDeleteLists )(GLuint list, GLsizei range);
static void ( APIENTRY * dllDeleteTextures )(GLsizei n, const GLuint *textures);
static void ( APIENTRY * dllDepthFunc )(GLenum func);
static void ( APIENTRY * dllDepthMask )(GLboolean flag);
static void ( APIENTRY * dllDepthRange )(GLclampd zNear, GLclampd zFar);
static void ( APIENTRY * dllDisable )(GLenum cap);
static void ( APIENTRY * dllDisableClientState )(GLenum array);
static void ( APIENTRY * dllDrawArrays )(GLenum mode, GLint first, GLsizei count);
static void ( APIENTRY * dllDrawBuffer )(GLenum mode);
static void ( APIENTRY * dllDrawElements )(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
static void ( APIENTRY * dllDrawPixels )(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
static void ( APIENTRY * dllEdgeFlag )(GLboolean flag);
static void ( APIENTRY * dllEdgeFlagPointer )(GLsizei stride, const GLvoid *pointer);
static void ( APIENTRY * dllEdgeFlagv )(const GLboolean *flag);
static void ( APIENTRY * dllEnable )(GLenum cap);
static void ( APIENTRY * dllEnableClientState )(GLenum array);
static void ( APIENTRY * dllEnd )(void);
static void ( APIENTRY * dllEndList )(void);
static void ( APIENTRY * dllEvalCoord1d )(GLdouble u);
static void ( APIENTRY * dllEvalCoord1dv )(const GLdouble *u);
static void ( APIENTRY * dllEvalCoord1f )(GLfloat u);
static void ( APIENTRY * dllEvalCoord1fv )(const GLfloat *u);
static void ( APIENTRY * dllEvalCoord2d )(GLdouble u, GLdouble v);
static void ( APIENTRY * dllEvalCoord2dv )(const GLdouble *u);
static void ( APIENTRY * dllEvalCoord2f )(GLfloat u, GLfloat v);
static void ( APIENTRY * dllEvalCoord2fv )(const GLfloat *u);
static void ( APIENTRY * dllEvalMesh1 )(GLenum mode, GLint i1, GLint i2);
static void ( APIENTRY * dllEvalMesh2 )(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
static void ( APIENTRY * dllEvalPoint1 )(GLint i);
static void ( APIENTRY * dllEvalPoint2 )(GLint i, GLint j);
static void ( APIENTRY * dllFeedbackBuffer )(GLsizei size, GLenum type, GLfloat *buffer);
static void ( APIENTRY * dllFinish )(void);
static void ( APIENTRY * dllFlush )(void);
static void ( APIENTRY * dllFogf )(GLenum pname, GLfloat param);
static void ( APIENTRY * dllFogfv )(GLenum pname, const GLfloat *params);
static void ( APIENTRY * dllFogi )(GLenum pname, GLint param);
static void ( APIENTRY * dllFogiv )(GLenum pname, const GLint *params);
static void ( APIENTRY * dllFrontFace )(GLenum mode);
static void ( APIENTRY * dllFrustum )(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
GLuint ( APIENTRY * dllGenLists )(GLsizei range);
static void ( APIENTRY * dllGenTextures )(GLsizei n, GLuint *textures);
static void ( APIENTRY * dllGetBooleanv )(GLenum pname, GLboolean *params);
static void ( APIENTRY * dllGetClipPlane )(GLenum plane, GLdouble *equation);
static void ( APIENTRY * dllGetDoublev )(GLenum pname, GLdouble *params);
GLenum ( APIENTRY * dllGetError )(void);
static void ( APIENTRY * dllGetFloatv )(GLenum pname, GLfloat *params);
static void ( APIENTRY * dllGetIntegerv )(GLenum pname, GLint *params);
static void ( APIENTRY * dllGetLightfv )(GLenum light, GLenum pname, GLfloat *params);
static void ( APIENTRY * dllGetLightiv )(GLenum light, GLenum pname, GLint *params);
static void ( APIENTRY * dllGetMapdv )(GLenum target, GLenum query, GLdouble *v);
static void ( APIENTRY * dllGetMapfv )(GLenum target, GLenum query, GLfloat *v);
static void ( APIENTRY * dllGetMapiv )(GLenum target, GLenum query, GLint *v);
static void ( APIENTRY * dllGetMaterialfv )(GLenum face, GLenum pname, GLfloat *params);
static void ( APIENTRY * dllGetMaterialiv )(GLenum face, GLenum pname, GLint *params);
static void ( APIENTRY * dllGetPixelMapfv )(GLenum map, GLfloat *values);
static void ( APIENTRY * dllGetPixelMapuiv )(GLenum map, GLuint *values);
static void ( APIENTRY * dllGetPixelMapusv )(GLenum map, GLushort *values);
static void ( APIENTRY * dllGetPointerv )(GLenum pname, GLvoid* *params);
static void ( APIENTRY * dllGetPolygonStipple )(GLubyte *mask);
const GLubyte * ( APIENTRY * dllGetString )(GLenum name);
static void ( APIENTRY * dllGetTexEnvfv )(GLenum target, GLenum pname, GLfloat *params);
static void ( APIENTRY * dllGetTexEnviv )(GLenum target, GLenum pname, GLint *params);
static void ( APIENTRY * dllGetTexGendv )(GLenum coord, GLenum pname, GLdouble *params);
static void ( APIENTRY * dllGetTexGenfv )(GLenum coord, GLenum pname, GLfloat *params);
static void ( APIENTRY * dllGetTexGeniv )(GLenum coord, GLenum pname, GLint *params);
static void ( APIENTRY * dllGetTexImage )(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
static void ( APIENTRY * dllGetTexLevelParameterfv )(GLenum target, GLint level, GLenum pname, GLfloat *params);
static void ( APIENTRY * dllGetTexLevelParameteriv )(GLenum target, GLint level, GLenum pname, GLint *params);
static void ( APIENTRY * dllGetTexParameterfv )(GLenum target, GLenum pname, GLfloat *params);
static void ( APIENTRY * dllGetTexParameteriv )(GLenum target, GLenum pname, GLint *params);
static void ( APIENTRY * dllHint )(GLenum target, GLenum mode);
static void ( APIENTRY * dllIndexMask )(GLuint mask);
static void ( APIENTRY * dllIndexPointer )(GLenum type, GLsizei stride, const GLvoid *pointer);
static void ( APIENTRY * dllIndexd )(GLdouble c);
static void ( APIENTRY * dllIndexdv )(const GLdouble *c);
static void ( APIENTRY * dllIndexf )(GLfloat c);
static void ( APIENTRY * dllIndexfv )(const GLfloat *c);
static void ( APIENTRY * dllIndexi )(GLint c);
static void ( APIENTRY * dllIndexiv )(const GLint *c);
static void ( APIENTRY * dllIndexs )(GLshort c);
static void ( APIENTRY * dllIndexsv )(const GLshort *c);
static void ( APIENTRY * dllIndexub )(GLubyte c);
static void ( APIENTRY * dllIndexubv )(const GLubyte *c);
static void ( APIENTRY * dllInitNames )(void);
static void ( APIENTRY * dllInterleavedArrays )(GLenum format, GLsizei stride, const GLvoid *pointer);
GLboolean ( APIENTRY * dllIsEnabled )(GLenum cap);
GLboolean ( APIENTRY * dllIsList )(GLuint list);
GLboolean ( APIENTRY * dllIsTexture )(GLuint texture);
static void ( APIENTRY * dllLightModelf )(GLenum pname, GLfloat param);
static void ( APIENTRY * dllLightModelfv )(GLenum pname, const GLfloat *params);
static void ( APIENTRY * dllLightModeli )(GLenum pname, GLint param);
static void ( APIENTRY * dllLightModeliv )(GLenum pname, const GLint *params);
static void ( APIENTRY * dllLightf )(GLenum light, GLenum pname, GLfloat param);
static void ( APIENTRY * dllLightfv )(GLenum light, GLenum pname, const GLfloat *params);
static void ( APIENTRY * dllLighti )(GLenum light, GLenum pname, GLint param);
static void ( APIENTRY * dllLightiv )(GLenum light, GLenum pname, const GLint *params);
static void ( APIENTRY * dllLineStipple )(GLint factor, GLushort pattern);
static void ( APIENTRY * dllLineWidth )(GLfloat width);
static void ( APIENTRY * dllListBase )(GLuint base);
static void ( APIENTRY * dllLoadIdentity )(void);
