r-a-sattarov
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3e08e14b9e
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Exclude e2k/arm64/mips64 from the polygonBlock and brushBlock assertions
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2021-03-12 22:13:14 +03:00 |
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Trung Lê
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5762db9b6c
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Exclude PPC64 from the polygonBlock and brushBlock assertions
Fixes #528
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2021-02-24 11:32:19 +11:00 |
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Robert Beckebans
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dd9234cb1b
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Fixed collision manager to load OBJ files
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2021-02-17 17:56:10 +01:00 |
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Robert Beckebans
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4a6af2d609
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
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Robert Beckebans
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7296fd83b5
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Added COLLADA model support to get rid of ancient LWO/ASE formats
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2016-07-03 13:47:52 +02:00 |
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Robert Beckebans
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52b7775d83
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Added support for new JSON based map format
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2016-03-05 20:52:09 +01:00 |
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Robert Beckebans
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e9c56ba2df
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Added polygon primitive support to collision framework
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2015-04-12 12:05:38 +02:00 |
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Robert Beckebans
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06d0434f32
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Improved modding support and loading of custom models/anims
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2015-02-25 15:45:16 +01:00 |
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Pat Raynor
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125191b866
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Added back dmap and aas compiler from original Doom 3 GPL release
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2014-08-01 03:07:00 -04:00 |
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Robert Beckebans
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dd9b8a8710
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Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
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2012-12-22 16:18:19 +01:00 |
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Robert Beckebans
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63f9d4000f
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First playable version on Linux.
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2012-12-16 17:31:21 +01:00 |
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Robert Beckebans
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f55a763ca4
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Formatted code using Artistic Style for better readability.
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2012-11-28 16:47:07 +01:00 |
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Brian Harris
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5016f605b8
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Initial commit
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2012-11-26 12:58:24 -06:00 |
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