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doom3-bfg/neo/shaders/builtin/lighting
2022-04-02 11:57:33 +02:00
..
ambient_lightgrid_IBL.ps.hlsl Sync NVRHI branch by SP 2022-03-22 11:16:44 +01:00
ambient_lightgrid_IBL.vs.hlsl Synced with Steve's latest NVRHI code 2022-03-09 20:40:15 +01:00
ambient_lighting_IBL.ps.hlsl Sync NVRHI branch by SP 2022-03-22 11:16:44 +01:00
ambient_lighting_IBL.vs.hlsl Synced with Steve's latest NVRHI code 2022-03-09 20:40:15 +01:00
interaction.ps.hlsl Sync NVRHI branch by SP 2022-03-22 11:16:44 +01:00
interaction.vs.hlsl Some work on GPU Skinning and Vulkan debugging 2022-03-22 20:46:44 +01:00
interactionAmbient.ps.hlsl Some work on GPU Skinning and Vulkan debugging 2022-03-22 20:46:44 +01:00
interactionAmbient.vs.hlsl Some work on GPU Skinning and Vulkan debugging 2022-03-22 20:46:44 +01:00
interactionSM.ps.hlsl Fixed shadow plopping effects and reeanbled vogel disk sampling 2022-04-02 11:57:33 +02:00
interactionSM.vs.hlsl Sync NVRHI branch by SP 2022-03-22 11:16:44 +01:00
shadow.ps.hlsl Some work on GPU Skinning and Vulkan debugging 2022-03-22 20:46:44 +01:00
shadow.vs.hlsl NVRHI merge by Stephen Pridham part 1 2022-02-21 16:29:53 +01:00