doom3-bfg/neo/d3xp/menus/MenuWidget_PDA_UserData.cpp

206 lines
5.4 KiB
C++

/*
===========================================================================
Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#pragma hdrstop
#include "precompiled.h"
#include "../Game_local.h"
/*
========================
idMenuWidget_PDA_UserData::Update
========================
*/
void idMenuWidget_PDA_UserData::Update()
{
if( GetSWFObject() == NULL )
{
return;
}
idSWFScriptObject& root = GetSWFObject()->GetRootObject();
if( !BindSprite( root ) || GetSprite() == NULL )
{
return;
}
idPlayer* player = gameLocal.GetLocalPlayer();
if( player == NULL )
{
return;
}
if( pdaIndex > player->GetInventory().pdas.Num() )
{
return;
}
const idDeclPDA* pda = player->GetInventory().pdas[ pdaIndex ];
idSWFScriptObject* dataObj = GetSprite()->GetScriptObject();
if( dataObj != NULL && pda != NULL )
{
idSWFTextInstance* txtName = dataObj->GetNestedText( "txtName" );
idSWFTextInstance* txtId = dataObj->GetNestedText( "txtId" );
idSWFTextInstance* txtLocation = dataObj->GetNestedText( "txtLocation" );
idSWFTextInstance* txtRank = dataObj->GetNestedText( "txtRank" );
idSWFTextInstance* txtClearance = dataObj->GetNestedText( "txtClearance" );
idSWFTextInstance* txtLocHeading = dataObj->GetNestedText( "txtLocHeading" );
if( txtName != NULL )
{
if( pdaIndex == 0 )
{
txtName->SetIgnoreColor( false );
txtName->SetText( session->GetLocalUserName( 0 ) );
}
else
{
txtName->SetIgnoreColor( false );
txtName->SetText( pda->GetFullName() );
}
}
if( txtLocHeading != NULL )
{
if( pdaIndex == 0 )
{
txtLocHeading->SetText( idLocalization::GetString( "#str_02516" ) ); // location
}
else
{
txtLocHeading->SetText( idLocalization::GetString( "#str_02515" ) ); // post
}
}
if( txtId != NULL )
{
txtId->SetText( pda->GetID() );
}
if( txtLocation != NULL )
{
if( pdaIndex == 0 )
{
idLocationEntity* locationEntity = gameLocal.LocationForPoint( player->GetEyePosition() );
if( locationEntity )
{
txtLocation->SetText( locationEntity->GetLocation() );
}
else
{
txtLocation->SetText( idLocalization::GetString( "#str_02911" ) );
}
}
else
{
txtLocation->SetText( pda->GetPost() );
}
}
if( txtRank != NULL )
{
txtRank->SetText( pda->GetTitle() );
}
if( txtClearance != NULL )
{
const char* security = pda->GetSecurity();
if( *security == '\0' )
{
txtClearance->SetText( idLocalization::GetString( "#str_00066" ) );
}
else
{
txtClearance->SetText( security );
}
}
}
}
/*
========================
idMenuWidget_Help::ObserveEvent
========================
*/
void idMenuWidget_PDA_UserData::ObserveEvent( const idMenuWidget& widget, const idWidgetEvent& event )
{
const idMenuWidget_Button* const button = dynamic_cast< const idMenuWidget_Button* >( &widget );
if( button == NULL )
{
return;
}
const idMenuWidget* const listWidget = button->GetParent();
if( listWidget == NULL )
{
return;
}
switch( event.type )
{
case WIDGET_EVENT_FOCUS_ON:
{
const idMenuWidget_DynamicList* const list = dynamic_cast< const idMenuWidget_DynamicList* const >( listWidget );
pdaIndex = list->GetViewIndex();
if( GetParent() != NULL && menuData != NULL && menuData->ActiveScreen() == PDA_AREA_USER_DATA )
{
GetParent()->Update();
}
else
{
Update();
}
break;
}
case WIDGET_EVENT_FOCUS_OFF:
{
// Don't do anything when losing focus. Focus updates come in pairs, so we can
// skip doing anything on the "lost focus" event, and instead do updates on the
// "got focus" event.
break;
}
case WIDGET_EVENT_ROLL_OVER:
{
const idMenuWidget_DynamicList* const list = dynamic_cast< const idMenuWidget_DynamicList* const >( listWidget );
pdaIndex = list->GetViewIndex();
Update();
break;
}
case WIDGET_EVENT_ROLL_OUT:
{
const idMenuWidget_DynamicList* const list = dynamic_cast< const idMenuWidget_DynamicList* const >( listWidget );
pdaIndex = list->GetViewIndex();
Update();
break;
}
}
}