mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2024-11-21 20:01:13 +00:00
168 lines
No EOL
5.4 KiB
C++
168 lines
No EOL
5.4 KiB
C++
/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#pragma hdrstop
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#include "../../idLib/precompiled.h"
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#include "../Game_local.h"
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/*
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========================
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idMenuWidget_PDA_UserData::Update
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========================
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*/
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void idMenuWidget_PDA_UserData::Update() {
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if ( GetSWFObject() == NULL ) {
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return;
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}
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idSWFScriptObject & root = GetSWFObject()->GetRootObject();
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if ( !BindSprite( root ) || GetSprite() == NULL ) {
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return;
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}
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idPlayer * player = gameLocal.GetLocalPlayer();
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if ( player == NULL ) {
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return;
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}
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if ( pdaIndex > player->GetInventory().pdas.Num() ) {
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return;
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}
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const idDeclPDA * pda = player->GetInventory().pdas[ pdaIndex ];
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idSWFScriptObject * dataObj = GetSprite()->GetScriptObject();
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if ( dataObj != NULL && pda != NULL ) {
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idSWFTextInstance * txtName = dataObj->GetNestedText( "txtName" );
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idSWFTextInstance * txtId = dataObj->GetNestedText( "txtId" );
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idSWFTextInstance * txtLocation = dataObj->GetNestedText( "txtLocation" );
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idSWFTextInstance * txtRank = dataObj->GetNestedText( "txtRank" );
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idSWFTextInstance * txtClearance = dataObj->GetNestedText( "txtClearance" );
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idSWFTextInstance * txtLocHeading = dataObj->GetNestedText( "txtLocHeading" );
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if ( txtName != NULL ) {
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if ( pdaIndex == 0 ) {
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txtName->SetIgnoreColor( false );
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txtName->SetText( session->GetLocalUserName(0) );
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} else {
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txtName->SetIgnoreColor( false );
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txtName->SetText( pda->GetFullName() );
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}
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}
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if ( txtLocHeading != NULL ) {
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if ( pdaIndex == 0 ) {
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txtLocHeading->SetText( idLocalization::GetString( "#str_02516" ) ); // location
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} else {
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txtLocHeading->SetText( idLocalization::GetString( "#str_02515" ) ); // post
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}
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}
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if ( txtId != NULL ) {
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txtId->SetText( pda->GetID() );
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}
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if ( txtLocation != NULL ) {
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if ( pdaIndex == 0 ) {
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idLocationEntity *locationEntity = gameLocal.LocationForPoint( player->GetEyePosition() );
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if ( locationEntity ) {
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txtLocation->SetText( locationEntity->GetLocation() );
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} else {
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txtLocation->SetText( idLocalization::GetString( "#str_02911" ) );
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}
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} else {
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txtLocation->SetText( pda->GetPost() );
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}
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}
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if ( txtRank != NULL ) {
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txtRank->SetText( pda->GetTitle() );
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}
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if ( txtClearance != NULL ) {
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const char *security = pda->GetSecurity();
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if ( *security == NULL ) {
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txtClearance->SetText( idLocalization::GetString( "#str_00066" ) );
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} else {
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txtClearance->SetText( security );
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}
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}
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}
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}
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/*
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========================
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idMenuWidget_Help::ObserveEvent
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========================
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*/
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void idMenuWidget_PDA_UserData::ObserveEvent( const idMenuWidget & widget, const idWidgetEvent & event ) {
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const idMenuWidget_Button * const button = dynamic_cast< const idMenuWidget_Button * >( &widget );
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if ( button == NULL ) {
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return;
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}
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const idMenuWidget * const listWidget = button->GetParent();
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if ( listWidget == NULL ) {
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return;
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}
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switch ( event.type ) {
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case WIDGET_EVENT_FOCUS_ON: {
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const idMenuWidget_DynamicList * const list = dynamic_cast< const idMenuWidget_DynamicList * const >( listWidget );
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pdaIndex = list->GetViewIndex();
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if ( GetParent() != NULL && menuData != NULL && menuData->ActiveScreen() == PDA_AREA_USER_DATA ) {
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GetParent()->Update();
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} else {
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Update();
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}
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break;
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}
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case WIDGET_EVENT_FOCUS_OFF: {
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// Don't do anything when losing focus. Focus updates come in pairs, so we can
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// skip doing anything on the "lost focus" event, and instead do updates on the
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// "got focus" event.
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break;
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}
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case WIDGET_EVENT_ROLL_OVER: {
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const idMenuWidget_DynamicList * const list = dynamic_cast< const idMenuWidget_DynamicList * const >( listWidget );
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pdaIndex = list->GetViewIndex();
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Update();
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break;
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}
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case WIDGET_EVENT_ROLL_OUT: {
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const idMenuWidget_DynamicList * const list = dynamic_cast< const idMenuWidget_DynamicList * const >( listWidget );
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pdaIndex = list->GetViewIndex();
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Update();
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break;
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}
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}
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} |