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16 commits

Author SHA1 Message Date
Robert Beckebans
eca0544339 Render MOC faster at half res like in Avalanche Engine 2024-10-18 18:23:16 +02:00
Robert Beckebans
dc7b80aead Added material textures/common/occlusion 2024-09-03 21:43:13 +02:00
Robert Beckebans
6c00d6bcdd Only draw BSP surfs/patches to masked buffer to reduce tris 2024-09-02 23:14:08 +02:00
Robert Beckebans
1e2b1be338 Copied CullingThreadPool to renderer for making an id Tech 5 version 2024-09-02 21:00:01 +02:00
Robert Beckebans
abff15168b Round moc buffer width and height 2024-08-30 21:06:40 +02:00
Robert Beckebans
b3a22ffc7e Some MOC multithreaded code, not working 2024-08-30 18:41:03 +02:00
Robert Beckebans
b889c56e92 Raster triangles faster at the expense of memory 2024-08-30 16:41:32 +02:00
Robert Beckebans
09224febca Show masked occlusion time with com_showFPS 3 2024-08-28 21:43:19 +02:00
Robert Beckebans
d747be22d6 Fixed compiling MOC on Linux 2024-08-27 14:01:34 +02:00
Robert Beckebans
c4e39bdc1c Skip Masked Occlusion Culling on non-SSE2 CPUs 2024-08-27 11:41:39 +02:00
Robert Beckebans
e121472661 Point lights can be culled. 2024-08-26 10:26:40 +02:00
Robert Beckebans
5107d12cc5 Don't cull objects that we run into 2024-08-22 23:19:59 +02:00
Robert Beckebans
fc6c1fef7a Query only draw surface boxes with MOC 2024-08-22 22:05:47 +02:00
Robert Beckebans
dba7404eff Don't let TAA mess with masked culling 2024-08-22 00:24:17 +02:00
Robert Beckebans
1fda97ec25 Masked Software Occlusion Culling kinda works 2024-08-22 00:05:04 +02:00
Robert Beckebans
9e919c8d76 Added Masked Software Occlusion Culling lib by Intel 2024-08-21 18:39:52 +02:00