doom3-bfg/neo/d3xp/menus/MenuWidget_NavButton.cpp
2012-11-26 12:58:24 -06:00

183 lines
5.6 KiB
C++

/*
===========================================================================
Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#pragma hdrstop
#include "../../idLib/precompiled.h"
#include "../Game_local.h"
/*
========================
idMenuWidget_NavButton::Update
========================
*/
void idMenuWidget_NavButton::Update() {
if ( GetSprite() == NULL ) {
return;
}
if ( btnLabel.IsEmpty() ) {
GetSprite()->SetVisible( false );
return;
}
GetSprite()->SetVisible( true );
idSWFScriptObject * const spriteObject = GetSprite()->GetScriptObject();
idSWFTextInstance * const text = spriteObject->GetNestedText( "txtVal" );
if ( text != NULL ) {
text->SetText( btnLabel.c_str() );
text->SetStrokeInfo( true, 0.7f, 1.25f );
}
GetSprite()->SetXPos( xPos );
if ( navState == NAV_WIDGET_SELECTED ) {
idSWFSpriteInstance * backing = GetSprite()->GetScriptObject()->GetNestedSprite( "backing" );
if ( backing != NULL && text != NULL ) {
backing->SetXPos( text->GetTextLength() + 53.0f );
}
}
//
// events
//
idSWFScriptObject * textObj = spriteObject->GetNestedObj( "txtVal" );
if ( textObj != NULL ) {
textObj->Set( "onPress", new ( TAG_SWF ) WrapWidgetSWFEvent( this, WIDGET_EVENT_PRESS, 0 ) );
textObj->Set( "onRelease", new ( TAG_SWF ) WrapWidgetSWFEvent( this, WIDGET_EVENT_RELEASE, 0 ) );
idSWFScriptObject * hitBox = spriteObject->GetObject( "hitBox" );
if ( hitBox == NULL ) {
hitBox = textObj;
}
hitBox->Set( "onRollOver", new ( TAG_SWF ) WrapWidgetSWFEvent( this, WIDGET_EVENT_ROLL_OVER, 0 ) );
hitBox->Set( "onRollOut", new ( TAG_SWF ) WrapWidgetSWFEvent( this, WIDGET_EVENT_ROLL_OUT, 0 ) );
}
}
/*
========================
idMenuWidget_NavButton::ExecuteEvent
========================
*/
bool idMenuWidget_NavButton::ExecuteEvent( const idWidgetEvent & event ) {
bool handled = false;
//// do nothing at all if it's disabled
if ( GetState() != WIDGET_STATE_DISABLED ) {
switch ( event.type ) {
case WIDGET_EVENT_PRESS: {
//AnimateToState( ANIM_STATE_DOWN );
handled = true;
break;
}
case WIDGET_EVENT_ROLL_OVER: {
if ( GetMenuData() ) {
GetMenuData()->PlaySound( GUI_SOUND_ROLL_OVER );
}
handled = true;
break;
}
}
}
idMenuWidget::ExecuteEvent( event );
return handled;
}
//*********************************************************************************************************
// idMenuWidget_MenuButton
/*
========================
idMenuWidget_NavButton::Update
========================
*/
void idMenuWidget_MenuButton::Update() {
if ( GetSprite() == NULL ) {
return;
}
if ( btnLabel.IsEmpty() ) {
GetSprite()->SetVisible( false );
return;
}
GetSprite()->SetVisible( true );
idSWFScriptObject * const spriteObject = GetSprite()->GetScriptObject();
idSWFTextInstance * const text = spriteObject->GetNestedText( "txtVal" );
if ( text != NULL ) {
text->SetText( btnLabel.c_str() );
text->SetStrokeInfo( true, 0.7f, 1.25f );
idSWFSpriteInstance * selBar = spriteObject->GetNestedSprite( "sel", "bar" );
idSWFSpriteInstance * hoverBar =spriteObject->GetNestedSprite( "hover", "bar" );
if ( selBar != NULL ) {
selBar->SetXPos( text->GetTextLength() / 2.0f );
selBar->SetScale( 100.0f * ( text->GetTextLength() / 300.0f ), 100.0f );
}
if ( hoverBar != NULL ) {
hoverBar->SetXPos( text->GetTextLength() / 2.0f );
hoverBar->SetScale( 100.0f * ( text->GetTextLength() / 352.0f ), 100.0f );
}
idSWFSpriteInstance * hitBox =spriteObject->GetNestedSprite( "hitBox" );
if ( hitBox != NULL ) {
hitBox->SetScale( 100.0f * ( text->GetTextLength() / 235 ), 100.0f );
}
}
GetSprite()->SetXPos( xPos );
idSWFScriptObject * textObj = spriteObject->GetNestedObj( "txtVal" );
if ( textObj != NULL ) {
textObj->Set( "onPress", new ( TAG_SWF ) WrapWidgetSWFEvent( this, WIDGET_EVENT_PRESS, 0 ) );
textObj->Set( "onRelease", new ( TAG_SWF ) WrapWidgetSWFEvent( this, WIDGET_EVENT_RELEASE, 0 ) );
idSWFScriptObject * hitBox = spriteObject->GetObject( "hitBox" );
if ( hitBox == NULL ) {
hitBox = textObj;
}
hitBox->Set( "onRollOver", new ( TAG_SWF ) WrapWidgetSWFEvent( this, WIDGET_EVENT_ROLL_OVER, 0 ) );
hitBox->Set( "onRollOut", new ( TAG_SWF ) WrapWidgetSWFEvent( this, WIDGET_EVENT_ROLL_OUT, 0 ) );
}
}