Robert Beckebans
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77f8031eb9
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Allow _extra_ents.map files next to the map files
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2021-10-10 17:47:24 +02:00 |
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Robert Beckebans
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cbf17d4f36
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Cleanup and Astyle
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2021-09-11 18:02:16 +02:00 |
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Admer
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474a299a27
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Use idMapFile instead of CM for brush origin offsets
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2021-09-11 17:43:50 +02:00 |
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Robert Beckebans
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34cc04358d
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idMath::FLT_EPSILON -> idMath::FLOAT_EPSILON for system define clash on macOS
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2021-07-26 08:51:44 +02:00 |
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Robert Beckebans
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7c3ff6466b
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Minor cleanup
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2021-04-01 14:23:47 +02:00 |
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Robert Beckebans
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bb2a5e523c
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Fixed Valve 220 projections, allow ingame light editor to save it
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2021-03-12 18:13:33 +01:00 |
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Robert Beckebans
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288359067b
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Let ingame light editor handle anonymous lights
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2021-02-20 19:07:08 +01:00 |
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Robert Beckebans
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742624d3ac
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Added support for the Valve 220 .map format in dmap
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2021-02-13 18:46:34 +01:00 |
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Robert Beckebans
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4a6af2d609
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
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Robert Beckebans
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f3c8e0748e
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Move worlspawn to first entry if map was read from Blender
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2016-06-19 17:19:24 +02:00 |
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Robert Beckebans
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52b7775d83
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Added support for new JSON based map format
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2016-03-05 20:52:09 +01:00 |
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Robert Beckebans
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61f568550e
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New Blender style mesh .map primitive type
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2015-04-12 11:53:05 +02:00 |
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Robert Beckebans
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f55a763ca4
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Formatted code using Artistic Style for better readability.
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2012-11-28 16:47:07 +01:00 |
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Brian Harris
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5016f605b8
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Initial commit
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2012-11-26 12:58:24 -06:00 |
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