mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2024-11-22 04:12:09 +00:00
189 lines
5.3 KiB
C++
189 lines
5.3 KiB
C++
/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#pragma hdrstop
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#include "../idlib/precompiled.h"
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#include "ConsoleHistory.h"
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idConsoleHistory consoleHistory;
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const char * HISTORY_FILE_NAME = "consoleHistory.txt";
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/*
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========================
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idConsoleHistory::AddToHistory
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========================
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*/
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void idConsoleHistory::AddToHistory( const char *line, bool writeHistoryFile ) {
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// empty lines never modify history
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if ( line == NULL ) {
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return;
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}
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const char *s;
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for ( s = line; *s != '\0'; s++ ) {
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if ( *s > ' ' ) {
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break;
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}
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}
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if ( *s == '\0' ) {
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return;
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}
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// repeating the last command doesn't add to the list
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if ( historyLines[( numHistory - 1 ) & ( COMMAND_HISTORY - 1 )].Icmp( line ) == 0 ) {
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if ( historyLines[returnLine & ( COMMAND_HISTORY - 1 )].Icmp( line ) == 0 ) {
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// the command was retrieved from the history, so
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// move the up point down so that up arrow will retrieve the same
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// command again.
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upPoint = returnLine;
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} else {
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// the command was typed again, so leave the up/down points alone
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}
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return;
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}
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// If we had previously retrieved older history commands with
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// up arrow, the up/down point will be reset to the end where
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// this command is added.
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upPoint = numHistory;
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returnLine = numHistory;
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downPoint = numHistory + 1;
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// //mem.PushHeap(); // go to the system heap, not the current map heap
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historyLines[numHistory & ( COMMAND_HISTORY - 1 )] = line;
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// //mem.PopHeap();
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numHistory++;
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// write the history file to disk
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if ( writeHistoryFile ) {
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idFile *f = fileSystem->OpenFileWrite( HISTORY_FILE_NAME );
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if ( f != NULL ) {
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for ( int i = numHistory - COMMAND_HISTORY; i < numHistory; i++ ) {
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if ( i < 0 ) {
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continue;
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}
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f->Printf( "%s\n", historyLines[i & ( COMMAND_HISTORY - 1 )].c_str() );
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}
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delete f;
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}
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}
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}
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/*
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========================
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idConsoleHistory::RetrieveFromHistory
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========================
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*/
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idStr idConsoleHistory::RetrieveFromHistory( bool backward ) {
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// if there are no commands in the history
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if ( numHistory == 0 ) {
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return idStr( "" );
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}
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// move the history point
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if ( backward ) {
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if ( upPoint < numHistory - COMMAND_HISTORY || upPoint < 0 ) {
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return idStr( "" );
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}
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returnLine = upPoint;
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downPoint = upPoint + 1;
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upPoint--;
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} else {
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if ( downPoint >= numHistory ) {
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return idStr( "" );
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}
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returnLine = downPoint;
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upPoint = downPoint - 1;
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downPoint++;
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}
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return historyLines[returnLine & ( COMMAND_HISTORY - 1 )];
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}
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/*
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========================
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idConsoleHistory::LoadHistoryFile
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========================
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*/
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void idConsoleHistory::LoadHistoryFile() {
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idLexer lex;
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if ( lex.LoadFile( HISTORY_FILE_NAME, false ) ) {
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while( 1 ) {
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idStr line;
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lex.ParseCompleteLine( line );
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if ( line.IsEmpty() ) {
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break;
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}
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line.StripTrailingWhitespace(); // remove the \n
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AddToHistory( line, false );
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}
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}
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}
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/*
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========================
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idConsoleHistory::PrintHistory
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========================
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*/
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void idConsoleHistory::PrintHistory() {
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for ( int i = numHistory - COMMAND_HISTORY; i < numHistory; i++ ) {
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if ( i < 0 ) {
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continue;
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}
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idLib::Printf( "%c%c%c%4i: %s\n",
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i == upPoint ? 'U' : ' ',
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i == downPoint ? 'D' : ' ',
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i == returnLine ? 'R' : ' ',
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i, historyLines[i & ( COMMAND_HISTORY - 1 )].c_str() );
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}
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}
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/*
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========================
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idConsoleHistory::ClearHistory
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========================
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*/
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void idConsoleHistory::ClearHistory() {
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upPoint = 0;
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downPoint = 0;
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returnLine = 0;
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numHistory = 0;
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}
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/*
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========================
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history
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========================
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*/
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CONSOLE_COMMAND_SHIP( history, "Displays the console command history", 0 ) {
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consoleHistory.PrintHistory();
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}
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/*
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========================
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clearHistory
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========================
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*/
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CONSOLE_COMMAND_SHIP( clearHistory, "Clears the console history", 0 ) {
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consoleHistory.ClearHistory();
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}
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