Commit graph

83 commits

Author SHA1 Message Date
Robert Beckebans
c0dd85bb80 Fixed rendering of FFmpeg, Binkdec videos and Doomclassic modes #648 677 2022-06-04 13:37:00 +02:00
Robert Beckebans
a97c92b6a5 Separate bind set for material textures in the light passes to avoid allocation problems #676 2022-06-03 18:47:02 +02:00
Robert Beckebans
461001d5c0 Fixed filmic post processing #661 2022-05-29 15:11:12 +02:00
Robert Beckebans
592d587228 Fixed failed PSO bug with blend lights 2022-05-29 12:07:49 +02:00
Robert Beckebans
6cd2b98491 TAA is working. Fixed wrong output resolution 2022-04-13 22:05:05 +02:00
Robert Beckebans
d078ada2d8 Changed the motionBlur shader to draw motion vectors 2022-04-13 12:35:00 +02:00
Robert Beckebans
1279a27a43 Copied TAA from Donut framework 2022-04-12 18:15:48 +02:00
Robert Beckebans
024ad532e2 Make shadow atlas optional for perf comparison 2022-04-09 14:58:31 +02:00
Robert Beckebans
77a73a2cd2 Fixed compile and runtime problems 2022-03-30 12:09:22 +02:00
Robert Beckebans
ff29a5dbd4 Perf: Only write constant buffer if it has changed 2022-03-23 21:13:06 +01:00
Robert Beckebans
d4f1d99bd7 Some work on GPU Skinning and Vulkan debugging 2022-03-22 20:46:44 +01:00
Robert Beckebans
51d317543c Sync NVRHI branch by SP 2022-03-22 11:16:44 +01:00
Robert Beckebans
ccd5086d20 Attempt to implement DrawStencilShadowPass 2022-03-16 17:43:55 +01:00
Robert Beckebans
07bef6e114 Fixed linear RGB -> sRGB gamma ramp after tone mapping 2022-03-15 16:58:07 +01:00
Robert Beckebans
91ae3aa3ed Sync NVRHI branch by SP 2022-03-15 11:41:56 +01:00
Robert Beckebans
274766f5d5 Mars City 1 works, disabled Binding/Sample Caches 2022-03-14 14:00:42 +01:00
Robert Beckebans
59349e88f3 Removed obsolete samplers from lightgrid/envprobe shaders 2022-03-14 10:47:20 +01:00
Robert Beckebans
851e8179bb Fixed binding layout for bumpyenvironment shaders 2022-03-14 10:03:13 +01:00
Robert Beckebans
fd7802dfb4 Sync NVRHI branch by SP 2022-03-14 10:00:30 +01:00
Robert Beckebans
8f97eb6973 Removed obsolete RBDoom 1.1 ambient_light shader 2022-03-11 18:18:02 +01:00
Robert Beckebans
6ae1f07e95 Synced with Steve's latest NVRHI code 2022-03-09 20:40:15 +01:00
Robert Beckebans
1d93ad0a58 It can start and load a map! 2022-02-21 21:26:36 +01:00
Robert Beckebans
535e56f580 It's compiling! 2022-02-21 19:56:21 +01:00
Robert Beckebans
c37dc4e04e NVRHI merge by Stephen Pridham part 2 2022-02-21 17:59:13 +01:00
Admer
2f58f2b0c2 Re-order all pragma once statements to be AFTER the precompiled.h include, to silence IntelliSense's warning about PCH header stops 2021-09-11 17:53:30 +02:00
Robert Beckebans
0596300c45 Combined lightgrid trilerp with IBL PBR lighting 2021-04-15 15:01:31 +02:00
Robert Beckebans
884658d6dd Added lightgrid debug shader 2021-04-15 13:11:27 +02:00
Robert Beckebans
a0eb203aaf Reorganized HLSL shaders 2021-02-10 16:27:03 +01:00
Robert Beckebans
2498a17149 Autospawn env probes in the center of BSP areas 2020-11-30 18:27:06 +01:00
Robert Beckebans
7b87863a50 Fixed too dark Mars video in main menu 2020-05-14 17:55:15 +02:00
Robert Beckebans
605944924a Renamed r_useIBL to r_usePBR and fixed r_pbrDebug rendering 2020-04-26 10:38:28 +02:00
Robert Beckebans
31df292288 PBR GPU Skinning bugfix 2020-04-18 17:07:19 +02:00
Robert Beckebans
1972bcdad4 Added second interaction shader path for PBR so old materials don't look glossy 2020-04-16 18:08:50 +02:00
Robert Beckebans
6b524f0bcb Turned off HDR and shadow mapping defaults for Vulkan builds 2020-03-22 13:46:58 +01:00
Robert Beckebans
fa3df4e2d2 Fixed OpenGL backend, Added r_usePBR to toggle Image Based Lighting 2019-11-22 18:25:33 +01:00
Robert Beckebans
4a6af2d609 Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Robert Beckebans
ab5b233e8e Fixed dynamic shadows on Vulkan. Enabled PBR GGX for interaction shaders 2019-11-11 20:07:33 +01:00
Robert Beckebans
23414ee58d Merge vkDOOM3 stencil PSO creation 2019-11-08 18:12:37 +01:00
Robert Beckebans
b8d28c426c Fixed shader loading problems 2019-10-30 18:08:37 +01:00
Robert Beckebans
3709713d79 Solved IBL branch conflicts 2019-10-19 22:51:14 +02:00
Robert Beckebans
60f330874d PBR metal workflow texture support for IBL 2019-10-19 22:33:02 +02:00
Robert Beckebans
21bdc82d13 IBL indirect lighting test 2019-10-19 22:25:02 +02:00
Robert Beckebans
1e6064518f Fixed a few bugs with GPU Skinning and polygon offsets 2019-01-20 13:32:22 +01:00
Robert Beckebans
49eb54d1ad First time Vulkan can render a map without light interactions 2018-11-03 12:01:03 +01:00
Robert Beckebans
2f8413b2ee The main menu renders with Vulkan 2018-11-02 22:13:15 +01:00
Robert Beckebans
33c7d06871 Renderdoc can finally capture a frame rendered with Vulkan 2018-11-02 16:53:36 +01:00
Robert Beckebans
899a283f8b Create Vulkan Pipelines on deman if the render state changes 2018-11-01 12:50:40 +01:00
Robert Beckebans
706c153675 Use GLSlang lib directly to compile GLSL to SPIR-V 2018-10-28 15:46:14 +01:00
Robert Beckebans
0441fff277 Added RenderProgs_VK.cpp for Vulkan specific GLSL/SPIR-V handling 2018-10-28 13:22:36 +01:00
Robert Beckebans
5bb543b4fc .vertex and .pixel shaders renamed for VS syntax highlighting 2018-10-28 11:39:05 +01:00