doom3-bfg/neo/renderer/RenderWorld_demo.cpp

803 lines
22 KiB
C++

/*
===========================================================================
Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#pragma hdrstop
#include "precompiled.h"
#include "tr_local.h"
//#define WRITE_GUIS
typedef struct
{
int version;
int sizeofRenderEntity;
int sizeofRenderLight;
char mapname[256];
} demoHeader_t;
/*
==============
StartWritingDemo
==============
*/
void idRenderWorldLocal::StartWritingDemo( idDemoFile* demo )
{
int i;
// FIXME: we should track the idDemoFile locally, instead of snooping into session for it
WriteLoadMap();
// write the door portal state
for( i = 0 ; i < numInterAreaPortals ; i++ )
{
if( doublePortals[i].blockingBits )
{
SetPortalState( i + 1, doublePortals[i].blockingBits );
}
}
// clear the archive counter on all defs
for( i = 0 ; i < lightDefs.Num() ; i++ )
{
if( lightDefs[i] )
{
lightDefs[i]->archived = false;
}
}
for( i = 0 ; i < entityDefs.Num() ; i++ )
{
if( entityDefs[i] )
{
entityDefs[i]->archived = false;
}
}
}
void idRenderWorldLocal::StopWritingDemo()
{
// writeDemo = NULL;
}
/*
==============
ProcessDemoCommand
==============
*/
bool idRenderWorldLocal::ProcessDemoCommand( idDemoFile* readDemo, renderView_t* renderView, int* demoTimeOffset )
{
bool newMap = false;
if( !readDemo )
{
return false;
}
demoCommand_t dc;
qhandle_t h;
if( !readDemo->ReadInt( ( int& )dc ) )
{
// a demoShot may not have an endFrame, but it is still valid
return false;
}
switch( dc )
{
case DC_LOADMAP:
// read the initial data
demoHeader_t header;
readDemo->ReadInt( header.version );
readDemo->ReadInt( header.sizeofRenderEntity );
readDemo->ReadInt( header.sizeofRenderLight );
for( int i = 0; i < 256; i++ )
readDemo->ReadChar( header.mapname[i] );
// the internal version value got replaced by DS_VERSION at toplevel
if( header.version != 4 )
{
common->Error( "Demo version mismatch.\n" );
}
if( r_showDemo.GetBool() )
{
common->Printf( "DC_LOADMAP: %s\n", header.mapname );
}
InitFromMap( header.mapname );
newMap = true; // we will need to set demoTimeOffset
break;
case DC_RENDERVIEW:
readDemo->ReadInt( renderView->viewID );
readDemo->ReadFloat( renderView->fov_x );
readDemo->ReadFloat( renderView->fov_y );
readDemo->ReadVec3( renderView->vieworg );
readDemo->ReadMat3( renderView->viewaxis );
readDemo->ReadBool( renderView->cramZNear );
readDemo->ReadBool( renderView->forceUpdate );
// binary compatibility with win32 padded structures
char tmp;
readDemo->ReadChar( tmp );
readDemo->ReadChar( tmp );
readDemo->ReadInt( renderView->time[1] );
for( int i = 0; i < MAX_GLOBAL_SHADER_PARMS; i++ )
readDemo->ReadFloat( renderView->shaderParms[i] );
if( !readDemo->ReadInt( ( int& )renderView->globalMaterial ) )
{
return false;
}
if( r_showDemo.GetBool() )
{
common->Printf( "DC_RENDERVIEW: %i\n", renderView->time );
}
// possibly change the time offset if this is from a new map
if( newMap && demoTimeOffset )
{
*demoTimeOffset = renderView->time[1] - eventLoop->Milliseconds();
}
return false;
case DC_UPDATE_ENTITYDEF:
ReadRenderEntity();
break;
case DC_DELETE_ENTITYDEF:
if( !readDemo->ReadInt( h ) )
{
return false;
}
if( r_showDemo.GetBool() )
{
common->Printf( "DC_DELETE_ENTITYDEF: %i\n", h );
}
