/* =========================================================================== Doom 3 BFG Edition GPL Source Code Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code"). Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 BFG Edition Source Code. If not, see . In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #pragma hdrstop #include "precompiled.h" #include "../Game_local.h" /* ======================== idMenuWidget_PDA_UserData::Update ======================== */ void idMenuWidget_PDA_UserData::Update() { if( GetSWFObject() == NULL ) { return; } idSWFScriptObject& root = GetSWFObject()->GetRootObject(); if( !BindSprite( root ) || GetSprite() == NULL ) { return; } idPlayer* player = gameLocal.GetLocalPlayer(); if( player == NULL ) { return; } if( pdaIndex > player->GetInventory().pdas.Num() ) { return; } const idDeclPDA* pda = player->GetInventory().pdas[ pdaIndex ]; idSWFScriptObject* dataObj = GetSprite()->GetScriptObject(); if( dataObj != NULL && pda != NULL ) { idSWFTextInstance* txtName = dataObj->GetNestedText( "txtName" ); idSWFTextInstance* txtId = dataObj->GetNestedText( "txtId" ); idSWFTextInstance* txtLocation = dataObj->GetNestedText( "txtLocation" ); idSWFTextInstance* txtRank = dataObj->GetNestedText( "txtRank" ); idSWFTextInstance* txtClearance = dataObj->GetNestedText( "txtClearance" ); idSWFTextInstance* txtLocHeading = dataObj->GetNestedText( "txtLocHeading" ); if( txtName != NULL ) { if( pdaIndex == 0 ) { txtName->SetIgnoreColor( false ); txtName->SetText( session->GetLocalUserName( 0 ) ); } else { txtName->SetIgnoreColor( false ); txtName->SetText( pda->GetFullName() ); } } if( txtLocHeading != NULL ) { if( pdaIndex == 0 ) { txtLocHeading->SetText( idLocalization::GetString( "#str_02516" ) ); // location } else { txtLocHeading->SetText( idLocalization::GetString( "#str_02515" ) ); // post } } if( txtId != NULL ) { txtId->SetText( pda->GetID() ); } if( txtLocation != NULL ) { if( pdaIndex == 0 ) { idLocationEntity* locationEntity = gameLocal.LocationForPoint( player->GetEyePosition() ); if( locationEntity ) { txtLocation->SetText( locationEntity->GetLocation() ); } else { txtLocation->SetText( idLocalization::GetString( "#str_02911" ) ); } } else { txtLocation->SetText( pda->GetPost() ); } } if( txtRank != NULL ) { txtRank->SetText( pda->GetTitle() ); } if( txtClearance != NULL ) { const char* security = pda->GetSecurity(); if( *security == '\0' ) { txtClearance->SetText( idLocalization::GetString( "#str_00066" ) ); } else { txtClearance->SetText( security ); } } } } /* ======================== idMenuWidget_Help::ObserveEvent ======================== */ void idMenuWidget_PDA_UserData::ObserveEvent( const idMenuWidget& widget, const idWidgetEvent& event ) { const idMenuWidget_Button* const button = dynamic_cast< const idMenuWidget_Button* >( &widget ); if( button == NULL ) { return; } const idMenuWidget* const listWidget = button->GetParent(); if( listWidget == NULL ) { return; } switch( event.type ) { case WIDGET_EVENT_FOCUS_ON: { const idMenuWidget_DynamicList* const list = dynamic_cast< const idMenuWidget_DynamicList* const >( listWidget ); pdaIndex = list->GetViewIndex(); if( GetParent() != NULL && menuData != NULL && menuData->ActiveScreen() == PDA_AREA_USER_DATA ) { GetParent()->Update(); } else { Update(); } break; } case WIDGET_EVENT_FOCUS_OFF: { // Don't do anything when losing focus. Focus updates come in pairs, so we can // skip doing anything on the "lost focus" event, and instead do updates on the // "got focus" event. break; } case WIDGET_EVENT_ROLL_OVER: { const idMenuWidget_DynamicList* const list = dynamic_cast< const idMenuWidget_DynamicList* const >( listWidget ); pdaIndex = list->GetViewIndex(); Update(); break; } case WIDGET_EVENT_ROLL_OUT: { const idMenuWidget_DynamicList* const list = dynamic_cast< const idMenuWidget_DynamicList* const >( listWidget ); pdaIndex = list->GetViewIndex(); Update(); break; } } }