Commit graph

1152 commits

Author SHA1 Message Date
Robert Beckebans
804c16d0a4 First step at generating multiple env probes 2020-05-16 17:40:30 +02:00
Robert Beckebans
71d768cceb Fixed all known problems with sRGB -> linear RGB conversions (fog, GUIs, screen effects) 2020-05-15 16:25:36 +02:00
Robert Beckebans
5b56ab3392 r_forceAmbient can be saved and r_antiAliasing 1 is new default 2020-05-15 16:21:48 +02:00
Robert Beckebans
8c3179f313 Fixed blending of multilayered normals 2020-05-14 17:55:53 +02:00
Robert Beckebans
7b87863a50 Fixed too dark Mars video in main menu 2020-05-14 17:55:15 +02:00
Robert Beckebans
3b28f7ff98 Fixed too bright fog in HDR mode 2020-05-14 17:54:39 +02:00
Robert Beckebans
558afdd093 Added Contrast Adaptive Sharpening (AMD) by Justin Marshal (IcedTech) 2020-05-13 21:13:43 +02:00
Robert Beckebans
5dedbc70a6 Improved filmic post processing 2020-05-12 23:38:32 +02:00
Robert Beckebans
1b3378cb94 Added Vogel Disk Sampling by Panos Karabelas 2020-05-11 23:49:04 +02:00
Robert Beckebans
99235ec92c Optimized Filmic Dithering with precalculated Blue Noise 2020-05-10 22:10:32 +02:00
Robert Beckebans
9931fab681 Improved SSAO performance with Blue Noise 2020-05-10 15:05:46 +02:00
Robert Beckebans
d5e8380a5f Fixed r_ssaoDebug 2020-05-10 12:58:14 +02:00
Robert Beckebans
50eb5b4537 Moved generic ImGui drawing to idGuiModel::EmitImGui 2020-05-09 17:38:00 +02:00
Robert Beckebans
f9a1c5ff36 Added high performance timer queries for OpenGL 2020-05-09 16:48:55 +02:00
Robert Beckebans
d3bc29d510 Added GPU timer queries for Vulkan 2020-05-05 01:21:29 +02:00
Robert Beckebans
14a331fadd Made ImGui to work with the Vulkan builds 2020-05-04 17:22:51 +02:00
Robert Beckebans
33a232a840 Prevent vanilla .resource maps to be reloaded. Pull request #477 2020-05-03 15:58:51 +02:00
Robert Beckebans
faefaa4669 Updated idRenderLog to support RenderDoc and Nvidia's Nsight 2020-05-03 13:39:38 +02:00
r-a-sattarov
0f0053b143 CMake: fixed compiler check algorithm (support of C++11)
CXX_STANDARD supported values are 98, 11, 14, 17 and 20.
- https://cmake.org/cmake/help/latest/prop_tgt/CXX_STANDARD.html
2020-05-03 14:03:41 +03:00
Robert Beckebans
7eddea53f5
Merge pull request #465 from coldtobi/libpng1.6
Patch to support libpng1.4 and libpng1.6 alongside.
2020-05-03 02:56:46 +02:00
Robert Beckebans
60941ee837
Merge pull request #473 from mrcmunir/master
Initial Nvidia jetson nano with Vulkan Support
2020-05-03 02:53:02 +02:00
Robert Beckebans
b8e25612fb Fixed several problems with the HDR light equations 2020-05-01 23:30:16 +02:00
Robert Beckebans
3f9b85d434 Fixed textureLod with Vulkan and tweaked IBL to use r_lightScale 2020-05-01 21:11:13 +02:00
Robert Beckebans
6037889a85 Implemented idRenderBackend::DBG_TestImage() for Vulkan 2020-05-01 16:52:48 +02:00
Robert Beckebans
3afb67ab8e Fixed Bink video playback with Vulkan 2020-05-01 15:30:54 +02:00
Robert Beckebans
fa7a512ba5 Fixed support of RG16F textures with Vulkan 2020-05-01 13:52:02 +02:00
Robert Beckebans
c40765ef24 Fixed way too bright ambient lights in HDR mode 2020-05-01 13:01:39 +02:00
Robert Beckebans
d198ec5139 Use Astyle to format all HLSL renderprogs from now on 2020-05-01 12:50:01 +02:00
Robert Beckebans
caa9258289 Optimized shadow mapping using Blue Noise sampling.
This reduces the number of shadow mapping taps from 12 to 6 while
keeping very good results.
2020-04-29 01:19:53 +02:00
Robert Beckebans
2c6f2377bf Show correct CPU string with Win64 2020-04-26 10:48:26 +02:00
Robert Beckebans
c5bfbf5457 Fixed last commit ... 2020-04-26 10:41:09 +02:00
Robert Beckebans
605944924a Renamed r_useIBL to r_usePBR and fixed r_pbrDebug rendering 2020-04-26 10:38:28 +02:00
Robert Beckebans
c87e9e1711 Only modulate down ambient pass with SSAO 2020-04-25 18:30:40 +02:00
Robert Beckebans
4e9e15e65a PBR environment BRDF sampling is more correct now.
The implementation is very close to Blender's Eevee output.
2020-04-25 16:46:03 +02:00
Robert Beckebans
1c828aee6f Added Blue Noise based Filmic Dithering by Timothy Lottes and Chromatic Aberration 2020-04-22 22:49:24 +02:00
Robert Beckebans
f06484bc61 Fixed too weak specular with HDR 2020-04-22 22:48:25 +02:00
Robert Beckebans
9823d989c8 Added some PBR intrinsic images 2020-04-20 20:51:31 +02:00
Robert Beckebans
79b67ac310 Reenabled r_lightScale for HDR 2020-04-20 20:51:09 +02:00
Robert Beckebans
d3644b5a83 Don't flip PNG files vertically for wrong converted .tga files 2020-04-20 20:49:46 +02:00
Robert Beckebans
16f4188e2b Improved r_hdrDebug which shows F-stops like in Filament 2020-04-20 20:48:13 +02:00
Carlos Estrague
5836a99f7b Initial Nvidia jetson nano with Vulkan Support 2020-04-18 21:30:06 +02:00
Robert Beckebans
c8250b184b Added support to load RG16F texture data. Added R_WriteEXR function 2020-04-18 19:16:24 +02:00
Robert Beckebans
9872734f62 Added missing generated Image_brdfLut.h 2020-04-18 17:09:28 +02:00
Robert Beckebans
28ad01ab80 Added command makeBrdfLut for testing 2020-04-18 17:08:32 +02:00
Robert Beckebans
31df292288 PBR GPU Skinning bugfix 2020-04-18 17:07:19 +02:00
Robert Beckebans
f92c3776ff Fixed Crash with ImGui when changing the resolution 2020-04-16 21:48:18 +02:00
Robert Beckebans
93710bd694 Fixed PNG flipped upside down 2020-04-16 18:53:19 +02:00
Robert Beckebans
1972bcdad4 Added second interaction shader path for PBR so old materials don't look glossy 2020-04-16 18:08:50 +02:00
Robert Beckebans
41d8bd9ec2 Fixed proper caching of _rmao PBR files as .bimage 2020-04-16 16:09:44 +02:00
Robert Beckebans
97a49323e5 Added modding tool command exportScriptEvents and updated modding docs 2020-04-14 10:31:03 +02:00