FreeEntityDef( h );
break;
case DC_UPDATE_LIGHTDEF:
ReadRenderLight();
break;
case DC_DELETE_LIGHTDEF:
if( !readDemo->ReadInt( h ) )
{
return false;
}
if( r_showDemo.GetBool() )
{
common->Printf( "DC_DELETE_LIGHTDEF: %i\n", h );
}
FreeLightDef( h );
break;
case DC_CAPTURE_RENDER:
if( r_showDemo.GetBool() )
{
common->Printf( "DC_CAPTURE_RENDER\n" );
}
renderSystem->CaptureRenderToImage( readDemo->ReadHashString() );
break;
case DC_CROP_RENDER:
if( r_showDemo.GetBool() )
{
common->Printf( "DC_CROP_RENDER\n" );
}
int size[3];
readDemo->ReadInt( size[0] );
readDemo->ReadInt( size[1] );
readDemo->ReadInt( size[2] );
renderSystem->CropRenderSize( size[0], size[1] );
break;
case DC_UNCROP_RENDER:
if( r_showDemo.GetBool() )
{
common->Printf( "DC_UNCROP\n" );
}
renderSystem->UnCrop();
break;
case DC_GUI_MODEL:
if( r_showDemo.GetBool() )
{
common->Printf( "DC_GUI_MODEL\n" );
}
break;
case DC_DEFINE_MODEL:
{
idRenderModel* model = renderModelManager->AllocModel();
model->ReadFromDemoFile( common->ReadDemo() );
// add to model manager, so we can find it
renderModelManager->AddModel( model );
// save it in the list to free when clearing this map
localModels.Append( model );
if( r_showDemo.GetBool() )
{
common->Printf( "DC_DEFINE_MODEL\n" );
}
break;
}
case DC_SET_PORTAL_STATE:
{
int data[2];
readDemo->ReadInt( data[0] );
readDemo->ReadInt( data[1] );
SetPortalState( data[0], data[1] );
if( r_showDemo.GetBool() )
{
common->Printf( "DC_SET_PORTAL_STATE: %i %i\n", data[0], data[1] );
}
}
break;
case DC_END_FRAME:
return true;
default:
common->Error( "Bad token in demo stream" );
}
return false;
}
/*
================
WriteLoadMap
================
*/
void idRenderWorldLocal::WriteLoadMap()
{
// only the main renderWorld writes stuff to demos, not the wipes or
// menu renders
if( this != common->RW() )
{
return;
}
common->WriteDemo()->WriteInt( DS_RENDER );
common->WriteDemo()->WriteInt( DC_LOADMAP );
demoHeader_t header;
strncpy( header.mapname, mapName.c_str(), sizeof( header.mapname ) - 1 );
header.version = 4;
header.sizeofRenderEntity = sizeof( renderEntity_t );
header.sizeofRenderLight = sizeof( renderLight_t );
common->WriteDemo()->WriteInt( header.version );
common->WriteDemo()->WriteInt( header.sizeofRenderEntity );
common->WriteDemo()->WriteInt( header.sizeofRenderLight );
for( int i = 0; i < 256; i++ )
common->WriteDemo()->WriteChar( header.mapname[i] );
if( r_showDemo.GetBool() )
{
common->Printf( "write DC_DELETE_LIGHTDEF: %s\n", mapName.c_str() );
}
}
/*
================
WriteVisibleDefs
================
*/
void idRenderWorldLocal::WriteVisibleDefs( const viewDef_t* viewDef )
{
// only the main renderWorld writes stuff to demos, not the wipes or
// menu renders
if( this != common->RW() )
{
return;
}
// make sure all necessary entities and lights are updated
for( viewEntity_t* viewEnt = viewDef->viewEntitys ; viewEnt ; viewEnt = viewEnt->next )
{
idRenderEntityLocal* ent = viewEnt->entityDef;
if( ent->archived )
{
// still up to date
continue;
}
// write it out
WriteRenderEntity( ent->index, &ent->parms );
ent->archived = true;
}
for( viewLight_t* viewLight = viewDef->viewLights ; viewLight ; viewLight = viewLight->next )
{
idRenderLightLocal* light = viewLight->lightDef;
if( light->archived )
{
