HarrievG
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b1e198ce57
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- fixed dmap crash while trying to merge leaf nodes
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2022-10-20 16:28:40 +02:00 |
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HarrievG
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3702fb1dec
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- removal of backface genration in Aasbuild for polygonmeshes.
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2022-10-20 16:28:40 +02:00 |
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Robert Beckebans
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73b70ce4ba
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Astyle
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2022-10-19 18:26:14 +02:00 |
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Robert Beckebans
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0119d754b9
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Merge pull request #659 from SRSaunders/vulkan211-fixes
Enable VK_KHR_portability_enumeration for macOS on Vulkan SDK 1.3.211.0 or later
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2022-10-19 18:17:30 +02:00 |
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Robert Beckebans
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f11ae43dcf
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Merge pull request #707 from SRSaunders/compiler-fixes
List.h fix and Doom Classic snprintf() fixes for modern clang and gcc compilers
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2022-10-19 18:15:29 +02:00 |
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Robert Beckebans
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2a9d846dab
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Merge pull request #699 from Admer456/better-idlist-perf
Thanks for the contribution :)
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2022-10-19 18:14:19 +02:00 |
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Stephen Saunders
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4691a4cf01
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Include STL <algorithm> in List.h to define std::copy() for clang 14+
(cherry picked from commit 2c36496af53d89a74cf3e9d7889a019c829afb48)
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2022-10-18 14:24:05 -04:00 |
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Robert Beckebans
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fc42078ccf
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Fixed Linux compile issues. Closes #702 #703
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2022-10-13 09:37:14 +02:00 |
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HarrievG
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67022836c4
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~ Fixed pose root root matrix correction.
- Removed single bone orientation hack
- removed unused code.
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2022-10-11 20:48:03 +02:00 |
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Robert Beckebans
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f08657cb3f
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Fixed random Unknown punctuation error while loading a glTF2 model
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2022-10-01 13:59:10 +02:00 |
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Admer
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93b8564b6e
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Add move semantics to idList and idStr
* idListArrayResize uses std::move
* idStr implements move constructor
* and move operator
* mpMap_t also implements a move operator
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2022-09-26 20:54:27 +02:00 |
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Robert Beckebans
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e4ed5733fc
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Moved BSP visualization into separate dmap -asciiTree option
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2022-09-26 13:32:42 +02:00 |
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HarrievG
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28730655a1
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Fixed boneless TRS animations
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2022-09-26 12:05:50 +02:00 |
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HarrievG
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d8f7b72d74
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Fixed multiplication order for idRenderModelGLTF::ProcessNode_r
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2022-09-26 11:52:49 +02:00 |
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Robert Beckebans
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0ede52ba72
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Transform entity geometry for dmap -glview .obj output into world space
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2022-09-26 11:51:41 +02:00 |
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Robert Beckebans
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d8aba3e850
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Renormalize normals & tangents from dmap .glb import
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2022-09-26 11:50:29 +02:00 |
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Robert Beckebans
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0b677fe752
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Fixed dmap .glb world+entity geom for the Y-Up case
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2022-09-26 10:06:13 +02:00 |
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Robert Beckebans
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02941624f9
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Repaired glTF2 animations for the Y-Up case
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2022-09-26 00:31:47 +02:00 |
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Robert Beckebans
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64cd34412c
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Fixed math problem and transposed idMat4::ToMat3()
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2022-09-26 00:30:20 +02:00 |
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Robert Beckebans
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868fd1dce3
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.glb models require the +Y-Up option to be turned off
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2022-09-25 14:16:29 +02:00 |
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Robert Beckebans
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111c554215
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Merge branch '519-background-music'
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2022-09-25 13:32:13 +02:00 |
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Robert Beckebans
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d36cbec34b
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Make sound files in base/music/* automatically loop
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2022-09-25 13:31:56 +02:00 |
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Robert Beckebans
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379057ecaa
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Cleanup
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2022-09-24 21:28:39 +02:00 |
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Robert Beckebans
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d3227eb2b0
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Sub meshes for entities from Blender work but only without the Y-Up option
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2022-09-24 21:06:30 +02:00 |
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Robert Beckebans
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03c1a91647
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Attempt to use submodels with origin != 0 0 0