static void ( APIENTRY * dllLoadMatrixd )(const GLdouble *m);
static void ( APIENTRY * dllLoadMatrixf )(const GLfloat *m);
static void ( APIENTRY * dllLoadName )(GLuint name);
static void ( APIENTRY * dllLogicOp )(GLenum opcode);
static void ( APIENTRY * dllMap1d )(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
static void ( APIENTRY * dllMap1f )(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
static void ( APIENTRY * dllMap2d )(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
static void ( APIENTRY * dllMap2f )(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
static void ( APIENTRY * dllMapGrid1d )(GLint un, GLdouble u1, GLdouble u2);
static void ( APIENTRY * dllMapGrid1f )(GLint un, GLfloat u1, GLfloat u2);
static void ( APIENTRY * dllMapGrid2d )(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
static void ( APIENTRY * dllMapGrid2f )(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
static void ( APIENTRY * dllMaterialf )(GLenum face, GLenum pname, GLfloat param);
static void ( APIENTRY * dllMaterialfv )(GLenum face, GLenum pname, const GLfloat *params);
static void ( APIENTRY * dllMateriali )(GLenum face, GLenum pname, GLint param);
static void ( APIENTRY * dllMaterialiv )(GLenum face, GLenum pname, const GLint *params);
static void ( APIENTRY * dllMatrixMode )(GLenum mode);
static void ( APIENTRY * dllMultMatrixd )(const GLdouble *m);
static void ( APIENTRY * dllMultMatrixf )(const GLfloat *m);
static void ( APIENTRY * dllNewList )(GLuint list, GLenum mode);
static void ( APIENTRY * dllNormal3b )(GLbyte nx, GLbyte ny, GLbyte nz);
static void ( APIENTRY * dllNormal3bv )(const GLbyte *v);
static void ( APIENTRY * dllNormal3d )(GLdouble nx, GLdouble ny, GLdouble nz);
static void ( APIENTRY * dllNormal3dv )(const GLdouble *v);
static void ( APIENTRY * dllNormal3f )(GLfloat nx, GLfloat ny, GLfloat nz);
static void ( APIENTRY * dllNormal3fv )(const GLfloat *v);
static void ( APIENTRY * dllNormal3i )(GLint nx, GLint ny, GLint nz);
static void ( APIENTRY * dllNormal3iv )(const GLint *v);
static void ( APIENTRY * dllNormal3s )(GLshort nx, GLshort ny, GLshort nz);
static void ( APIENTRY * dllNormal3sv )(const GLshort *v);
static void ( APIENTRY * dllNormalPointer )(GLenum type, GLsizei stride, const GLvoid *pointer);
static void ( APIENTRY * dllOrtho )(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
static void ( APIENTRY * dllPassThrough )(GLfloat token);
static void ( APIENTRY * dllPixelMapfv )(GLenum map, GLsizei mapsize, const GLfloat *values);
static void ( APIENTRY * dllPixelMapuiv )(GLenum map, GLsizei mapsize, const GLuint *values);
static void ( APIENTRY * dllPixelMapusv )(GLenum map, GLsizei mapsize, const GLushort *values);
static void ( APIENTRY * dllPixelStoref )(GLenum pname, GLfloat param);
static void ( APIENTRY * dllPixelStorei )(GLenum pname, GLint param);
static void ( APIENTRY * dllPixelTransferf )(GLenum pname, GLfloat param);
static void ( APIENTRY * dllPixelTransferi )(GLenum pname, GLint param);
static void ( APIENTRY * dllPixelZoom )(GLfloat xfactor, GLfloat yfactor);
static void ( APIENTRY * dllPointSize )(GLfloat size);
static void ( APIENTRY * dllPolygonMode )(GLenum face, GLenum mode);
static void ( APIENTRY * dllPolygonOffset )(GLfloat factor, GLfloat units);
static void ( APIENTRY * dllPolygonStipple )(const GLubyte *mask);
static void ( APIENTRY * dllPopAttrib )(void);
static void ( APIENTRY * dllPopClientAttrib )(void);
static void ( APIENTRY * dllPopMatrix )(void);
static void ( APIENTRY * dllPopName )(void);
static void ( APIENTRY * dllPrioritizeTextures )(GLsizei n, const GLuint *textures, const GLclampf *priorities);
static void ( APIENTRY * dllPushAttrib )(GLbitfield mask);
static void ( APIENTRY * dllPushClientAttrib )(GLbitfield mask);
static void ( APIENTRY * dllPushMatrix )(void);
static void ( APIENTRY * dllPushName )(GLuint name);
static void ( APIENTRY * dllRasterPos2d )(GLdouble x, GLdouble y);
static void ( APIENTRY * dllRasterPos2dv )(const GLdouble *v);
static void ( APIENTRY * dllRasterPos2f )(GLfloat x, GLfloat y);
static void ( APIENTRY * dllRasterPos2fv )(const GLfloat *v);
static void ( APIENTRY * dllRasterPos2i )(GLint x, GLint y);
static void ( APIENTRY * dllRasterPos2iv )(const GLint *v);
static void ( APIENTRY * dllRasterPos2s )(GLshort x, GLshort y);
static void ( APIENTRY * dllRasterPos2sv )(const GLshort *v);
static void ( APIENTRY * dllRasterPos3d )(GLdouble x, GLdouble y, GLdouble z);
static void ( APIENTRY * dllRasterPos3dv )(const GLdouble *v);
static void ( APIENTRY * dllRasterPos3f )(GLfloat x, GLfloat y, GLfloat z);
static void ( APIENTRY * dllRasterPos3fv )(const GLfloat *v);
static void ( APIENTRY * dllRasterPos3i )(GLint x, GLint y, GLint z);
static void ( APIENTRY * dllRasterPos3iv )(const GLint *v);
static void ( APIENTRY * dllRasterPos3s )(GLshort x, GLshort y, GLshort z);
static void ( APIENTRY * dllRasterPos3sv )(const GLshort *v);
static void ( APIENTRY * dllRasterPos4d )(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
static void ( APIENTRY * dllRasterPos4dv )(const GLdouble *v);
static void ( APIENTRY * dllRasterPos4f )(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
static void ( APIENTRY * dllRasterPos4fv )(const GLfloat *v);
static void ( APIENTRY * dllRasterPos4i )(GLint x, GLint y, GLint z, GLint w);
static void ( APIENTRY * dllRasterPos4iv )(const GLint *v);
static void ( APIENTRY * dllRasterPos4s )(GLshort x, GLshort y, GLshort z, GLshort w);
static void ( APIENTRY * dllRasterPos4sv )(const GLshort *v);
static void ( APIENTRY * dllReadBuffer )(GLenum mode);
static void ( APIENTRY * dllReadPixels )(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
static void ( APIENTRY * dllRectd )(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
static void ( APIENTRY * dllRectdv )(const GLdouble *v1, const GLdouble *v2);
static void ( APIENTRY * dllRectf )(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
static void ( APIENTRY * dllRectfv )(const GLfloat *v1, const GLfloat *v2);
static void ( APIENTRY * dllRecti )(GLint x1, GLint y1, GLint x2, GLint y2);
static void ( APIENTRY * dllRectiv )(const GLint *v1, const GLint *v2);
static void ( APIENTRY * dllRects )(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
static void ( APIENTRY * dllRectsv )(const GLshort *v1, const GLshort *v2);
GLint ( APIENTRY * dllRenderMode )(GLenum mode);
static void ( APIENTRY * dllRotated )(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
static void ( APIENTRY * dllRotatef )(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
static void ( APIENTRY * dllScaled )(GLdouble x, GLdouble y, GLdouble z);
static void ( APIENTRY * dllScalef )(GLfloat x, GLfloat y, GLfloat z);
static void ( APIENTRY * dllScissor )(GLint x, GLint y, GLsizei width, GLsizei height);
static void ( APIENTRY * dllSelectBuffer )(GLsizei size, GLuint *buffer);
static void ( APIENTRY * dllShadeModel )(GLenum mode);
