HarrievG
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31d79dfd36
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[~] idAssert -> assert
[+] addOrigin model import option
# Conflicts:
# neo/renderer/Model_gltf.cpp
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2022-12-22 15:25:01 +01:00 |
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Robert Beckebans
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f1d7f2ff9e
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Fixed compile errors
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2022-11-11 17:34:38 +01:00 |
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Robert Beckebans
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ad78435446
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Merge branch '721-gltf2-cameras' into 705-gltf2-import-options
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2022-11-11 17:00:47 +01:00 |
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Robert Beckebans
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6689d60b74
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Passed idImportOptions along the animations loader code
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2022-11-11 16:59:36 +01:00 |
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Robert Beckebans
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6cbb205ece
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Hook idImportOptions into idRenderModel*::InitFromFile()
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2022-11-11 16:59:36 +01:00 |
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Robert Beckebans
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81d70dc5d8
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Parse idImportOptions for model declarations
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2022-11-11 16:59:36 +01:00 |
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HarrievG
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3d366ba386
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[!] Fixed runtime reloading for gltf models
[!] Fixed timestamp check for static models
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2022-11-11 13:11:21 +01:00 |
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Robert Beckebans
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ffd18bf9d4
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Fixed duplication of glTF models
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2022-06-26 13:24:55 +02:00 |
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HarrievG
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e5ecb219e5
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- hierarchical bsp/worldmodel loading
- gltf support for model def. Looks up item within the "models" scene of the target gltf!
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2022-06-18 01:18:28 +02:00 |
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Robert Beckebans
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24845c7edf
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gltf2 -> idMapFile fixes. dmap and map commands work
# Conflicts:
# neo/idlib/containers/List.h
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2022-06-06 17:24:47 +02:00 |
|
HarrievG
|
c1c5917cda
|
+ id style gltf2 parser
+ initial attempt to dmap glb/gltf
[!] added blend file and glb for debugging purposes
# Conflicts:
# neo/idlib/containers/List.h
|
2022-06-06 17:24:37 +02:00 |
|
Admer
|
2f58f2b0c2
|
Re-order all pragma once statements to be AFTER the precompiled.h include, to silence IntelliSense's warning about PCH header stops
|
2021-09-11 17:53:30 +02:00 |
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Robert Beckebans
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0c5a6bf301
|
Added OBJ model support based on IcedTech 1
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2021-02-14 16:42:01 +01:00 |
|
Robert Beckebans
|
99bd1bffb0
|
Sync with D3 branch from last weekend
|
2021-02-10 17:42:51 +01:00 |
|
Robert Beckebans
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1867452c40
|
Export OBJ files along with exportFGD command
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2021-02-10 17:42:51 +01:00 |
|
Robert Beckebans
|
4a6af2d609
|
Applied new Astyle settings
|
2019-11-11 20:27:44 +01:00 |
|
Robert Beckebans
|
736ccadcb3
|
Started to move files so it can be compared to vkdoom3
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2017-09-03 10:22:36 +02:00 |
|
Robert Beckebans
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7296fd83b5
|
Added COLLADA model support to get rid of ancient LWO/ASE formats
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2016-07-03 13:47:52 +02:00 |
|
Robert Beckebans
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c664c9e940
|
Save rendermodels as OBJ if postLoadExportModels is set
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2016-03-16 23:18:47 +01:00 |
|
Robert Beckebans
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06d0434f32
|
Improved modding support and loading of custom models/anims
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2015-02-25 15:45:16 +01:00 |
|
Robert Beckebans
|
e510691c36
|
Changed model loader to not generate binary files for defaulted models. closes #39
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2013-05-24 19:27:18 +02:00 |
|
Robert Beckebans
|
dd9b8a8710
|
Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
|
2012-12-22 16:18:19 +01:00 |
|
Robert Beckebans
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f55a763ca4
|
Formatted code using Artistic Style for better readability.
|
2012-11-28 16:47:07 +01:00 |
|
Brian Harris
|
5016f605b8
|
Initial commit
|
2012-11-26 12:58:24 -06:00 |
|