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_manifest.lua
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Because I can :)
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2014-05-10 14:40:01 +02:00 |
bink.pixel
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bink.vertex
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bink_gui.pixel
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bink_gui.vertex
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Cg shader fixes for Mesa and Qualcomm drivers #90
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2014-04-20 17:04:04 +02:00 |
blendLight.pixel
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blendLight.vertex
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bloodorb1_capture.pixel
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bloodorb1_capture.vertex
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bloodorb2_capture.pixel
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bloodorb2_capture.vertex
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bloodorb3_capture.pixel
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bloodorb3_capture.vertex
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bloodorb_draw.pixel
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bloodorb_draw.vertex
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bumpyenvironment.pixel
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bumpyenvironment.vertex
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bumpyenvironment_skinned.pixel
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bumpyenvironment_skinned.vertex
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Changed Mesa backend to output GLSL ES 3.00 in order to support shadow mapping
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2014-05-11 11:30:56 +02:00 |
color.pixel
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color.vertex
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Because I can :)
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2014-05-10 14:40:01 +02:00 |
colorProcess.pixel
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colorProcess.vertex
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debug_shadowmap.pixel
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Because I can :)
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2014-05-10 14:40:01 +02:00 |
debug_shadowmap.vertex
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Because I can :)
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2014-05-10 14:40:01 +02:00 |
depth.pixel
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depth.vertex
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depth_skinned.pixel
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depth_skinned.vertex
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Changed Mesa backend to output GLSL ES 3.00 in order to support shadow mapping
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2014-05-11 11:30:56 +02:00 |
environment.pixel
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environment.vertex
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environment_skinned.pixel
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environment_skinned.vertex
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Changed Mesa backend to output GLSL ES 3.00 in order to support shadow mapping
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2014-05-11 11:30:56 +02:00 |
enviroSuit.pixel
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enviroSuit.vertex
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fog.pixel
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fog.vertex
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fog_skinned.pixel
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fog_skinned.vertex
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Changed Mesa backend to output GLSL ES 3.00 in order to support shadow mapping
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2014-05-11 11:30:56 +02:00 |
fxaa.pixel
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fxaa.vertex
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global.inc
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Because I can :)
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2014-05-10 14:40:01 +02:00 |
gui.pixel
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gui.vertex
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Cg shader fixes for Mesa and Qualcomm drivers #90
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2014-04-20 17:04:04 +02:00 |
heathaze.pixel
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heathaze.vertex
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More Cg shader fixes for Mesa and Qualcomm drivers #90
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2014-04-20 17:44:17 +02:00 |
heatHazeWithMask.pixel
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heatHazeWithMask.vertex
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More Cg shader fixes for Mesa and Qualcomm drivers #90
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2014-04-20 17:44:17 +02:00 |
heatHazeWithMaskAndVertex.pixel
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heatHazeWithMaskAndVertex.vertex
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More Cg shader fixes for Mesa and Qualcomm drivers #90
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2014-04-20 17:44:17 +02:00 |
interaction.pixel
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Because I can :)
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2014-05-10 14:40:01 +02:00 |
interaction.vertex
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Changed Mesa backend to output GLSL ES 3.00 in order to support shadow mapping
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2014-05-11 11:30:56 +02:00 |
interactionAmbient.pixel
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interactionAmbient.vertex
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interactionAmbient_skinned.pixel
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interactionAmbient_skinned.vertex
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Changed Mesa backend to output GLSL ES 3.00 in order to support shadow mapping
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2014-05-11 11:30:56 +02:00 |
interactionSM.pixel
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Improved shadow mapping performance using the shadow LOD and tweaked
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2014-05-11 22:30:01 +02:00 |
interactionSM.vertex
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Because I can :)
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2014-05-10 14:40:01 +02:00 |
motionBlur.pixel
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Changed Mesa backend to output GLSL ES 3.00 in order to support shadow mapping
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2014-05-11 11:30:56 +02:00 |
motionBlur.vertex
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postprocess.pixel
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postprocess.vertex
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shadow.pixel
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shadow.vertex
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shadow_skinned.pixel
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shadow_skinned.vertex
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Changed Mesa backend to output GLSL ES 3.00 in order to support shadow mapping
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2014-05-11 11:30:56 +02:00 |
shadowDebug.pixel
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shadowDebug.vertex
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shadowDebug_skinned.pixel
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shadowDebug_skinned.vertex
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Changed Mesa backend to output GLSL ES 3.00 in order to support shadow mapping
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2014-05-11 11:30:56 +02:00 |
simpleshade.pixel
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simpleshade.vertex
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skinning.inc
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Changed Mesa backend to output GLSL ES 3.00 in order to support shadow mapping
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2014-05-11 11:30:56 +02:00 |
skybox.pixel
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skybox.vertex
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stereoDeGhost.pixel
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stereoDeGhost.vertex
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stereoInterlace.pixel
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stereoInterlace.vertex
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stereoWarp.pixel
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stereoWarp.vertex
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texture.pixel
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texture.vertex
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texture_color.pixel
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texture_color.vertex
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texture_color_skinned.pixel
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texture_color_skinned.vertex
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Changed Mesa backend to output GLSL ES 3.00 in order to support shadow mapping
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2014-05-11 11:30:56 +02:00 |
texture_color_texgen.pixel
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texture_color_texgen.vertex
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vertex_color.pixel
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Because I can :)
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2014-05-10 14:40:01 +02:00 |
vertex_color.vertex
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Because I can :)
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2014-05-10 14:40:01 +02:00 |
wobblesky.pixel
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wobblesky.vertex
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zcullReconstruct.pixel
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zcullReconstruct.vertex
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