Commit graph

12 commits

Author SHA1 Message Date
HarrievG
ab7fefcadc - Added possibility to use Focal Length / FOV animation with GLTF Camera animations.
- Added blenderPy script which shows howto set lenscurves as a custom prop float array containing all evaluated fov values
- minor cleanup to gltfparser and gltfExtras.
- gltfExtra key value pairs can now contain a bracket enclosed string as value

# Conflicts:
#	neo/idlib/gltfProperties.h
2023-04-29 12:43:54 +02:00
HarrievG
03bbf9aaf4 -Fixed timestamp check while loading a camera animation from a gltf file
- Set gltfCamera fov to framefov during anim

# Conflicts:
#	neo/d3xp/Camera.cpp
2023-04-29 12:02:58 +02:00
Stephen Saunders
e7b681a06e Build-time perf improvement for PCH, c_str() fix in idCameraAnim::gltfLoadAnim() 2022-12-24 14:10:55 -05:00
HarrievG
0cf9dac1ef A-Style
# Conflicts:
#	neo/d3xp/Camera.cpp
#	neo/d3xp/Camera.h
2022-12-22 15:27:14 +01:00
HarrievG
bba7ddd665 [!] Merge error fixes
# Conflicts:
#	neo/idlib/MapFile_gltf.cpp
#	neo/renderer/Model_gltf.cpp
2022-12-22 15:22:30 +01:00
HarrievG
389798ee4b [!] Corrected Spot light transforms
[+] Added support for GLTF cameras. useable with idCameraView and idAnimatedCamera
2022-11-11 13:11:21 +01:00
Robert Beckebans
fd6c589da0 ( ), ( void ) -> () 2022-06-18 10:43:30 +02:00
Robert Beckebans
e1db32fe30 Little TrenchBroom interop fixes 2021-10-09 18:37:53 +02:00
Robert Beckebans
4a6af2d609 Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Robert Beckebans
dd9b8a8710 Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
Robert Beckebans
f55a763ca4 Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
Brian Harris
5016f605b8 Initial commit 2012-11-26 12:58:24 -06:00