Commit graph

9 commits

Author SHA1 Message Date
Daniel Gibson
dd987814f7 Fix cursor in menus
it didn't work correctly because the mouse isn't grabbed
(in contrast to dhewm3).
It's fixed now by returning absolute coordinates when a menu
is open, furthermore the cursor is now always hidden.
2012-12-18 01:10:38 +01:00
Robert Beckebans
63f9d4000f First playable version on Linux. 2012-12-16 17:31:21 +01:00
Robert Beckebans
823ea36ffe Added support for OpenGL 3.2 context debugging using SDL 2.0 2012-12-16 12:22:07 +01:00
Robert Beckebans
d7888cf99d Added support for SDL 2.0 2012-12-14 19:03:30 +01:00
Robert Beckebans
8b8cfe7d25 Small changes to pthreads. 2012-12-14 13:10:52 +01:00
Daniel Gibson
67d6a5a1fa Make sure SDL_Init() was called before SDL_VideoInfo()
by adding GLimp_PreInit()
2012-12-14 00:51:22 +01:00
Robert Beckebans
b848312904 Fixed missing SDL video initialization. 2012-12-11 23:49:41 +01:00
Robert Beckebans
a1730fa430 Supplemented Linux backend with missing functions. -> [100%] Built target RBDoom3 on Kubuntu 12.10 2012-12-11 23:17:23 +01:00
Robert Beckebans
6d70f04cc9 Ported the Win32 threads to POSIX pthreads. 2012-12-09 01:55:59 +01:00