HarrievG
ab7fefcadc
- Added possibility to use Focal Length / FOV animation with GLTF Camera animations.
...
- Added blenderPy script which shows howto set lenscurves as a custom prop float array containing all evaluated fov values
- minor cleanup to gltfparser and gltfExtras.
- gltfExtra key value pairs can now contain a bracket enclosed string as value
# Conflicts:
# neo/idlib/gltfProperties.h
2023-04-29 12:43:54 +02:00
HarrievG
03bbf9aaf4
-Fixed timestamp check while loading a camera animation from a gltf file
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- Set gltfCamera fov to framefov during anim
# Conflicts:
# neo/d3xp/Camera.cpp
2023-04-29 12:02:58 +02:00
Stephen Saunders
e7b681a06e
Build-time perf improvement for PCH, c_str() fix in idCameraAnim::gltfLoadAnim()
2022-12-24 14:10:55 -05:00
HarrievG
0cf9dac1ef
A-Style
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# Conflicts:
# neo/d3xp/Camera.cpp
# neo/d3xp/Camera.h
2022-12-22 15:27:14 +01:00
HarrievG
bba7ddd665
[!] Merge error fixes
...
# Conflicts:
# neo/idlib/MapFile_gltf.cpp
# neo/renderer/Model_gltf.cpp
2022-12-22 15:22:30 +01:00
HarrievG
389798ee4b
[!] Corrected Spot light transforms
...
[+] Added support for GLTF cameras. useable with idCameraView and idAnimatedCamera
2022-11-11 13:11:21 +01:00
Robert Beckebans
fd6c589da0
( ), ( void ) -> ()
2022-06-18 10:43:30 +02:00
Robert Beckebans
e1db32fe30
Little TrenchBroom interop fixes
2021-10-09 18:37:53 +02:00
Robert Beckebans
4a6af2d609
Applied new Astyle settings
2019-11-11 20:27:44 +01:00
Robert Beckebans
dd9b8a8710
Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
2012-12-22 16:18:19 +01:00
Robert Beckebans
f55a763ca4
Formatted code using Artistic Style for better readability.
2012-11-28 16:47:07 +01:00
Brian Harris
5016f605b8
Initial commit
2012-11-26 12:58:24 -06:00