Commit graph

747 commits

Author SHA1 Message Date
Robert Beckebans
e5b3c697d2 Merge pull request #376 from ensiform/vs2017-cmake-batchfiles
Add cmake files for VS 2017 support
2017-07-29 11:27:15 +02:00
Ensiform
df08e21e0d Add cmake files for VS 2017 support
Win10 solutions are likely needed to be used if you don't want to depend on the DXSDK same as 2015.
2017-07-15 21:28:05 -05:00
Caffeine Code
41f1014ed5 read core count correctly 2017-07-09 22:39:20 +01:00
Caffeine Code
8a1ce622a3 Fix sprintf overflows in various locations (gcc 7) 2017-07-09 19:22:33 +01:00
Robert Beckebans
81dc65119d Merge pull request #341 from boscorillium/glew2.0
update to glew 2.0
2017-04-21 10:55:32 +02:00
Robert Beckebans
bc8d5f1995 Merge pull request #356 from Codes4Fun/StereoscopicFix
Fix for Stereoscopic 3D modes with HDR and SMAA.
2017-04-20 15:26:01 +02:00
Codes4Fun
de899cdbda Automatic reload of shaders after changing r_useHDR and r_useHalfLambertLighting. 2016-10-24 16:08:27 -07:00
Codes4Fun
2ce3f660bd Fixed resolution changing bug with MSAA and HDR.
After a resolution change the hdrNonMSAAFBO needed to be reattached
after Resize, not doing that resulted in a black screen (being attached
to the old deleted texture).
2016-10-24 16:07:17 -07:00
Codes4Fun
d53b9cafda Update to use glConfig.multisamples.
code under USE_HDR_MSAA was stil using r_multiSamples, so switched it to
use glConfig.multiSamples.
2016-10-24 16:06:21 -07:00
Codes4Fun
3241d08740 Added UpdateStereo3DMode function.
This is to consolidate how we update the glConfig.stereo3Dmode, and to
update it before initializing the framebuffers so that they are
initially allocated correctly and avoid framebuffers getting reallocated
later.
2016-10-24 15:58:43 -07:00
Codes4Fun
e83aa52d4f Fix for Stereoscopic 3D modes.
A lot of places using glConfig.nativeScreenWidth, when they should be
calling renderSystem->GetWidth() (and height equivalent) which take into
account stereoscopic 3d modes.
2016-10-23 18:55:16 -07:00
Robert Beckebans
80df3182f1 Merge pull request #353 from shaneutt/master
Regenerate RenderProgs_embedded.h
2016-10-18 11:52:41 +02:00
Shane Utt
8226e25886 Regenerate RenderProgs_embedded.h 2016-10-14 21:32:57 -04:00
Tim Howard
fc3fd70409 update to glew 2.0 2016-08-13 21:05:14 -04:00
Robert Beckebans
ce3ceefa1b Merge pull request #336 from TheLonerD/patch-1
Fix crash when launching doom classic game
2016-08-06 12:02:05 +02:00
Lightwave
65a44fe5ad Fix crash when launching doom classic game
Nulling XAUDIO2_VOICE_STATE struct before using, so it's eliminate "uninitializing variable" crash when pMusicSourceVoice is NULL.
2016-07-18 22:32:09 +03:00
Robert Beckebans
259d71da41 Merge pull request #335 from jpcy/se2-renderdemo
Merged Storm Engine 2 demo fixes.