static void ( APIENTRY * dllStencilFunc )(GLenum func, GLint ref, GLuint mask);
static void ( APIENTRY * dllStencilMask )(GLuint mask);
static void ( APIENTRY * dllStencilOp )(GLenum fail, GLenum zfail, GLenum zpass);
static void ( APIENTRY * dllTexCoord1d )(GLdouble s);
static void ( APIENTRY * dllTexCoord1dv )(const GLdouble *v);
static void ( APIENTRY * dllTexCoord1f )(GLfloat s);
static void ( APIENTRY * dllTexCoord1fv )(const GLfloat *v);
static void ( APIENTRY * dllTexCoord1i )(GLint s);
static void ( APIENTRY * dllTexCoord1iv )(const GLint *v);
static void ( APIENTRY * dllTexCoord1s )(GLshort s);
static void ( APIENTRY * dllTexCoord1sv )(const GLshort *v);
static void ( APIENTRY * dllTexCoord2d )(GLdouble s, GLdouble t);
static void ( APIENTRY * dllTexCoord2dv )(const GLdouble *v);
static void ( APIENTRY * dllTexCoord2f )(GLfloat s, GLfloat t);
static void ( APIENTRY * dllTexCoord2fv )(const GLfloat *v);
static void ( APIENTRY * dllTexCoord2i )(GLint s, GLint t);
static void ( APIENTRY * dllTexCoord2iv )(const GLint *v);
static void ( APIENTRY * dllTexCoord2s )(GLshort s, GLshort t);
static void ( APIENTRY * dllTexCoord2sv )(const GLshort *v);
static void ( APIENTRY * dllTexCoord3d )(GLdouble s, GLdouble t, GLdouble r);
static void ( APIENTRY * dllTexCoord3dv )(const GLdouble *v);
static void ( APIENTRY * dllTexCoord3f )(GLfloat s, GLfloat t, GLfloat r);
static void ( APIENTRY * dllTexCoord3fv )(const GLfloat *v);
static void ( APIENTRY * dllTexCoord3i )(GLint s, GLint t, GLint r);
static void ( APIENTRY * dllTexCoord3iv )(const GLint *v);
static void ( APIENTRY * dllTexCoord3s )(GLshort s, GLshort t, GLshort r);
static void ( APIENTRY * dllTexCoord3sv )(const GLshort *v);
static void ( APIENTRY * dllTexCoord4d )(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
static void ( APIENTRY * dllTexCoord4dv )(const GLdouble *v);
static void ( APIENTRY * dllTexCoord4f )(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
static void ( APIENTRY * dllTexCoord4fv )(const GLfloat *v);
static void ( APIENTRY * dllTexCoord4i )(GLint s, GLint t, GLint r, GLint q);
static void ( APIENTRY * dllTexCoord4iv )(const GLint *v);
static void ( APIENTRY * dllTexCoord4s )(GLshort s, GLshort t, GLshort r, GLshort q);
static void ( APIENTRY * dllTexCoord4sv )(const GLshort *v);
static void ( APIENTRY * dllTexCoordPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
static void ( APIENTRY * dllTexEnvf )(GLenum target, GLenum pname, GLfloat param);
static void ( APIENTRY * dllTexEnvfv )(GLenum target, GLenum pname, const GLfloat *params);
static void ( APIENTRY * dllTexEnvi )(GLenum target, GLenum pname, GLint param);
static void ( APIENTRY * dllTexEnviv )(GLenum target, GLenum pname, const GLint *params);
static void ( APIENTRY * dllTexGend )(GLenum coord, GLenum pname, GLdouble param);
static void ( APIENTRY * dllTexGendv )(GLenum coord, GLenum pname, const GLdouble *params);
static void ( APIENTRY * dllTexGenf )(GLenum coord, GLenum pname, GLfloat param);
static void ( APIENTRY * dllTexGenfv )(GLenum coord, GLenum pname, const GLfloat *params);
static void ( APIENTRY * dllTexGeni )(GLenum coord, GLenum pname, GLint param);
static void ( APIENTRY * dllTexGeniv )(GLenum coord, GLenum pname, const GLint *params);
static void ( APIENTRY * dllTexImage1D )(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
static void ( APIENTRY * dllTexImage2D )(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
static void ( APIENTRY * dllTexParameterf )(GLenum target, GLenum pname, GLfloat param);
static void ( APIENTRY * dllTexParameterfv )(GLenum target, GLenum pname, const GLfloat *params);
static void ( APIENTRY * dllTexParameteri )(GLenum target, GLenum pname, GLint param);
static void ( APIENTRY * dllTexParameteriv )(GLenum target, GLenum pname, const GLint *params);
static void ( APIENTRY * dllTexSubImage1D )(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
static void ( APIENTRY * dllTexSubImage2D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
static void ( APIENTRY * dllTranslated )(GLdouble x, GLdouble y, GLdouble z);
static void ( APIENTRY * dllTranslatef )(GLfloat x, GLfloat y, GLfloat z);
static void ( APIENTRY * dllVertex2d )(GLdouble x, GLdouble y);
static void ( APIENTRY * dllVertex2dv )(const GLdouble *v);
static void ( APIENTRY * dllVertex2f )(GLfloat x, GLfloat y);
static void ( APIENTRY * dllVertex2fv )(const GLfloat *v);
static void ( APIENTRY * dllVertex2i )(GLint x, GLint y);
static void ( APIENTRY * dllVertex2iv )(const GLint *v);
static void ( APIENTRY * dllVertex2s )(GLshort x, GLshort y);
static void ( APIENTRY * dllVertex2sv )(const GLshort *v);
static void ( APIENTRY * dllVertex3d )(GLdouble x, GLdouble y, GLdouble z);
static void ( APIENTRY * dllVertex3dv )(const GLdouble *v);
static void ( APIENTRY * dllVertex3f )(GLfloat x, GLfloat y, GLfloat z);
static void ( APIENTRY * dllVertex3fv )(const GLfloat *v);
static void ( APIENTRY * dllVertex3i )(GLint x, GLint y, GLint z);
static void ( APIENTRY * dllVertex3iv )(const GLint *v);
static void ( APIENTRY * dllVertex3s )(GLshort x, GLshort y, GLshort z);
static void ( APIENTRY * dllVertex3sv )(const GLshort *v);
static void ( APIENTRY * dllVertex4d )(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
static void ( APIENTRY * dllVertex4dv )(const GLdouble *v);
static void ( APIENTRY * dllVertex4f )(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
static void ( APIENTRY * dllVertex4fv )(const GLfloat *v);
static void ( APIENTRY * dllVertex4i )(GLint x, GLint y, GLint z, GLint w);
static void ( APIENTRY * dllVertex4iv )(const GLint *v);
static void ( APIENTRY * dllVertex4s )(GLshort x, GLshort y, GLshort z, GLshort w);
static void ( APIENTRY * dllVertex4sv )(const GLshort *v);
static void ( APIENTRY * dllVertexPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
static void ( APIENTRY * dllViewport )(GLint x, GLint y, GLsizei width, GLsizei height);
typedef struct {
GLenum e;
const char *name;
} glEnumName_t;
#define DEF(x) { x, #x },
glEnumName_t glEnumNames[] = {
DEF(GL_FALSE)
DEF(GL_TRUE)
{ GL_BYTE, "GL_BYTE" },
{ GL_UNSIGNED_BYTE, "GL_UNSIGNED_BYTE" },
{ GL_SHORT, "GL_SHORT" },
{ GL_UNSIGNED_SHORT, "GL_UNSIGNED_SHORT" },
{ GL_INT, "GL_INT" },
{ GL_UNSIGNED_INT, "GL_UNSIGNED_INT" },
{ GL_FLOAT, "GL_FLOAT" },
{ GL_DOUBLE, "GL_DOUBLE" },
{ GL_TEXTURE_CUBE_MAP_EXT, "GL_TEXTURE_CUBE_MAP_EXT" },
{ GL_TEXTURE_3D, "GL_TEXTURE_3D" },
{ GL_TEXTURE_2D, "GL_TEXTURE_2D" },
{ GL_BLEND, "GL_BLEND" },
{ GL_DEPTH_TEST, "GL_DEPTH_TEST" },
{ GL_CULL_FACE, "GL_CULL_FACE" },
{ GL_CLIP_PLANE0, "GL_CLIP_PLANE0" },
{ GL_COLOR_ARRAY, "GL_COLOR_ARRAY" },
{ GL_TEXTURE_COORD_ARRAY, "GL_TEXTURE_COORD_ARRAY" },
{ GL_VERTEX_ARRAY, "GL_VERTEX_ARRAY" },
{ GL_ALPHA_TEST, "GL_ALPHA_TEST" },
{ GL_TEXTURE_GEN_S, "GL_TEXTURE_GEN_S" },
{ GL_TEXTURE_GEN_T, "GL_TEXTURE_GEN_T" },
{ GL_TEXTURE_GEN_R, "GL_TEXTURE_GEN_R" },
{ GL_TEXTURE_GEN_Q, "GL_TEXTURE_GEN_Q" },
