mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2024-11-24 21:12:03 +00:00
184 lines
5.6 KiB
C++
184 lines
5.6 KiB
C++
|
/*
|
||
|
===========================================================================
|
||
|
|
||
|
Doom 3 BFG Edition GPL Source Code
|
||
|
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
|
||
|
|
||
|
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
|
||
|
|
||
|
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
|
||
|
it under the terms of the GNU General Public License as published by
|
||
|
the Free Software Foundation, either version 3 of the License, or
|
||
|
(at your option) any later version.
|
||
|
|
||
|
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
|
||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
GNU General Public License for more details.
|
||
|
|
||
|
You should have received a copy of the GNU General Public License
|
||
|
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
|
||
|
|
||
|
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
|
||
|
|
||
|
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
|
||
|
|
||
|
===========================================================================
|
||
|
*/
|
||
|
#pragma hdrstop
|
||
|
#include "../../idLib/precompiled.h"
|
||
|
#include "../Game_local.h"
|
||
|
|
||
|
/*
|
||
|
========================
|
||
|
idMenuWidget_NavButton::Update
|
||
|
========================
|
||
|
*/
|
||
|
void idMenuWidget_NavButton::Update() {
|
||
|
|
||
|
if ( GetSprite() == NULL ) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( btnLabel.IsEmpty() ) {
|
||
|
GetSprite()->SetVisible( false );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
GetSprite()->SetVisible( true );
|
||
|
|
||
|
idSWFScriptObject * const spriteObject = GetSprite()->GetScriptObject();
|
||
|
idSWFTextInstance * const text = spriteObject->GetNestedText( "txtVal" );
|
||
|
if ( text != NULL ) {
|
||
|
text->SetText( btnLabel.c_str() );
|
||
|
text->SetStrokeInfo( true, 0.7f, 1.25f );
|
||
|
}
|
||
|
|
||
|
GetSprite()->SetXPos( xPos );
|
||
|
|
||
|
if ( navState == NAV_WIDGET_SELECTED ) {
|
||
|
idSWFSpriteInstance * backing = GetSprite()->GetScriptObject()->GetNestedSprite( "backing" );
|
||
|
if ( backing != NULL && text != NULL ) {
|
||
|
backing->SetXPos( text->GetTextLength() + 53.0f );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// events
|
||
|
//
|
||
|
|
||
|
idSWFScriptObject * textObj = spriteObject->GetNestedObj( "txtVal" );
|
||
|
|
||
|
if ( textObj != NULL ) {
|
||
|
|
||
|
textObj->Set( "onPress", new ( TAG_SWF ) WrapWidgetSWFEvent( this, WIDGET_EVENT_PRESS, 0 ) );
|
||
|
textObj->Set( "onRelease", new ( TAG_SWF ) WrapWidgetSWFEvent( this, WIDGET_EVENT_RELEASE, 0 ) );
|
||
|
|
||
|
idSWFScriptObject * hitBox = spriteObject->GetObject( "hitBox" );
|
||
|
if ( hitBox == NULL ) {
|
||
|
hitBox = textObj;
|
||
|
}
|
||
|
|
||
|
hitBox->Set( "onRollOver", new ( TAG_SWF ) WrapWidgetSWFEvent( this, WIDGET_EVENT_ROLL_OVER, 0 ) );
|
||
|
hitBox->Set( "onRollOut", new ( TAG_SWF ) WrapWidgetSWFEvent( this, WIDGET_EVENT_ROLL_OUT, 0 ) );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
========================
