.. |
builtin
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nvrhi rebase 013124 and shaderCompiler to ShaderMake migration changes
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2024-02-03 11:26:31 -05:00 |
blit.cb.h
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NVRHI merge by Stephen Pridham part 1
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2022-02-21 16:29:53 +01:00 |
bloodorb1_capture.ps.hlsl
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Removed obsolete HLSL shaders and changed Vulkan descriptor sets
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2022-09-23 19:15:01 +02:00 |
bloodorb1_capture.vs.hlsl
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Made sure that struct VS_IN has the same signature for all idDrawVert shaders
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2022-09-23 18:04:59 +02:00 |
bloodorb2_capture.ps.hlsl
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Removed obsolete HLSL shaders and changed Vulkan descriptor sets
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2022-09-23 19:15:01 +02:00 |
bloodorb2_capture.vs.hlsl
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Made sure that struct VS_IN has the same signature for all idDrawVert shaders
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2022-09-23 18:04:59 +02:00 |
bloodorb3_capture.ps.hlsl
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Removed obsolete HLSL shaders and changed Vulkan descriptor sets
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2022-09-23 19:15:01 +02:00 |
bloodorb3_capture.vs.hlsl
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Made sure that struct VS_IN has the same signature for all idDrawVert shaders
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2022-09-23 18:04:59 +02:00 |
bloodorb_draw.ps.hlsl
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Removed obsolete HLSL shaders and changed Vulkan descriptor sets
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2022-09-23 19:15:01 +02:00 |
bloodorb_draw.vs.hlsl
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Made sure that struct VS_IN has the same signature for all idDrawVert shaders
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2022-09-23 18:04:59 +02:00 |
BRDF.inc.hlsl
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Cleanup
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2022-04-29 17:51:58 +02:00 |
CMakeLists.txt
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Fix builtin/VR case sensitivity on linux, fix r_useValidationsLayers on macOS when USE_MoltenVK set
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2022-10-23 08:45:53 -04:00 |
colorProcess.ps.hlsl
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Removed obsolete HLSL shaders and changed Vulkan descriptor sets
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2022-09-23 19:15:01 +02:00 |
colorProcess.vs.hlsl
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Made sure that struct VS_IN has the same signature for all idDrawVert shaders
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2022-09-23 18:04:59 +02:00 |
enviroSuit.ps.hlsl
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Removed obsolete HLSL shaders and changed Vulkan descriptor sets
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2022-09-23 19:15:01 +02:00 |
enviroSuit.vs.hlsl
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Made sure that struct VS_IN has the same signature for all idDrawVert shaders
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2022-09-23 18:04:59 +02:00 |
fogwithlights.ps.hlsl
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Removed obsolete HLSL shaders and changed Vulkan descriptor sets
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2022-09-23 19:15:01 +02:00 |
fogwithlights.vs.hlsl
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Made sure that struct VS_IN has the same signature for all idDrawVert shaders
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2022-09-23 18:04:59 +02:00 |
global_inc.hlsl
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Added code for debugging Donut's SSAO pass
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2023-02-07 15:06:40 +01:00 |
globalshaders
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Fix UTF-8 BOM error
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2022-04-19 21:28:26 +08:00 |
heathaze.ps.hlsl
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Removed obsolete HLSL shaders and changed Vulkan descriptor sets
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2022-09-23 19:15:01 +02:00 |
heathaze.vs.hlsl
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Made sure that struct VS_IN has the same signature for all idDrawVert shaders
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2022-09-23 18:04:59 +02:00 |
heatHazeWithMask.ps.hlsl
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Removed obsolete HLSL shaders and changed Vulkan descriptor sets
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2022-09-23 19:15:01 +02:00 |
heatHazeWithMask.vs.hlsl
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Made sure that struct VS_IN has the same signature for all idDrawVert shaders
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2022-09-23 18:04:59 +02:00 |
heatHazeWithMaskAndVertex.ps.hlsl
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Removed obsolete HLSL shaders and changed Vulkan descriptor sets
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2022-09-23 19:15:01 +02:00 |
heatHazeWithMaskAndVertex.vs.hlsl
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Made sure that struct VS_IN has the same signature for all idDrawVert shaders
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2022-09-23 18:04:59 +02:00 |
mattiascrt.ps.hlsl
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Removed obsolete HLSL shaders and changed Vulkan descriptor sets
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2022-09-23 19:15:01 +02:00 |
mattiascrt.vs.hlsl
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Made sure that struct VS_IN has the same signature for all idDrawVert shaders
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2022-09-23 18:04:59 +02:00 |
shaders.cfg
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nvrhi rebase 013124 and shaderCompiler to ShaderMake migration changes
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2024-02-03 11:26:31 -05:00 |
skinning.inc.hlsl
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NVRHI merge by Stephen Pridham part 1
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2022-02-21 16:29:53 +01:00 |
vertbuffershaders.hlsl
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Synced with Steve's latest NVRHI code
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2022-03-09 20:40:15 +01:00 |
vornoipattern.ps.hlsl
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Synced with Steve's latest NVRHI code
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2022-03-09 20:40:15 +01:00 |
vornoipattern.vs.hlsl
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Made sure that struct VS_IN has the same signature for all idDrawVert shaders
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2022-09-23 18:04:59 +02:00 |
vulkan.hlsli
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Sync NVRHI branch by SP
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2022-03-22 11:16:44 +01:00 |