{ GL_STENCIL_TEST, "GL_STENCIL_TEST" },
{ GL_POLYGON_OFFSET_FILL, "GL_POLYGON_OFFSET_FILL" },
{ GL_TRIANGLES, "GL_TRIANGLES" },
{ GL_TRIANGLE_STRIP, "GL_TRIANGLE_STRIP" },
{ GL_TRIANGLE_FAN, "GL_TRIANGLE_FAN" },
{ GL_QUADS, "GL_QUADS" },
{ GL_QUAD_STRIP, "GL_QUAD_STRIP" },
{ GL_POLYGON, "GL_POLYGON" },
{ GL_POINTS, "GL_POINTS" },
{ GL_LINES, "GL_LINES" },
{ GL_LINE_STRIP, "GL_LINE_STRIP" },
{ GL_LINE_LOOP, "GL_LINE_LOOP" },
{ GL_ALWAYS, "GL_ALWAYS" },
{ GL_NEVER, "GL_NEVER" },
{ GL_LEQUAL, "GL_LEQUAL" },
{ GL_LESS, "GL_LESS" },
{ GL_EQUAL, "GL_EQUAL" },
{ GL_GREATER, "GL_GREATER" },
{ GL_GEQUAL, "GL_GEQUAL" },
{ GL_NOTEQUAL, "GL_NOTEQUAL" },
{ GL_ONE, "GL_ONE" },
{ GL_ZERO, "GL_ZERO" },
{ GL_SRC_ALPHA, "GL_SRC_ALPHA" },
{ GL_ONE_MINUS_SRC_ALPHA, "GL_ONE_MINUS_SRC_ALPHA" },
{ GL_DST_COLOR, "GL_DST_COLOR" },
{ GL_ONE_MINUS_DST_COLOR, "GL_ONE_MINUS_DST_COLOR" },
{ GL_DST_ALPHA, "GL_DST_ALPHA" },
{ GL_MODELVIEW, "GL_MODELVIEW" },
{ GL_PROJECTION, "GL_PROJECTION" },
{ GL_TEXTURE, "GL_TEXTURE" },
/* DrawBufferMode */
DEF(GL_NONE)
DEF(GL_FRONT_LEFT)
DEF(GL_FRONT_RIGHT)
DEF(GL_BACK_LEFT)
DEF(GL_BACK_RIGHT)
DEF(GL_FRONT)
DEF(GL_BACK)
DEF(GL_LEFT)
DEF(GL_RIGHT)
DEF(GL_FRONT_AND_BACK)
DEF(GL_AUX0)
DEF(GL_AUX1)
DEF(GL_AUX2)
DEF(GL_AUX3)
/* GetTarget */
DEF(GL_CURRENT_COLOR)
DEF(GL_CURRENT_INDEX)
DEF(GL_CURRENT_NORMAL)
DEF(GL_CURRENT_TEXTURE_COORDS)
DEF(GL_CURRENT_RASTER_COLOR)
DEF(GL_CURRENT_RASTER_INDEX)
DEF(GL_CURRENT_RASTER_TEXTURE_COORDS)
DEF(GL_CURRENT_RASTER_POSITION)
DEF(GL_CURRENT_RASTER_POSITION_VALID)
DEF(GL_CURRENT_RASTER_DISTANCE)
DEF(GL_POINT_SMOOTH)
DEF(GL_POINT_SIZE)
DEF(GL_POINT_SIZE_RANGE)
DEF(GL_POINT_SIZE_GRANULARITY)
DEF(GL_LINE_SMOOTH)
DEF(GL_LINE_WIDTH)
DEF(GL_LINE_WIDTH_RANGE)
DEF(GL_LINE_WIDTH_GRANULARITY)
DEF(GL_LINE_STIPPLE)
DEF(GL_LINE_STIPPLE_PATTERN)
DEF(GL_LINE_STIPPLE_REPEAT)
DEF(GL_LIST_MODE)
DEF(GL_MAX_LIST_NESTING)
DEF(GL_LIST_BASE)
DEF(GL_LIST_INDEX)
DEF(GL_POLYGON_MODE)
DEF(GL_POLYGON_SMOOTH)
DEF(GL_POLYGON_STIPPLE)
DEF(GL_EDGE_FLAG)
DEF(GL_CULL_FACE)
DEF(GL_CULL_FACE_MODE)
DEF(GL_FRONT_FACE)
DEF(GL_LIGHTING)
DEF(GL_LIGHT_MODEL_LOCAL_VIEWER)
DEF(GL_LIGHT_MODEL_TWO_SIDE)
DEF(GL_LIGHT_MODEL_AMBIENT)
DEF(GL_SHADE_MODEL)
DEF(GL_COLOR_MATERIAL_FACE)
DEF(GL_COLOR_MATERIAL_PARAMETER)
DEF(GL_COLOR_MATERIAL)
DEF(GL_FOG)
DEF(GL_FOG_INDEX)
DEF(GL_FOG_DENSITY)
DEF(GL_FOG_START)
DEF(GL_FOG_END)
DEF(GL_FOG_MODE)
DEF(GL_FOG_COLOR)
DEF(GL_DEPTH_RANGE)
DEF(GL_DEPTH_TEST)
DEF(GL_DEPTH_WRITEMASK)
DEF(GL_DEPTH_CLEAR_VALUE)
DEF(GL_DEPTH_FUNC)
DEF(GL_ACCUM_CLEAR_VALUE)
DEF(GL_STENCIL_TEST)
DEF(GL_STENCIL_CLEAR_VALUE)
DEF(GL_STENCIL_FUNC)
DEF(GL_STENCIL_VALUE_MASK)
DEF(GL_STENCIL_FAIL)
DEF(GL_STENCIL_PASS_DEPTH_FAIL)
DEF(GL_STENCIL_PASS_DEPTH_PASS)
DEF(GL_STENCIL_REF)
DEF(GL_STENCIL_WRITEMASK)
DEF(GL_MATRIX_MODE)
DEF(GL_NORMALIZE)
DEF(GL_VIEWPORT)
DEF(GL_MODELVIEW_STACK_DEPTH)
DEF(GL_PROJECTION_STACK_DEPTH)
DEF(GL_TEXTURE_STACK_DEPTH)
DEF(GL_MODELVIEW_MATRIX)
DEF(GL_PROJECTION_MATRIX)
DEF(GL_TEXTURE_MATRIX)
DEF(GL_ATTRIB_STACK_DEPTH)
DEF(GL_CLIENT_ATTRIB_STACK_DEPTH)
DEF(GL_ALPHA_TEST)
DEF(GL_ALPHA_TEST_FUNC)
DEF(GL_ALPHA_TEST_REF)
DEF(GL_DITHER)
DEF(GL_BLEND_DST)
DEF(GL_BLEND_SRC)
DEF(GL_BLEND)
DEF(GL_LOGIC_OP_MODE)
DEF(GL_INDEX_LOGIC_OP)
DEF(GL_COLOR_LOGIC_OP)
DEF(GL_AUX_BUFFERS)
DEF(GL_DRAW_BUFFER)
DEF(GL_READ_BUFFER)
DEF(GL_SCISSOR_BOX)
DEF(GL_SCISSOR_TEST)
DEF(GL_INDEX_CLEAR_VALUE)
DEF(GL_INDEX_WRITEMASK)
DEF(GL_COLOR_CLEAR_VALUE)
DEF(GL_COLOR_WRITEMASK)
DEF(GL_INDEX_MODE)
DEF(GL_RGBA_MODE)
DEF(GL_DOUBLEBUFFER)
DEF(GL_STEREO)
DEF(GL_RENDER_MODE)
DEF(GL_PERSPECTIVE_CORRECTION_HINT)
DEF(GL_POINT_SMOOTH_HINT)
DEF(GL_LINE_SMOOTH_HINT)
DEF(GL_POLYGON_SMOOTH_HINT)
DEF(GL_FOG_HINT)
DEF(GL_TEXTURE_GEN_S)
DEF(GL_TEXTURE_GEN_T)
DEF(GL_TEXTURE_GEN_R)
DEF(GL_TEXTURE_GEN_Q)
DEF(GL_PIXEL_MAP_I_TO_I)
DEF(GL_PIXEL_MAP_S_TO_S)
DEF(GL_PIXEL_MAP_I_TO_R)
DEF(GL_PIXEL_MAP_I_TO_G)
DEF(GL_PIXEL_MAP_I_TO_B)
DEF(GL_PIXEL_MAP_I_TO_A)
DEF(GL_PIXEL_MAP_R_TO_R)
DEF(GL_PIXEL_MAP_G_TO_G)
DEF(GL_PIXEL_MAP_B_TO_B)
DEF(GL_PIXEL_MAP_A_TO_A)
DEF(GL_PIXEL_MAP_I_TO_I_SIZE)
DEF(GL_PIXEL_MAP_S_TO_S_SIZE)
DEF(GL_PIXEL_MAP_I_TO_R_SIZE)
DEF(GL_PIXEL_MAP_I_TO_G_SIZE)
DEF(GL_PIXEL_MAP_I_TO_B_SIZE)
DEF(GL_PIXEL_MAP_I_TO_A_SIZE)
DEF(GL_PIXEL_MAP_R_TO_R_SIZE)
DEF(GL_PIXEL_MAP_G_TO_G_SIZE)
DEF(GL_PIXEL_MAP_B_TO_B_SIZE)
DEF(GL_PIXEL_MAP_A_TO_A_SIZE)
DEF(GL_UNPACK_SWAP_BYTES)
DEF(GL_UNPACK_LSB_FIRST)
DEF(GL_UNPACK_ROW_LENGTH)
DEF(GL_UNPACK_SKIP_ROWS)
DEF(GL_UNPACK_SKIP_PIXELS)
DEF(GL_UNPACK_ALIGNMENT)
DEF(GL_PACK_SWAP_BYTES)
DEF(GL_PACK_LSB_FIRST)
DEF(GL_PACK_ROW_LENGTH)
DEF(GL_PACK_SKIP_ROWS)
DEF(GL_PACK_SKIP_PIXELS)
DEF(GL_PACK_ALIGNMENT)
DEF(GL_MAP_COLOR)
DEF(GL_MAP_STENCIL)
DEF(GL_INDEX_SHIFT)
DEF(GL_INDEX_OFFSET)
DEF(GL_RED_SCALE)
DEF(GL_RED_BIAS)
DEF(GL_ZOOM_X)
DEF(GL_ZOOM_Y)
DEF(GL_GREEN_SCALE)
DEF(GL_GREEN_BIAS)
DEF(GL_BLUE_SCALE)
DEF(GL_BLUE_BIAS)
DEF(GL_ALPHA_SCALE)
DEF(GL_ALPHA_BIAS)
DEF(GL_DEPTH_SCALE)
DEF(GL_DEPTH_BIAS)
DEF(GL_MAX_EVAL_ORDER)
DEF(GL_MAX_LIGHTS)
DEF(GL_MAX_CLIP_PLANES)
DEF(GL_MAX_TEXTURE_SIZE)
DEF(GL_MAX_PIXEL_MAP_TABLE)
DEF(GL_MAX_ATTRIB_STACK_DEPTH)
DEF(GL_MAX_MODELVIEW_STACK_DEPTH)
DEF(GL_MAX_NAME_STACK_DEPTH)
DEF(GL_MAX_PROJECTION_STACK_DEPTH)
DEF(GL_MAX_TEXTURE_STACK_DEPTH)
DEF(GL_MAX_VIEWPORT_DIMS)
DEF(GL_MAX_CLIENT_ATTRIB_STACK_DEPTH)
DEF(GL_SUBPIXEL_BITS)
DEF(GL_INDEX_BITS)
DEF(GL_RED_BITS)
DEF(GL_GREEN_BITS)
DEF(GL_BLUE_BITS)
DEF(GL_ALPHA_BITS)
DEF(GL_DEPTH_BITS)
DEF(GL_STENCIL_BITS)
DEF(GL_ACCUM_RED_BITS)
DEF(GL_ACCUM_GREEN_BITS)
DEF(GL_ACCUM_BLUE_BITS)
DEF(GL_ACCUM_ALPHA_BITS)
DEF(GL_NAME_STACK_DEPTH)
DEF(GL_AUTO_NORMAL)
DEF(GL_MAP1_COLOR_4)
DEF(GL_MAP1_INDEX)
DEF(GL_MAP1_NORMAL)
DEF(GL_MAP1_TEXTURE_COORD_1)
DEF(GL_MAP1_TEXTURE_COORD_2)
DEF(GL_MAP1_TEXTURE_COORD_3)
DEF(GL_MAP1_TEXTURE_COORD_4)
DEF(GL_MAP1_VERTEX_3)
DEF(GL_MAP1_VERTEX_4)
DEF(GL_MAP2_COLOR_4)
DEF(GL_MAP2_INDEX)
DEF(GL_MAP2_NORMAL)
DEF(GL_MAP2_TEXTURE_COORD_1)
DEF(GL_MAP2_TEXTURE_COORD_2)
DEF(GL_MAP2_TEXTURE_COORD_3)
DEF(GL_MAP2_TEXTURE_COORD_4)
DEF(GL_MAP2_VERTEX_3)
DEF(GL_MAP2_VERTEX_4)
DEF(GL_MAP1_GRID_DOMAIN)
DEF(GL_MAP1_GRID_SEGMENTS)
DEF(GL_MAP2_GRID_DOMAIN)
DEF(GL_MAP2_GRID_SEGMENTS)
DEF(GL_TEXTURE_1D)
DEF(GL_TEXTURE_2D)
DEF(GL_FEEDBACK_BUFFER_POINTER)
DEF(GL_FEEDBACK_BUFFER_SIZE)
DEF(GL_FEEDBACK_BUFFER_TYPE)
DEF(GL_SELECTION_BUFFER_POINTER)
DEF(GL_SELECTION_BUFFER_SIZE)
/* PixelCopyType */
DEF(GL_COLOR)
DEF(GL_DEPTH)
DEF(GL_STENCIL)
/* PixelFormat */
DEF(GL_COLOR_INDEX)
DEF(GL_STENCIL_INDEX)
DEF(GL_DEPTH_COMPONENT)
DEF(GL_RED)
DEF(GL_GREEN)
DEF(GL_BLUE)
DEF(GL_ALPHA)
DEF(GL_RGB)
DEF(GL_RGBA)
DEF(GL_LUMINANCE)
DEF(GL_LUMINANCE_ALPHA)
/* PixelMap */
/* GL_PIXEL_MAP_I_TO_I */
/* GL_PIXEL_MAP_S_TO_S */
/* GL_PIXEL_MAP_I_TO_R */
/* GL_PIXEL_MAP_I_TO_G */
/* GL_PIXEL_MAP_I_TO_B */
/* GL_PIXEL_MAP_I_TO_A */
/* GL_PIXEL_MAP_R_TO_R */
/* GL_PIXEL_MAP_G_TO_G */
/* GL_PIXEL_MAP_B_TO_B */
/* GL_PIXEL_MAP_A_TO_A */
/* PixelStore */
/* GL_UNPACK_SWAP_BYTES */
/* GL_UNPACK_LSB_FIRST */
/* GL_UNPACK_ROW_LENGTH */
/* GL_UNPACK_SKIP_ROWS */
