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Updated RELEASE-NOTES with current .plan
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@ -18,6 +18,53 @@ _______________________________________
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TBD - RBDOOM-3-BFG 1.5.0
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_______________________________
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## .plan - Oct 1, 2022
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This build based on the 635-nvrhi3 branch repairs the loading of animated glTF2 models (thanks to Harrie van Ginneken) and an updated version of TrenchBroom.
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All models need to be reexported by Blender using the enabled +Y Up option.
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Models are expected to be exported by Blender with the following settings:
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```
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Format: glTF Binary (.glb)
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Transform: +Y Up On
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Materials: Export
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Images: None
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Compression: Off
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Data: Custom Properties On
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Animation: Animation On, Shape Keys On, Skinning On
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```
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Changelog:
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* Added new Imgui Aritulated Figure editor by Stephen Pridham (forgot to mention this in the last Changelog)
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* Fixed math problem and transposed idMat4::ToMat3()
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* Repaired glTF2 skeletal animations for the Y-Up case
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* Fixed glTF2 boneless TRS animations
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* Fixed dmap .glb world+entity geom for the Y-Up case
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* Renormalize normals & tangents from dmap .glb import
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* Fixed random Unknown punctuation error while loading a glTF2 model
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* Transform entity geometry for dmap -glview .obj output into world space
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* Moved BSP visualization into separate dmap -asciiTree option
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* Renamed custom TrenchBroom fork to TrenchBroomBFG
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* Change TrenchBroomBFG to only load Doom 3 related game profiles as it breaks compatibility to other Quake based games
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* TrenchBroomBFG was updated with the latest TrenchBroom/master code which involves a couple of bugfixes for linked groups (instancing)
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* If you turn off certain brushes like visportals in the View Options you won't accidently select by clicking to brushes behind them
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## .plan - Sep 25, 2022
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This build based on the 635-nvrhi3 branch improves the glTF2 support for mapping with Blender and adds back OGG Vorbis support for custom soundtracks.
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