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2022-09-24 20:13:48 +02:00 |
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Robert Beckebans
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d6f4ccb072
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Extended dmap glview option to print an ASCII art BSP tree in the proc file
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2022-09-21 18:38:23 +02:00 |
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Robert Beckebans
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6512628af8
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Tweaked dmap -glview option to dump an .obj next to the .proc file with similar content
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2022-09-20 18:01:18 +02:00 |
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Robert Beckebans
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f426ae3472
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Bumped required C++ standard to 14
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2022-09-17 08:55:55 +02:00 |
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Robert Beckebans
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5569af4f26
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Astyle
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2022-09-17 08:55:07 +02:00 |
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HarrievG
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4401deac27
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idList iterator fix
parser cleanup fix
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2022-09-17 08:55:07 +02:00 |
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Robert Beckebans
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55b9937380
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Formatted jpeg-6 code with Astyle
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2022-09-12 20:47:41 +02:00 |
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Robert Beckebans
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a86e001738
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Added more Makkon textures to convertMapQuakeToDoom cmd
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2022-09-12 18:53:26 +02:00 |
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Robert Beckebans
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5d5de028ea
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Improved Quake .map converter to get Makkon's samplemaps working
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2022-09-11 15:34:29 +02:00 |
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Robert Beckebans
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4335eed1a7
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Added sample sound shaders for looping background music
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2022-09-10 22:09:24 +02:00 |
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Robert Beckebans
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18a4af8dd4
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Formatted terrible oggvorbis code with Astyle
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2022-09-10 21:28:59 +02:00 |
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Robert Beckebans
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3219e86f01
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Also play music after loading a savegame
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2022-09-10 21:14:24 +02:00 |
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Robert Beckebans
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12c9664a55
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Scan for music/*.ogg files and play a different track for each map
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2022-09-10 19:52:35 +02:00 |
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Robert Beckebans
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7e4694aa3e
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Merged Ogg Vorbis support from DNF id Tech 4 branch
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2022-09-10 14:01:35 +02:00 |
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Robert Beckebans
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d7d3694118
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Added ancient oggvorbis code from vanilla Doom 3
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2022-09-10 13:35:51 +02:00 |
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Robert Beckebans
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4652eb94d9
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Merge pull request #646 from davidebeatrici/collisionmodel-contactinfo-material-id-init
cm/CollisionModel: Initialize "material" and "id" fields in "contactInfo_t"
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2022-09-05 22:33:15 +02:00 |
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Robert Beckebans
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de6ab9d31f
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Removed #define JPEG_INTERNALS from Cinematic.cpp. Closes #684
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2022-09-05 22:29:53 +02:00 |
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Robert Beckebans
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539c3a93cd
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Formatted doomclassic code with Astyle
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2022-09-05 22:25:33 +02:00 |
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Robert Beckebans
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b04ba7fcfd
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Fixed GCC compile error caused by the glTF2 code
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2022-09-05 22:07:19 +02:00 |
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Robert Beckebans
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30b394bd3f
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Fixed inconsistent override warnings
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2022-09-05 21:57:17 +02:00 |
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Robert Beckebans
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3c1bcc2153
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Fixed Linux compile issues caused by glTF2 code
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2022-09-05 19:29:11 +02:00 |
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Robert Beckebans
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fd6eee32e3
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Removed idVec4i
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2022-09-04 16:15:02 +02:00 |
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Robert Beckebans
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b775de0e99
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Merge branch 'master' into 679-gltf-map-support2
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2022-09-04 13:41:47 +02:00 |
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Robert Beckebans
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4258367037
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Fixed glTF2 bounding box calculation if GPU skinning is used
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2022-08-16 20:35:52 +02:00 |
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HarrievG
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8b5dc677e3
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- fixed asserts while converting gltf meshes primitives
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2022-08-16 20:26:37 +02:00 |
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Robert Beckebans
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3ea4ac29fe
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Fixed support for glTF2 uint16 weight indices
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2022-08-16 13:00:52 +02:00 |
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