Robert Beckebans
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d4576f7cc5
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Merge branch 'IBL-environment-probes2' into vulkan
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2019-10-31 21:05:11 +01:00 |
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Robert Beckebans
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c676a864c6
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idImage::CopyFrameBuffer
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2019-10-31 21:05:00 +01:00 |
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Robert Beckebans
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e281cceb94
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Fixed some depth bias pipeline problems
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2019-10-31 17:33:19 +01:00 |
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Robert Beckebans
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b8d28c426c
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Fixed shader loading problems
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2019-10-30 18:08:37 +01:00 |
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Robert Beckebans
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2c07265be5
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Merge branch 'master' into IBL-environment-probes2
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2019-10-30 10:38:44 +01:00 |
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Robert Beckebans
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4605ae32bd
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Moved OpenGL specific ImGui code to GL renderer backend
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2019-10-28 20:06:10 +01:00 |
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Robert Beckebans
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3709713d79
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Solved IBL branch conflicts
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2019-10-19 22:51:14 +02:00 |
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Robert Beckebans
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60f330874d
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PBR metal workflow texture support for IBL
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2019-10-19 22:33:02 +02:00 |
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Robert Beckebans
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21bdc82d13
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IBL indirect lighting test
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2019-10-19 22:25:02 +02:00 |
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Robert Beckebans
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76555219d4
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Tweaked HDR parameters
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2019-10-19 22:13:25 +02:00 |
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Robert Beckebans
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bd8dedca16
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Added ambient pass to make game less dark
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2019-10-19 22:11:44 +02:00 |
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Tobias Frost
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092d472a98
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Fix relative include path for RenderBackend.cpp
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2019-10-15 07:43:24 +02:00 |
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Robert Beckebans
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5ca8a97e10
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Merge branch 'master' into vkdoom3-merge
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2019-10-12 21:14:10 +02:00 |
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Robert Beckebans
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1e6064518f
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Fixed a few bugs with GPU Skinning and polygon offsets
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2019-01-20 13:32:22 +01:00 |
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Robert Beckebans
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9241db812e
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First changes to fix GPU Skinning with Vulkan
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2018-11-04 19:57:53 +01:00 |
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Robert Beckebans
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49eb54d1ad
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First time Vulkan can render a map without light interactions
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2018-11-03 12:01:03 +01:00 |
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Robert Beckebans
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33c7d06871
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Renderdoc can finally capture a frame rendered with Vulkan
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2018-11-02 16:53:36 +01:00 |
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Robert Beckebans
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1e4b171b8a
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Implemented r_drawFlickerBox with Vulkan
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2018-11-02 11:00:05 +01:00 |
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Robert Beckebans
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5ec3ab6b18
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Replaced GL_Cull with the new GL state bits
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2018-11-01 16:30:05 +01:00 |
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Robert Beckebans
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b8ffe6f6c0
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Fixed too bright Bink decoding in HDR mode
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2018-10-13 19:46:31 +02:00 |
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Robert Beckebans
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0d58f44f30
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Big simplification of renderprog management
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2018-10-13 18:34:29 +02:00 |
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Robert Beckebans
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5ea900fd61
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Simplified renderparms
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2018-10-13 13:50:44 +02:00 |
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Robert Beckebans
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a8ae629fcf
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Merged more renderer backend code from vkneo
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2018-10-06 17:21:49 +02:00 |
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Robert Beckebans
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a917b8c258
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Stubbed out all OpenGL code
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2018-10-03 23:40:35 +02:00 |
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Robert Beckebans
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3d9f9b75db
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Deleted almost all OpenGL code from _VK backend files
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2018-10-03 21:14:28 +02:00 |
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Robert Beckebans
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d115d84980
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Merged improved VBO/UBO handling from vkneo
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2018-10-02 17:50:51 +02:00 |
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Robert Beckebans
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095c68ca5b
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Moving towards vkneo. Started to stub out OpenGL if Vulkan enabled
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2018-10-01 19:07:12 +02:00 |
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vloup
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1bf4d74710
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Fix compilation due to extra static.
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2018-09-30 22:11:05 +02:00 |
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Robert Beckebans
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735a925bd3
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Merge branch 'vkdoom3-merge'
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2018-09-30 15:49:18 +02:00 |
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Robert Beckebans
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38bcf14c7b
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killed globalImages->BindNull(). More cleanups from vkneo
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2017-09-10 15:27:31 +02:00 |
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Robert Beckebans
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a6169afac6
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More render backend refactoring. Fixed image stuff
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2017-09-10 13:32:44 +02:00 |
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Robert Beckebans
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a54612c0be
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More renderer backend refactoring. DOES NOT COMPILE
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2017-09-09 14:57:48 +02:00 |
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Robert Beckebans
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a5b5840ca7
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Started to refactor RB_ functions into idRenderBackend. DOES NOT COMPILE
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2017-09-03 23:17:44 +02:00 |
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Robert Beckebans
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c91f8f4338
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Merge branch 'master' into vkdoom3-merge
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2017-09-03 10:32:19 +02:00 |
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Robert Beckebans
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736ccadcb3
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Started to move files so it can be compared to vkdoom3
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2017-09-03 10:22:36 +02:00 |
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