/* GL_UNPACK_SKIP_PIXELS */
/* GL_UNPACK_ALIGNMENT */
/* GL_PACK_SWAP_BYTES */
/* GL_PACK_LSB_FIRST */
/* GL_PACK_ROW_LENGTH */
/* GL_PACK_SKIP_ROWS */
/* GL_PACK_SKIP_PIXELS */
/* GL_PACK_ALIGNMENT */
/* PixelTransfer */
/* GL_MAP_COLOR */
/* GL_MAP_STENCIL */
/* GL_INDEX_SHIFT */
/* GL_INDEX_OFFSET */
/* GL_RED_SCALE */
/* GL_RED_BIAS */
/* GL_GREEN_SCALE */
/* GL_GREEN_BIAS */
/* GL_BLUE_SCALE */
/* GL_BLUE_BIAS */
/* GL_ALPHA_SCALE */
/* GL_ALPHA_BIAS */
/* GL_DEPTH_SCALE */
/* GL_DEPTH_BIAS */
/* PixelType */
DEF(GL_BITMAP)
/* GL_BYTE */
/* GL_UNSIGNED_BYTE */
/* GL_SHORT */
/* GL_UNSIGNED_SHORT */
/* GL_INT */
/* GL_UNSIGNED_INT */
/* GL_FLOAT */
/* PolygonMode */
DEF(GL_POINT)
DEF(GL_LINE)
DEF(GL_FILL)
/* RenderingMode */
DEF(GL_RENDER)
DEF(GL_FEEDBACK)
DEF(GL_SELECT)
/* ShadingModel */
DEF(GL_FLAT)
DEF(GL_SMOOTH)
/* StencilOp */
/* GL_ZERO */
DEF(GL_KEEP)
DEF(GL_REPLACE)
DEF(GL_INCR)
DEF(GL_DECR)
/* GL_INVERT */
/* StringName */
DEF(GL_VENDOR)
DEF(GL_RENDERER)
DEF(GL_VERSION)
DEF(GL_EXTENSIONS)
/* TextureCoordName */
DEF(GL_S)
DEF(GL_T)
DEF(GL_R)
DEF(GL_Q)
/* TexCoordPointerType */
/* GL_SHORT */
/* GL_INT */
/* GL_FLOAT */
/* GL_DOUBLE */
/* TextureEnvMode */
DEF(GL_MODULATE)
DEF(GL_DECAL)
/* GL_BLEND */
/* GL_REPLACE */
/* TextureEnvParameter */
DEF(GL_TEXTURE_ENV_MODE)
DEF(GL_TEXTURE_ENV_COLOR)
/* TextureEnvTarget */
DEF(GL_TEXTURE_ENV)
/* TextureGenMode */
DEF(GL_EYE_LINEAR)
DEF(GL_OBJECT_LINEAR)
DEF(GL_SPHERE_MAP)
/* TextureGenParameter */
DEF(GL_TEXTURE_GEN_MODE)
DEF(GL_OBJECT_PLANE)
DEF(GL_EYE_PLANE)
/* TextureMagFilter */
DEF(GL_NEAREST)
DEF(GL_LINEAR)
/* TextureMinFilter */
/* GL_NEAREST */
/* GL_LINEAR */
DEF(GL_NEAREST_MIPMAP_NEAREST)
DEF(GL_LINEAR_MIPMAP_NEAREST)
DEF(GL_NEAREST_MIPMAP_LINEAR)
DEF(GL_LINEAR_MIPMAP_LINEAR)
/* TextureParameterName */
DEF(GL_TEXTURE_MAG_FILTER)
DEF(GL_TEXTURE_MIN_FILTER)
DEF(GL_TEXTURE_WRAP_S)
DEF(GL_TEXTURE_WRAP_T)
/* GL_TEXTURE_BORDER_COLOR */
/* GL_TEXTURE_PRIORITY */
/* TextureTarget */
/* GL_TEXTURE_1D */
/* GL_TEXTURE_2D */
/* GL_PROXY_TEXTURE_1D */
/* GL_PROXY_TEXTURE_2D */
/* TextureWrapMode */
DEF(GL_CLAMP)
DEF(GL_REPEAT)
/* VertexPointerType */
/* GL_SHORT */
/* GL_INT */
/* GL_FLOAT */
/* GL_DOUBLE */
/* ClientAttribMask */
DEF(GL_CLIENT_PIXEL_STORE_BIT)
DEF(GL_CLIENT_VERTEX_ARRAY_BIT)
DEF(GL_CLIENT_ALL_ATTRIB_BITS)
/* polygon_offset */
DEF(GL_POLYGON_OFFSET_FACTOR)
DEF(GL_POLYGON_OFFSET_UNITS)
DEF(GL_POLYGON_OFFSET_POINT)
DEF(GL_POLYGON_OFFSET_LINE)
DEF(GL_POLYGON_OFFSET_FILL)
{ 0, NULL }
};
/*
** QGL_Shutdown
**
** Unloads the specified DLL then nulls out all the proc pointers. This
** is only called during a hard shutdown of the OGL subsystem (e.g. vid_restart).
*/
void QGL_Shutdown( void )
{
common->Printf( "...shutting down QGL\n" );
if ( win32.hinstOpenGL )
{
common->Printf( "...unloading OpenGL DLL\n" );
FreeLibrary( win32.hinstOpenGL );
}
win32.hinstOpenGL = NULL;
qglAccum = NULL;
qglAlphaFunc = NULL;
qglAreTexturesResident = NULL;
qglArrayElement = NULL;
qglBegin = NULL;
qglBindTexture = NULL;
qglBitmap = NULL;
qglBlendFunc = NULL;
qglCallList = NULL;
qglCallLists = NULL;
qglClear = NULL;
qglClearAccum = NULL;
qglClearColor = NULL;
qglClearDepth = NULL;
qglClearIndex = NULL;
qglClearStencil = NULL;
qglClipPlane = NULL;
qglColor3b = NULL;
qglColor3bv = NULL;
qglColor3d = NULL;
qglColor3dv = NULL;
qglColor3f = NULL;
qglColor3fv = NULL;
qglColor3i = NULL;
qglColor3iv = NULL;
qglColor3s = NULL;
qglColor3sv = NULL;
qglColor3ub = NULL;
qglColor3ubv = NULL;
qglColor3ui = NULL;
qglColor3uiv = NULL;
qglColor3us = NULL;
qglColor3usv = NULL;
qglColor4b = NULL;
qglColor4bv = NULL;
qglColor4d = NULL;
qglColor4dv = NULL;
qglColor4f = NULL;
qglColor4fv = NULL;
qglColor4i = NULL;
qglColor4iv = NULL;
qglColor4s = NULL;
qglColor4sv = NULL;
qglColor4ub = NULL;
qglColor4ubv = NULL;
qglColor4ui = NULL;
qglColor4uiv = NULL;
qglColor4us = NULL;
qglColor4usv = NULL;
qglColorMask = NULL;
qglColorMaterial = NULL;
qglColorPointer = NULL;
qglCopyPixels = NULL;
qglCopyTexImage1D = NULL;
qglCopyTexImage2D = NULL;
qglCopyTexSubImage1D = NULL;
qglCopyTexSubImage2D = NULL;
qglCullFace = NULL;
qglDeleteLists = NULL;
qglDeleteTextures = NULL;
qglDepthFunc = NULL;
qglDepthMask = NULL;
qglDepthRange = NULL;
qglDisable = NULL;
qglDisableClientState = NULL;
qglDrawArrays = NULL;
qglDrawBuffer = NULL;
qglDrawElements = NULL;
qglDrawPixels = NULL;
qglEdgeFlag = NULL;
qglEdgeFlagPointer = NULL;
qglEdgeFlagv = NULL;
qglEnable = NULL;
qglEnableClientState = NULL;
qglEnd = NULL;
qglEndList = NULL;
qglEvalCoord1d = NULL;
qglEvalCoord1dv = NULL;
qglEvalCoord1f = NULL;
qglEvalCoord1fv = NULL;
qglEvalCoord2d = NULL;
qglEvalCoord2dv = NULL;
qglEvalCoord2f = NULL;
qglEvalCoord2fv = NULL;
qglEvalMesh1 = NULL;
qglEvalMesh2 = NULL;
qglEvalPoint1 = NULL;
qglEvalPoint2 = NULL;
qglFeedbackBuffer = NULL;
qglFinish = NULL;
qglFlush = NULL;
qglFogf = NULL;
qglFogfv = NULL;
qglFogi = NULL;
qglFogiv = NULL;
qglFrontFace = NULL;
qglFrustum = NULL;
qglGenLists = NULL;
qglGenTextures = NULL;
qglGetBooleanv = NULL;
qglGetClipPlane = NULL;
qglGetDoublev = NULL;
qglGetError = NULL;
qglGetFloatv = NULL;
qglGetIntegerv = NULL;
qglGetLightfv = NULL;
qglGetLightiv = NULL;
qglGetMapdv = NULL;
qglGetMapfv = NULL;
qglGetMapiv = NULL;
qglGetMaterialfv = NULL;
qglGetMaterialiv = NULL;
qglGetPixelMapfv = NULL;
qglGetPixelMapuiv = NULL;
qglGetPixelMapusv = NULL;
qglGetPointerv = NULL;
qglGetPolygonStipple = NULL;
qglGetString = NULL;
qglGetTexEnvfv = NULL;
qglGetTexEnviv = NULL;
qglGetTexGendv = NULL;
qglGetTexGenfv = NULL;
qglGetTexGeniv = NULL;
qglGetTexImage = NULL;
qglGetTexLevelParameterfv = NULL;
qglGetTexLevelParameteriv = NULL;
qglGetTexParameterfv = NULL;
qglGetTexParameteriv = NULL;
qglHint = NULL;
qglIndexMask = NULL;
qglIndexPointer = NULL;
qglIndexd = NULL;
qglIndexdv = NULL;
qglIndexf = NULL;
qglIndexfv = NULL;
qglIndexi = NULL;
qglIndexiv = NULL;
qglIndexs = NULL;
qglIndexsv = NULL;
qglIndexub = NULL;
qglIndexubv = NULL;
qglInitNames = NULL;
qglInterleavedArrays = NULL;
qglIsEnabled = NULL;
qglIsList = NULL;
qglIsTexture = NULL;
qglLightModelf = NULL;
qglLightModelfv = NULL;
qglLightModeli = NULL;
qglLightModeliv = NULL;
qglLightf = NULL;
qglLightfv = NULL;
qglLighti = NULL;
qglLightiv = NULL;
qglLineStipple = NULL;
qglLineWidth = NULL;
qglListBase = NULL;
qglLoadIdentity = NULL;
qglLoadMatrixd = NULL;
qglLoadMatrixf = NULL;
qglLoadName = NULL;
qglLogicOp = NULL;
qglMap1d = NULL;
qglMap1f = NULL;
qglMap2d = NULL;
qglMap2f = NULL;
qglMapGrid1d = NULL;
qglMapGrid1f = NULL;
qglMapGrid2d = NULL;
qglMapGrid2f = NULL;
qglMaterialf = NULL;
qglMaterialfv = NULL;
qglMateriali = NULL;
qglMaterialiv = NULL;
qglMatrixMode = NULL;
qglMultMatrixd = NULL;
qglMultMatrixf = NULL;
qglNewList = NULL;
qglNormal3b = NULL;
qglNormal3bv = NULL;
qglNormal3d = NULL;
qglNormal3dv = NULL;
qglNormal3f = NULL;
qglNormal3fv = NULL;
qglNormal3i = NULL;
qglNormal3iv = NULL;
qglNormal3s = NULL;
qglNormal3sv = NULL;