|
||
|
idMenuWidget_NavButton::ExecuteEvent
|
||
|
========================
|
||
|
*/
|
||
|
bool idMenuWidget_NavButton::ExecuteEvent( const idWidgetEvent & event ) {
|
||
|
|
||
|
bool handled = false;
|
||
|
|
||
|
//// do nothing at all if it's disabled
|
||
|
if ( GetState() != WIDGET_STATE_DISABLED ) {
|
||
|
switch ( event.type ) {
|
||
|
case WIDGET_EVENT_PRESS: {
|
||
|
//AnimateToState( ANIM_STATE_DOWN );
|
||
|
handled = true;
|
||
|
break;
|
||
|
}
|
||
|
case WIDGET_EVENT_ROLL_OVER: {
|
||
|
if ( GetMenuData() ) {
|
||
|
GetMenuData()->PlaySound( GUI_SOUND_ROLL_OVER );
|
||
|
}
|
||
|
handled = true;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
idMenuWidget::ExecuteEvent( event );
|
||
|
|
||
|
return handled;
|
||
|
}
|
||
|
|
||
|
//*********************************************************************************************************
|
||
|
// idMenuWidget_MenuButton
|
||
|
|
||
|
|
||
|
/*
|
||
|
========================
|
||
|
idMenuWidget_NavButton::Update
|
||
|
========================
|
||
|
*/
|
||
|
void idMenuWidget_MenuButton::Update() {
|
||
|
|
||
|
if ( GetSprite() == NULL ) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( btnLabel.IsEmpty() ) {
|
||
|
GetSprite()->SetVisible( false );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
GetSprite()->SetVisible( true );
|
||
|
|
||
|
idSWFScriptObject * const spriteObject = GetSprite()->GetScriptObject();
|
||
|
idSWFTextInstance * const text = spriteObject->GetNestedText( "txtVal" );
|
||
|
if ( text != NULL ) {
|
||
|
text->SetText( btnLabel.c_str() );
|
||
|
text->SetStrokeInfo( true, 0.7f, 1.25f );
|
||
|
|
||
|
idSWFSpriteInstance * selBar = spriteObject->GetNestedSprite( "sel", "bar" );
|
||
|
idSWFSpriteInstance * hoverBar =spriteObject->GetNestedSprite( "hover", "bar" );
|
||
|
|
||
|
if ( selBar != NULL ) {
|
||
|
selBar->SetXPos( text->GetTextLength() / 2.0f );
|
||
|
selBar->SetScale( 100.0f * ( text->GetTextLength() / 300.0f ), 100.0f );
|
||
|
}
|
||
|
|
||
|
if ( hoverBar != NULL ) {
|
||
|
hoverBar->SetXPos( text->GetTextLength() / 2.0f );
|
||
|
hoverBar->SetScale( 100.0f * ( text->GetTextLength() / 352.0f ), 100.0f );
|
||
|
}
|
||
|
|
||
|
idSWFSpriteInstance * hitBox =spriteObject->GetNestedSprite( "hitBox" );
|
||
|
if ( hitBox != NULL ) {
|
||
|
hitBox->SetScale( 100.0f * ( text->GetTextLength() / 235 ), 100.0f );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
GetSprite()->SetXPos( xPos );
|
||
|
|
||
|
idSWFScriptObject * textObj = spriteObject->GetNestedObj( "txtVal" );
|
||
|
|
||
|
if ( textObj != NULL ) {
|
||
|
|
||
|
textObj->Set( "onPress", new ( TAG_SWF ) WrapWidgetSWFEvent( this, WIDGET_EVENT_PRESS, 0 ) );
|
||
|
textObj->Set( "onRelease", new ( TAG_SWF ) WrapWidgetSWFEvent( this, WIDGET_EVENT_RELEASE, 0 ) );
|
||
|
|
||
|
idSWFScriptObject * hitBox = spriteObject->GetObject( "hitBox" );
|
||
|
if ( hitBox == NULL ) {
|
||
|
hitBox = textObj;
|
||
|
}
|
||
|
|
||
|
hitBox->Set( "onRollOver", new ( TAG_SWF ) WrapWidgetSWFEvent( this, WIDGET_EVENT_ROLL_OVER, 0 ) );
|
||
|
hitBox->Set( "onRollOut", new ( TAG_SWF ) WrapWidgetSWFEvent( this, WIDGET_EVENT_ROLL_OUT, 0 ) );
|
||
|
}
|
||
|
}
|