Cg shader fixes for Mesa and Qualcomm drivers #90

This commit is contained in:
RobertBeckebans 2014-04-20 17:04:04 +02:00
parent cce21e0d76
commit a61dbbdd9f
2 changed files with 4 additions and 2 deletions

View file

@ -3,6 +3,7 @@
Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
Copyright (C) 2013 Robert Beckebans
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
@ -51,6 +52,6 @@ void main( VS_IN vertex, out VS_OUT result ) {
result.position.w = dot4( vertex.position, rpMVPmatrixW );
result.texcoord0.xy = vertex.texcoord.xy;
result.texcoord1 = ( swizzleColor( vertex.color2 ) * 2 ) - 1;
result.texcoord1 = ( swizzleColor( vertex.color2 ) * 2.0 ) - 1.0;
result.color = swizzleColor( vertex.color );
}

View file

@ -3,6 +3,7 @@
Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
Copyright (C) 2013 Robert Beckebans
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
@ -51,6 +52,6 @@ void main( VS_IN vertex, out VS_OUT result ) {
result.position.w = dot4( vertex.position, rpMVPmatrixW );
result.texcoord0.xy = vertex.texcoord.xy;
result.texcoord1 = ( swizzleColor( vertex.color2 ) * 2 ) - 1;
result.texcoord1 = ( swizzleColor( vertex.color2 ) * 2.0 ) - 1.0;
result.color = swizzleColor( vertex.color );
}