// still up to date
continue;
}
// write it out
WriteRenderLight( light->index, &light->parms );
light->archived = true;
}
}
/*
================
WriteRenderView
================
*/
void idRenderWorldLocal::WriteRenderView( const renderView_t* renderView )
{
int i;
// only the main renderWorld writes stuff to demos, not the wipes or
// menu renders
if( this != common->RW() )
{
return;
}
// write the actual view command
common->WriteDemo()->WriteInt( DS_RENDER );
common->WriteDemo()->WriteInt( DC_RENDERVIEW );
common->WriteDemo()->WriteInt( renderView->viewID );
common->WriteDemo()->WriteFloat( renderView->fov_x );
common->WriteDemo()->WriteFloat( renderView->fov_y );
common->WriteDemo()->WriteVec3( renderView->vieworg );
common->WriteDemo()->WriteMat3( renderView->viewaxis );
common->WriteDemo()->WriteBool( renderView->cramZNear );
common->WriteDemo()->WriteBool( renderView->forceUpdate );
// binary compatibility with old win32 version writing padded structures directly to disk
common->WriteDemo()->WriteUnsignedChar( 0 );
common->WriteDemo()->WriteUnsignedChar( 0 );
common->WriteDemo()->WriteInt( renderView->time[1] );
for( i = 0; i < MAX_GLOBAL_SHADER_PARMS; i++ )
common->WriteDemo()->WriteFloat( renderView->shaderParms[i] );
common->WriteDemo()->WriteInt( ( int& )renderView->globalMaterial );
if( r_showDemo.GetBool() )
{
common->Printf( "write DC_RENDERVIEW: %i\n", renderView->time );
}
}
/*
================
WriteFreeEntity
================
*/
void idRenderWorldLocal::WriteFreeEntity( qhandle_t handle )
{
// only the main renderWorld writes stuff to demos, not the wipes or
// menu renders
if( this != common->RW() )
{
return;
}
common->WriteDemo()->WriteInt( DS_RENDER );
common->WriteDemo()->WriteInt( DC_DELETE_ENTITYDEF );
common->WriteDemo()->WriteInt( handle );
if( r_showDemo.GetBool() )
{
common->Printf( "write DC_DELETE_ENTITYDEF: %i\n", handle );
}
}
/*
================
WriteFreeLightEntity
================
*/
void idRenderWorldLocal::WriteFreeLight( qhandle_t handle )
{
// only the main renderWorld writes stuff to demos, not the wipes or
// menu renders
if( this != common->RW() )
{
return;
}
common->WriteDemo()->WriteInt( DS_RENDER );
common->WriteDemo()->WriteInt( DC_DELETE_LIGHTDEF );
common->WriteDemo()->WriteInt( handle );
if( r_showDemo.GetBool() )
{
common->Printf( "write DC_DELETE_LIGHTDEF: %i\n", handle );
}
}
/*
================
WriteRenderLight
================
*/
void idRenderWorldLocal::WriteRenderLight( qhandle_t handle, const renderLight_t* light )
{
// only the main renderWorld writes stuff to demos, not the wipes or
// menu renders
if( this != common->RW() )
{
return;
}
common->WriteDemo()->WriteInt( DS_RENDER );
common->WriteDemo()->WriteInt( DC_UPDATE_LIGHTDEF );
common->WriteDemo()->WriteInt( handle );
common->WriteDemo()->WriteMat3( light->axis );
common->WriteDemo()->WriteVec3( light->origin );
common->WriteDemo()->WriteInt( light->suppressLightInViewID );
common->WriteDemo()->WriteInt( light->allowLightInViewID );
common->WriteDemo()->WriteBool( light->noShadows );
common->WriteDemo()->WriteBool( light->noSpecular );
common->WriteDemo()->WriteBool( light->pointLight );
common->WriteDemo()->WriteBool( light->parallel );
common->WriteDemo()->WriteVec3( light->lightRadius );
