Robert Beckebans
095c68ca5b
Moving towards vkneo. Started to stub out OpenGL if Vulkan enabled
2018-10-01 19:07:12 +02:00
George Kalampokis
223673da57
Show properly cpu on 64-bit linux
2018-07-08 19:50:13 +03:00
Robert Beckebans
c8e3cd9fe2
Merge pull request #372 from rigred/master
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Fix sprintf overflows in various locations (gcc 7)
2017-09-03 23:24:47 +02:00
Robert Beckebans
09f92b95d9
Disable ATL warning with VS2015
2017-09-02 13:58:21 +02:00
Darren Salt
5791f11a6b
Kill a macro redefinition warning.
2017-08-27 23:31:51 +01:00
Caffeine Code
8a1ce622a3
Fix sprintf overflows in various locations (gcc 7)
2017-07-09 19:22:33 +01:00
Robert Beckebans
3d75dbcb4a
GCC compile fixes under Kubuntu 15.10
2016-07-03 22:56:29 +02:00
Robert Beckebans
e6f75d3336
Merge branch 'flash-tools'
2016-07-03 15:11:43 +02:00
Robert Beckebans
f3c8e0748e
Move worlspawn to first entry if map was read from Blender
2016-06-19 17:19:24 +02:00
Robert Beckebans
95de9c62a5
exportDecls command to export def/* stuff for Blender
2016-03-05 21:19:14 +01:00
Robert Beckebans
52b7775d83
Added support for new JSON based map format
2016-03-05 20:52:09 +01:00
Robert Beckebans
be556174e0
Merge branch 'master' into map-primitive-polygons-for-blender
2016-03-05 20:20:07 +01:00
Robert Beckebans
414a426b09
VS 2015 and Windows 10 support. close #261 #271 #272
2016-01-20 00:55:30 +01:00
Robert Beckebans
0792ac0f59
JSON Flash sprite import
2015-10-12 12:36:31 +02:00
Tobias Frost
bbb41c7781
Do not force USE_INTRINISCS to be set via source-code
2015-07-11 10:33:04 +02:00
Robert Beckebans
4fa4537978
Use SSE2 intrinsics on x86
2015-06-24 11:27:54 +02:00
Robert Beckebans
9d4c468f08
Merge pull request #228 from coldtobi/master
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rbdoom3: Option to set CPU_ID and to specify CPU Features to be used.
2015-06-24 11:14:30 +02:00
Robert Beckebans
8a8deb63fd
Merge pull request #231 from coldtobi/use_cmake_dl_libs
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Do use CMAKE_DL_LIBS to determine the linkerflags needed to link against libdl
2015-06-24 11:12:30 +02:00
Tobias Frost
92dab63c30
- Do use CMAKE_DL_LIBS to determine the linkerflags needed to link against libdl.
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- For !WINDOWS, add sys_defines based on compiler instead based on system. (enabled compilation e.g on hurd and kfreebsd)
2015-06-21 16:52:56 +02:00
Tobias Frost
cf6bb39e11
Make use of precompiled header configureable
2015-06-19 22:15:44 +02:00
Tobias Frost
9212ed4263
Propagate USE_INTRINSICS through CMake
2015-06-19 16:11:16 +02:00
Tobias Frost
90d79158ee
Make the CPUSTRING and additional from default optimizations configureable
2015-06-19 15:50:17 +02:00
Robert Beckebans
61f568550e
New Blender style mesh .map primitive type
2015-04-12 11:53:05 +02:00
Daniel Gibson
90b1ff0b65
Format Code with AStyle 2.05.1
2015-02-09 00:29:57 +01:00
Robert Beckebans
d691002296
Bumped engine version to 1.0.3 to prepare for new release
2015-01-18 12:13:24 +01:00
Tobias Frost
2550f84fbb
USE_SYSTEM_LIBGLEW -- Use the system libglew instead of the bundled one
2014-11-12 19:35:38 +01:00
unknown
f039e3c668
precompiled for msvc fix
2014-10-26 03:36:49 +03:00
Robert Beckebans
9147482a37
Added check for Gallium drivers to use GLSL ES 3.00. #137
2014-08-20 13:07:59 +02:00
Robert Beckebans
45b0075a75
VectorSet compile fix. refs #146
2014-08-06 11:27:11 +02:00
Robert Beckebans
352df659a8
Replaced ( void ) with ()
2014-08-02 14:48:04 +02:00
Pat Raynor
125191b866
Added back dmap and aas compiler from original Doom 3 GPL release
2014-08-01 03:07:00 -04:00
Radegast
4045be32b1
Replaced procfs dependent functions with native calls on OS X. #87