qglNormalPointer = NULL;
qglOrtho = NULL;
qglPassThrough = NULL;
qglPixelMapfv = NULL;
qglPixelMapuiv = NULL;
qglPixelMapusv = NULL;
qglPixelStoref = NULL;
qglPixelStorei = NULL;
qglPixelTransferf = NULL;
qglPixelTransferi = NULL;
qglPixelZoom = NULL;
qglPointSize = NULL;
qglPolygonMode = NULL;
qglPolygonOffset = NULL;
qglPolygonStipple = NULL;
qglPopAttrib = NULL;
qglPopClientAttrib = NULL;
qglPopMatrix = NULL;
qglPopName = NULL;
qglPrioritizeTextures = NULL;
qglPushAttrib = NULL;
qglPushClientAttrib = NULL;
qglPushMatrix = NULL;
qglPushName = NULL;
qglRasterPos2d = NULL;
qglRasterPos2dv = NULL;
qglRasterPos2f = NULL;
qglRasterPos2fv = NULL;
qglRasterPos2i = NULL;
qglRasterPos2iv = NULL;
qglRasterPos2s = NULL;
qglRasterPos2sv = NULL;
qglRasterPos3d = NULL;
qglRasterPos3dv = NULL;
qglRasterPos3f = NULL;
qglRasterPos3fv = NULL;
qglRasterPos3i = NULL;
qglRasterPos3iv = NULL;
qglRasterPos3s = NULL;
qglRasterPos3sv = NULL;
qglRasterPos4d = NULL;
qglRasterPos4dv = NULL;
qglRasterPos4f = NULL;
qglRasterPos4fv = NULL;
qglRasterPos4i = NULL;
qglRasterPos4iv = NULL;
qglRasterPos4s = NULL;
qglRasterPos4sv = NULL;
qglReadBuffer = NULL;
qglReadPixels = NULL;
qglRectd = NULL;
qglRectdv = NULL;
qglRectf = NULL;
qglRectfv = NULL;
qglRecti = NULL;
qglRectiv = NULL;
qglRects = NULL;
qglRectsv = NULL;
qglRenderMode = NULL;
qglRotated = NULL;
qglRotatef = NULL;
qglScaled = NULL;
qglScalef = NULL;
qglScissor = NULL;
qglSelectBuffer = NULL;
qglShadeModel = NULL;
qglStencilFunc = NULL;
qglStencilMask = NULL;
qglStencilOp = NULL;
qglTexCoord1d = NULL;
qglTexCoord1dv = NULL;
qglTexCoord1f = NULL;
qglTexCoord1fv = NULL;
qglTexCoord1i = NULL;
qglTexCoord1iv = NULL;
qglTexCoord1s = NULL;
qglTexCoord1sv = NULL;
qglTexCoord2d = NULL;
qglTexCoord2dv = NULL;
qglTexCoord2f = NULL;
qglTexCoord2fv = NULL;
qglTexCoord2i = NULL;
qglTexCoord2iv = NULL;
qglTexCoord2s = NULL;
qglTexCoord2sv = NULL;
qglTexCoord3d = NULL;
qglTexCoord3dv = NULL;
qglTexCoord3f = NULL;
qglTexCoord3fv = NULL;
qglTexCoord3i = NULL;
qglTexCoord3iv = NULL;
qglTexCoord3s = NULL;
qglTexCoord3sv = NULL;
qglTexCoord4d = NULL;
qglTexCoord4dv = NULL;
qglTexCoord4f = NULL;
qglTexCoord4fv = NULL;
qglTexCoord4i = NULL;
qglTexCoord4iv = NULL;
qglTexCoord4s = NULL;
qglTexCoord4sv = NULL;
qglTexCoordPointer = NULL;
qglTexEnvf = NULL;
qglTexEnvfv = NULL;
qglTexEnvi = NULL;
qglTexEnviv = NULL;
qglTexGend = NULL;
qglTexGendv = NULL;
qglTexGenf = NULL;
qglTexGenfv = NULL;
qglTexGeni = NULL;
qglTexGeniv = NULL;
qglTexImage1D = NULL;
qglTexImage2D = NULL;
qglTexParameterf = NULL;
qglTexParameterfv = NULL;
qglTexParameteri = NULL;
qglTexParameteriv = NULL;
qglTexSubImage1D = NULL;
qglTexSubImage2D = NULL;
qglTranslated = NULL;
qglTranslatef = NULL;
qglVertex2d = NULL;
qglVertex2dv = NULL;
qglVertex2f = NULL;
qglVertex2fv = NULL;
qglVertex2i = NULL;
qglVertex2iv = NULL;
qglVertex2s = NULL;
qglVertex2sv = NULL;
qglVertex3d = NULL;
qglVertex3dv = NULL;
qglVertex3f = NULL;
qglVertex3fv = NULL;
qglVertex3i = NULL;
qglVertex3iv = NULL;
qglVertex3s = NULL;
qglVertex3sv = NULL;
qglVertex4d = NULL;
qglVertex4dv = NULL;
qglVertex4f = NULL;
qglVertex4fv = NULL;
qglVertex4i = NULL;
qglVertex4iv = NULL;
qglVertex4s = NULL;
qglVertex4sv = NULL;
qglVertexPointer = NULL;
qglViewport = NULL;
qwglCopyContext = NULL;
qwglCreateContext = NULL;
qwglCreateLayerContext = NULL;
qwglDeleteContext = NULL;
qwglDescribeLayerPlane = NULL;
qwglGetCurrentContext = NULL;
qwglGetCurrentDC = NULL;
qwglGetLayerPaletteEntries = NULL;
qwglGetProcAddress = NULL;
qwglMakeCurrent = NULL;
qwglRealizeLayerPalette = NULL;
qwglSetLayerPaletteEntries = NULL;
qwglShareLists = NULL;
qwglSwapLayerBuffers = NULL;
qwglUseFontBitmaps = NULL;
qwglUseFontOutlines = NULL;
qwglChoosePixelFormat = NULL;
qwglDescribePixelFormat = NULL;
qwglGetPixelFormat = NULL;
qwglSetPixelFormat = NULL;
qwglSwapBuffers = NULL;
}
#define GR_NUM_BOARDS 0x0f
#pragma warning (disable : 4113 4133 4047 )
#define GPA( a ) GetProcAddress( win32.hinstOpenGL, a )
/*
** QGL_Init
**
** This is responsible for binding our qgl function pointers to
** the appropriate GL stuff. In Windows this means doing a
** LoadLibrary and a bunch of calls to GetProcAddress. On other
** operating systems we need to do the right thing, whatever that
** might be.
*/
bool QGL_Init( const char *dllname )
{
assert( win32.hinstOpenGL == 0 );
common->Printf( "...initializing QGL\n" );
common->Printf( "...calling LoadLibrary( '%s' ): ", dllname );
if ( ( win32.hinstOpenGL = LoadLibrary( dllname ) ) == 0 )
{
common->Printf( "failed\n" );
return false;
}
common->Printf( "succeeded\n" );
qglAccum = dllAccum = glAccum;
qglAlphaFunc = dllAlphaFunc = glAlphaFunc;
qglAreTexturesResident = dllAreTexturesResident = glAreTexturesResident;
qglArrayElement = dllArrayElement = glArrayElement;
qglBegin = dllBegin = glBegin;
qglBindTexture = dllBindTexture = glBindTexture;
qglBitmap = dllBitmap = glBitmap;
qglBlendFunc = dllBlendFunc = glBlendFunc;
qglCallList = dllCallList = glCallList;
qglCallLists = dllCallLists = glCallLists;
qglClear = dllClear = glClear;
qglClearAccum = dllClearAccum = glClearAccum;
qglClearColor = dllClearColor = glClearColor;
qglClearDepth = dllClearDepth = glClearDepth;
qglClearIndex = dllClearIndex = glClearIndex;
qglClearStencil = dllClearStencil = glClearStencil;
qglClipPlane = dllClipPlane = glClipPlane;
qglColor3b = dllColor3b = glColor3b;
qglColor3bv = dllColor3bv = glColor3bv;
qglColor3d = dllColor3d = glColor3d;
qglColor3dv = dllColor3dv = glColor3dv;
qglColor3f = dllColor3f = glColor3f;
qglColor3fv = dllColor3fv = glColor3fv;
qglColor3i = dllColor3i = glColor3i;
qglColor3iv = dllColor3iv = glColor3iv;
qglColor3s = dllColor3s = glColor3s;
qglColor3sv = dllColor3sv = glColor3sv;
qglColor3ub = dllColor3ub = glColor3ub;
qglColor3ubv = dllColor3ubv = glColor3ubv;
qglColor3ui = dllColor3ui = glColor3ui;
qglColor3uiv = dllColor3uiv = glColor3uiv;
qglColor3us = dllColor3us = glColor3us;
qglColor3usv = dllColor3usv = glColor3usv;
qglColor4b = dllColor4b = glColor4b;
qglColor4bv = dllColor4bv = glColor4bv;
qglColor4d = dllColor4d = glColor4d;
qglColor4dv = dllColor4dv = glColor4dv;
qglColor4f = dllColor4f = glColor4f;
qglColor4fv = dllColor4fv = glColor4fv;
qglColor4i = dllColor4i = glColor4i;
qglColor4iv = dllColor4iv = glColor4iv;
qglColor4s = dllColor4s = glColor4s;
qglColor4sv = dllColor4sv = glColor4sv;
qglColor4ub = dllColor4ub = glColor4ub;
qglColor4ubv = dllColor4ubv = glColor4ubv;
qglColor4ui = dllColor4ui = glColor4ui;
qglColor4uiv = dllColor4uiv = glColor4uiv;
qglColor4us = dllColor4us = glColor4us;
qglColor4usv = dllColor4usv = glColor4usv;
qglColorMask = dllColorMask = glColorMask;
qglColorMaterial = dllColorMaterial = glColorMaterial;
qglColorPointer = dllColorPointer = glColorPointer;
qglCopyPixels = dllCopyPixels = glCopyPixels;
qglCopyTexImage1D = dllCopyTexImage1D = glCopyTexImage1D;
qglCopyTexImage2D = dllCopyTexImage2D = glCopyTexImage2D;