common->WriteDemo()->WriteVec3( light->lightCenter );
common->WriteDemo()->WriteVec3( light->target );
common->WriteDemo()->WriteVec3( light->right );
common->WriteDemo()->WriteVec3( light->up );
common->WriteDemo()->WriteVec3( light->start );
common->WriteDemo()->WriteVec3( light->end );
common->WriteDemo()->WriteInt( ( int& )light->prelightModel );
common->WriteDemo()->WriteInt( light->lightId );
common->WriteDemo()->WriteInt( ( int& )light->shader );
for( int i = 0; i < MAX_ENTITY_SHADER_PARMS; i++ )
common->WriteDemo()->WriteFloat( light->shaderParms[i] );
common->WriteDemo()->WriteInt( ( int& )light->referenceSound );
if( light->prelightModel )
{
common->WriteDemo()->WriteHashString( light->prelightModel->Name() );
}
if( light->shader )
{
common->WriteDemo()->WriteHashString( light->shader->GetName() );
}
if( light->referenceSound )
{
int index = light->referenceSound->Index();
common->WriteDemo()->WriteInt( index );
}
if( r_showDemo.GetBool() )
{
common->Printf( "write DC_UPDATE_LIGHTDEF: %i\n", handle );
}
}
/*
================
ReadRenderLight
================
*/
void idRenderWorldLocal::ReadRenderLight( )
{
renderLight_t light;
int index;
common->ReadDemo()->ReadInt( index );
if( index < 0 )
{
common->Error( "ReadRenderLight: index < 0 " );
}
common->ReadDemo()->ReadMat3( light.axis );
common->ReadDemo()->ReadVec3( light.origin );
common->ReadDemo()->ReadInt( light.suppressLightInViewID );
common->ReadDemo()->ReadInt( light.allowLightInViewID );
common->ReadDemo()->ReadBool( light.noShadows );
common->ReadDemo()->ReadBool( light.noSpecular );
common->ReadDemo()->ReadBool( light.pointLight );
common->ReadDemo()->ReadBool( light.parallel );
common->ReadDemo()->ReadVec3( light.lightRadius );
common->ReadDemo()->ReadVec3( light.lightCenter );
common->ReadDemo()->ReadVec3( light.target );
common->ReadDemo()->ReadVec3( light.right );
common->ReadDemo()->ReadVec3( light.up );
common->ReadDemo()->ReadVec3( light.start );
common->ReadDemo()->ReadVec3( light.end );
common->ReadDemo()->ReadInt( ( int& )light.prelightModel );
common->ReadDemo()->ReadInt( light.lightId );
common->ReadDemo()->ReadInt( ( int& )light.shader );
for( int i = 0; i < MAX_ENTITY_SHADER_PARMS; i++ )
common->ReadDemo()->ReadFloat( light.shaderParms[i] );
common->ReadDemo()->ReadInt( ( int& )light.referenceSound );
if( light.prelightModel )
{
light.prelightModel = renderModelManager->FindModel( common->ReadDemo()->ReadHashString() );
}
if( light.shader )
{
light.shader = declManager->FindMaterial( common->ReadDemo()->ReadHashString() );
}
if( light.referenceSound )
{
int index;
common->ReadDemo()->ReadInt( index );
light.referenceSound = common->SW()->EmitterForIndex( index );
}
UpdateLightDef( index, &light );
if( r_showDemo.GetBool() )
{
common->Printf( "DC_UPDATE_LIGHTDEF: %i\n", index );
}
}
/*
================
WriteRenderEntity
================
*/
void idRenderWorldLocal::WriteRenderEntity( qhandle_t handle, const renderEntity_t* ent )
{
// only the main renderWorld writes stuff to demos, not the wipes or
// menu renders
if( this != common->RW() )
{
return;
}
common->WriteDemo()->WriteInt( DS_RENDER );
common->WriteDemo()->WriteInt( DC_UPDATE_ENTITYDEF );
common->WriteDemo()->WriteInt( handle );