2014-05-21 22:31:18 +01:00
Radegast
b8676a513f
Replaced MACOS_X define with standardised __APPLE__. #87
2014-05-20 13:51:53 +01:00
Robert Beckebans
be7d912cf2
Just to be safe. Changed Sys_Yield()
2014-05-20 09:31:40 +02:00
Robert Beckebans
05248cce6d
AStyle
2014-05-20 09:29:08 +02:00
Radegast
ca5c463bbd
Added clock_gettime() for OS X which always returns monotonic time. #87
2014-05-19 16:53:20 +01:00
Radegast
764b067825
Avoid 'unknown event' spam when testing with touchpad. #87
2014-05-19 15:52:33 +01:00
Radegast
812fb78d52
Initial OS X support. #87
2014-05-18 23:14:28 +01:00
Robert Beckebans
26bb497b3c
Supress warnings about failed #include global.inc when using embedded Cg shaders
2014-05-14 19:14:21 +02:00
Robert Beckebans
96e879361d
Fixed a problem with the searching for embedding local and embedded shaders
2014-05-10 16:00:18 +02:00
Robert Beckebans
277964f074
Because I can :)
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- Implemented soft shadows using PCF hardware shadow mapping
The implementation uses sampler2DArrayShadow and PCF which usually
requires Direct3D 10.1 however it is in the OpenGL 3.2 core so it should
be widely supported.
All 3 light types are supported which means parallel lights (sun) use
scene independent cascaded shadow mapping.
The implementation is very fast with single taps (400 fps average per
scene on a GTX 660 ti OC) however I defaulted it to 16 taps so the shadows look
really good which should you give stable 100 fps on todays hardware.
The shadow filtering algorithm is based on Carmack's research which was
released in the original Doom 3 GPL release draw_exp.cpp.
- Changed interaction shaders to use Half-Lambert lighting like in HL2 to
make the game less dark
- Fixed some of the renderer debugging/development tools like r_showTris
2014-05-10 14:40:01 +02:00
RobertBeckebans
e1661f8cde
Merge branch 'master' into glew
2014-04-30 12:05:30 +02:00
RobertBeckebans
cacf1bb46b
Embedded Cg renderprog sources into the renderer using Lua/Premake. Now the renderer can export the renderprogs to any GLSL version without having the user to copy the renderprogs/* shaders to the Doom 3 BFG installation directory. fixes #95
2014-04-26 14:13:25 +02:00
RobertBeckebans
60ccf3567b
Merge branch 'master' into glew
2014-04-25 20:24:30 +02:00
dekadenZ
e4605633f0
Move format specifier macros to idlib/sys/sys_defines.h
2014-04-25 15:22:15 +02:00
RobertBeckebans
8018378c3c
Merge branch 'master' into glew
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Conflicts:
neo/renderer/OpenGL/glext.h
neo/renderer/OpenGL/qgl.h
neo/renderer/OpenGL/wglext.h
neo/renderer/RenderProgs.cpp
neo/renderer/RenderProgs_GLSL.cpp
neo/renderer/RenderSystem_init.cpp
neo/renderer/tr_backend_draw.cpp
neo/sys/win32/win_qgl.cpp
2014-04-21 15:01:50 +02:00
Robert Beckebans
a315630d7d
Changed astyle-code.sh script to use the system astyle which is 2.03 on Kubuntu 13.10
2014-02-23 15:19:11 +01:00
Andreas Bergmeier
4d9970b148
Properly handle format analysis
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Rename ATTRIBUTE_PRINTF to
- ID_STATIC_ATTRIBUTE_PRINTF
- ID_INSTANCE_ATTRIBUTE_PRINTF
since for instance functions, this has to be taken into account, too.
Add format analysis to idLib, DeclManager and idTokenParser functions.
Add support for clang.
2014-02-22 17:02:06 +01:00
Christoph Korn
264ffcb6f7
Fix typos
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Just fix some typos.
2013-12-31 02:23:16 +01:00
Robert Beckebans
7690fb4b8e
Merge branch 'master' into glew
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Conflicts:
neo/renderer/OpenGL/glext.h
neo/renderer/RenderSystem_init.cpp
2013-12-24 15:49:06 +01:00