Robert Beckebans
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eca0544339
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Render MOC faster at half res like in Avalanche Engine
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2024-10-18 18:23:16 +02:00 |
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Robert Beckebans
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dc7b80aead
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Added material textures/common/occlusion
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2024-09-03 21:43:13 +02:00 |
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Robert Beckebans
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6c00d6bcdd
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Only draw BSP surfs/patches to masked buffer to reduce tris
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2024-09-02 23:14:08 +02:00 |
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Robert Beckebans
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1e2b1be338
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Copied CullingThreadPool to renderer for making an id Tech 5 version
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2024-09-02 21:00:01 +02:00 |
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Robert Beckebans
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abff15168b
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Round moc buffer width and height
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2024-08-30 21:06:40 +02:00 |
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Robert Beckebans
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b3a22ffc7e
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Some MOC multithreaded code, not working
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2024-08-30 18:41:03 +02:00 |
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Robert Beckebans
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b889c56e92
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Raster triangles faster at the expense of memory
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2024-08-30 16:41:32 +02:00 |
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Robert Beckebans
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09224febca
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Show masked occlusion time with com_showFPS 3
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2024-08-28 21:43:19 +02:00 |
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Robert Beckebans
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d747be22d6
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Fixed compiling MOC on Linux
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2024-08-27 14:01:34 +02:00 |
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Robert Beckebans
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c4e39bdc1c
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Skip Masked Occlusion Culling on non-SSE2 CPUs
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2024-08-27 11:41:39 +02:00 |
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Robert Beckebans
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e121472661
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Point lights can be culled. #756
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2024-08-26 10:26:40 +02:00 |
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Robert Beckebans
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5107d12cc5
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Don't cull objects that we run into
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2024-08-22 23:19:59 +02:00 |
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Robert Beckebans
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fc6c1fef7a
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Query only draw surface boxes with MOC
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2024-08-22 22:05:47 +02:00 |
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Robert Beckebans
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dba7404eff
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Don't let TAA mess with masked culling
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2024-08-22 00:24:17 +02:00 |
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Robert Beckebans
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1fda97ec25
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Masked Software Occlusion Culling kinda works
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2024-08-22 00:05:04 +02:00 |
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Robert Beckebans
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9e919c8d76
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Added Masked Software Occlusion Culling lib by Intel
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2024-08-21 18:39:52 +02:00 |
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