doom3-bfg/neo/sound
2024-06-27 21:05:51 +02:00
..
OpenAL extractResourceFiles can export .wav files. closes #166 2024-05-02 19:48:14 +02:00
stub Applied new Astyle settings 2019-11-11 20:27:44 +01:00
XAudio2 Added classic flashlight from Doom BFA and detection for Doom 2004/2019 2024-06-27 21:05:51 +02:00
CinematicAudio.h Properly delete cinematicAudio instances, eliminate use of new for ffmpeg error strings, vkCreateImageView FMT_DEPTH_STENCIL fix 2022-03-16 22:00:52 -04:00
snd_decoder.cpp Restore support for FFMPEG legacy channel_layout & channels fields, remove self-assignment in idSoundDecoder_Vorbis::Open() 2022-12-26 12:20:50 -05:00
snd_emitter.cpp Killed hard to maintain renderdemo code 2024-03-22 09:01:23 +01:00
snd_local.h Killed hard to maintain renderdemo code 2024-03-22 09:01:23 +01:00
snd_shader.cpp Killed hard to maintain renderdemo code 2024-03-22 09:01:23 +01:00
snd_system.cpp Enabled RoQ & ffmpeg decoders in testVideo cmd, fixed RoQ looping with ffmpeg decoder 2022-02-26 18:51:01 -05:00
snd_world.cpp Killed hard to maintain renderdemo code 2024-03-22 09:01:23 +01:00
sound.h Killed hard to maintain renderdemo code 2024-03-22 09:01:23 +01:00
SoundVoice.cpp Re-order all pragma once statements to be AFTER the precompiled.h include, to silence IntelliSense's warning about PCH header stops 2021-09-11 17:53:30 +02:00
SoundVoice.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
WaveFile.cpp Fixed clang, gcc compile errors with newer versions #885 2024-05-10 09:52:32 +02:00
WaveFile.h WIP .idwav -> .wav export code 2024-05-01 22:26:31 +02:00