qglCopyTexSubImage1D = dllCopyTexSubImage1D = glCopyTexSubImage1D;
qglCopyTexSubImage2D = dllCopyTexSubImage2D = glCopyTexSubImage2D;
qglCullFace = dllCullFace = glCullFace;
qglDeleteLists = dllDeleteLists = glDeleteLists;
qglDeleteTextures = dllDeleteTextures = glDeleteTextures;
qglDepthFunc = dllDepthFunc = glDepthFunc;
qglDepthMask = dllDepthMask = glDepthMask;
qglDepthRange = dllDepthRange = glDepthRange;
qglDisable = dllDisable = glDisable;
qglDisableClientState = dllDisableClientState = glDisableClientState;
qglDrawArrays = dllDrawArrays = glDrawArrays;
qglDrawBuffer = dllDrawBuffer = glDrawBuffer;
qglDrawElements = dllDrawElements = glDrawElements;
qglDrawPixels = dllDrawPixels = glDrawPixels;
qglEdgeFlag = dllEdgeFlag = glEdgeFlag;
qglEdgeFlagPointer = dllEdgeFlagPointer = glEdgeFlagPointer;
qglEdgeFlagv = dllEdgeFlagv = glEdgeFlagv;
qglEnable = dllEnable = glEnable;
qglEnableClientState = dllEnableClientState = glEnableClientState;
qglEnd = dllEnd = glEnd;
qglEndList = dllEndList = glEndList;
qglEvalCoord1d = dllEvalCoord1d = glEvalCoord1d;
qglEvalCoord1dv = dllEvalCoord1dv = glEvalCoord1dv;
qglEvalCoord1f = dllEvalCoord1f = glEvalCoord1f;
qglEvalCoord1fv = dllEvalCoord1fv = glEvalCoord1fv;
qglEvalCoord2d = dllEvalCoord2d = glEvalCoord2d;
qglEvalCoord2dv = dllEvalCoord2dv = glEvalCoord2dv;
qglEvalCoord2f = dllEvalCoord2f = glEvalCoord2f;
qglEvalCoord2fv = dllEvalCoord2fv = glEvalCoord2fv;
qglEvalMesh1 = dllEvalMesh1 = glEvalMesh1;
qglEvalMesh2 = dllEvalMesh2 = glEvalMesh2;
qglEvalPoint1 = dllEvalPoint1 = glEvalPoint1;
qglEvalPoint2 = dllEvalPoint2 = glEvalPoint2;
qglFeedbackBuffer = dllFeedbackBuffer = glFeedbackBuffer;
qglFinish = dllFinish = glFinish;
qglFlush = dllFlush = glFlush;
qglFogf = dllFogf = glFogf;
qglFogfv = dllFogfv = glFogfv;
qglFogi = dllFogi = glFogi;
qglFogiv = dllFogiv = glFogiv;
qglFrontFace = dllFrontFace = glFrontFace;
qglFrustum = dllFrustum = glFrustum;
qglGenLists = dllGenLists = ( GLuint (__stdcall * )(int) ) glGenLists;
qglGenTextures = dllGenTextures = glGenTextures;
qglGetBooleanv = dllGetBooleanv = glGetBooleanv;
qglGetClipPlane = dllGetClipPlane = glGetClipPlane;
qglGetDoublev = dllGetDoublev = glGetDoublev;
qglGetError = dllGetError = ( GLenum (__stdcall * )(void) ) glGetError;
qglGetFloatv = dllGetFloatv = glGetFloatv;
qglGetIntegerv = dllGetIntegerv = glGetIntegerv;
qglGetLightfv = dllGetLightfv = glGetLightfv;
qglGetLightiv = dllGetLightiv = glGetLightiv;
qglGetMapdv = dllGetMapdv = glGetMapdv;
qglGetMapfv = dllGetMapfv = glGetMapfv;
qglGetMapiv = dllGetMapiv = glGetMapiv;
qglGetMaterialfv = dllGetMaterialfv = glGetMaterialfv;
qglGetMaterialiv = dllGetMaterialiv = glGetMaterialiv;
qglGetPixelMapfv = dllGetPixelMapfv = glGetPixelMapfv;
qglGetPixelMapuiv = dllGetPixelMapuiv = glGetPixelMapuiv;
qglGetPixelMapusv = dllGetPixelMapusv = glGetPixelMapusv;
qglGetPointerv = dllGetPointerv = glGetPointerv;
qglGetPolygonStipple = dllGetPolygonStipple = glGetPolygonStipple;
qglGetString = dllGetString = glGetString;
qglGetTexEnvfv = dllGetTexEnvfv = glGetTexEnvfv;
qglGetTexEnviv = dllGetTexEnviv = glGetTexEnviv;
qglGetTexGendv = dllGetTexGendv = glGetTexGendv;
qglGetTexGenfv = dllGetTexGenfv = glGetTexGenfv;
qglGetTexGeniv = dllGetTexGeniv = glGetTexGeniv;
qglGetTexImage = dllGetTexImage = glGetTexImage;
qglGetTexLevelParameterfv = dllGetTexLevelParameterfv = glGetTexLevelParameterfv;
qglGetTexLevelParameteriv = dllGetTexLevelParameteriv = glGetTexLevelParameteriv;
qglGetTexParameterfv = dllGetTexParameterfv = glGetTexParameterfv;
qglGetTexParameteriv = dllGetTexParameteriv = glGetTexParameteriv;
qglHint = dllHint = glHint;
qglIndexMask = dllIndexMask = glIndexMask;
qglIndexPointer = dllIndexPointer = glIndexPointer;
qglIndexd = dllIndexd = glIndexd;
qglIndexdv = dllIndexdv = glIndexdv;
qglIndexf = dllIndexf = glIndexf;
qglIndexfv = dllIndexfv = glIndexfv;
qglIndexi = dllIndexi = glIndexi;
qglIndexiv = dllIndexiv = glIndexiv;
qglIndexs = dllIndexs = glIndexs;
qglIndexsv = dllIndexsv = glIndexsv;
qglIndexub = dllIndexub = glIndexub;
qglIndexubv = dllIndexubv = glIndexubv;
qglInitNames = dllInitNames = glInitNames;
qglInterleavedArrays = dllInterleavedArrays = glInterleavedArrays;
qglIsEnabled = dllIsEnabled = glIsEnabled;
qglIsList = dllIsList = glIsList;
qglIsTexture = dllIsTexture = glIsTexture;
qglLightModelf = dllLightModelf = glLightModelf;
qglLightModelfv = dllLightModelfv = glLightModelfv;
qglLightModeli = dllLightModeli = glLightModeli;
qglLightModeliv = dllLightModeliv = glLightModeliv;
qglLightf = dllLightf = glLightf;
qglLightfv = dllLightfv = glLightfv;
qglLighti = dllLighti = glLighti;
qglLightiv = dllLightiv = glLightiv;
qglLineStipple = dllLineStipple = glLineStipple;
qglLineWidth = dllLineWidth = glLineWidth;
qglListBase = dllListBase = glListBase;
qglLoadIdentity = dllLoadIdentity = glLoadIdentity;
qglLoadMatrixd = dllLoadMatrixd = glLoadMatrixd;
qglLoadMatrixf = dllLoadMatrixf = glLoadMatrixf;
qglLoadName = dllLoadName = glLoadName;
qglLogicOp = dllLogicOp = glLogicOp;
qglMap1d = dllMap1d = glMap1d;
qglMap1f = dllMap1f = glMap1f;
qglMap2d = dllMap2d = glMap2d;
qglMap2f = dllMap2f = glMap2f;
qglMapGrid1d = dllMapGrid1d = glMapGrid1d;
qglMapGrid1f = dllMapGrid1f = glMapGrid1f;
qglMapGrid2d = dllMapGrid2d = glMapGrid2d;
qglMapGrid2f = dllMapGrid2f = glMapGrid2f;
qglMaterialf = dllMaterialf = glMaterialf;
qglMaterialfv = dllMaterialfv = glMaterialfv;
qglMateriali = dllMateriali = glMateriali;
qglMaterialiv = dllMaterialiv = glMaterialiv;
qglMatrixMode = dllMatrixMode = glMatrixMode;
qglMultMatrixd = dllMultMatrixd = glMultMatrixd;
qglMultMatrixf = dllMultMatrixf = glMultMatrixf;
qglNewList = dllNewList = glNewList;
qglNormal3b = dllNormal3b = glNormal3b;
qglNormal3bv = dllNormal3bv = glNormal3bv;
qglNormal3d = dllNormal3d = glNormal3d;
qglNormal3dv = dllNormal3dv = glNormal3dv;
qglNormal3f = dllNormal3f = glNormal3f;
qglNormal3fv = dllNormal3fv = glNormal3fv;
qglNormal3i = dllNormal3i = glNormal3i;
qglNormal3iv = dllNormal3iv = glNormal3iv;
qglNormal3s = dllNormal3s = glNormal3s;
qglNormal3sv = dllNormal3sv = glNormal3sv;
qglNormalPointer = dllNormalPointer = glNormalPointer;
qglOrtho = dllOrtho = glOrtho;
qglPassThrough = dllPassThrough = glPassThrough;
qglPixelMapfv = dllPixelMapfv = glPixelMapfv;
qglPixelMapuiv = dllPixelMapuiv = glPixelMapuiv;
qglPixelMapusv = dllPixelMapusv = glPixelMapusv;
qglPixelStoref = dllPixelStoref = glPixelStoref;
qglPixelStorei = dllPixelStorei = glPixelStorei;
qglPixelTransferf = dllPixelTransferf = glPixelTransferf;
qglPixelTransferi = dllPixelTransferi = glPixelTransferi;
qglPixelZoom = dllPixelZoom = glPixelZoom;
qglPointSize = dllPointSize = glPointSize;
qglPolygonMode = dllPolygonMode = glPolygonMode;
qglPolygonOffset = dllPolygonOffset = glPolygonOffset;
qglPolygonStipple = dllPolygonStipple = glPolygonStipple;
qglPopAttrib = dllPopAttrib = glPopAttrib;
qglPopClientAttrib = dllPopClientAttrib = glPopClientAttrib;
qglPopMatrix = dllPopMatrix = glPopMatrix;