2016-07-17 11:02:16 +02:00
Jonathan Young
5368af9ad8 Fix playDemo running as fast as possible (like timeDemo). 2016-07-16 11:24:06 +10:00
Jonathan Young
ca0527f9a6 Merged Storm Engine 2 demo fixes. 2016-07-15 16:36:34 +10:00
Robert Beckebans
05bb9da500 Merge pull request #332 from jpcy/cmd-arg-completion-fixes
Misc. command argument completion fixes
2016-07-04 23:20:41 +02:00
Jonathan Young
42f93f5b0e Include json maps in command argument auto-complete. 2016-07-04 19:14:16 +10:00
Jonathan Young
9325c3672c Fix debug assert when auto-completing some command arguments. 2016-07-04 19:12:58 +10:00
Robert Beckebans
3d75dbcb4a GCC compile fixes under Kubuntu 15.10 2016-07-03 22:56:29 +02:00
Robert Beckebans
8a99249cfd Astyle 2016-07-03 15:40:03 +02:00
Robert Beckebans
9a340f3914 Renamed Flash GUI development cvars to postLoadFlash* 2016-07-03 15:33:01 +02:00
Robert Beckebans
e6f75d3336 Merge branch 'flash-tools' 2016-07-03 15:11:43 +02:00
Robert Beckebans
d3b9d238ec Merge branch 'collada-support' 2016-07-03 14:59:45 +02:00
Robert Beckebans
7296fd83b5 Added COLLADA model support to get rid of ancient LWO/ASE formats 2016-07-03 13:47:52 +02:00
Robert Beckebans
3e1d21ef34 Merged some SS2 shadow mapping performance improvements 2016-07-02 11:24:22 +02:00
Robert Beckebans
081c848f87 envShot cleanup 2016-07-02 11:24:22 +02:00
Robert Beckebans
30f85f5b46 Merged Steel Storm 2 envShot bugfix by LordHavoc 2016-07-02 11:24:22 +02:00
Robert Beckebans
3bac15f585 Merged some SS2 shadow mapping performance improvements 2016-07-02 11:22:04 +02:00
Robert Beckebans
86d881d046 Blender export script Bugfix 2016-07-02 11:21:05 +02:00
Robert Beckebans
1bfe4682af Merge pull request #326 from y2keeth/master
increase max_decals and deffered decals, shotgun now has full impacts
2016-06-30 22:07:29 +02:00
y2keeth
1b82fedf36 Merge remote-tracking branch 'refs/remotes/RobertBeckebans/master' 2016-06-29 18:44:52 -04:00
y2keeth
7b5fc61a51 added option to game setting to turn on or off muzzleflashes 2016-06-29 18:37:59 -04:00
Robert Beckebans
491942e24c Merge pull request #324 from Elzair/dev
Fixed shader errors for Mesa DRI drivers on Linux
2016-06-29 21:15:02 +02:00
y2keeth
321dda8b8f increase max_decals and deffered decals, shotgun now has full impacts 2016-06-26 21:05:41 -04:00
y2keeth
473449cf5a Merge remote-tracking branch 'refs/remotes/RobertBeckebans/master' 2016-06-26 20:49:32 -04:00
Philip Woods
708e91ce44 Fixed shader errors to get program to load 2016-06-22 16:00:07 -04:00
Robert Beckebans
11c4e1ceac Flipped UVs for Blender export 2016-06-19 17:34:02 +02:00
Robert Beckebans
9db1ab9d81 Blender export script for RBDOOM JSON map format 2016-06-19 17:20:29 +02:00
Robert Beckebans
f3c8e0748e Move worlspawn to first entry if map was read from Blender 2016-06-19 17:19:24 +02:00
Robert Beckebans
45c96fa6bc envShot cleanup 2016-06-14 10:33:50 +02:00
Robert Beckebans
b8748b59e5 Merged Steel Storm 2 envShot bugfix by LordHavoc 2016-06-13 22:29:31 +02:00
Robert Beckebans
e8509e39d0 Create groups for visportals et cetera in Blender 2016-06-05 23:42:55 +02:00
Robert Beckebans
1fb0c392a4 Fixed origins during import into Blender 2016-05-29 17:00:21 +02:00
Robert Beckebans
6665b8fa2d Added simple Blender import script for new map format 2016-05-29 12:03:30 +02:00
Robert Beckebans
a884b08010 Astyle 2016-05-10 09:55:37 +02:00
Robert Beckebans
e081174317 Merge pull request #294 from vivkin/master
Support SDL2 GameController API
2016-05-10 09:52:46 +02:00