Robert Beckebans
4f778fcc9d
Fixed crash when switching maps and editLights is still running. close #960
2025-01-18 18:02:29 +01:00
Robert Beckebans
0657a59c69
Don't try to cache models by the new model* keywords
2024-05-17 21:21:03 +02:00
Robert Beckebans
41f8a22f23
Split lights with brushes/patches into light groups for TrenchBroom #825
2024-05-10 21:34:49 +02:00
Robert Beckebans
2cb52c73dc
Skip startup if not compiled with Doom Classic support, closes #874
2024-04-02 12:55:39 +02:00
Robert Beckebans
4c9c242808
Killed hard to maintain renderdemo code
2024-03-22 09:01:23 +01:00
Stephen Saunders
8867e865e0
valgrind: fix undefined variables/warnings and a few more memory leaks on quit
2023-12-26 13:15:29 +01:00
Robert Beckebans
563f1be37d
Attempt to support 'light_origin' with editLights. #825
2023-12-04 20:15:34 +01:00
Robert Beckebans
c9aefec3ce
Added PROFILE_EVENT to RunFrame()
2023-03-03 19:52:46 +01:00
Robert Beckebans
12c9664a55
Scan for music/*.ogg files and play a different track for each map
2022-09-10 19:52:35 +02:00
Robert Beckebans
04606dc3cf
Dmap: always write a .cm file, especially when overwriting from a mod dir
2022-06-26 15:28:15 +02:00
Robert Beckebans
fd6c589da0
( ), ( void ) -> ()
2022-06-18 10:43:30 +02:00
Robert Beckebans
b147183658
Don't generate collision models for every rendermodel in advance
...
(cherry picked from commit 82928cce8b6544466f4131b9bfd602ab2fa033d6)
2022-06-16 12:32:58 +02:00
Robert Beckebans
2282cfb9d8
Differentiate between classic func_groups and TB layers
2022-02-19 14:43:49 +01:00
Robert Beckebans
1f2df87be7
Fixed a couple of func_groups with TrenchBroom related bugs
2022-02-18 18:00:09 +01:00
Stephen Saunders
3be85d9c4b
ffmpeg 5 compatibility plus cinematic audio playback on OpenAL & XAudio2
...
(cherry picked from commit bcb683e8e6ba6cb23acac2f1121c6e3eece1ed01)
2022-02-05 21:08:11 -05:00
Robert Beckebans
84f238fc00
Added _extra_ents.map files for ROE campaign
2021-10-23 16:02:08 +02:00
Robert Beckebans
083b031373
_extra_ents.map files can override entities
2021-10-20 14:49:45 +02:00
Robert Beckebans
77f8031eb9
Allow _extra_ents.map files next to the map files
2021-10-10 17:47:24 +02:00
Admer
474a299a27
Use idMapFile instead of CM for brush origin offsets
2021-09-11 17:43:50 +02:00
Robert Beckebans
85993e28ad
Give generated envprobes proper names
2021-05-20 08:08:35 +02:00
Robert Beckebans
1f2f6896e1
Merged Quake 1 lightstyle support from Iced-Hellfire
2021-02-20 16:24:45 +01:00
Robert Beckebans
c0376eacaf
Merged some smaller bugfixes from Stephen's branch
2021-02-20 12:03:11 +01:00
Robert Beckebans
f35840914c
Added cmd to export entity defs to TrenchBroom FGD
2021-02-10 17:42:50 +01:00
Robert Beckebans
2498a17149
Autospawn env probes in the center of BSP areas
2020-11-30 18:27:06 +01:00
Robert Beckebans
4a6af2d609
Applied new Astyle settings
2019-11-11 20:27:44 +01:00
Jonathan Young
ca0527f9a6
Merged Storm Engine 2 demo fixes.
2016-07-15 16:36:34 +10:00
Robert Beckebans
d691002296
Bumped engine version to 1.0.3 to prepare for new release
2015-01-18 12:13:24 +01:00
Dan McGoo
2288ab82bb
Fix loading saved game prior to commit 7e21048
crash.
...
Commit 7e21048
introduced a change in the save game files strutcure.
This makes the game crash whenever you load saved games created with a prior version of the code.
This commit tends to fix this issue.
However, save game files created between commit 7e21048
and the current one will not load correclty.
Unless the user change the saved game's saveVersion number in game.details.
2014-10-09 18:54:35 +09:00
Robert Beckebans
72f986077b
Removed unnecessary USERCMD_HZ. #129
2014-08-31 16:24:56 +02:00
BielBdeLuna
7e21048ba3
skipping cut scene working
2014-08-31 02:21:49 +02:00
Robert Beckebans
dd9b8a8710
Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
2012-12-22 16:18:19 +01:00
Daniel Gibson
9eeea7adf3
Fix tons of compiler warnings
...
mostly -Wreorder, use const char* instead of char* for "static strings",
fix inappropriate usage of NULL (e.g. instead of '\0' or (int)0)
2012-12-11 23:57:05 +01:00
Robert Beckebans
f55a763ca4
Formatted code using Artistic Style for better readability.
2012-11-28 16:47:07 +01:00
Brian Harris
5016f605b8
Initial commit
2012-11-26 12:58:24 -06:00