doom3-bfg/neo/framework/ConsoleHistory.cpp

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2012-11-26 18:58:24 +00:00
/*
===========================================================================
Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#pragma hdrstop
#include "../idlib/precompiled.h"
#include "ConsoleHistory.h"
idConsoleHistory consoleHistory;
const char * HISTORY_FILE_NAME = "consoleHistory.txt";
/*
========================
idConsoleHistory::AddToHistory
========================
*/
void idConsoleHistory::AddToHistory( const char *line, bool writeHistoryFile ) {
// empty lines never modify history
if ( line == NULL ) {
return;
}
const char *s;
for ( s = line; *s != '\0'; s++ ) {
if ( *s > ' ' ) {
break;
}
}
if ( *s == '\0' ) {
return;
}
// repeating the last command doesn't add to the list
if ( historyLines[( numHistory - 1 ) & ( COMMAND_HISTORY - 1 )].Icmp( line ) == 0 ) {
if ( historyLines[returnLine & ( COMMAND_HISTORY - 1 )].Icmp( line ) == 0 ) {
// the command was retrieved from the history, so
// move the up point down so that up arrow will retrieve the same
// command again.
upPoint = returnLine;
} else {
// the command was typed again, so leave the up/down points alone
}
return;
}
// If we had previously retrieved older history commands with
// up arrow, the up/down point will be reset to the end where
// this command is added.
upPoint = numHistory;
returnLine = numHistory;
downPoint = numHistory + 1;
// //mem.PushHeap(); // go to the system heap, not the current map heap
historyLines[numHistory & ( COMMAND_HISTORY - 1 )] = line;
// //mem.PopHeap();
numHistory++;
// write the history file to disk
if ( writeHistoryFile ) {
idFile *f = fileSystem->OpenFileWrite( HISTORY_FILE_NAME );
if ( f != NULL ) {
for ( int i = numHistory - COMMAND_HISTORY; i < numHistory; i++ ) {
if ( i < 0 ) {
continue;
}
f->Printf( "%s\n", historyLines[i & ( COMMAND_HISTORY - 1 )].c_str() );
}
delete f;
}
}
}
/*
========================
idConsoleHistory::RetrieveFromHistory
========================
*/
idStr idConsoleHistory::RetrieveFromHistory( bool backward ) {
// if there are no commands in the history
if ( numHistory == 0 ) {
return idStr( "" );
}
// move the history point
if ( backward ) {
if ( upPoint < numHistory - COMMAND_HISTORY || upPoint < 0 ) {
return idStr( "" );
}
returnLine = upPoint;
downPoint = upPoint + 1;
upPoint--;
} else {
if ( downPoint >= numHistory ) {
return idStr( "" );
}
returnLine = downPoint;
upPoint = downPoint - 1;
downPoint++;
}
return historyLines[returnLine & ( COMMAND_HISTORY - 1 )];
}
/*
========================
idConsoleHistory::LoadHistoryFile
========================
*/
void idConsoleHistory::LoadHistoryFile() {
idLexer lex;
if ( lex.LoadFile( HISTORY_FILE_NAME, false ) ) {
while( 1 ) {
idStr line;
lex.ParseCompleteLine( line );
if ( line.IsEmpty() ) {
break;
}
line.StripTrailingWhitespace(); // remove the \n
AddToHistory( line, false );
}
}
}
/*
========================
idConsoleHistory::PrintHistory
========================
*/
void idConsoleHistory::PrintHistory() {
for ( int i = numHistory - COMMAND_HISTORY; i < numHistory; i++ ) {
if ( i < 0 ) {
continue;
}
idLib::Printf( "%c%c%c%4i: %s\n",
i == upPoint ? 'U' : ' ',
i == downPoint ? 'D' : ' ',
i == returnLine ? 'R' : ' ',
i, historyLines[i & ( COMMAND_HISTORY - 1 )].c_str() );
}
}
/*
========================
idConsoleHistory::ClearHistory
========================
*/
void idConsoleHistory::ClearHistory() {
upPoint = 0;
downPoint = 0;
returnLine = 0;
numHistory = 0;
}
/*
========================
history
========================
*/
CONSOLE_COMMAND_SHIP( history, "Displays the console command history", 0 ) {
consoleHistory.PrintHistory();
}
/*
========================
clearHistory
========================
*/
CONSOLE_COMMAND_SHIP( clearHistory, "Clears the console history", 0 ) {
consoleHistory.ClearHistory();
}