common->WriteDemo()->WriteInt( ( int& )ent->hModel );
common->WriteDemo()->WriteInt( ent->entityNum );
common->WriteDemo()->WriteInt( ent->bodyId );
common->WriteDemo()->WriteVec3( ent->bounds[0] );
common->WriteDemo()->WriteVec3( ent->bounds[1] );
common->WriteDemo()->WriteInt( ( int& )ent->callback );
common->WriteDemo()->WriteInt( ( int& )ent->callbackData );
common->WriteDemo()->WriteInt( ent->suppressSurfaceInViewID );
common->WriteDemo()->WriteInt( ent->suppressShadowInViewID );
common->WriteDemo()->WriteInt( ent->suppressShadowInLightID );
common->WriteDemo()->WriteInt( ent->allowSurfaceInViewID );
common->WriteDemo()->WriteVec3( ent->origin );
common->WriteDemo()->WriteMat3( ent->axis );
common->WriteDemo()->WriteInt( ( int& )ent->customShader );
common->WriteDemo()->WriteInt( ( int& )ent->referenceShader );
common->WriteDemo()->WriteInt( ( int& )ent->customSkin );
common->WriteDemo()->WriteInt( ( int& )ent->referenceSound );
for( int i = 0; i < MAX_ENTITY_SHADER_PARMS; i++ )
common->WriteDemo()->WriteFloat( ent->shaderParms[i] );
for( int i = 0; i < MAX_RENDERENTITY_GUI; i++ )
common->WriteDemo()->WriteInt( ( int& )ent->gui[i] );
common->WriteDemo()->WriteInt( ( int& )ent->remoteRenderView );
common->WriteDemo()->WriteInt( ent->numJoints );
common->WriteDemo()->WriteInt( ( int& )ent->joints );
common->WriteDemo()->WriteFloat( ent->modelDepthHack );
common->WriteDemo()->WriteBool( ent->noSelfShadow );
common->WriteDemo()->WriteBool( ent->noShadow );
common->WriteDemo()->WriteBool( ent->noDynamicInteractions );
common->WriteDemo()->WriteBool( ent->weaponDepthHack );
common->WriteDemo()->WriteInt( ent->forceUpdate );
if( ent->customShader )
{
common->WriteDemo()->WriteHashString( ent->customShader->GetName() );
}
if( ent->customSkin )
{
common->WriteDemo()->WriteHashString( ent->customSkin->GetName() );
}
if( ent->hModel )
{
common->WriteDemo()->WriteHashString( ent->hModel->Name() );
}
if( ent->referenceShader )
{
common->WriteDemo()->WriteHashString( ent->referenceShader->GetName() );
}
if( ent->referenceSound )
{
int index = ent->referenceSound->Index();
common->WriteDemo()->WriteInt( index );
}
if( ent->numJoints )
{
for( int i = 0; i < ent->numJoints; i++ )
{
float* data = ent->joints[i].ToFloatPtr();
for( int j = 0; j < 12; ++j )
common->WriteDemo()->WriteFloat( data[j] );
}
}
/*
if ( ent->decals ) {
ent->decals->WriteToDemoFile( common->ReadDemo() );
}
if ( ent->overlays ) {
ent->overlays->WriteToDemoFile( common->WriteDemo() );
}
*/
#ifdef WRITE_GUIS
if( ent->gui )
{
ent->gui->WriteToDemoFile( common->WriteDemo() );
}
if( ent->gui2 )
{
ent->gui2->WriteToDemoFile( common->WriteDemo() );
}
if( ent->gui3 )
{
ent->gui3->WriteToDemoFile( common->WriteDemo() );
}
#endif
// RENDERDEMO_VERSION >= 2 ( Doom3 1.2 )
common->WriteDemo()->WriteInt( ent->timeGroup );
common->WriteDemo()->WriteInt( ent->xrayIndex );
if( r_showDemo.GetBool() )
{
common->Printf( "write DC_UPDATE_ENTITYDEF: %i = %s\n", handle, ent->hModel ? ent->hModel->Name() : "NULL" );
}
}
/*
================
ReadRenderEntity
================
*/
void idRenderWorldLocal::ReadRenderEntity()
{
renderEntity_t ent;
int index, i;
common->ReadDemo()->ReadInt( index );
if( index < 0 )
{
common->Error( "ReadRenderEntity: index < 0" );
