Updated RELEASE-NOTES with current .plan

This commit is contained in:
Robert Beckebans 2022-10-01 14:30:47 +02:00
parent e792a586a6
commit e8f6900b3d

View file

@ -18,6 +18,53 @@ _______________________________________
TBD - RBDOOM-3-BFG 1.5.0
_______________________________
## .plan - Oct 1, 2022
This build based on the 635-nvrhi3 branch repairs the loading of animated glTF2 models (thanks to Harrie van Ginneken) and an updated version of TrenchBroom.
All models need to be reexported by Blender using the enabled +Y Up option.
Models are expected to be exported by Blender with the following settings:
```
Format: glTF Binary (.glb)
Transform: +Y Up On
Materials: Export
Images: None
Compression: Off
Data: Custom Properties On
Animation: Animation On, Shape Keys On, Skinning On
```
Changelog:
* Added new Imgui Aritulated Figure editor by Stephen Pridham (forgot to mention this in the last Changelog)
* Fixed math problem and transposed idMat4::ToMat3()
* Repaired glTF2 skeletal animations for the Y-Up case
* Fixed glTF2 boneless TRS animations
* Fixed dmap .glb world+entity geom for the Y-Up case
* Renormalize normals & tangents from dmap .glb import
* Fixed random Unknown punctuation error while loading a glTF2 model
* Transform entity geometry for dmap -glview .obj output into world space
* Moved BSP visualization into separate dmap -asciiTree option
* Renamed custom TrenchBroom fork to TrenchBroomBFG
* Change TrenchBroomBFG to only load Doom 3 related game profiles as it breaks compatibility to other Quake based games
* TrenchBroomBFG was updated with the latest TrenchBroom/master code which involves a couple of bugfixes for linked groups (instancing)
* If you turn off certain brushes like visportals in the View Options you won't accidently select by clicking to brushes behind them
## .plan - Sep 25, 2022
This build based on the 635-nvrhi3 branch improves the glTF2 support for mapping with Blender and adds back OGG Vorbis support for custom soundtracks.