Robert Beckebans
30373922c3
Optimized bakeLightGrids
2021-05-01 15:59:46 +02:00
Robert Beckebans
0964c02bcf
Ran Astyle
2021-04-29 15:20:45 +02:00
Stephen Saunders
0aae6f0902
macOS support for OpenGL and MoltenVK, demo recording/playback improvements
2021-04-19 14:32:52 -04:00
Robert Beckebans
74bfdfef73
Extended OpenGL Debug Callback
2020-07-14 18:35:00 +02:00
Robert Beckebans
8501ea46ba
Show environment probes as spheres instead of cubes
2020-05-20 18:24:45 +02:00
Robert Beckebans
804c16d0a4
First step at generating multiple env probes
2020-05-16 17:40:30 +02:00
Robert Beckebans
50eb5b4537
Moved generic ImGui drawing to idGuiModel::EmitImGui
2020-05-09 17:38:00 +02:00
Robert Beckebans
f9a1c5ff36
Added high performance timer queries for OpenGL
2020-05-09 16:48:55 +02:00
Robert Beckebans
d3bc29d510
Added GPU timer queries for Vulkan
2020-05-05 01:21:29 +02:00
Robert Beckebans
14a331fadd
Made ImGui to work with the Vulkan builds
2020-05-04 17:22:51 +02:00
Robert Beckebans
62466b41b7
Use ImGui to draw renderer stats for com_showFPS 1
2020-03-29 17:12:11 +02:00
Robert Beckebans
4a6af2d609
Applied new Astyle settings
2019-11-11 20:27:44 +01:00
Robert Beckebans
a3e8b52170
Ported ImGui light editor from OpenTechBFG
2019-10-28 15:39:00 +01:00
Robert Beckebans
1e4b171b8a
Implemented r_drawFlickerBox with Vulkan
2018-11-02 11:00:05 +01:00
Robert Beckebans
a8ae629fcf
Merged more renderer backend code from vkneo
2018-10-06 17:21:49 +02:00
Robert Beckebans
f180da6f63
Merged more Vulkan code from vkneo
2018-10-05 21:43:55 +02:00
Robert Beckebans
3d9f9b75db
Deleted almost all OpenGL code from _VK backend files
2018-10-03 21:14:28 +02:00
Robert Beckebans
095c68ca5b
Moving towards vkneo. Started to stub out OpenGL if Vulkan enabled
2018-10-01 19:07:12 +02:00
Robert Beckebans
a6169afac6
More render backend refactoring. Fixed image stuff
2017-09-10 13:32:44 +02:00
Robert Beckebans
a54612c0be
More renderer backend refactoring. DOES NOT COMPILE
2017-09-09 14:57:48 +02:00
Robert Beckebans
a5b5840ca7
Started to refactor RB_ functions into idRenderBackend. DOES NOT COMPILE
2017-09-03 23:17:44 +02:00
Robert Beckebans
736ccadcb3
Started to move files so it can be compared to vkdoom3
2017-09-03 10:22:36 +02:00
Robert Beckebans
4daffd67c0
Astyle
2017-09-03 09:45:03 +02:00
Codes4Fun
de899cdbda
Automatic reload of shaders after changing r_useHDR and r_useHalfLambertLighting.
2016-10-24 16:08:27 -07:00
Codes4Fun
3241d08740
Added UpdateStereo3DMode function.
...
This is to consolidate how we update the glConfig.stereo3Dmode, and to
update it before initializing the framebuffers so that they are
initially allocated correctly and avoid framebuffers getting reallocated
later.
2016-10-24 15:58:43 -07:00
Jonathan Young
ca0527f9a6
Merged Storm Engine 2 demo fixes.
2016-07-15 16:36:34 +10:00
Robert Beckebans
523410e8cf
Merge branch 'SMAA' into HDR-linearRGB
2015-12-30 13:32:05 +01:00
Robert Beckebans
e2e4295556
Replaced r_multiSamples with r_antiAliasing to switch between SMAA, MSAA ( and TXAA future)
2015-12-30 12:07:24 +01:00
Robert Beckebans
f7fc5b59ab
Misc linear RGB experiments
2015-12-21 14:12:03 +01:00
Robert Beckebans
37005ba506
64 bit HDR with adaptive tone mapping ported from XreaL
2015-12-20 12:28:46 +01:00
Robert Beckebans
be030e5548
Workarounds for Mesa. closes #256 #245
2015-11-23 14:01:59 +01:00
Robert Beckebans
7e49606cc8
Removed ARB endings from OpenGL calls
2014-08-20 11:09:02 +02:00
Robert Beckebans
42874cfd05
Added graphics option to make soft shadows optional
2014-05-15 12:14:37 +02:00
Robert Beckebans
f72d98a1eb
Disabled shadow mapping for Mesa drivers fixes #103
2014-05-11 11:49:14 +02:00
Robert Beckebans
c038a836f2
Merge branch 'master' into glew
2013-01-14 17:33:25 +01:00
Robert Beckebans
dd9b8a8710
Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
2012-12-22 16:18:19 +01:00
Robert Beckebans
ff531907c7
Replaced QGL with GLEW.
2012-12-17 17:30:59 +01:00
Robert Beckebans
3b0dabe30a
Formatted code.
2012-12-08 18:20:13 +01:00
Robert Beckebans
948865123d
More Linux specific fixes, especially 64 bit
2012-12-07 17:06:44 +01:00
Robert Beckebans
f55a763ca4
Formatted code using Artistic Style for better readability.
2012-11-28 16:47:07 +01:00
Brian Harris
5016f605b8
Initial commit
2012-11-26 12:58:24 -06:00