Robert Beckebans
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4884cc5793
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Fixed OpenAL bug when deleting the OpenAL buffers that caused the game to hang.
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2013-01-06 13:03:56 +01:00 |
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Robert Beckebans
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5bef3a327f
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Added MS ADPCM decoder from SDL2
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2013-01-05 17:02:48 +01:00 |
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Robert Beckebans
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b55d668c5c
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Merge branch 'master' into openal
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2013-01-05 00:13:51 +01:00 |
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Robert Beckebans
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0cf039bfdb
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Changed project to use the DirectX10 SDK on Windows 8
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2013-01-04 22:51:30 +01:00 |
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Robert Beckebans
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33774e2225
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Added OpenAL support to Linux
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2013-01-04 13:24:52 +01:00 |
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Robert Beckebans
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00a459c61b
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OpenAL plays first scratchy sounds
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2013-01-03 20:17:54 +01:00 |
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Robert Beckebans
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038037e524
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Replaced most XAudio2 calls with OpenAL
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2013-01-03 16:56:25 +01:00 |
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Robert Beckebans
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9a40f246b6
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Copied neo/sound/XAudio2/XA2_* to neo/sound/OpenAL/AL_*
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2013-01-02 21:45:47 +01:00 |
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Robert Beckebans
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afaf66ef40
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Formatted code
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2012-12-04 12:11:14 +01:00 |
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Daniel Gibson
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d949bc9410
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Fix compiler warnings and errors in MinGW
many of the warnings -Wreorder and #includes with invalid path because of
case-errors (windows may not care, but linux does)
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2012-12-03 09:29:14 +01:00 |
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Daniel Gibson
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91301c893f
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Stub away XAudio2 for non-MSVC builds
Getting it to work with MinGW seems impossible..
and on Linux/OSX it won't work anyway, so nevermind
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2012-12-02 06:00:07 +01:00 |
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Robert Beckebans
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f55a763ca4
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Formatted code using Artistic Style for better readability.
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2012-11-28 16:47:07 +01:00 |
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Robert Beckebans
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59bea9900c
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Added a few hacks to get it compiling on Windows 8 with VS 2012.
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2012-11-27 15:21:05 +01:00 |
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Brian Harris
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5016f605b8
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Initial commit
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2012-11-26 12:58:24 -06:00 |
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