/* =========================================================================== Doom 3 BFG Edition GPL Source Code Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code"). Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 BFG Edition Source Code. If not, see . In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ /* ** QGL_WIN.C ** ** This file implements the operating system binding of GL to QGL function ** pointers. When doing a port of Doom you must implement the following ** two functions: ** ** QGL_Init() - loads libraries, assigns function pointers, etc. ** QGL_Shutdown() - unloads libraries, NULLs function pointers */ #pragma hdrstop #include "../../idlib/precompiled.h" #include #include "win_local.h" #include "../../renderer/tr_local.h" int ( WINAPI * qwglChoosePixelFormat )(HDC, CONST PIXELFORMATDESCRIPTOR *); int ( WINAPI * qwglDescribePixelFormat) (HDC, int, UINT, LPPIXELFORMATDESCRIPTOR); int ( WINAPI * qwglGetPixelFormat)(HDC); BOOL ( WINAPI * qwglSetPixelFormat)(HDC, int, CONST PIXELFORMATDESCRIPTOR *); BOOL ( WINAPI * qwglSwapBuffers)(HDC); BOOL ( WINAPI * qwglCopyContext)(HGLRC, HGLRC, UINT); HGLRC ( WINAPI * qwglCreateContext)(HDC); HGLRC ( WINAPI * qwglCreateLayerContext)(HDC, int); BOOL ( WINAPI * qwglDeleteContext)(HGLRC); HGLRC ( WINAPI * qwglGetCurrentContext)(VOID); HDC ( WINAPI * qwglGetCurrentDC)(VOID); PROC ( WINAPI * qwglGetProcAddress)(LPCSTR); BOOL ( WINAPI * qwglMakeCurrent)(HDC, HGLRC); BOOL ( WINAPI * qwglShareLists)(HGLRC, HGLRC); BOOL ( WINAPI * qwglUseFontBitmaps)(HDC, DWORD, DWORD, DWORD); BOOL ( WINAPI * qwglUseFontOutlines)(HDC, DWORD, DWORD, DWORD, FLOAT, FLOAT, int, LPGLYPHMETRICSFLOAT); BOOL ( WINAPI * qwglDescribeLayerPlane)(HDC, int, int, UINT, LPLAYERPLANEDESCRIPTOR); int ( WINAPI * qwglSetLayerPaletteEntries)(HDC, int, int, int, CONST COLORREF *); int ( WINAPI * qwglGetLayerPaletteEntries)(HDC, int, int, int, COLORREF *); BOOL ( WINAPI * qwglRealizeLayerPalette)(HDC, int, BOOL); BOOL ( WINAPI * qwglSwapLayerBuffers)(HDC, UINT); void ( APIENTRY * qglAccum )(GLenum op, GLfloat value); void ( APIENTRY * qglAlphaFunc )(GLenum func, GLclampf ref); GLboolean ( APIENTRY * qglAreTexturesResident )(GLsizei n, const GLuint *textures, GLboolean *residences); void ( APIENTRY * qglArrayElement )(GLint i); void ( APIENTRY * qglBegin )(GLenum mode); void ( APIENTRY * qglBindTexture )(GLenum target, GLuint texture); void ( APIENTRY * qglBitmap )(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); void ( APIENTRY * qglBlendFunc )(GLenum sfactor, GLenum dfactor); void ( APIENTRY * qglCallList )(GLuint list); void ( APIENTRY * qglCallLists )(GLsizei n, GLenum type, const GLvoid *lists); void ( APIENTRY * qglClear )(GLbitfield mask); void ( APIENTRY * qglClearAccum )(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); void ( APIENTRY * qglClearColor )(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); void ( APIENTRY * qglClearDepth )(GLclampd depth); void ( APIENTRY * qglClearIndex )(GLfloat c); void ( APIENTRY * qglClearStencil )(GLint s); void ( APIENTRY * qglClipPlane )(GLenum plane, const GLdouble *equation); void ( APIENTRY * qglColor3b )(GLbyte red, GLbyte green, GLbyte blue); void ( APIENTRY * qglColor3bv )(const GLbyte *v); void ( APIENTRY * qglColor3d )(GLdouble red, GLdouble green, GLdouble blue); void ( APIENTRY * qglColor3dv )(const GLdouble *v); void ( APIENTRY * qglColor3f )(GLfloat red, GLfloat green, GLfloat blue); void ( APIENTRY * qglColor3fv )(const GLfloat *v); void ( APIENTRY * qglColor3i )(GLint red, GLint green, GLint blue); void ( APIENTRY * qglColor3iv )(const GLint *v); void ( APIENTRY * qglColor3s )(GLshort red, GLshort green, GLshort blue); void ( APIENTRY * qglColor3sv )(const GLshort *v); void ( APIENTRY * qglColor3ub )(GLubyte red, GLubyte green, GLubyte blue); void ( APIENTRY * qglColor3ubv )(const GLubyte *v); void ( APIENTRY * qglColor3ui )(GLuint red, GLuint green, GLuint blue); void ( APIENTRY * qglColor3uiv )(const GLuint *v); void ( APIENTRY * qglColor3us )(GLushort red, GLushort green, GLushort blue); void ( APIENTRY * qglColor3usv )(const GLushort *v); void ( APIENTRY * qglColor4b )(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); void ( APIENTRY * qglColor4bv )(const GLbyte *v); void ( APIENTRY * qglColor4d )(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); void ( APIENTRY * qglColor4dv )(const GLdouble *v); void ( APIENTRY * qglColor4f )(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); void ( APIENTRY * qglColor4fv )(const GLfloat *v); void ( APIENTRY * qglColor4i )(GLint red, GLint green, GLint blue, GLint alpha); void ( APIENTRY * qglColor4iv )(const GLint *v); void ( APIENTRY * qglColor4s )(GLshort red, GLshort green, GLshort blue, GLshort alpha); void ( APIENTRY * qglColor4sv )(const GLshort *v); void ( APIENTRY * qglColor4ub )(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); void ( APIENTRY * qglColor4ubv )(const GLubyte *v); void ( APIENTRY * qglColor4ui )(GLuint red, GLuint green, GLuint blue, GLuint alpha); void ( APIENTRY * qglColor4uiv )(const GLuint *v); void ( APIENTRY * qglColor4us )(GLushort red, GLushort green, GLushort blue, GLushort alpha); void ( APIENTRY * qglColor4usv )(const GLushort *v); void ( APIENTRY * qglColorMask )(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); void ( APIENTRY * qglColorMaterial )(GLenum face, GLenum mode); void ( APIENTRY * qglColorPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); void ( APIENTRY * qglCopyPixels )(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); void ( APIENTRY * qglCopyTexImage1D )(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border); void ( APIENTRY * qglCopyTexImage2D )(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); void ( APIENTRY * qglCopyTexSubImage1D )(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); void ( APIENTRY * qglCopyTexSubImage2D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); void ( APIENTRY * qglCullFace )(GLenum mode); void ( APIENTRY * qglDeleteLists )(GLuint list, GLsizei range); void ( APIENTRY * qglDeleteTextures )(GLsizei n, const GLuint *textures); void ( APIENTRY * qglDepthFunc )(GLenum func); void ( APIENTRY * qglDepthMask )(GLboolean flag); void ( APIENTRY * qglDepthRange )(GLclampd zNear, GLclampd zFar); void ( APIENTRY * qglDisable )(GLenum cap); void ( APIENTRY * qglDisableClientState )(GLenum array); void ( APIENTRY * qglDrawArrays )(GLenum mode, GLint first, GLsizei count); void ( APIENTRY * qglDrawBuffer )(GLenum mode); void ( APIENTRY * qglDrawElements )(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); void ( APIENTRY * qglDrawPixels )(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); void ( APIENTRY * qglEdgeFlag )(GLboolean flag); void ( APIENTRY * qglEdgeFlagPointer )(GLsizei stride, const GLvoid *pointer); void ( APIENTRY * qglEdgeFlagv )(const GLboolean *flag); void ( APIENTRY * qglEnable )(GLenum cap); void ( APIENTRY * qglEnableClientState )(GLenum array); void ( APIENTRY * qglEnd )(void); void ( APIENTRY * qglEndList )(void); void ( APIENTRY * qglEvalCoord1d )(GLdouble u); void ( APIENTRY * qglEvalCoord1dv )(const GLdouble *u); void ( APIENTRY * qglEvalCoord1f )(GLfloat u); void ( APIENTRY * qglEvalCoord1fv )(const GLfloat *u); void ( APIENTRY * qglEvalCoord2d )(GLdouble u, GLdouble v); void ( APIENTRY * qglEvalCoord2dv )(const GLdouble *u); void ( APIENTRY * qglEvalCoord2f )(GLfloat u, GLfloat v); void ( APIENTRY * qglEvalCoord2fv )(const GLfloat *u); void ( APIENTRY * qglEvalMesh1 )(GLenum mode, GLint i1, GLint i2); void ( APIENTRY * qglEvalMesh2 )(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); void ( APIENTRY * qglEvalPoint1 )(GLint i); void ( APIENTRY * qglEvalPoint2 )(GLint i, GLint j); void ( APIENTRY * qglFeedbackBuffer )(GLsizei size, GLenum type, GLfloat *buffer); void ( APIENTRY * qglFinish )(void); void ( APIENTRY * qglFlush )(void); void ( APIENTRY * qglFogf )(GLenum pname, GLfloat param); void ( APIENTRY * qglFogfv )(GLenum pname, const GLfloat *params); void ( APIENTRY * qglFogi )(GLenum pname, GLint param); void ( APIENTRY * qglFogiv )(GLenum pname, const GLint *params); void ( APIENTRY * qglFrontFace )(GLenum mode); void ( APIENTRY * qglFrustum )(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); GLuint ( APIENTRY * qglGenLists )(GLsizei range); void ( APIENTRY * qglGenTextures )(GLsizei n, GLuint *textures); void ( APIENTRY * qglGetBooleanv )(GLenum pname, GLboolean *params); void ( APIENTRY * qglGetClipPlane )(GLenum plane, GLdouble *equation); void ( APIENTRY * qglGetDoublev )(GLenum pname, GLdouble *params); GLenum ( APIENTRY * qglGetError )(void); void ( APIENTRY * qglGetFloatv )(GLenum pname, GLfloat *params); void ( APIENTRY * qglGetIntegerv )(GLenum pname, GLint *params); void ( APIENTRY * qglGetLightfv )(GLenum light, GLenum pname, GLfloat *params); void ( APIENTRY * qglGetLightiv )(GLenum light, GLenum pname, GLint *params); void ( APIENTRY * qglGetMapdv )(GLenum target, GLenum query, GLdouble *v); void ( APIENTRY * qglGetMapfv )(GLenum target, GLenum query, GLfloat *v); void ( APIENTRY * qglGetMapiv )(GLenum target, GLenum query, GLint *v); void ( APIENTRY * qglGetMaterialfv )(GLenum face, GLenum pname, GLfloat *params); void ( APIENTRY * qglGetMaterialiv )(GLenum face, GLenum pname, GLint *params); void ( APIENTRY * qglGetPixelMapfv )(GLenum map, GLfloat *values); void ( APIENTRY * qglGetPixelMapuiv )(GLenum map, GLuint *values); void ( APIENTRY * qglGetPixelMapusv )(GLenum map, GLushort *values); void ( APIENTRY * qglGetPointerv )(GLenum pname, GLvoid* *params); void ( APIENTRY * qglGetPolygonStipple )(GLubyte *mask); const GLubyte * ( APIENTRY * qglGetString )(GLenum name); void ( APIENTRY * qglGetTexEnvfv )(GLenum target, GLenum pname, GLfloat *params); void ( APIENTRY * qglGetTexEnviv )(GLenum target, GLenum pname, GLint *params); void ( APIENTRY * qglGetTexGendv )(GLenum coord, GLenum pname, GLdouble *params); void ( APIENTRY * qglGetTexGenfv )(GLenum coord, GLenum pname, GLfloat *params); void ( APIENTRY * qglGetTexGeniv )(GLenum coord, GLenum pname, GLint *params); void ( APIENTRY * qglGetTexImage )(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); void ( APIENTRY * qglGetTexLevelParameterfv )(GLenum target, GLint level, GLenum pname, GLfloat *params); void ( APIENTRY * qglGetTexLevelParameteriv )(GLenum target, GLint level, GLenum pname, GLint *params); void ( APIENTRY * qglGetTexParameterfv )(GLenum target, GLenum pname, GLfloat *params); void ( APIENTRY * qglGetTexParameteriv )(GLenum target, GLenum pname, GLint *params); void ( APIENTRY * qglHint )(GLenum target, GLenum mode); void ( APIENTRY * qglIndexMask )(GLuint mask); void ( APIENTRY * qglIndexPointer )(GLenum type, GLsizei stride, const GLvoid *pointer); void ( APIENTRY * qglIndexd )(GLdouble c); void ( APIENTRY * qglIndexdv )(const GLdouble *c); void ( APIENTRY * qglIndexf )(GLfloat c); void ( APIENTRY * qglIndexfv )(const GLfloat *c); void ( APIENTRY * qglIndexi )(GLint c); void ( APIENTRY * qglIndexiv )(const GLint *c); void ( APIENTRY * qglIndexs )(GLshort c); void ( APIENTRY * qglIndexsv )(const GLshort *c); void ( APIENTRY * qglIndexub )(GLubyte c); void ( APIENTRY * qglIndexubv )(const GLubyte *c); void ( APIENTRY * qglInitNames )(void); void ( APIENTRY * qglInterleavedArrays )(GLenum format, GLsizei stride, const GLvoid *pointer); GLboolean ( APIENTRY * qglIsEnabled )(GLenum cap); GLboolean ( APIENTRY * qglIsList )(GLuint list); GLboolean ( APIENTRY * qglIsTexture )(GLuint texture); void ( APIENTRY * qglLightModelf )(GLenum pname, GLfloat param); void ( APIENTRY * qglLightModelfv )(GLenum pname, const GLfloat *params); void ( APIENTRY * qglLightModeli )(GLenum pname, GLint param); void ( APIENTRY * qglLightModeliv )(GLenum pname, const GLint *params); void ( APIENTRY * qglLightf )(GLenum light, GLenum pname, GLfloat param); void ( APIENTRY * qglLightfv )(GLenum light, GLenum pname, const GLfloat *params); void ( APIENTRY * qglLighti )(GLenum light, GLenum pname, GLint param); void ( APIENTRY * qglLightiv )(GLenum light, GLenum pname, const GLint *params); void ( APIENTRY * qglLineStipple )(GLint factor, GLushort pattern); void ( APIENTRY * qglLineWidth )(GLfloat width); void ( APIENTRY * qglListBase )(GLuint base); void ( APIENTRY * qglLoadIdentity )(void); void ( APIENTRY * qglLoadMatrixd )(const GLdouble *m); void ( APIENTRY * qglLoadMatrixf )(const GLfloat *m); void ( APIENTRY * qglLoadName )(GLuint name); void ( APIENTRY * qglLogicOp )(GLenum opcode); void ( APIENTRY * qglMap1d )(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); void ( APIENTRY * qglMap1f )(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); void ( APIENTRY * qglMap2d )(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); void ( APIENTRY * qglMap2f )(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); void ( APIENTRY * qglMapGrid1d )(GLint un, GLdouble u1, GLdouble u2); void ( APIENTRY * qglMapGrid1f )(GLint un, GLfloat u1, GLfloat u2); void ( APIENTRY * qglMapGrid2d )(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); void ( APIENTRY * qglMapGrid2f )(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); void ( APIENTRY * qglMaterialf )(GLenum face, GLenum pname, GLfloat param); void ( APIENTRY * qglMaterialfv )(GLenum face, GLenum pname, const GLfloat *params); void ( APIENTRY * qglMateriali )(GLenum face, GLenum pname, GLint param); void ( APIENTRY * qglMaterialiv )(GLenum face, GLenum pname, const GLint *params); void ( APIENTRY * qglMatrixMode )(GLenum mode); void ( APIENTRY * qglMultMatrixd )(const GLdouble *m); void ( APIENTRY * qglMultMatrixf )(const GLfloat *m); void ( APIENTRY * qglNewList )(GLuint list, GLenum mode); void ( APIENTRY * qglNormal3b )(GLbyte nx, GLbyte ny, GLbyte nz); void ( APIENTRY * qglNormal3bv )(const GLbyte *v); void ( APIENTRY * qglNormal3d )(GLdouble nx, GLdouble ny, GLdouble nz); void ( APIENTRY * qglNormal3dv )(const GLdouble *v); void ( APIENTRY * qglNormal3f )(GLfloat nx, GLfloat ny, GLfloat nz); void ( APIENTRY * qglNormal3fv )(const GLfloat *v); void ( APIENTRY * qglNormal3i )(GLint nx, GLint ny, GLint nz); void ( APIENTRY * qglNormal3iv )(const GLint *v); void ( APIENTRY * qglNormal3s )(GLshort nx, GLshort ny, GLshort nz); void ( APIENTRY * qglNormal3sv )(const GLshort *v); void ( APIENTRY * qglNormalPointer )(GLenum type, GLsizei stride, const GLvoid *pointer); void ( APIENTRY * qglOrtho )(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); void ( APIENTRY * qglPassThrough )(GLfloat token); void ( APIENTRY * qglPixelMapfv )(GLenum map, GLsizei mapsize, const GLfloat *values); void ( APIENTRY * qglPixelMapuiv )(GLenum map, GLsizei mapsize, const GLuint *values); void ( APIENTRY * qglPixelMapusv )(GLenum map, GLsizei mapsize, const GLushort *values); void ( APIENTRY * qglPixelStoref )(GLenum pname, GLfloat param); void ( APIENTRY * qglPixelStorei )(GLenum pname, GLint param); void ( APIENTRY * qglPixelTransferf )(GLenum pname, GLfloat param); void ( APIENTRY * qglPixelTransferi )(GLenum pname, GLint param); void ( APIENTRY * qglPixelZoom )(GLfloat xfactor, GLfloat yfactor); void ( APIENTRY * qglPointSize )(GLfloat size); void ( APIENTRY * qglPolygonMode )(GLenum face, GLenum mode); void ( APIENTRY * qglPolygonOffset )(GLfloat factor, GLfloat units); void ( APIENTRY * qglPolygonStipple )(const GLubyte *mask); void ( APIENTRY * qglPopAttrib )(void); void ( APIENTRY * qglPopClientAttrib )(void); void ( APIENTRY * qglPopMatrix )(void); void ( APIENTRY * qglPopName )(void); void ( APIENTRY * qglPrioritizeTextures )(GLsizei n, const GLuint *textures, const GLclampf *priorities); void ( APIENTRY * qglPushAttrib )(GLbitfield mask); void ( APIENTRY * qglPushClientAttrib )(GLbitfield mask); void ( APIENTRY * qglPushMatrix )(void); void ( APIENTRY * qglPushName )(GLuint name); void ( APIENTRY * qglRasterPos2d )(GLdouble x, GLdouble y); void ( APIENTRY * qglRasterPos2dv )(const GLdouble *v); void ( APIENTRY * qglRasterPos2f )(GLfloat x, GLfloat y); void ( APIENTRY * qglRasterPos2fv )(const GLfloat *v); void ( APIENTRY * qglRasterPos2i )(GLint x, GLint y); void ( APIENTRY * qglRasterPos2iv )(const GLint *v); void ( APIENTRY * qglRasterPos2s )(GLshort x, GLshort y); void ( APIENTRY * qglRasterPos2sv )(const GLshort *v); void ( APIENTRY * qglRasterPos3d )(GLdouble x, GLdouble y, GLdouble z); void ( APIENTRY * qglRasterPos3dv )(const GLdouble *v); void ( APIENTRY * qglRasterPos3f )(GLfloat x, GLfloat y, GLfloat z); void ( APIENTRY * qglRasterPos3fv )(const GLfloat *v); void ( APIENTRY * qglRasterPos3i )(GLint x, GLint y, GLint z); void ( APIENTRY * qglRasterPos3iv )(const GLint *v); void ( APIENTRY * qglRasterPos3s )(GLshort x, GLshort y, GLshort z); void ( APIENTRY * qglRasterPos3sv )(const GLshort *v); void ( APIENTRY * qglRasterPos4d )(GLdouble x, GLdouble y, GLdouble z, GLdouble w); void ( APIENTRY * qglRasterPos4dv )(const GLdouble *v); void ( APIENTRY * qglRasterPos4f )(GLfloat x, GLfloat y, GLfloat z, GLfloat w); void ( APIENTRY * qglRasterPos4fv )(const GLfloat *v); void ( APIENTRY * qglRasterPos4i )(GLint x, GLint y, GLint z, GLint w); void ( APIENTRY * qglRasterPos4iv )(const GLint *v); void ( APIENTRY * qglRasterPos4s )(GLshort x, GLshort y, GLshort z, GLshort w); void ( APIENTRY * qglRasterPos4sv )(const GLshort *v); void ( APIENTRY * qglReadBuffer )(GLenum mode); void ( APIENTRY * qglReadPixels )(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); void ( APIENTRY * qglRectd )(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); void ( APIENTRY * qglRectdv )(const GLdouble *v1, const GLdouble *v2); void ( APIENTRY * qglRectf )(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); void ( APIENTRY * qglRectfv )(const GLfloat *v1, const GLfloat *v2); void ( APIENTRY * qglRecti )(GLint x1, GLint y1, GLint x2, GLint y2); void ( APIENTRY * qglRectiv )(const GLint *v1, const GLint *v2); void ( APIENTRY * qglRects )(GLshort x1, GLshort y1, GLshort x2, GLshort y2); void ( APIENTRY * qglRectsv )(const GLshort *v1, const GLshort *v2); GLint ( APIENTRY * qglRenderMode )(GLenum mode); void ( APIENTRY * qglRotated )(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); void ( APIENTRY * qglRotatef )(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); void ( APIENTRY * qglScaled )(GLdouble x, GLdouble y, GLdouble z); void ( APIENTRY * qglScalef )(GLfloat x, GLfloat y, GLfloat z); void ( APIENTRY * qglScissor )(GLint x, GLint y, GLsizei width, GLsizei height); void ( APIENTRY * qglSelectBuffer )(GLsizei size, GLuint *buffer); void ( APIENTRY * qglShadeModel )(GLenum mode); void ( APIENTRY * qglStencilFunc )(GLenum func, GLint ref, GLuint mask); void ( APIENTRY * qglStencilMask )(GLuint mask); void ( APIENTRY * qglStencilOp )(GLenum fail, GLenum zfail, GLenum zpass); void ( APIENTRY * qglTexCoord1d )(GLdouble s); void ( APIENTRY * qglTexCoord1dv )(const GLdouble *v); void ( APIENTRY * qglTexCoord1f )(GLfloat s); void ( APIENTRY * qglTexCoord1fv )(const GLfloat *v); void ( APIENTRY * qglTexCoord1i )(GLint s); void ( APIENTRY * qglTexCoord1iv )(const GLint *v); void ( APIENTRY * qglTexCoord1s )(GLshort s); void ( APIENTRY * qglTexCoord1sv )(const GLshort *v); void ( APIENTRY * qglTexCoord2d )(GLdouble s, GLdouble t); void ( APIENTRY * qglTexCoord2dv )(const GLdouble *v); void ( APIENTRY * qglTexCoord2f )(GLfloat s, GLfloat t); void ( APIENTRY * qglTexCoord2fv )(const GLfloat *v); void ( APIENTRY * qglTexCoord2i )(GLint s, GLint t); void ( APIENTRY * qglTexCoord2iv )(const GLint *v); void ( APIENTRY * qglTexCoord2s )(GLshort s, GLshort t); void ( APIENTRY * qglTexCoord2sv )(const GLshort *v); void ( APIENTRY * qglTexCoord3d )(GLdouble s, GLdouble t, GLdouble r); void ( APIENTRY * qglTexCoord3dv )(const GLdouble *v); void ( APIENTRY * qglTexCoord3f )(GLfloat s, GLfloat t, GLfloat r); void ( APIENTRY * qglTexCoord3fv )(const GLfloat *v); void ( APIENTRY * qglTexCoord3i )(GLint s, GLint t, GLint r); void ( APIENTRY * qglTexCoord3iv )(const GLint *v); void ( APIENTRY * qglTexCoord3s )(GLshort s, GLshort t, GLshort r); void ( APIENTRY * qglTexCoord3sv )(const GLshort *v); void ( APIENTRY * qglTexCoord4d )(GLdouble s, GLdouble t, GLdouble r, GLdouble q); void ( APIENTRY * qglTexCoord4dv )(const GLdouble *v); void ( APIENTRY * qglTexCoord4f )(GLfloat s, GLfloat t, GLfloat r, GLfloat q); void ( APIENTRY * qglTexCoord4fv )(const GLfloat *v); void ( APIENTRY * qglTexCoord4i )(GLint s, GLint t, GLint r, GLint q); void ( APIENTRY * qglTexCoord4iv )(const GLint *v); void ( APIENTRY * qglTexCoord4s )(GLshort s, GLshort t, GLshort r, GLshort q); void ( APIENTRY * qglTexCoord4sv )(const GLshort *v); void ( APIENTRY * qglTexCoordPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); void ( APIENTRY * qglTexEnvf )(GLenum target, GLenum pname, GLfloat param); void ( APIENTRY * qglTexEnvfv )(GLenum target, GLenum pname, const GLfloat *params); void ( APIENTRY * qglTexEnvi )(GLenum target, GLenum pname, GLint