qglPopName = dllPopName = glPopName;
qglPrioritizeTextures = dllPrioritizeTextures = glPrioritizeTextures;
qglPushAttrib = dllPushAttrib = glPushAttrib;
qglPushClientAttrib = dllPushClientAttrib = glPushClientAttrib;
qglPushMatrix = dllPushMatrix = glPushMatrix;
qglPushName = dllPushName = glPushName;
qglRasterPos2d = dllRasterPos2d = glRasterPos2d;
qglRasterPos2dv = dllRasterPos2dv = glRasterPos2dv;
qglRasterPos2f = dllRasterPos2f = glRasterPos2f;
qglRasterPos2fv = dllRasterPos2fv = glRasterPos2fv;
qglRasterPos2i = dllRasterPos2i = glRasterPos2i;
qglRasterPos2iv = dllRasterPos2iv = glRasterPos2iv;
qglRasterPos2s = dllRasterPos2s = glRasterPos2s;
qglRasterPos2sv = dllRasterPos2sv = glRasterPos2sv;
qglRasterPos3d = dllRasterPos3d = glRasterPos3d;
qglRasterPos3dv = dllRasterPos3dv = glRasterPos3dv;
qglRasterPos3f = dllRasterPos3f = glRasterPos3f;
qglRasterPos3fv = dllRasterPos3fv = glRasterPos3fv;
qglRasterPos3i = dllRasterPos3i = glRasterPos3i;
qglRasterPos3iv = dllRasterPos3iv = glRasterPos3iv;
qglRasterPos3s = dllRasterPos3s = glRasterPos3s;
qglRasterPos3sv = dllRasterPos3sv = glRasterPos3sv;
qglRasterPos4d = dllRasterPos4d = glRasterPos4d;
qglRasterPos4dv = dllRasterPos4dv = glRasterPos4dv;
qglRasterPos4f = dllRasterPos4f = glRasterPos4f;
qglRasterPos4fv = dllRasterPos4fv = glRasterPos4fv;
qglRasterPos4i = dllRasterPos4i = glRasterPos4i;
qglRasterPos4iv = dllRasterPos4iv = glRasterPos4iv;
qglRasterPos4s = dllRasterPos4s = glRasterPos4s;
qglRasterPos4sv = dllRasterPos4sv = glRasterPos4sv;
qglReadBuffer = dllReadBuffer = glReadBuffer;
qglReadPixels = dllReadPixels = glReadPixels;
qglRectd = dllRectd = glRectd;
qglRectdv = dllRectdv = glRectdv;
qglRectf = dllRectf = glRectf;
qglRectfv = dllRectfv = glRectfv;
qglRecti = dllRecti = glRecti;
qglRectiv = dllRectiv = glRectiv;
qglRects = dllRects = glRects;
qglRectsv = dllRectsv = glRectsv;
qglRenderMode = dllRenderMode = glRenderMode;
qglRotated = dllRotated = glRotated;
qglRotatef = dllRotatef = glRotatef;
qglScaled = dllScaled = glScaled;
qglScalef = dllScalef = glScalef;
qglScissor = dllScissor = glScissor;
qglSelectBuffer = dllSelectBuffer = glSelectBuffer;
qglShadeModel = dllShadeModel = glShadeModel;
qglStencilFunc = dllStencilFunc = glStencilFunc;
qglStencilMask = dllStencilMask = glStencilMask;
qglStencilOp = dllStencilOp = glStencilOp;
qglTexCoord1d = dllTexCoord1d = glTexCoord1d;
qglTexCoord1dv = dllTexCoord1dv = glTexCoord1dv;
qglTexCoord1f = dllTexCoord1f = glTexCoord1f;
qglTexCoord1fv = dllTexCoord1fv = glTexCoord1fv;
qglTexCoord1i = dllTexCoord1i = glTexCoord1i;
qglTexCoord1iv = dllTexCoord1iv = glTexCoord1iv;
qglTexCoord1s = dllTexCoord1s = glTexCoord1s;
qglTexCoord1sv = dllTexCoord1sv = glTexCoord1sv;
qglTexCoord2d = dllTexCoord2d = glTexCoord2d;
qglTexCoord2dv = dllTexCoord2dv = glTexCoord2dv;
qglTexCoord2f = dllTexCoord2f = glTexCoord2f;
qglTexCoord2fv = dllTexCoord2fv = glTexCoord2fv;
qglTexCoord2i = dllTexCoord2i = glTexCoord2i;
qglTexCoord2iv = dllTexCoord2iv = glTexCoord2iv;
qglTexCoord2s = dllTexCoord2s = glTexCoord2s;
qglTexCoord2sv = dllTexCoord2sv = glTexCoord2sv;
qglTexCoord3d = dllTexCoord3d = glTexCoord3d;
qglTexCoord3dv = dllTexCoord3dv = glTexCoord3dv;
qglTexCoord3f = dllTexCoord3f = glTexCoord3f;
qglTexCoord3fv = dllTexCoord3fv = glTexCoord3fv;
qglTexCoord3i = dllTexCoord3i = glTexCoord3i;
qglTexCoord3iv = dllTexCoord3iv = glTexCoord3iv;
qglTexCoord3s = dllTexCoord3s = glTexCoord3s;
qglTexCoord3sv = dllTexCoord3sv = glTexCoord3sv;
qglTexCoord4d = dllTexCoord4d = glTexCoord4d;
qglTexCoord4dv = dllTexCoord4dv = glTexCoord4dv;
qglTexCoord4f = dllTexCoord4f = glTexCoord4f;
qglTexCoord4fv = dllTexCoord4fv = glTexCoord4fv;
qglTexCoord4i = dllTexCoord4i = glTexCoord4i;
qglTexCoord4iv = dllTexCoord4iv = glTexCoord4iv;
qglTexCoord4s = dllTexCoord4s = glTexCoord4s;
qglTexCoord4sv = dllTexCoord4sv = glTexCoord4sv;
qglTexCoordPointer = dllTexCoordPointer = glTexCoordPointer;
qglTexEnvf = dllTexEnvf = glTexEnvf;
qglTexEnvfv = dllTexEnvfv = glTexEnvfv;
qglTexEnvi = dllTexEnvi = glTexEnvi;
qglTexEnviv = dllTexEnviv = glTexEnviv;
qglTexGend = dllTexGend = glTexGend;
qglTexGendv = dllTexGendv = glTexGendv;
qglTexGenf = dllTexGenf = glTexGenf;
qglTexGenfv = dllTexGenfv = glTexGenfv;
qglTexGeni = dllTexGeni = glTexGeni;
qglTexGeniv = dllTexGeniv = glTexGeniv;
qglTexImage1D = dllTexImage1D = glTexImage1D;
qglTexImage2D = dllTexImage2D = glTexImage2D;
qglTexParameterf = dllTexParameterf = glTexParameterf;
qglTexParameterfv = dllTexParameterfv = glTexParameterfv;
qglTexParameteri = dllTexParameteri = glTexParameteri;
qglTexParameteriv = dllTexParameteriv = glTexParameteriv;
qglTexSubImage1D = dllTexSubImage1D = glTexSubImage1D;
qglTexSubImage2D = dllTexSubImage2D = glTexSubImage2D;
qglTranslated = dllTranslated = glTranslated;
qglTranslatef = dllTranslatef = glTranslatef;
qglVertex2d = dllVertex2d = glVertex2d;
qglVertex2dv = dllVertex2dv = glVertex2dv;
qglVertex2f = dllVertex2f = glVertex2f;
qglVertex2fv = dllVertex2fv = glVertex2fv;
qglVertex2i = dllVertex2i = glVertex2i;
qglVertex2iv = dllVertex2iv = glVertex2iv;
qglVertex2s = dllVertex2s = glVertex2s;
qglVertex2sv = dllVertex2sv = glVertex2sv;
qglVertex3d = dllVertex3d = glVertex3d;
qglVertex3dv = dllVertex3dv = glVertex3dv;
qglVertex3f = dllVertex3f = glVertex3f;
qglVertex3fv = dllVertex3fv = glVertex3fv;
qglVertex3i = dllVertex3i = glVertex3i;
qglVertex3iv = dllVertex3iv = glVertex3iv;
qglVertex3s = dllVertex3s = glVertex3s;
qglVertex3sv = dllVertex3sv = glVertex3sv;
qglVertex4d = dllVertex4d = glVertex4d;
qglVertex4dv = dllVertex4dv = glVertex4dv;
qglVertex4f = dllVertex4f = glVertex4f;
qglVertex4fv = dllVertex4fv = glVertex4fv;
qglVertex4i = dllVertex4i = glVertex4i;
qglVertex4iv = dllVertex4iv = glVertex4iv;
qglVertex4s = dllVertex4s = glVertex4s;
qglVertex4sv = dllVertex4sv = glVertex4sv;
qglVertexPointer = dllVertexPointer = glVertexPointer;
qglViewport = dllViewport = glViewport;
qwglCopyContext = wglCopyContext;
qwglCreateContext = wglCreateContext;
qwglCreateLayerContext = wglCreateLayerContext;
qwglDeleteContext = wglDeleteContext;
qwglDescribeLayerPlane = wglDescribeLayerPlane;
qwglGetCurrentContext = wglGetCurrentContext;
qwglGetCurrentDC = wglGetCurrentDC;
qwglGetLayerPaletteEntries = wglGetLayerPaletteEntries;
qwglGetProcAddress = wglGetProcAddress;
qwglMakeCurrent = wglMakeCurrent;
qwglRealizeLayerPalette = wglRealizeLayerPalette;
qwglSetLayerPaletteEntries = wglSetLayerPaletteEntries;
qwglShareLists = wglShareLists;
qwglSwapLayerBuffers = wglSwapLayerBuffers;
qwglUseFontBitmaps = wglUseFontBitmapsA;
qwglUseFontOutlines = wglUseFontOutlinesA;
qwglChoosePixelFormat = ChoosePixelFormat;
qwglDescribePixelFormat = DescribePixelFormat;
qwglGetPixelFormat = GetPixelFormat;
qwglSetPixelFormat = SetPixelFormat;
qwglSwapBuffers = SwapBuffers;
return true;
}
/*
==================
GLimp_EnableLogging
==================
*/
void GLimp_EnableLogging( bool enable ) {
}