doom3-bfg/neo/d3xp/menus/MenuWidget_PDA_UserData.cpp

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2012-11-26 18:58:24 +00:00
/*
===========================================================================
Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#pragma hdrstop
#include "../../idLib/precompiled.h"
#include "../Game_local.h"
/*
========================
idMenuWidget_PDA_UserData::Update
========================
*/
void idMenuWidget_PDA_UserData::Update() {
if ( GetSWFObject() == NULL ) {
return;
}
idSWFScriptObject & root = GetSWFObject()->GetRootObject();
if ( !BindSprite( root ) || GetSprite() == NULL ) {
return;
}
idPlayer * player = gameLocal.GetLocalPlayer();
if ( player == NULL ) {
return;
}
if ( pdaIndex > player->GetInventory().pdas.Num() ) {
return;
}
const idDeclPDA * pda = player->GetInventory().pdas[ pdaIndex ];
idSWFScriptObject * dataObj = GetSprite()->GetScriptObject();
if ( dataObj != NULL && pda != NULL ) {
idSWFTextInstance * txtName = dataObj->GetNestedText( "txtName" );
idSWFTextInstance * txtId = dataObj->GetNestedText( "txtId" );
idSWFTextInstance * txtLocation = dataObj->GetNestedText( "txtLocation" );
idSWFTextInstance * txtRank = dataObj->GetNestedText( "txtRank" );
idSWFTextInstance * txtClearance = dataObj->GetNestedText( "txtClearance" );
idSWFTextInstance * txtLocHeading = dataObj->GetNestedText( "txtLocHeading" );
if ( txtName != NULL ) {
if ( pdaIndex == 0 ) {
txtName->SetIgnoreColor( false );
txtName->SetText( session->GetLocalUserName(0) );
} else {
txtName->SetIgnoreColor( false );
txtName->SetText( pda->GetFullName() );
}
}
if ( txtLocHeading != NULL ) {
if ( pdaIndex == 0 ) {
txtLocHeading->SetText( idLocalization::GetString( "#str_02516" ) ); // location
} else {
txtLocHeading->SetText( idLocalization::GetString( "#str_02515" ) ); // post
}
}
if ( txtId != NULL ) {
txtId->SetText( pda->GetID() );
}
if ( txtLocation != NULL ) {
if ( pdaIndex == 0 ) {
idLocationEntity *locationEntity = gameLocal.LocationForPoint( player->GetEyePosition() );
if ( locationEntity ) {
txtLocation->SetText( locationEntity->GetLocation() );
} else {
txtLocation->SetText( idLocalization::GetString( "#str_02911" ) );
}
} else {
txtLocation->SetText( pda->GetPost() );
}
}
if ( txtRank != NULL ) {
txtRank->SetText( pda->GetTitle() );
}
if ( txtClearance != NULL ) {
const char *security = pda->GetSecurity();
if ( *security == NULL ) {
txtClearance->SetText( idLocalization::GetString( "#str_00066" ) );
} else {
txtClearance->SetText( security );
}
}
}
}
/*
========================
idMenuWidget_Help::ObserveEvent
========================
*/
void idMenuWidget_PDA_UserData::ObserveEvent( const idMenuWidget & widget, const idWidgetEvent & event ) {
const idMenuWidget_Button * const button = dynamic_cast< const idMenuWidget_Button * >( &widget );
if ( button == NULL ) {
return;
}
const idMenuWidget * const listWidget = button->GetParent();
if ( listWidget == NULL ) {
return;
}
switch ( event.type ) {
case WIDGET_EVENT_FOCUS_ON: {
const idMenuWidget_DynamicList * const list = dynamic_cast< const idMenuWidget_DynamicList * const >( listWidget );
pdaIndex = list->GetViewIndex();
if ( GetParent() != NULL && menuData != NULL && menuData->ActiveScreen() == PDA_AREA_USER_DATA ) {
GetParent()->Update();
} else {
Update();
}
break;
}
case WIDGET_EVENT_FOCUS_OFF: {
// Don't do anything when losing focus. Focus updates come in pairs, so we can
// skip doing anything on the "lost focus" event, and instead do updates on the
// "got focus" event.
break;
}
case WIDGET_EVENT_ROLL_OVER: {
const idMenuWidget_DynamicList * const list = dynamic_cast< const idMenuWidget_DynamicList * const >( listWidget );
pdaIndex = list->GetViewIndex();
Update();
break;
}
case WIDGET_EVENT_ROLL_OUT: {
const idMenuWidget_DynamicList * const list = dynamic_cast< const idMenuWidget_DynamicList * const >( listWidget );
pdaIndex = list->GetViewIndex();
Update();
break;
}
}
}