param); void ( APIENTRY * qglTexEnviv )(GLenum target, GLenum pname, const GLint *params); void ( APIENTRY * qglTexGend )(GLenum coord, GLenum pname, GLdouble param); void ( APIENTRY * qglTexGendv )(GLenum coord, GLenum pname, const GLdouble *params); void ( APIENTRY * qglTexGenf )(GLenum coord, GLenum pname, GLfloat param); void ( APIENTRY * qglTexGenfv )(GLenum coord, GLenum pname, const GLfloat *params); void ( APIENTRY * qglTexGeni )(GLenum coord, GLenum pname, GLint param); void ( APIENTRY * qglTexGeniv )(GLenum coord, GLenum pname, const GLint *params); void ( APIENTRY * qglTexImage1D )(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); void ( APIENTRY * qglTexImage2D )(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); void ( APIENTRY * qglTexParameterf )(GLenum target, GLenum pname, GLfloat param); void ( APIENTRY * qglTexParameterfv )(GLenum target, GLenum pname, const GLfloat *params); void ( APIENTRY * qglTexParameteri )(GLenum target, GLenum pname, GLint param); void ( APIENTRY * qglTexParameteriv )(GLenum target, GLenum pname, const GLint *params); void ( APIENTRY * qglTexSubImage1D )(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); void ( APIENTRY * qglTexSubImage2D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); void ( APIENTRY * qglTranslated )(GLdouble x, GLdouble y, GLdouble z); void ( APIENTRY * qglTranslatef )(GLfloat x, GLfloat y, GLfloat z); void ( APIENTRY * qglVertex2d )(GLdouble x, GLdouble y); void ( APIENTRY * qglVertex2dv )(const GLdouble *v); void ( APIENTRY * qglVertex2f )(GLfloat x, GLfloat y); void ( APIENTRY * qglVertex2fv )(const GLfloat *v); void ( APIENTRY * qglVertex2i )(GLint x, GLint y); void ( APIENTRY * qglVertex2iv )(const GLint *v); void ( APIENTRY * qglVertex2s )(GLshort x, GLshort y); void ( APIENTRY * qglVertex2sv )(const GLshort *v); void ( APIENTRY * qglVertex3d )(GLdouble x, GLdouble y, GLdouble z); void ( APIENTRY * qglVertex3dv )(const GLdouble *v); void ( APIENTRY * qglVertex3f )(GLfloat x, GLfloat y, GLfloat z); void ( APIENTRY * qglVertex3fv )(const GLfloat *v); void ( APIENTRY * qglVertex3i )(GLint x, GLint y, GLint z); void ( APIENTRY * qglVertex3iv )(const GLint *v); void ( APIENTRY * qglVertex3s )(GLshort x, GLshort y, GLshort z); void ( APIENTRY * qglVertex3sv )(const GLshort *v); void ( APIENTRY * qglVertex4d )(GLdouble x, GLdouble y, GLdouble z, GLdouble w); void ( APIENTRY * qglVertex4dv )(const GLdouble *v); void ( APIENTRY * qglVertex4f )(GLfloat x, GLfloat y, GLfloat z, GLfloat w); void ( APIENTRY * qglVertex4fv )(const GLfloat *v); void ( APIENTRY * qglVertex4i )(GLint x, GLint y, GLint z, GLint w); void ( APIENTRY * qglVertex4iv )(const GLint *v); void ( APIENTRY * qglVertex4s )(GLshort x, GLshort y, GLshort z, GLshort w); void ( APIENTRY * qglVertex4sv )(const GLshort *v); void ( APIENTRY * qglVertexPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); void ( APIENTRY * qglViewport )(GLint x, GLint y, GLsizei width, GLsizei height); static void ( APIENTRY * dllAccum )(GLenum op, GLfloat value); static void ( APIENTRY * dllAlphaFunc )(GLenum func, GLclampf ref); GLboolean ( APIENTRY * dllAreTexturesResident )(GLsizei n, const GLuint *textures, GLboolean *residences); static void ( APIENTRY * dllArrayElement )(GLint i); static void ( APIENTRY * dllBegin )(GLenum mode); static void ( APIENTRY * dllBindTexture )(GLenum target, GLuint texture); static void ( APIENTRY * dllBitmap )(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); static void ( APIENTRY * dllBlendFunc )(GLenum sfactor, GLenum dfactor); static void ( APIENTRY * dllCallList )(GLuint list); static void ( APIENTRY * dllCallLists )(GLsizei n, GLenum type, const GLvoid *lists); static void ( APIENTRY * dllClear )(GLbitfield mask); static void ( APIENTRY * dllClearAccum )(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); static void ( APIENTRY * dllClearColor )(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); static void ( APIENTRY * dllClearDepth )(GLclampd depth); static void ( APIENTRY * dllClearIndex )(GLfloat c); static void ( APIENTRY * dllClearStencil )(GLint s); static void ( APIENTRY * dllClipPlane )(GLenum plane, const GLdouble *equation); static void ( APIENTRY * dllColor3b )(GLbyte red, GLbyte green, GLbyte blue); static void ( APIENTRY * dllColor3bv )(const GLbyte *v); static void ( APIENTRY * dllColor3d )(GLdouble red, GLdouble green, GLdouble blue); static void ( APIENTRY * dllColor3dv )(const GLdouble *v); static void ( APIENTRY * dllColor3f )(GLfloat red, GLfloat green, GLfloat blue); static void ( APIENTRY * dllColor3fv )(const GLfloat *v); static void ( APIENTRY * dllColor3i )(GLint red, GLint green, GLint blue); static void ( APIENTRY * dllColor3iv )(const GLint *v); static void ( APIENTRY * dllColor3s )(GLshort red, GLshort green, GLshort blue); static void ( APIENTRY * dllColor3sv )(const GLshort *v); static void ( APIENTRY * dllColor3ub )(GLubyte red, GLubyte green, GLubyte blue); static void ( APIENTRY * dllColor3ubv )(const GLubyte *v); static void ( APIENTRY * dllColor3ui )(GLuint red, GLuint green, GLuint blue); static void ( APIENTRY * dllColor3uiv )(const GLuint *v); static void ( APIENTRY * dllColor3us )(GLushort red, GLushort green, GLushort blue); static void ( APIENTRY * dllColor3usv )(const GLushort *v); static void ( APIENTRY * dllColor4b )(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); static void ( APIENTRY * dllColor4bv )(const GLbyte *v); static void ( APIENTRY * dllColor4d )(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); static void ( APIENTRY * dllColor4dv )(const GLdouble *v); static void ( APIENTRY * dllColor4f )(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); static void ( APIENTRY * dllColor4fv )(const GLfloat *v); static void ( APIENTRY * dllColor4i )(GLint red, GLint green, GLint blue, GLint alpha); static void ( APIENTRY * dllColor4iv )(const GLint *v); static void ( APIENTRY * dllColor4s )(GLshort red, GLshort green, GLshort blue, GLshort alpha); static void ( APIENTRY * dllColor4sv )(const GLshort *v); static void ( APIENTRY * dllColor4ub )(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); static void ( APIENTRY * dllColor4ubv )(const GLubyte *v); static void ( APIENTRY * dllColor4ui )(GLuint red, GLuint green, GLuint blue, GLuint alpha); static void ( APIENTRY * dllColor4uiv )(const GLuint *v); static void ( APIENTRY * dllColor4us )(GLushort red, GLushort green, GLushort blue, GLushort alpha); static void ( APIENTRY * dllColor4usv )(const GLushort *v); static void ( APIENTRY * dllColorMask )(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); static void ( APIENTRY * dllColorMaterial )(GLenum face, GLenum mode); static void ( APIENTRY * dllColorPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); static void ( APIENTRY * dllCopyPixels )(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); static void ( APIENTRY * dllCopyTexImage1D )(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border); static void ( APIENTRY * dllCopyTexImage2D )(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); static void ( APIENTRY * dllCopyTexSubImage1D )(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); static void ( APIENTRY * dllCopyTexSubImage2D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); static void ( APIENTRY * dllCullFace )(GLenum mode); static void ( APIENTRY * dllDeleteLists )(GLuint list, GLsizei range); static void ( APIENTRY * dllDeleteTextures )(GLsizei n, const GLuint *textures); static void ( APIENTRY * dllDepthFunc )(GLenum func); static void ( APIENTRY * dllDepthMask )(GLboolean flag); static void ( APIENTRY * dllDepthRange )(GLclampd zNear, GLclampd zFar); static void ( APIENTRY * dllDisable )(GLenum cap); static void ( APIENTRY * dllDisableClientState )(GLenum array); static void ( APIENTRY * dllDrawArrays )(GLenum mode, GLint first, GLsizei count); static void ( APIENTRY * dllDrawBuffer )(GLenum mode); static void ( APIENTRY * dllDrawElements )(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); static void ( APIENTRY * dllDrawPixels )(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); static void ( APIENTRY * dllEdgeFlag )(GLboolean flag); static void ( APIENTRY * dllEdgeFlagPointer )(GLsizei stride, const GLvoid *pointer); static void ( APIENTRY * dllEdgeFlagv )(const GLboolean *flag); static void ( APIENTRY * dllEnable )(GLenum cap); static void ( APIENTRY * dllEnableClientState )(GLenum array); static void ( APIENTRY * dllEnd )(void); static void ( APIENTRY * dllEndList )(void); static void ( APIENTRY * dllEvalCoord1d )(GLdouble u); static void ( APIENTRY * dllEvalCoord1dv )(const GLdouble *u); static void ( APIENTRY * dllEvalCoord1f )(GLfloat u); static void ( APIENTRY * dllEvalCoord1fv )(const GLfloat *u); static void ( APIENTRY * dllEvalCoord2d )(GLdouble u, GLdouble v); static void ( APIENTRY * dllEvalCoord2dv )(const GLdouble *u); static void ( APIENTRY * dllEvalCoord2f )(GLfloat u, GLfloat v); static void ( APIENTRY * dllEvalCoord2fv )(const GLfloat *u); static void ( APIENTRY * dllEvalMesh1 )(GLenum mode, GLint i1, GLint i2); static void ( APIENTRY * dllEvalMesh2 )(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); static void ( APIENTRY * dllEvalPoint1 )(GLint i); static void ( APIENTRY * dllEvalPoint2 )(GLint i, GLint j); static void ( APIENTRY * dllFeedbackBuffer )(GLsizei size, GLenum type, GLfloat *buffer); static void ( APIENTRY * dllFinish )(void); static void ( APIENTRY * dllFlush )(void); static void ( APIENTRY * dllFogf )(GLenum pname, GLfloat param); static void ( APIENTRY * dllFogfv )(GLenum pname, const GLfloat *params); static void ( APIENTRY * dllFogi )(GLenum pname, GLint param); static void ( APIENTRY * dllFogiv )(GLenum pname, const GLint *params); static void ( APIENTRY * dllFrontFace )(GLenum mode); static void ( APIENTRY * dllFrustum )(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); GLuint ( APIENTRY * dllGenLists )(GLsizei range); static void ( APIENTRY * dllGenTextures )(GLsizei n, GLuint *textures); static void ( APIENTRY * dllGetBooleanv )(GLenum pname, GLboolean *params); static void ( APIENTRY * dllGetClipPlane )(GLenum plane, GLdouble *equation); static void ( APIENTRY * dllGetDoublev )(GLenum pname, GLdouble *params); GLenum ( APIENTRY * dllGetError )(void); static void ( APIENTRY * dllGetFloatv )(GLenum pname, GLfloat *params); static void ( APIENTRY * dllGetIntegerv )(GLenum pname, GLint *params); static void ( APIENTRY * dllGetLightfv )(GLenum light, GLenum pname, GLfloat *params); static void ( APIENTRY * dllGetLightiv )(GLenum light, GLenum pname, GLint *params); static void ( APIENTRY * dllGetMapdv )(GLenum target, GLenum query, GLdouble *v); static void ( APIENTRY * dllGetMapfv )(GLenum target, GLenum query, GLfloat *v); static void ( APIENTRY * dllGetMapiv )(GLenum target, GLenum query, GLint *v); static void ( APIENTRY * dllGetMaterialfv )(GLenum face, GLenum pname, GLfloat *params); static void ( APIENTRY * dllGetMaterialiv )(GLenum face, GLenum pname, GLint *params); static void ( APIENTRY * dllGetPixelMapfv )(GLenum map, GLfloat *values); static void ( APIENTRY * dllGetPixelMapuiv )(GLenum map, GLuint *values); static void ( APIENTRY * dllGetPixelMapusv )(GLenum map, GLushort *values); static void ( APIENTRY * dllGetPointerv )(GLenum pname, GLvoid* *params); static void ( APIENTRY * dllGetPolygonStipple )(GLubyte *mask); const GLubyte * ( APIENTRY * dllGetString )(GLenum name); static void ( APIENTRY * dllGetTexEnvfv )(GLenum target, GLenum pname, GLfloat *params); static void ( APIENTRY * dllGetTexEnviv )(GLenum target, GLenum pname, GLint *params); static void ( APIENTRY * dllGetTexGendv )(GLenum coord, GLenum pname, GLdouble *params); static void ( APIENTRY * dllGetTexGenfv )(GLenum coord, GLenum pname, GLfloat *params); static void ( APIENTRY * dllGetTexGeniv )(GLenum coord, GLenum pname, GLint *params); static void ( APIENTRY * dllGetTexImage )(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); static void ( APIENTRY * dllGetTexLevelParameterfv )(GLenum target, GLint level, GLenum pname, GLfloat *params); static void ( APIENTRY * dllGetTexLevelParameteriv )(GLenum target, GLint level, GLenum pname, GLint *params); static void ( APIENTRY * dllGetTexParameterfv )(GLenum target, GLenum pname, GLfloat *params); static void ( APIENTRY * dllGetTexParameteriv )(GLenum target, GLenum pname, GLint *params); static void ( APIENTRY * dllHint )(GLenum target, GLenum mode); static void ( APIENTRY * dllIndexMask )(GLuint mask); static void ( APIENTRY * dllIndexPointer )(GLenum type, GLsizei stride, const GLvoid *pointer); static void ( APIENTRY * dllIndexd )(GLdouble c); static void ( APIENTRY * dllIndexdv )(const GLdouble *c); static void ( APIENTRY * dllIndexf )(GLfloat c); static void ( APIENTRY * dllIndexfv )(const GLfloat *c); static void ( APIENTRY * dllIndexi )(GLint c); static void ( APIENTRY * dllIndexiv )(const GLint *c); static void ( APIENTRY * dllIndexs )(GLshort c); static void ( APIENTRY * dllIndexsv )(const GLshort *c); static void ( APIENTRY * dllIndexub )(GLubyte c); static void ( APIENTRY * dllIndexubv )(const GLubyte *c); static void ( APIENTRY * dllInitNames )(void); static void ( APIENTRY * dllInterleavedArrays )(GLenum format, GLsizei stride, const GLvoid *pointer); GLboolean ( APIENTRY * dllIsEnabled )(GLenum cap); GLboolean ( APIENTRY * dllIsList )(GLuint list); GLboolean ( APIENTRY * dllIsTexture )(GLuint texture); static void ( APIENTRY * dllLightModelf )(GLenum pname, GLfloat param); static void ( APIENTRY * dllLightModelfv )(GLenum pname, const GLfloat *params); static void ( APIENTRY * dllLightModeli )(GLenum pname, GLint param); static void ( APIENTRY * dllLightModeliv )(GLenum pname, const GLint *params); static void ( APIENTRY * dllLightf )(GLenum light, GLenum pname, GLfloat param); static void ( APIENTRY * dllLightfv )(GLenum light, GLenum pname, const GLfloat *params); static void ( APIENTRY * dllLighti )(GLenum light, GLenum pname, GLint param); static void ( APIENTRY * dllLightiv )(GLenum light, GLenum pname, const GLint *params); static void ( APIENTRY * dllLineStipple )(GLint factor, GLushort pattern); static void ( APIENTRY * dllLineWidth )(GLfloat width); static void ( APIENTRY * dllListBase )(GLuint base); static void ( APIENTRY * dllLoadIdentity )(void); static void ( APIENTRY * dllLoadMatrixd )(const GLdouble *m); static void ( APIENTRY * dllLoadMatrixf )(const GLfloat *m); static void ( APIENTRY * dllLoadName )(GLuint name); static void ( APIENTRY * dllLogicOp )(GLenum opcode); static void ( APIENTRY * dllMap1d )(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); static void ( APIENTRY * dllMap1f )(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); static void ( APIENTRY * dllMap2d )(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); static void ( APIENTRY * dllMap2f )(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); static void ( APIENTRY * dllMapGrid1d )(GLint un, GLdouble u1, GLdouble u2); static void ( APIENTRY * dllMapGrid1f )(GLint un, GLfloat u1, GLfloat u2); static void ( APIENTRY * dllMapGrid2d )(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); static void ( APIENTRY * dllMapGrid2f )(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); static void ( APIENTRY * dllMaterialf )(GLenum face, GLenum pname, GLfloat param); static void ( APIENTRY * dllMaterialfv )(GLenum face, GLenum pname, const GLfloat *params); static void ( APIENTRY * dllMateriali )(GLenum face, GLenum pname, GLint param); static void ( APIENTRY * dllMaterialiv )(GLenum face, GLenum pname, const GLint *params); static void ( APIENTRY * dllMatrixMode )(GLenum mode); static void ( APIENTRY * dllMultMatrixd )(const GLdouble *m); static void ( APIENTRY * dllMultMatrixf )(const GLfloat *m); static void ( APIENTRY * dllNewList )(GLuint list, GLenum mode); static void ( APIENTRY * dllNormal3b )(GLbyte nx, GLbyte ny, GLbyte nz); static void ( APIENTRY * dllNormal3bv )(const GLbyte *v); static void ( APIENTRY * dllNormal3d )(GLdouble nx, GLdouble ny, GLdouble nz); static void ( APIENTRY * dllNormal3dv )(const GLdouble *v); static void ( APIENTRY * dllNormal3f )(GLfloat nx, GLfloat ny, GLfloat nz); static void ( APIENTRY * dllNormal3fv )(const GLfloat *v); static void ( APIENTRY * dllNormal3i )(GLint nx, GLint ny, GLint nz); static void ( APIENTRY * dllNormal3iv )(const GLint *v); static void ( APIENTRY * dllNormal3s )(GLshort nx, GLshort ny, GLshort nz); static void ( APIENTRY * dllNormal3sv )(const GLshort *v); static void ( APIENTRY * dllNormalPointer )(GLenum type, GLsizei stride, const GLvoid *pointer); static void ( APIENTRY * dllOrtho )(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); static void ( APIENTRY * dllPassThrough )(GLfloat token); static void ( APIENTRY * dllPixelMapfv )(GLenum map, GLsizei mapsize, const GLfloat *values); static void ( APIENTRY * dllPixelMapuiv )(GLenum map, GLsizei mapsize, const GLuint *values); static void ( APIENTRY * dllPixelMapusv )(GLenum map, GLsizei mapsize, const GLushort *values); static void ( APIENTRY * dllPixelStoref )(GLenum pname, GLfloat param); static void ( APIENTRY * dllPixelStorei )(GLenum pname, GLint param); static void ( APIENTRY * dllPixelTransferf )(GLenum pname, GLfloat param); static void ( APIENTRY * dllPixelTransferi )(GLenum pname, GLint param); static void ( APIENTRY * dllPixelZoom )(GLfloat xfactor, GLfloat yfactor); static void ( APIENTRY * dllPointSize )(GLfloat size); static void ( APIENTRY * dllPolygonMode )(GLenum face, GLenum mode); static void ( APIENTRY * dllPolygonOffset )(GLfloat factor, GLfloat units); static void ( APIENTRY * dllPolygonStipple )(const GLubyte *mask); static void ( APIENTRY * dllPopAttrib )(void); static void ( APIENTRY * dllPopClientAttrib )(void); static void ( APIENTRY * dllPopMatrix )(void); static void ( APIENTRY * dllPopName )(void); static void ( APIENTRY * dllPrioritizeTextures )(GLsizei n, const GLuint *textures, const GLclampf *priorities); static void ( APIENTRY * dllPushAttrib )(GLbitfield mask); static void ( APIENTRY * dllPushClientAttrib )(GLbitfield mask); static void ( APIENTRY * dllPushMatrix )(void); static void ( APIENTRY * dllPushName )(GLuint name); static void ( APIENTRY * dllRasterPos2d )(GLdouble x, GLdouble y); static void ( APIENTRY * dllRasterPos2dv )(const GLdouble *v); static void ( APIENTRY * dllRasterPos2f )(GLfloat x, GLfloat y); static void ( APIENTRY * dllRasterPos2fv )(const GLfloat *v); static void ( APIENTRY * dllRasterPos2i )(GLint x, GLint y); static void ( APIENTRY * dllRasterPos2iv )(const GLint *v); static void ( APIENTRY * dllRasterPos2s )(GLshort x, GLshort y); static void ( APIENTRY * dllRasterPos2sv )(const GLshort *v); static void ( APIENTRY * dllRasterPos3d )(GLdouble x, GLdouble y, GLdouble z); static void ( APIENTRY * dllRasterPos3dv )(const GLdouble *v); static void ( APIENTRY * dllRasterPos3f )(GLfloat x, GLfloat y, GLfloat z); static void ( APIENTRY * dllRasterPos3fv )(const GLfloat *v); static void ( APIENTRY * dllRasterPos3i )(GLint x, GLint y, GLint z); static void ( APIENTRY * dllRasterPos3iv )(const GLint *v); static void ( APIENTRY * dllRasterPos3s )(GLshort x, GLshort y, GLshort z); static void ( APIENTRY * dllRasterPos3sv )(const GLshort *v); static void ( APIENTRY * dllRasterPos4d )(GLdouble x, GLdouble y, GLdouble z, GLdouble w); static void ( APIENTRY * dllRasterPos4dv )(const GLdouble *v); static void ( APIENTRY * dllRasterPos4f )(GLfloat x, GLfloat y, GLfloat z, GLfloat w); static void ( APIENTRY * dllRasterPos4fv )(const GLfloat *v); static void ( APIENTRY * dllRasterPos4i )(GLint x, GLint y, GLint z, GLint w); static void ( APIENTRY * dllRasterPos4iv )(const GLint *v); static void ( APIENTRY * dllRasterPos4s )(GLshort x, GLshort y, GLshort z, GLshort w); static void ( APIENTRY * dllRasterPos4sv )(const GLshort *v); static void ( APIENTRY * dllReadBuffer )(GLenum mode); static void ( APIENTRY * dllReadPixels )(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); static void ( APIENTRY * dllRectd )(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); static void ( APIENTRY * dllRectdv )(const GLdouble *v1, const GLdouble *v2); static void ( APIENTRY * dllRectf )(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); static void ( APIENTRY * dllRectfv )(const GLfloat *v1, const GLfloat *v2); static void ( APIENTRY * dllRecti )(GLint x1, GLint y1, GLint x2, GLint y2); static void ( APIENTRY * dllRectiv )(const GLint *v1, const GLint *v2); static void ( APIENTRY * dllRects )(GLshort x1, GLshort y1, GLshort x2, GLshort y2); static void ( APIENTRY * dllRectsv )(const GLshort *v1, const GLshort *v2); GLint ( APIENTRY * dllRenderMode )(GLenum mode); static void ( APIENTRY * dllRotated )(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); static void ( APIENTRY * dllRotatef )(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); static void ( APIENTRY * dllScaled )(GLdouble x, GLdouble y, GLdouble z); static void ( APIENTRY * dllScalef )(GLfloat x, GLfloat y, GLfloat z); static void ( APIENTRY * dllScissor )(GLint x, GLint y, GLsizei width, GLsizei height); static void ( APIENTRY * dllSelectBuffer )(GLsizei size, GLuint *buffer); static void ( APIENTRY * dllShadeModel )(GLenum mode); static void ( APIENTRY * dllStencilFunc )(GLenum func, GLint ref, GLuint mask); static void ( APIENTRY * dllStencilMask )(GLuint mask); static void ( APIENTRY * dllStencilOp )(GLenum fail, GLenum zfail, GLenum zpass); static void ( APIENTRY * dllTexCoord1d )(GLdouble s); static void ( APIENTRY * dllTexCoord1dv )(const GLdouble *v); static void ( APIENTRY * dllTexCoord1f )(GLfloat s); static void ( APIENTRY * dllTexCoord1fv )(const GLfloat *v); static void ( APIENTRY * dllTexCoord1i )(GLint s); static void ( APIENTRY * dllTexCoord1iv )(const GLint *v); static void ( APIENTRY * dllTexCoord1s )(GLshort s); static void ( APIENTRY * dllTexCoord1sv )(const GLshort *v); static void ( APIENTRY * dllTexCoord2d )(GLdouble s, GLdouble t); static void ( APIENTRY * dllTexCoord2dv )(const GLdouble *v); static void ( APIENTRY * dllTexCoord2f )(GLfloat s, GLfloat t); static void ( APIENTRY * dllTexCoord2fv )(const GLfloat *v); static void ( APIENTRY * dllTexCoord2i )(GLint s, GLint t); static void ( APIENTRY * dllTexCoord2iv )(const GLint *v); static void ( APIENTRY * dllTexCoord2s )(GLshort s, GLshort t); static void ( APIENTRY * dllTexCoord2sv )(const GLshort *v); static void ( APIENTRY * dllTexCoord3d )(GLdouble s, GLdouble t, GLdouble r); static void ( APIENTRY * dllTexCoord3dv )(const GLdouble *v); static void ( APIENTRY * dllTexCoord3f )(GLfloat s, GLfloat t, GLfloat r); static void ( APIENTRY * dllTexCoord3fv )(const GLfloat *v); static void ( APIENTRY * dllTexCoord3i )(GLint s, GLint t, GLint r); static void ( APIENTRY * dllTexCoord3iv )(const GLint *v); static void ( APIENTRY * dllTexCoord3s )(GLshort s, GLshort t, GLshort r); static void ( APIENTRY * dllTexCoord3sv )(const GLshort *v); static void ( APIENTRY * dllTexCoord4d )(GLdouble s, GLdouble t, GLdouble r, GLdouble q); static void ( APIENTRY * dllTexCoord4dv )(const GLdouble *v); static void ( APIENTRY * dllTexCoord4f )(GLfloat s, GLfloat t, GLfloat r, GLfloat q); static void ( APIENTRY * dllTexCoord4fv )(const GLfloat *v); static void ( APIENTRY * dllTexCoord4i )(GLint s, GLint t, GLint r, GLint q); static void ( APIENTRY * dllTexCoord4iv )(const GLint *v); static void ( APIENTRY * dllTexCoord4s )(GLshort s, GLshort t, GLshort r, GLshort q); static void ( APIENTRY * dllTexCoord4sv )(const GLshort *v); static void ( APIENTRY * dllTexCoordPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); static void ( APIENTRY * dllTexEnvf )(GLenum target, GLenum pname, GLfloat param); static void ( APIENTRY * dllTexEnvfv )(GLenum target, GLenum pname, const GLfloat *params); static void ( APIENTRY * dllTexEnvi )(GLenum target, GLenum pname, GLint param); static void ( APIENTRY * dllTexEnviv )(GLenum target, GLenum pname, const GLint *params); static void ( APIENTRY * dllTexGend )(GLenum coord, GLenum pname, GLdouble param); static void ( APIENTRY * dllTexGendv )(GLenum coord, GLenum pname, const GLdouble *params); static void ( APIENTRY * dllTexGenf )(GLenum coord, GLenum pname, GLfloat param); static void ( APIENTRY * dllTexGenfv )(GLenum coord, GLenum pname, const GLfloat *params); static void ( APIENTRY * dllTexGeni )(GLenum coord, GLenum pname, GLint param); static void ( APIENTRY * dllTexGeniv )(GLenum coord, GLenum pname, const GLint *params); static void ( APIENTRY * dllTexImage1D )(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); static void ( APIENTRY * dllTexImage2D )(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); static void ( APIENTRY * dllTexParameterf )(GLenum target, GLenum pname, GLfloat param); static void ( APIENTRY * dllTexParameterfv )(GLenum target, GLenum pname, const GLfloat *params); static void ( APIENTRY * dllTexParameteri )(GLenum target, GLenum pname, GLint param); static void ( APIENTRY * dllTexParameteriv )(GLenum target, GLenum pname, const GLint *params); static void ( APIENTRY * dllTexSubImage1D )(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); static void ( APIENTRY * dllTexSubImage2D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); static void ( APIENTRY * dllTranslated )(GLdouble x, GLdouble y, GLdouble z); static void ( APIENTRY * dllTranslatef )(GLfloat x, GLfloat y, GLfloat z); static void ( APIENTRY * dllVertex2d )(GLdouble x, GLdouble y); static void ( APIENTRY * dllVertex2dv )(const GLdouble *v); static void ( APIENTRY * dllVertex2f )(GLfloat x, GLfloat y); static void ( APIENTRY * dllVertex2fv )(const GLfloat *v); static void ( APIENTRY * dllVertex2i )(GLint x, GLint y); static void ( APIENTRY * dllVertex2iv )(const GLint *v); static void ( APIENTRY * dllVertex2s )(GLshort x, GLshort y); static void ( APIENTRY * dllVertex2sv )(const GLshort *v); static void ( APIENTRY * dllVertex3d )(GLdouble x, GLdouble y, GLdouble z); static void ( APIENTRY * dllVertex3dv )(const GLdouble *v); static void ( APIENTRY * dllVertex3f )(GLfloat x, GLfloat y, GLfloat z); static void ( APIENTRY * dllVertex3fv )(const GLfloat *v); static void ( APIENTRY * dllVertex3i )(GLint x, GLint y, GLint z); static void ( APIENTRY * dllVertex3iv )(const GLint *v); static void ( APIENTRY * dllVertex3s )(GLshort x, GLshort y, GLshort z); static void ( APIENTRY * dllVertex3sv )(const GLshort *v); static void ( APIENTRY * dllVertex4d )(GLdouble x, GLdouble y, GLdouble z, GLdouble w); static void ( APIENTRY * dllVertex4dv )(const GLdouble *v); static void ( APIENTRY * dllVertex4f )(GLfloat x, GLfloat y, GLfloat z, GLfloat w); static void ( APIENTRY * dllVertex4fv )(const GLfloat *v); static void ( APIENTRY * dllVertex4i )(GLint x, GLint y, GLint z, GLint w); static void ( APIENTRY * dllVertex4iv )(const GLint *v); static void ( APIENTRY * dllVertex4s )(GLshort x, GLshort y, GLshort z, GLshort w); static void ( APIENTRY * dllVertex4sv )(const GLshort *v); static void ( APIENTRY * dllVertexPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); static void ( APIENTRY * dllViewport )(GLint x, GLint y, GLsizei width, GLsizei height); typedef struct { GLenum e; const char *name; } glEnumName_t; #define DEF(x) { x, #x }, glEnumName_t glEnumNames[] = { DEF(GL_FALSE) DEF(GL_TRUE) { GL_BYTE, "GL_BYTE" }, { GL_UNSIGNED_BYTE, "GL_UNSIGNED_BYTE" }, { GL_SHORT, "GL_SHORT" }, { GL_UNSIGNED_SHORT, "GL_UNSIGNED_SHORT" }, { GL_INT, "GL_INT" }, { GL_UNSIGNED_INT, "GL_UNSIGNED_INT" }, { GL_FLOAT, "GL_FLOAT" }, { GL_DOUBLE, "GL_DOUBLE" }, { GL_TEXTURE_CUBE_MAP_EXT, "GL_TEXTURE_CUBE_MAP_EXT" }, { GL_TEXTURE_3D, "GL_TEXTURE_3D" }, { GL_TEXTURE_2D, "GL_TEXTURE_2D" }, { GL_BLEND, "GL_BLEND" }, { GL_DEPTH_TEST, "GL_DEPTH_TEST" }, { GL_CULL_FACE, "GL_CULL_FACE" }, { GL_CLIP_PLANE0, "GL_CLIP_PLANE0" }, { GL_COLOR_ARRAY, "GL_COLOR_ARRAY" }, { GL_TEXTURE_COORD_ARRAY, "GL_TEXTURE_COORD_ARRAY" }, { GL_VERTEX_ARRAY, "GL_VERTEX_ARRAY" }, { GL_ALPHA_TEST, "GL_ALPHA_TEST" }, { GL_TEXTURE_GEN_S, "GL_TEXTURE_GEN_S" }, { GL_TEXTURE_GEN_T, "GL_TEXTURE_GEN_T" }, { GL_TEXTURE_GEN_R, "GL_TEXTURE_GEN_R" }, { GL_TEXTURE_GEN_Q, "GL_TEXTURE_GEN_Q" }, { GL_STENCIL_TEST, "GL_STENCIL_TEST" }, { GL_POLYGON_OFFSET_FILL, "GL_POLYGON_OFFSET_FILL" }, { GL_TRIANGLES, "GL_TRIANGLES" }, { GL_TRIANGLE_STRIP, "GL_TRIANGLE_STRIP" }, { GL_TRIANGLE_FAN, "GL_TRIANGLE_FAN" }, { GL_QUADS, "GL_QUADS" }, { GL_QUAD_STRIP, "GL_QUAD_STRIP" }, { GL_POLYGON, "GL_POLYGON" }, { GL_POINTS, "GL_POINTS" }, { GL_LINES, "GL_LINES" }, { GL_LINE_STRIP, "GL_LINE_STRIP" }, { GL_LINE_LOOP, "GL_LINE_LOOP" }, { GL_ALWAYS, "GL_ALWAYS" }, { GL_NEVER, "GL_NEVER" }, { GL_LEQUAL, "GL_LEQUAL" }, { GL_LESS, "GL_LESS" }, { GL_EQUAL, "GL_EQUAL" }, { GL_GREATER, "GL_GREATER" }, { GL_GEQUAL, "GL_GEQUAL" }, { GL_NOTEQUAL, "GL_NOTEQUAL" }, { GL_ONE, "GL_ONE" }, { GL_ZERO, "GL_ZERO" }, { GL_SRC_ALPHA, "GL_SRC_ALPHA" }, { GL_ONE_MINUS_SRC_ALPHA, "GL_ONE_MINUS_SRC_ALPHA" }, { GL_DST_COLOR, "GL_DST_COLOR" }, { GL_ONE_MINUS_DST_COLOR, "GL_ONE_MINUS_DST_COLOR" }, { GL_DST_ALPHA, "GL_DST_ALPHA" }, { GL_MODELVIEW, "GL_MODELVIEW" }, { GL_PROJECTION, "GL_PROJECTION" }, { GL_TEXTURE, "GL_TEXTURE" }, /* DrawBufferMode */ DEF(GL_NONE) DEF(GL_FRONT_LEFT) DEF(GL_FRONT_RIGHT) DEF(GL_BACK_LEFT) DEF(GL_BACK_RIGHT) DEF(GL_FRONT) DEF(GL_BACK) DEF(GL_LEFT) DEF(GL_RIGHT) DEF(GL_FRONT_AND_BACK) DEF(GL_AUX0) DEF(GL_AUX1) DEF(GL_AUX2) DEF(GL_AUX3) /* GetTarget */ DEF(GL_CURRENT_COLOR) DEF(GL_CURRENT_INDEX) DEF(GL_CURRENT_NORMAL) DEF(GL_CURRENT_TEXTURE_COORDS) DEF(GL_CURRENT_RASTER_COLOR) DEF(GL_CURRENT_RASTER_INDEX) DEF(GL_CURRENT_RASTER_TEXTURE_COORDS) DEF(GL_CURRENT_RASTER_POSITION) DEF(GL_CURRENT_RASTER_POSITION_VALID) DEF(GL_CURRENT_RASTER_DISTANCE) DEF(GL_POINT_SMOOTH) DEF(GL_POINT_SIZE) DEF(GL_POINT_SIZE_RANGE) DEF(GL_POINT_SIZE_GRANULARITY) DEF(GL_LINE_SMOOTH) DEF(GL_LINE_WIDTH) DEF(GL_LINE_WIDTH_RANGE) DEF(GL_LINE_WIDTH_GRANULARITY) DEF(GL_LINE_STIPPLE) DEF(GL_LINE_STIPPLE_PATTERN) DEF(GL_LINE_STIPPLE_REPEAT) DEF(GL_LIST_MODE) DEF(GL_MAX_LIST_NESTING) DEF(GL_LIST_BASE) DEF(GL_LIST_INDEX) DEF(GL_POLYGON_MODE) DEF(GL_POLYGON_SMOOTH) DEF(GL_POLYGON_STIPPLE) DEF(GL_EDGE_FLAG) DEF(GL_CULL_FACE) DEF(GL_CULL_FACE_MODE) DEF(GL_FRONT_FACE) DEF(GL_LIGHTING) DEF(GL_LIGHT_MODEL_LOCAL_VIEWER) DEF(GL_LIGHT_MODEL_TWO_SIDE) DEF(GL_LIGHT_MODEL_AMBIENT) DEF(GL_SHADE_MODEL) DEF(GL_COLOR_MATERIAL_FACE) DEF(GL_COLOR_MATERIAL_PARAMETER) DEF(GL_COLOR_MATERIAL) DEF(GL_FOG) DEF(GL_FOG_INDEX) DEF(GL_FOG_DENSITY) DEF(GL_FOG_START) DEF(GL_FOG_END) DEF(GL_FOG_MODE) DEF(GL_FOG_COLOR) DEF(GL_DEPTH_RANGE) DEF(GL_DEPTH_TEST) DEF(GL_DEPTH_WRITEMASK) DEF(GL_DEPTH_CLEAR_VALUE) DEF(GL_DEPTH_FUNC) DEF(GL_ACCUM_CLEAR_VALUE) DEF(GL_STENCIL_TEST) DEF(GL_STENCIL_CLEAR_VALUE) DEF(GL_STENCIL_FUNC) DEF(GL_STENCIL_VALUE_MASK) DEF(GL_STENCIL_FAIL) DEF(GL_STENCIL_PASS_DEPTH_FAIL) DEF(GL_STENCIL_PASS_DEPTH_PASS) DEF(GL_STENCIL_REF) DEF(GL_STENCIL_WRITEMASK) DEF(GL_MATRIX_MODE) DEF(GL_NORMALIZE) DEF(GL_VIEWPORT) DEF(GL_MODELVIEW_STACK_DEPTH) DEF(GL_PROJECTION_STACK_DEPTH) DEF(GL_TEXTURE_STACK_DEPTH) DEF(GL_MODELVIEW_MATRIX) DEF(GL_PROJECTION_MATRIX) DEF(GL_TEXTURE_MATRIX) DEF(GL_ATTRIB_STACK_DEPTH) DEF(GL_CLIENT_ATTRIB_STACK_DEPTH) DEF(GL_ALPHA_TEST) DEF(GL_ALPHA_TEST_FUNC) DEF(GL_ALPHA_TEST_REF) DEF(GL_DITHER) DEF(GL_BLEND_DST) DEF(GL_BLEND_SRC) DEF(GL_BLEND) DEF(GL_LOGIC_OP_MODE) DEF(GL_INDEX_LOGIC_OP) DEF(GL_COLOR_LOGIC_OP) DEF(GL_AUX_BUFFERS) DEF(GL_DRAW_BUFFER) DEF(GL_READ_BUFFER) DEF(GL_SCISSOR_BOX) DEF(GL_SCISSOR_TEST) DEF(GL_INDEX_CLEAR_VALUE) DEF(GL_INDEX_WRITEMASK) DEF(GL_COLOR_CLEAR_VALUE) DEF(GL_COLOR_WRITEMASK) DEF(GL_INDEX_MODE) DEF(GL_RGBA_MODE) DEF(GL_DOUBLEBUFFER) DEF(GL_STEREO) DEF(GL_RENDER_MODE) DEF(GL_PERSPECTIVE_CORRECTION_HINT) DEF(GL_POINT_SMOOTH_HINT) DEF(GL_LINE_SMOOTH_HINT) DEF(GL_POLYGON_SMOOTH_HINT) DEF(GL_FOG_HINT) DEF(GL_TEXTURE_GEN_S) DEF(GL_TEXTURE_GEN_T) DEF(GL_TEXTURE_GEN_R) DEF(GL_TEXTURE_GEN_Q) DEF(GL_PIXEL_MAP_I_TO_I) DEF(GL_PIXEL_MAP_S_TO_S) DEF(GL_PIXEL_MAP_I_TO_R) DEF(GL_PIXEL_MAP_I_TO_G) DEF(GL_PIXEL_MAP_I_TO_B) DEF(GL_PIXEL_MAP_I_TO_A) DEF(GL_PIXEL_MAP_R_TO_R) DEF(GL_PIXEL_MAP_G_TO_G) DEF(GL_PIXEL_MAP_B_TO_B) DEF(GL_PIXEL_MAP_A_TO_A) DEF(GL_PIXEL_MAP_I_TO_I_SIZE) DEF(GL_PIXEL_MAP_S_TO_S_SIZE) DEF(GL_PIXEL_MAP_I_TO_R_SIZE) DEF(GL_PIXEL_MAP_I_TO_G_SIZE) DEF(GL_PIXEL_MAP_I_TO_B_SIZE) DEF(GL_PIXEL_MAP_I_TO_A_SIZE) DEF(GL_PIXEL_MAP_R_TO_R_SIZE) DEF(GL_PIXEL_MAP_G_TO_G_SIZE) DEF(GL_PIXEL_MAP_B_TO_B_SIZE) DEF(GL_PIXEL_MAP_A_TO_A_SIZE) DEF(GL_UNPACK_SWAP_BYTES) DEF(GL_UNPACK_LSB_FIRST) DEF(GL_UNPACK_ROW_LENGTH) DEF(GL_UNPACK_SKIP_ROWS) DEF(GL_UNPACK_SKIP_PIXELS) DEF(GL_UNPACK_ALIGNMENT) DEF(GL_PACK_SWAP_BYTES) DEF(GL_PACK_LSB_FIRST) DEF(GL_PACK_ROW_LENGTH) DEF(GL_PACK_SKIP_ROWS) DEF(GL_PACK_SKIP_PIXELS) DEF(GL_PACK_ALIGNMENT) DEF(GL_MAP_COLOR) DEF(GL_MAP_STENCIL) DEF(GL_INDEX_SHIFT) DEF(GL_INDEX_OFFSET) DEF(GL_RED_SCALE) DEF(GL_RED_BIAS) DEF(GL_ZOOM_X) DEF(GL_ZOOM_Y) DEF(GL_GREEN_SCALE) DEF(GL_GREEN_BIAS) DEF(GL_BLUE_SCALE) DEF(GL_BLUE_BIAS) DEF(GL_ALPHA_SCALE) DEF(GL_ALPHA_BIAS) DEF(GL_DEPTH_SCALE) DEF(GL_DEPTH_BIAS) DEF(GL_MAX_EVAL_ORDER) DEF(GL_MAX_LIGHTS) DEF(GL_MAX_CLIP_PLANES) DEF(GL_MAX_TEXTURE_SIZE) DEF(GL_MAX_PIXEL_MAP_TABLE) DEF(GL_MAX_ATTRIB_STACK_DEPTH) DEF(GL_MAX_MODELVIEW_STACK_DEPTH) DEF(GL_MAX_NAME_STACK_DEPTH) DEF(GL_MAX_PROJECTION_STACK_DEPTH) DEF(GL_MAX_TEXTURE_STACK_DEPTH) DEF(GL_MAX_VIEWPORT_DIMS) DEF(GL_MAX_CLIENT_ATTRIB_STACK_DEPTH) DEF(GL_SUBPIXEL_BITS) DEF(GL_INDEX_BITS) DEF(GL_RED_BITS) DEF(GL_GREEN_BITS) DEF(GL_BLUE_BITS) DEF(GL_ALPHA_BITS) DEF(GL_DEPTH_BITS) DEF(GL_STENCIL_BITS) DEF(GL_ACCUM_RED_BITS) DEF(GL_ACCUM_GREEN_BITS) DEF(GL_ACCUM_BLUE_BITS) DEF(GL_ACCUM_ALPHA_BITS) DEF(GL_NAME_STACK_DEPTH) DEF(GL_AUTO_NORMAL) DEF(GL_MAP1_COLOR_4) DEF(GL_MAP1_INDEX) DEF(GL_MAP1_NORMAL) DEF(GL_MAP1_TEXTURE_COORD_1) DEF(GL_MAP1_TEXTURE_COORD_2) DEF(GL_MAP1_TEXTURE_COORD_3) DEF(GL_MAP1_TEXTURE_COORD_4) DEF(GL_MAP1_VERTEX_3) DEF(GL_MAP1_VERTEX_4) DEF(GL_MAP2_COLOR_4) DEF(GL_MAP2_INDEX) DEF(GL_MAP2_NORMAL) DEF(GL_MAP2_TEXTURE_COORD_1) DEF(GL_MAP2_TEXTURE_COORD_2) DEF(GL_MAP2_TEXTURE_COORD_3) DEF(GL_MAP2_TEXTURE_COORD_4) DEF(GL_MAP2_VERTEX_3) DEF(GL_MAP2_VERTEX_4) DEF(GL_MAP1_GRID_DOMAIN) DEF(GL_MAP1_GRID_SEGMENTS) DEF(GL_MAP2_GRID_DOMAIN) DEF(GL_MAP2_GRID_SEGMENTS) DEF(GL_TEXTURE_1D) DEF(GL_TEXTURE_2D) DEF(GL_FEEDBACK_BUFFER_POINTER) DEF(GL_FEEDBACK_BUFFER_SIZE) DEF(GL_FEEDBACK_BUFFER_TYPE) DEF(GL_SELECTION_BUFFER_POINTER) DEF(GL_SELECTION_BUFFER_SIZE) /* PixelCopyType */ DEF(GL_COLOR) DEF(GL_DEPTH) DEF(GL_STENCIL) /* PixelFormat */ DEF(GL_COLOR_INDEX) DEF(GL_STENCIL_INDEX) DEF(GL_DEPTH_COMPONENT) DEF(GL_RED) DEF(GL_GREEN) DEF(GL_BLUE) DEF(GL_ALPHA) DEF(GL_RGB) DEF(GL_RGBA) DEF(GL_LUMINANCE) DEF(GL_LUMINANCE_ALPHA) /* PixelMap */ /* GL_PIXEL_MAP_I_TO_I */ /* GL_PIXEL_MAP_S_TO_S */ /* GL_PIXEL_MAP_I_TO_R */ /* GL_PIXEL_MAP_I_TO_G */ /* GL_PIXEL_MAP_I_TO_B */ /* GL_PIXEL_MAP_I_TO_A */ /* GL_PIXEL_MAP_R_TO_R */ /* GL_PIXEL_MAP_G_TO_G */ /* GL_PIXEL_MAP_B_TO_B */ /* GL_PIXEL_MAP_A_TO_A */ /* PixelStore */ /* GL_UNPACK_SWAP_BYTES */ /* GL_UNPACK_LSB_FIRST */ /* GL_UNPACK_ROW_LENGTH */ /* GL_UNPACK_SKIP_ROWS */ /* GL_UNPACK_SKIP_PIXELS */ /* GL_UNPACK_ALIGNMENT */ /* GL_PACK_SWAP_BYTES */ /* GL_PACK_LSB_FIRST */ /* GL_PACK_ROW_LENGTH */ /* GL_PACK_SKIP_ROWS */ /* GL_PACK_SKIP_PIXELS */ /* GL_PACK_ALIGNMENT */ /* PixelTransfer */ /* GL_MAP_COLOR */ /* GL_MAP_STENCIL */ /* GL_INDEX_SHIFT */ /* GL_INDEX_OFFSET */ /* GL_RED_SCALE */ /* GL_RED_BIAS */ /* GL_GREEN_SCALE */ /* GL_GREEN_BIAS */ /* GL_BLUE_SCALE */ /* GL_BLUE_BIAS */ /* GL_ALPHA_SCALE */ /* GL_ALPHA_BIAS */ /* GL_DEPTH_SCALE */ /* GL_DEPTH_BIAS */ /* PixelType */ DEF(GL_BITMAP) /* GL_BYTE */ /* GL_UNSIGNED_BYTE */ /* GL_SHORT */ /* GL_UNSIGNED_SHORT */ /* GL_INT */ /* GL_UNSIGNED_INT */ /* GL_FLOAT */ /* PolygonMode */ DEF(GL_POINT) DEF(GL_LINE) DEF(GL_FILL) /* RenderingMode */ DEF(GL_RENDER) DEF(GL_FEEDBACK) DEF(GL_SELECT) /* ShadingModel */ DEF(GL_FLAT) DEF(GL_SMOOTH) /* StencilOp */ /* GL_ZERO */ DEF(GL_KEEP) DEF(GL_REPLACE) DEF(GL_INCR) DEF(GL_DECR) /* GL_INVERT */ /* StringName */ DEF(GL_VENDOR) DEF(GL_RENDERER) DEF(GL_VERSION) DEF(GL_EXTENSIONS) /* TextureCoordName */ DEF(GL_S) DEF(GL_T) DEF(GL_R) DEF(GL_Q) /* TexCoordPointerType */ /* GL_SHORT */ /* GL_INT */ /* GL_FLOAT */ /* GL_DOUBLE */ /* TextureEnvMode */ DEF(GL_MODULATE) DEF(GL_DECAL) /* GL_BLEND */ /* GL_REPLACE */ /* TextureEnvParameter */ DEF(GL_TEXTURE_ENV_MODE) DEF(GL_TEXTURE_ENV_COLOR) /* TextureEnvTarget */ DEF(GL_TEXTURE_ENV) /* TextureGenMode */ DEF(GL_EYE_LINEAR) DEF(GL_OBJECT_LINEAR) DEF(GL_SPHERE_MAP) /* TextureGenParameter */ DEF(GL_TEXTURE_GEN_MODE) DEF(GL_OBJECT_PLANE) DEF(GL_EYE_PLANE) /* TextureMagFilter */ DEF(GL_NEAREST) DEF(GL_LINEAR) /* TextureMinFilter */ /* GL_NEAREST */ /* GL_LINEAR */ DEF(GL_NEAREST_MIPMAP_NEAREST) DEF(GL_LINEAR_MIPMAP_NEAREST) DEF(GL_NEAREST_MIPMAP_LINEAR) DEF(GL_LINEAR_MIPMAP_LINEAR) /* TextureParameterName */ DEF(GL_TEXTURE_MAG_FILTER) DEF(GL_TEXTURE_MIN_FILTER) DEF(GL_TEXTURE_WRAP_S) DEF(GL_TEXTURE_WRAP_T) /* GL_TEXTURE_BORDER_COLOR */ /* GL_TEXTURE_PRIORITY */ /* TextureTarget */ /* GL_TEXTURE_1D */ /* GL_TEXTURE_2D */ /* GL_PROXY_TEXTURE_1D */ /* GL_PROXY_TEXTURE_2D */ /* TextureWrapMode */ DEF(GL_CLAMP) DEF(GL_REPEAT) /* VertexPointerType */ /* GL_SHORT */ /* GL_INT */ /* GL_FLOAT */ /* GL_DOUBLE */ /* ClientAttribMask */ DEF(GL_CLIENT_PIXEL_STORE_BIT) DEF(GL_CLIENT_VERTEX_ARRAY_BIT) DEF(GL_CLIENT_ALL_ATTRIB_BITS) /* polygon_offset */ DEF(GL_POLYGON_OFFSET_FACTOR) DEF(GL_POLYGON_OFFSET_UNITS) DEF(GL_POLYGON_OFFSET_POINT) DEF(GL_POLYGON_OFFSET_LINE) DEF(GL_POLYGON_OFFSET_FILL) { 0, NULL } }; /* ** QGL_Shutdown ** ** Unloads the specified DLL then nulls out all the proc pointers. This ** is only called during a hard shutdown of the OGL subsystem (e.g. vid_restart). */ void QGL_Shutdown( void ) { common->Printf( "...shutting down QGL\n" ); if ( win32.hinstOpenGL ) { common->Printf( "...unloading OpenGL DLL\n" ); FreeLibrary( win32.hinstOpenGL ); } win32.hinstOpenGL = NULL; qglAccum = NULL; qglAlphaFunc = NULL; qglAreTexturesResident = NULL; qglArrayElement = NULL; qglBegin = NULL; qglBindTexture = NULL; qglBitmap = NULL; qglBlendFunc = NULL; qglCallList = NULL; qglCallLists = NULL; qglClear = NULL; qglClearAccum = NULL; qglClearColor = NULL; qglClearDepth = NULL; qglClearIndex = NULL; qglClearStencil = NULL; qglClipPlane = NULL; qglColor3b = NULL; qglColor3bv = NULL; qglColor3d = NULL; qglColor3dv = NULL; qglColor3f = NULL; qglColor3fv = NULL; qglColor3i = NULL; qglColor3iv = NULL; qglColor3s = NULL; qglColor3sv = NULL; qglColor3ub = NULL; qglColor3ubv = NULL; qglColor3ui = NULL; qglColor3uiv = NULL; qglColor3us = NULL; qglColor3usv = NULL; qglColor4b = NULL; qglColor4bv = NULL; qglColor4d = NULL; qglColor4dv = NULL; qglColor4f = NULL; qglColor4fv = NULL; qglColor4i = NULL; qglColor4iv = NULL; qglColor4s = NULL; qglColor4sv = NULL; qglColor4ub = NULL; qglColor4ubv = NULL; qglColor4ui = NULL; qglColor4uiv = NULL; qglColor4us = NULL; qglColor4usv = NULL; qglColorMask = NULL; qglColorMaterial = NULL; qglColorPointer = NULL; qglCopyPixels = NULL; qglCopyTexImage1D = NULL; qglCopyTexImage2D = NULL; qglCopyTexSubImage1D = NULL; qglCopyTexSubImage2D = NULL; qglCullFace = NULL; qglDeleteLists = NULL; qglDeleteTextures = NULL; qglDepthFunc = NULL; qglDepthMask = NULL; qglDepthRange = NULL; qglDisable = NULL; qglDisableClientState = NULL; qglDrawArrays = NULL; qglDrawBuffer = NULL; qglDrawElements = NULL; qglDrawPixels = NULL; qglEdgeFlag = NULL; qglEdgeFlagPointer = NULL; qglEdgeFlagv = NULL; qglEnable = NULL; qglEnableClientState = NULL; qglEnd = NULL; qglEndList = NULL; qglEvalCoord1d = NULL; qglEvalCoord1dv = NULL; qglEvalCoord1f = NULL; qglEvalCoord1fv = NULL; qglEvalCoord2d = NULL; qglEvalCoord2dv = NULL; qglEvalCoord2f = NULL; qglEvalCoord2fv = NULL; qglEvalMesh1 = NULL; qglEvalMesh2 = NULL; qglEvalPoint1 = NULL; qglEvalPoint2 = NULL; qglFeedbackBuffer = NULL; qglFinish = NULL; qglFlush = NULL; qglFogf = NULL; qglFogfv = NULL; qglFogi = NULL; qglFogiv = NULL; qglFrontFace = NULL; qglFrustum = NULL; qglGenLists = NULL; qglGenTextures = NULL; qglGetBooleanv = NULL; qglGetClipPlane = NULL; qglGetDoublev = NULL; qglGetError = NULL; qglGetFloatv = NULL; qglGetIntegerv = NULL; qglGetLightfv = NULL; qglGetLightiv = NULL; qglGetMapdv = NULL; qglGetMapfv = NULL; qglGetMapiv = NULL; qglGetMaterialfv = NULL; qglGetMaterialiv = NULL; qglGetPixelMapfv = NULL; qglGetPixelMapuiv = NULL; qglGetPixelMapusv = NULL; qglGetPointerv = NULL; qglGetPolygonStipple = NULL; qglGetString = NULL; qglGetTexEnvfv = NULL; qglGetTexEnviv = NULL; qglGetTexGendv = NULL; qglGetTexGenfv = NULL; qglGetTexGeniv = NULL; qglGetTexImage = NULL; qglGetTexLevelParameterfv = NULL; qglGetTexLevelParameteriv = NULL; qglGetTexParameterfv = NULL; qglGetTexParameteriv = NULL; qglHint = NULL; qglIndexMask = NULL; qglIndexPointer = NULL; qglIndexd = NULL; qglIndexdv = NULL; qglIndexf = NULL; qglIndexfv = NULL; qglIndexi = NULL; qglIndexiv = NULL; qglIndexs = NULL; qglIndexsv = NULL; qglIndexub = NULL; qglIndexubv = NULL; qglInitNames = NULL; qglInterleavedArrays = NULL; qglIsEnabled = NULL; qglIsList = NULL; qglIsTexture = NULL; qglLightModelf = NULL; qglLightModelfv = NULL; qglLightModeli = NULL; qglLightModeliv = NULL; qglLightf = NULL; qglLightfv = NULL; qglLighti = NULL; qglLightiv = NULL; qglLineStipple = NULL; qglLineWidth = NULL; qglListBase = NULL; qglLoadIdentity = NULL; qglLoadMatrixd = NULL; qglLoadMatrixf = NULL; qglLoadName = NULL; qglLogicOp = NULL; qglMap1d = NULL; qglMap1f = NULL; qglMap2d = NULL; qglMap2f = NULL; qglMapGrid1d = NULL; qglMapGrid1f = NULL; qglMapGrid2d = NULL; qglMapGrid2f = NULL; qglMaterialf = NULL; qglMaterialfv = NULL; qglMateriali = NULL; qglMaterialiv = NULL; qglMatrixMode = NULL; qglMultMatrixd = NULL; qglMultMatrixf = NULL; qglNewList = NULL; qglNormal3b = NULL; qglNormal3bv = NULL; qglNormal3d = NULL; qglNormal3dv = NULL; qglNormal3f = NULL; qglNormal3fv = NULL; qglNormal3i = NULL; qglNormal3iv = NULL; qglNormal3s = NULL; qglNormal3sv = NULL; qglNormalPointer = NULL; qglOrtho = NULL; qglPassThrough = NULL; qglPixelMapfv = NULL; qglPixelMapuiv = NULL; qglPixelMapusv = NULL; qglPixelStoref = NULL; qglPixelStorei = NULL; qglPixelTransferf = NULL; qglPixelTransferi = NULL; qglPixelZoom = NULL; qglPointSize = NULL; qglPolygonMode = NULL; qglPolygonOffset = NULL; qglPolygonStipple = NULL; qglPopAttrib = NULL; qglPopClientAttrib = NULL; qglPopMatrix = NULL; qglPopName = NULL; qglPrioritizeTextures = NULL; qglPushAttrib = NULL; qglPushClientAttrib = NULL; qglPushMatrix = NULL; qglPushName = NULL; qglRasterPos2d = NULL; qglRasterPos2dv = NULL; qglRasterPos2f = NULL; qglRasterPos2fv = NULL; qglRasterPos2i = NULL; qglRasterPos2iv = NULL; qglRasterPos2s = NULL; qglRasterPos2sv = NULL; qglRasterPos3d = NULL; qglRasterPos3dv = NULL; qglRasterPos3f = NULL; qglRasterPos3fv = NULL; qglRasterPos3i = NULL; qglRasterPos3iv = NULL; qglRasterPos3s = NULL; qglRasterPos3sv = NULL; qglRasterPos4d = NULL; qglRasterPos4dv = NULL; qglRasterPos4f = NULL; qglRasterPos4fv = NULL; qglRasterPos4i = NULL; qglRasterPos4iv = NULL; qglRasterPos4s = NULL; qglRasterPos4sv = NULL; qglReadBuffer = NULL; qglReadPixels = NULL; qglRectd = NULL; qglRectdv = NULL; qglRectf = NULL; qglRectfv = NULL; qglRecti = NULL; qglRectiv = NULL; qglRects = NULL; qglRectsv = NULL; qglRenderMode = NULL; qglRotated = NULL; qglRotatef = NULL; qglScaled = NULL; qglScalef = NULL; qglScissor = NULL; qglSelectBuffer = NULL; qglShadeModel = NULL; qglStencilFunc = NULL; qglStencilMask = NULL; qglStencilOp = NULL; qglTexCoord1d = NULL; qglTexCoord1dv = NULL; qglTexCoord1f = NULL; qglTexCoord1fv = NULL; qglTexCoord1i = NULL; qglTexCoord1iv = NULL; qglTexCoord1s = NULL; qglTexCoord1sv = NULL; qglTexCoord2d = NULL; qglTexCoord2dv = NULL; qglTexCoord2f = NULL; qglTexCoord2fv = NULL; qglTexCoord2i = NULL; qglTexCoord2iv = NULL; qglTexCoord2s = NULL; qglTexCoord2sv = NULL; qglTexCoord3d = NULL; qglTexCoord3dv = NULL; qglTexCoord3f = NULL; qglTexCoord3fv = NULL; qglTexCoord3i = NULL; qglTexCoord3iv = NULL; qglTexCoord3s = NULL; qglTexCoord3sv = NULL; qglTexCoord4d = NULL; qglTexCoord4dv = NULL; qglTexCoord4f = NULL; qglTexCoord4fv = NULL; qglTexCoord4i = NULL; qglTexCoord4iv = NULL; qglTexCoord4s = NULL; qglTexCoord4sv = NULL; qglTexCoordPointer = NULL; qglTexEnvf = NULL; qglTexEnvfv = NULL; qglTexEnvi = NULL; qglTexEnviv = NULL; qglTexGend = NULL; qglTexGendv = NULL; qglTexGenf = NULL; qglTexGenfv = NULL; qglTexGeni = NULL; qglTexGeniv = NULL; qglTexImage1D = NULL; qglTexImage2D = NULL; qglTexParameterf = NULL; qglTexParameterfv = NULL; qglTexParameteri = NULL; qglTexParameteriv = NULL; qglTexSubImage1D = NULL; qglTexSubImage2D = NULL; qglTranslated = NULL; qglTranslatef = NULL; qglVertex2d = NULL; qglVertex2dv = NULL; qglVertex2f = NULL; qglVertex2fv = NULL; qglVertex2i = NULL; qglVertex2iv = NULL; qglVertex2s = NULL; qglVertex2sv = NULL; qglVertex3d = NULL; qglVertex3dv = NULL; qglVertex3f = NULL; qglVertex3fv = NULL; qglVertex3i = NULL; qglVertex3iv = NULL; qglVertex3s = NULL; qglVertex3sv = NULL; qglVertex4d = NULL; qglVertex4dv = NULL; qglVertex4f = NULL; qglVertex4fv = NULL; qglVertex4i = NULL; qglVertex4iv = NULL; qglVertex4s = NULL; qglVertex4sv = NULL; qglVertexPointer = NULL; qglViewport = NULL; qwglCopyContext = NULL; qwglCreateContext = NULL; qwglCreateLayerContext = NULL; qwglDeleteContext = NULL; qwglDescribeLayerPlane = NULL; qwglGetCurrentContext = NULL; qwglGetCurrentDC = NULL; qwglGetLayerPaletteEntries = NULL; qwglGetProcAddress = NULL; qwglMakeCurrent = NULL; qwglRealizeLayerPalette = NULL; qwglSetLayerPaletteEntries = NULL; qwglShareLists = NULL; qwglSwapLayerBuffers = NULL; qwglUseFontBitmaps = NULL; qwglUseFontOutlines = NULL; qwglChoosePixelFormat = NULL; qwglDescribePixelFormat = NULL; qwglGetPixelFormat = NULL; qwglSetPixelFormat = NULL; qwglSwapBuffers = NULL; } #define GR_NUM_BOARDS 0x0f #pragma warning (disable : 4113 4133 4047 ) #define GPA( a ) GetProcAddress( win32.hinstOpenGL, a ) /* ** QGL_Init ** ** This is responsible for binding our qgl function pointers to ** the appropriate GL stuff. In Windows this means doing a ** LoadLibrary and a bunch of calls to GetProcAddress. On other ** operating systems we need to do the right thing, whatever that ** might be. */ bool QGL_Init( const char *dllname ) { assert( win32.hinstOpenGL == 0 ); common->Printf( "...initializing QGL\n" ); common->Printf( "...calling LoadLibrary( '%s' ): ", dllname ); if ( ( win32.hinstOpenGL = LoadLibrary( dllname ) ) == 0 ) { common->Printf( "failed\n" ); return false; } common->Printf( "succeeded\n" ); qglAccum = dllAccum = glAccum; qglAlphaFunc = dllAlphaFunc = glAlphaFunc; qglAreTexturesResident = dllAreTexturesResident = glAreTexturesResident; qglArrayElement = dllArrayElement = glArrayElement; qglBegin = dllBegin = glBegin; qglBindTexture = dllBindTexture = glBindTexture; qglBitmap = dllBitmap = glBitmap; qglBlendFunc = dllBlendFunc = glBlendFunc; qglCallList = dllCallList = glCallList; qglCallLists = dllCallLists = glCallLists; qglClear = dllClear = glClear; qglClearAccum = dllClearAccum = glClearAccum; qglClearColor = dllClearColor = glClearColor; qglClearDepth = dllClearDepth = glClearDepth; qglClearIndex = dllClearIndex = glClearIndex; qglClearStencil = dllClearStencil = glClearStencil; qglClipPlane = dllClipPlane = glClipPlane; qglColor3b = dllColor3b = glColor3b; qglColor3bv = dllColor3bv = glColor3bv; qglColor3d = dllColor3d = glColor3d; qglColor3dv = dllColor3dv = glColor3dv; qglColor3f = dllColor3f = glColor3f; qglColor3fv = dllColor3fv = glColor3fv; qglColor3i = dllColor3i = glColor3i; qglColor3iv = dllColor3iv = glColor3iv; qglColor3s = dllColor3s = glColor3s; qglColor3sv = dllColor3sv = glColor3sv; qglColor3ub = dllColor3ub = glColor3ub; qglColor3ubv = dllColor3ubv = glColor3ubv; qglColor3ui = dllColor3ui = glColor3ui; qglColor3uiv = dllColor3uiv = glColor3uiv; qglColor3us = dllColor3us = glColor3us; qglColor3usv = dllColor3usv = glColor3usv; qglColor4b = dllColor4b = glColor4b; qglColor4bv = dllColor4bv = glColor4bv; qglColor4d = dllColor4d = glColor4d; qglColor4dv = dllColor4dv = glColor4dv; qglColor4f = dllColor4f = glColor4f; qglColor4fv = dllColor4fv = glColor4fv; qglColor4i = dllColor4i = glColor4i; qglColor4iv = dllColor4iv = glColor4iv; qglColor4s = dllColor4s = glColor4s; qglColor4sv = dllColor4sv = glColor4sv; qglColor4ub = dllColor4ub = glColor4ub; qglColor4ubv = dllColor4ubv = glColor4ubv; qglColor4ui = dllColor4ui = glColor4ui; qglColor4uiv = dllColor4uiv = glColor4uiv; qglColor4us = dllColor4us = glColor4us; qglColor4usv = dllColor4usv = glColor4usv; qglColorMask = dllColorMask = glColorMask; qglColorMaterial = dllColorMaterial = glColorMaterial; qglColorPointer = dllColorPointer = glColorPointer; qglCopyPixels = dllCopyPixels = glCopyPixels; qglCopyTexImage1D = dllCopyTexImage1D = glCopyTexImage1D; qglCopyTexImage2D = dllCopyTexImage2D = glCopyTexImage2D; qglCopyTexSubImage1D = dllCopyTexSubImage1D = glCopyTexSubImage1D; qglCopyTexSubImage2D = dllCopyTexSubImage2D = glCopyTexSubImage2D; qglCullFace = dllCullFace = glCullFace; qglDeleteLists = dllDeleteLists = glDeleteLists; qglDeleteTextures = dllDeleteTextures = glDeleteTextures; qglDepthFunc = dllDepthFunc = glDepthFunc; qglDepthMask = dllDepthMask = glDepthMask; qglDepthRange = dllDepthRange = glDepthRange; qglDisable = dllDisable = glDisable; qglDisableClientState = dllDisableClientState = glDisableClientState; qglDrawArrays = dllDrawArrays = glDrawArrays; qglDrawBuffer = dllDrawBuffer = glDrawBuffer; qglDrawElements = dllDrawElements = glDrawElements; qglDrawPixels = dllDrawPixels = glDrawPixels; qglEdgeFlag = dllEdgeFlag = glEdgeFlag; qglEdgeFlagPointer = dllEdgeFlagPointer = glEdgeFlagPointer; qglEdgeFlagv = dllEdgeFlagv = glEdgeFlagv; qglEnable = dllEnable = glEnable; qglEnableClientState = dllEnableClientState = glEnableClientState; qglEnd = dllEnd = glEnd; qglEndList = dllEndList = glEndList; qglEvalCoord1d = dllEvalCoord1d = glEvalCoord1d; qglEvalCoord1dv = dllEvalCoord1dv = glEvalCoord1dv; qglEvalCoord1f = dllEvalCoord1f = glEvalCoord1f; qglEvalCoord1fv = dllEvalCoord1fv = glEvalCoord1fv; qglEvalCoord2d = dllEvalCoord2d = glEvalCoord2d; qglEvalCoord2dv = dllEvalCoord2dv = glEvalCoord2dv; qglEvalCoord2f = dllEvalCoord2f = glEvalCoord2f; qglEvalCoord2fv = dllEvalCoord2fv = glEvalCoord2fv; qglEvalMesh1 = dllEvalMesh1 = glEvalMesh1; qglEvalMesh2 = dllEvalMesh2 = glEvalMesh2; qglEvalPoint1 = dllEvalPoint1 = glEvalPoint1; qglEvalPoint2 = dllEvalPoint2 = glEvalPoint2; qglFeedbackBuffer = dllFeedbackBuffer = glFeedbackBuffer; qglFinish = dllFinish = glFinish; qglFlush = dllFlush = glFlush; qglFogf = dllFogf = glFogf; qglFogfv = dllFogfv = glFogfv; qglFogi = dllFogi = glFogi; qglFogiv = dllFogiv = glFogiv; qglFrontFace = dllFrontFace = glFrontFace; qglFrustum = dllFrustum = glFrustum; qglGenLists = dllGenLists = ( GLuint (__stdcall * )(int) ) glGenLists; qglGenTextures = dllGenTextures = glGenTextures; qglGetBooleanv = dllGetBooleanv = glGetBooleanv; qglGetClipPlane = dllGetClipPlane = glGetClipPlane; qglGetDoublev = dllGetDoublev = glGetDoublev; qglGetError = dllGetError = ( GLenum (__stdcall * )(void) ) glGetError; qglGetFloatv = dllGetFloatv = glGetFloatv; qglGetIntegerv = dllGetIntegerv = glGetIntegerv; qglGetLightfv = dllGetLightfv = glGetLightfv; qglGetLightiv = dllGetLightiv = glGetLightiv; qglGetMapdv = dllGetMapdv = glGetMapdv; qglGetMapfv = dllGetMapfv = glGetMapfv; qglGetMapiv = dllGetMapiv = glGetMapiv; qglGetMaterialfv = dllGetMaterialfv = glGetMaterialfv; qglGetMaterialiv = dllGetMaterialiv = glGetMaterialiv; qglGetPixelMapfv = dllGetPixelMapfv = glGetPixelMapfv; qglGetPixelMapuiv = dllGetPixelMapuiv = glGetPixelMapuiv; qglGetPixelMapusv = dllGetPixelMapusv = glGetPixelMapusv; qglGetPointerv = dllGetPointerv = glGetPointerv; qglGetPolygonStipple = dllGetPolygonStipple = glGetPolygonStipple; qglGetString = dllGetString = glGetString; qglGetTexEnvfv = dllGetTexEnvfv = glGetTexEnvfv; qglGetTexEnviv = dllGetTexEnviv = glGetTexEnviv; qglGetTexGendv = dllGetTexGendv = glGetTexGendv; qglGetTexGenfv = dllGetTexGenfv = glGetTexGenfv; qglGetTexGeniv = dllGetTexGeniv = glGetTexGeniv; qglGetTexImage = dllGetTexImage = glGetTexImage; qglGetTexLevelParameterfv = dllGetTexLevelParameterfv = glGetTexLevelParameterfv; qglGetTexLevelParameteriv = dllGetTexLevelParameteriv = glGetTexLevelParameteriv; qglGetTexParameterfv = dllGetTexParameterfv = glGetTexParameterfv; qglGetTexParameteriv = dllGetTexParameteriv = glGetTexParameteriv; qglHint = dllHint = glHint; qglIndexMask = dllIndexMask = glIndexMask; qglIndexPointer = dllIndexPointer = glIndexPointer; qglIndexd = dllIndexd = glIndexd; qglIndexdv = dllIndexdv = glIndexdv; qglIndexf = dllIndexf = glIndexf; qglIndexfv = dllIndexfv = glIndexfv; qglIndexi = dllIndexi = glIndexi; qglIndexiv = dllIndexiv = glIndexiv; qglIndexs = dllIndexs = glIndexs; qglIndexsv = dllIndexsv = glIndexsv; qglIndexub = dllIndexub = glIndexub; qglIndexubv = dllIndexubv = glIndexubv; qglInitNames = dllInitNames = glInitNames; qglInterleavedArrays = dllInterleavedArrays = glInterleavedArrays; qglIsEnabled = dllIsEnabled = glIsEnabled; qglIsList = dllIsList = glIsList; qglIsTexture = dllIsTexture = glIsTexture; qglLightModelf = dllLightModelf = glLightModelf; qglLightModelfv = dllLightModelfv = glLightModelfv; qglLightModeli = dllLightModeli = glLightModeli; qglLightModeliv = dllLightModeliv = glLightModeliv; qglLightf = dllLightf = glLightf; qglLightfv = dllLightfv = glLightfv; qglLighti = dllLighti = glLighti; qglLightiv = dllLightiv = glLightiv; qglLineStipple = dllLineStipple = glLineStipple; qglLineWidth = dllLineWidth = glLineWidth; qglListBase = dllListBase = glListBase; qglLoadIdentity = dllLoadIdentity = glLoadIdentity; qglLoadMatrixd = dllLoadMatrixd = glLoadMatrixd; qglLoadMatrixf = dllLoadMatrixf = glLoadMatrixf; qglLoadName = dllLoadName = glLoadName; qglLogicOp = dllLogicOp = glLogicOp; qglMap1d = dllMap1d = glMap1d; qglMap1f = dllMap1f = glMap1f; qglMap2d = dllMap2d = glMap2d; qglMap2f = dllMap2f = glMap2f; qglMapGrid1d = dllMapGrid1d = glMapGrid1d; qglMapGrid1f = dllMapGrid1f = glMapGrid1f; qglMapGrid2d = dllMapGrid2d = glMapGrid2d; qglMapGrid2f = dllMapGrid2f = glMapGrid2f; qglMaterialf = dllMaterialf = glMaterialf; qglMaterialfv = dllMaterialfv = glMaterialfv; qglMateriali = dllMateriali = glMateriali; qglMaterialiv = dllMaterialiv = glMaterialiv; qglMatrixMode = dllMatrixMode = glMatrixMode; qglMultMatrixd = dllMultMatrixd = glMultMatrixd; qglMultMatrixf = dllMultMatrixf = glMultMatrixf; qglNewList = dllNewList = glNewList; qglNormal3b = dllNormal3b = glNormal3b; qglNormal3bv = dllNormal3bv = glNormal3bv; qglNormal3d = dllNormal3d = glNormal3d; qglNormal3dv = dllNormal3dv = glNormal3dv; qglNormal3f = dllNormal3f = glNormal3f; qglNormal3fv = dllNormal3fv = glNormal3fv; qglNormal3i = dllNormal3i = glNormal3i; qglNormal3iv = dllNormal3iv = glNormal3iv; qglNormal3s = dllNormal3s = glNormal3s; qglNormal3sv = dllNormal3sv = glNormal3sv; qglNormalPointer = dllNormalPointer = glNormalPointer; qglOrtho = dllOrtho = glOrtho; qglPassThrough = dllPassThrough = glPassThrough; qglPixelMapfv = dllPixelMapfv = glPixelMapfv; qglPixelMapuiv = dllPixelMapuiv = glPixelMapuiv; qglPixelMapusv = dllPixelMapusv = glPixelMapusv; qglPixelStoref = dllPixelStoref = glPixelStoref; qglPixelStorei = dllPixelStorei = glPixelStorei; qglPixelTransferf = dllPixelTransferf = glPixelTransferf; qglPixelTransferi = dllPixelTransferi = glPixelTransferi; qglPixelZoom = dllPixelZoom = glPixelZoom; qglPointSize = dllPointSize = glPointSize; qglPolygonMode = dllPolygonMode = glPolygonMode; qglPolygonOffset = dllPolygonOffset = glPolygonOffset; qglPolygonStipple = dllPolygonStipple = glPolygonStipple; qglPopAttrib = dllPopAttrib = glPopAttrib; qglPopClientAttrib = dllPopClientAttrib = glPopClientAttrib; qglPopMatrix = dllPopMatrix = glPopMatrix; qglPopName = dllPopName = glPopName; qglPrioritizeTextures = dllPrioritizeTextures = glPrioritizeTextures; qglPushAttrib = dllPushAttrib = glPushAttrib; qglPushClientAttrib = dllPushClientAttrib = glPushClientAttrib; qglPushMatrix = dllPushMatrix = glPushMatrix; qglPushName = dllPushName = glPushName; qglRasterPos2d = dllRasterPos2d = glRasterPos2d; qglRasterPos2dv = dllRasterPos2dv = glRasterPos2dv; qglRasterPos2f = dllRasterPos2f = glRasterPos2f; qglRasterPos2fv = dllRasterPos2fv = glRasterPos2fv; qglRasterPos2i = dllRasterPos2i = glRasterPos2i; qglRasterPos2iv = dllRasterPos2iv = glRasterPos2iv; qglRasterPos2s = dllRasterPos2s = glRasterPos2s; qglRasterPos2sv = dllRasterPos2sv = glRasterPos2sv; qglRasterPos3d = dllRasterPos3d = glRasterPos3d; qglRasterPos3dv = dllRasterPos3dv = glRasterPos3dv; qglRasterPos3f = dllRasterPos3f = glRasterPos3f; qglRasterPos3fv = dllRasterPos3fv = glRasterPos3fv; qglRasterPos3i = dllRasterPos3i = glRasterPos3i; qglRasterPos3iv = dllRasterPos3iv = glRasterPos3iv; qglRasterPos3s = dllRasterPos3s = glRasterPos3s; qglRasterPos3sv = dllRasterPos3sv = glRasterPos3sv; qglRasterPos4d = dllRasterPos4d = glRasterPos4d; qglRasterPos4dv = dllRasterPos4dv = glRasterPos4dv; qglRasterPos4f = dllRasterPos4f = glRasterPos4f; qglRasterPos4fv = dllRasterPos4fv = glRasterPos4fv; qglRasterPos4i = dllRasterPos4i = glRasterPos4i; qglRasterPos4iv = dllRasterPos4iv = glRasterPos4iv; qglRasterPos4s = dllRasterPos4s = glRasterPos4s; qglRasterPos4sv = dllRasterPos4sv = glRasterPos4sv; qglReadBuffer = dllReadBuffer = glReadBuffer; qglReadPixels = dllReadPixels = glReadPixels; qglRectd = dllRectd = glRectd; qglRectdv = dllRectdv = glRectdv; qglRectf = dllRectf = glRectf; qglRectfv = dllRectfv = glRectfv; qglRecti = dllRecti = glRecti; qglRectiv = dllRectiv = glRectiv; qglRects = dllRects = glRects; qglRectsv = dllRectsv = glRectsv; qglRenderMode = dllRenderMode = glRenderMode; qglRotated = dllRotated = glRotated; qglRotatef = dllRotatef = glRotatef; qglScaled = dllScaled = glScaled; qglScalef = dllScalef = glScalef; qglScissor = dllScissor = glScissor; qglSelectBuffer = dllSelectBuffer = glSelectBuffer; qglShadeModel = dllShadeModel = glShadeModel; qglStencilFunc = dllStencilFunc = glStencilFunc; qglStencilMask = dllStencilMask = glStencilMask; qglStencilOp = dllStencilOp = glStencilOp; qglTexCoord1d = dllTexCoord1d = glTexCoord1d; qglTexCoord1dv = dllTexCoord1dv = glTexCoord1dv; qglTexCoord1f = dllTexCoord1f = glTexCoord1f; qglTexCoord1fv = dllTexCoord1fv = glTexCoord1fv; qglTexCoord1i = dllTexCoord1i = glTexCoord1i; qglTexCoord1iv = dllTexCoord1iv = glTexCoord1iv; qglTexCoord1s = dllTexCoord1s = glTexCoord1s; qglTexCoord1sv = dllTexCoord1sv = glTexCoord1sv; qglTexCoord2d = dllTexCoord2d = glTexCoord2d; qglTexCoord2dv = dllTexCoord2dv = glTexCoord2dv; qglTexCoord2f = dllTexCoord2f = glTexCoord2f; qglTexCoord2fv = dllTexCoord2fv = glTexCoord2fv; qglTexCoord2i = dllTexCoord2i = glTexCoord2i; qglTexCoord2iv = dllTexCoord2iv = glTexCoord2iv; qglTexCoord2s = dllTexCoord2s = glTexCoord2s; qglTexCoord2sv = dllTexCoord2sv = glTexCoord2sv; qglTexCoord3d = dllTexCoord3d = glTexCoord3d; qglTexCoord3dv = dllTexCoord3dv = glTexCoord3dv; qglTexCoord3f = dllTexCoord3f = glTexCoord3f; qglTexCoord3fv = dllTexCoord3fv = glTexCoord3fv; qglTexCoord3i = dllTexCoord3i = glTexCoord3i; qglTexCoord3iv = dllTexCoord3iv = glTexCoord3iv; qglTexCoord3s = dllTexCoord3s = glTexCoord3s; qglTexCoord3sv = dllTexCoord3sv = glTexCoord3sv; qglTexCoord4d = dllTexCoord4d = glTexCoord4d; qglTexCoord4dv = dllTexCoord4dv = glTexCoord4dv; qglTexCoord4f = dllTexCoord4f = glTexCoord4f; qglTexCoord4fv = dllTexCoord4fv = glTexCoord4fv; qglTexCoord4i = dllTexCoord4i = glTexCoord4i; qglTexCoord4iv = dllTexCoord4iv = glTexCoord4iv; qglTexCoord4s = dllTexCoord4s = glTexCoord4s; qglTexCoord4sv = dllTexCoord4sv = glTexCoord4sv; qglTexCoordPointer = dllTexCoordPointer = glTexCoordPointer; qglTexEnvf = dllTexEnvf = glTexEnvf; qglTexEnvfv = dllTexEnvfv = glTexEnvfv; qglTexEnvi = dllTexEnvi = glTexEnvi; qglTexEnviv = dllTexEnviv = glTexEnviv; qglTexGend = dllTexGend = glTexGend; qglTexGendv = dllTexGendv = glTexGendv; qglTexGenf = dllTexGenf = glTexGenf; qglTexGenfv = dllTexGenfv = glTexGenfv; qglTexGeni = dllTexGeni = glTexGeni; qglTexGeniv = dllTexGeniv = glTexGeniv; qglTexImage1D = dllTexImage1D = glTexImage1D; qglTexImage2D = dllTexImage2D = glTexImage2D; qglTexParameterf = dllTexParameterf = glTexParameterf; qglTexParameterfv = dllTexParameterfv = glTexParameterfv; qglTexParameteri = dllTexParameteri = glTexParameteri; qglTexParameteriv = dllTexParameteriv = glTexParameteriv; qglTexSubImage1D = dllTexSubImage1D = glTexSubImage1D; qglTexSubImage2D = dllTexSubImage2D = glTexSubImage2D; qglTranslated = dllTranslated = glTranslated; qglTranslatef = dllTranslatef = glTranslatef; qglVertex2d = dllVertex2d = glVertex2d; qglVertex2dv = dllVertex2dv = glVertex2dv; qglVertex2f = dllVertex2f = glVertex2f; qglVertex2fv = dllVertex2fv = glVertex2fv; qglVertex2i = dllVertex2i = glVertex2i; qglVertex2iv = dllVertex2iv = glVertex2iv; qglVertex2s = dllVertex2s = glVertex2s; qglVertex2sv = dllVertex2sv = glVertex2sv; qglVertex3d = dllVertex3d = glVertex3d; qglVertex3dv = dllVertex3dv = glVertex3dv; qglVertex3f = dllVertex3f = glVertex3f; qglVertex3fv = dllVertex3fv = glVertex3fv; qglVertex3i = dllVertex3i = glVertex3i; qglVertex3iv = dllVertex3iv = glVertex3iv; qglVertex3s = dllVertex3s = glVertex3s; qglVertex3sv = dllVertex3sv = glVertex3sv; qglVertex4d = dllVertex4d = glVertex4d; qglVertex4dv = dllVertex4dv = glVertex4dv; qglVertex4f = dllVertex4f = glVertex4f; qglVertex4fv = dllVertex4fv = glVertex4fv; qglVertex4i = dllVertex4i = glVertex4i; qglVertex4iv = dllVertex4iv = glVertex4iv; qglVertex4s = dllVertex4s = glVertex4s; qglVertex4sv = dllVertex4sv = glVertex4sv; qglVertexPointer = dllVertexPointer = glVertexPointer; qglViewport = dllViewport = glViewport; qwglCopyContext = wglCopyContext; qwglCreateContext = wglCreateContext; qwglCreateLayerContext = wglCreateLayerContext; qwglDeleteContext = wglDeleteContext; qwglDescribeLayerPlane = wglDescribeLayerPlane; qwglGetCurrentContext = wglGetCurrentContext; qwglGetCurrentDC = wglGetCurrentDC; qwglGetLayerPaletteEntries = wglGetLayerPaletteEntries; qwglGetProcAddress = wglGetProcAddress; qwglMakeCurrent = wglMakeCurrent; qwglRealizeLayerPalette = wglRealizeLayerPalette; qwglSetLayerPaletteEntries = wglSetLayerPaletteEntries; qwglShareLists = wglShareLists; qwglSwapLayerBuffers = wglSwapLayerBuffers; qwglUseFontBitmaps = wglUseFontBitmapsA; qwglUseFontOutlines = wglUseFontOutlinesA; qwglChoosePixelFormat = ChoosePixelFormat; qwglDescribePixelFormat = DescribePixelFormat; qwglGetPixelFormat = GetPixelFormat; qwglSetPixelFormat = SetPixelFormat; qwglSwapBuffers = SwapBuffers; return true; } /* ================== GLimp_EnableLogging ================== */ void GLimp_EnableLogging( bool enable ) { }