}
common->ReadDemo()->ReadInt( ( int& )ent.hModel );
common->ReadDemo()->ReadInt( ent.entityNum );
common->ReadDemo()->ReadInt( ent.bodyId );
common->ReadDemo()->ReadVec3( ent.bounds[0] );
common->ReadDemo()->ReadVec3( ent.bounds[1] );
common->ReadDemo()->ReadInt( ( int& )ent.callback );
common->ReadDemo()->ReadInt( ( int& )ent.callbackData );
common->ReadDemo()->ReadInt( ent.suppressSurfaceInViewID );
common->ReadDemo()->ReadInt( ent.suppressShadowInViewID );
common->ReadDemo()->ReadInt( ent.suppressShadowInLightID );
common->ReadDemo()->ReadInt( ent.allowSurfaceInViewID );
common->ReadDemo()->ReadVec3( ent.origin );
common->ReadDemo()->ReadMat3( ent.axis );
common->ReadDemo()->ReadInt( ( int& )ent.customShader );
common->ReadDemo()->ReadInt( ( int& )ent.referenceShader );
common->ReadDemo()->ReadInt( ( int& )ent.customSkin );
common->ReadDemo()->ReadInt( ( int& )ent.referenceSound );
for( i = 0; i < MAX_ENTITY_SHADER_PARMS; i++ )
{
common->ReadDemo()->ReadFloat( ent.shaderParms[i] );
}
for( i = 0; i < MAX_RENDERENTITY_GUI; i++ )
{
common->ReadDemo()->ReadInt( ( int& )ent.gui[i] );
}
common->ReadDemo()->ReadInt( ( int& )ent.remoteRenderView );
common->ReadDemo()->ReadInt( ent.numJoints );
common->ReadDemo()->ReadInt( ( int& )ent.joints );
common->ReadDemo()->ReadFloat( ent.modelDepthHack );
common->ReadDemo()->ReadBool( ent.noSelfShadow );
common->ReadDemo()->ReadBool( ent.noShadow );
common->ReadDemo()->ReadBool( ent.noDynamicInteractions );
common->ReadDemo()->ReadBool( ent.weaponDepthHack );
common->ReadDemo()->ReadInt( ent.forceUpdate );
ent.callback = NULL;
if( ent.customShader )
{
ent.customShader = declManager->FindMaterial( common->ReadDemo()->ReadHashString() );
}
if( ent.customSkin )
{
ent.customSkin = declManager->FindSkin( common->ReadDemo()->ReadHashString() );
}
if( ent.hModel )
{
ent.hModel = renderModelManager->FindModel( common->ReadDemo()->ReadHashString() );
}
if( ent.referenceShader )
{
ent.referenceShader = declManager->FindMaterial( common->ReadDemo()->ReadHashString() );
}
if( ent.referenceSound )
{
int index;
common->ReadDemo()->ReadInt( index );
ent.referenceSound = common->SW()->EmitterForIndex( index );
}
if( ent.numJoints )
{
ent.joints = ( idJointMat* )Mem_Alloc16( SIMD_ROUND_JOINTS( ent.numJoints ) * sizeof( ent.joints[0] ), TAG_JOINTMAT );
for( int i = 0; i < ent.numJoints; i++ )
{
float* data = ent.joints[i].ToFloatPtr();
for( int j = 0; j < 12; ++j )
{
common->ReadDemo()->ReadFloat( data[j] );
}
}
SIMD_INIT_LAST_JOINT( ent.joints, ent.numJoints );
}
ent.callbackData = NULL;
/*
if ( ent.decals ) {
ent.decals = idRenderModelDecal::Alloc();
ent.decals->ReadFromDemoFile( common->ReadDemo() );
}
if ( ent.overlays ) {
ent.overlays = idRenderModelOverlay::Alloc();
ent.overlays->ReadFromDemoFile( common->ReadDemo() );
}
*/
for( i = 0; i < MAX_RENDERENTITY_GUI; i++ )
{
if( ent.gui[ i ] )
{
ent.gui[ i ] = uiManager->Alloc();
#ifdef WRITE_GUIS
ent.gui[ i ]->ReadFromDemoFile( common->ReadDemo() );
#endif
}
}
common->ReadDemo()->ReadInt( ent.timeGroup );
common->ReadDemo()->ReadInt( ent.xrayIndex );
UpdateEntityDef( index, &ent );
if( r_showDemo.GetBool() )
{
common->Printf( "DC_UPDATE_ENTITYDEF: %i = %s\n", index, ent.hModel ? ent.hModel->Name() : "NULL" );
}
}