Robert Beckebans
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e9c56ba2df
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Added polygon primitive support to collision framework
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2015-04-12 12:05:38 +02:00 |
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Robert Beckebans
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06d0434f32
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Improved modding support and loading of custom models/anims
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2015-02-25 15:45:16 +01:00 |
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Pat Raynor
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125191b866
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Added back dmap and aas compiler from original Doom 3 GPL release
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2014-08-01 03:07:00 -04:00 |
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Robert Beckebans
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dd9b8a8710
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Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
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2012-12-22 16:18:19 +01:00 |
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Robert Beckebans
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63f9d4000f
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First playable version on Linux.
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2012-12-16 17:31:21 +01:00 |
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Daniel Gibson
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ee88148bd1
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eliminate more longs
for 64bit compatibility.
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2012-12-13 01:28:41 +01:00 |
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Robert Beckebans
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f55a763ca4
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Formatted code using Artistic Style for better readability.
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2012-11-28 16:47:07 +01:00 |
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Brian Harris
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5016f605b8
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Initial commit
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2012-11-26 12:58:24 -06:00 |
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