From e8f6900b3d535184413123eac4d00248a7fee5fe Mon Sep 17 00:00:00 2001 From: Robert Beckebans Date: Sat, 1 Oct 2022 14:30:47 +0200 Subject: [PATCH] Updated RELEASE-NOTES with current .plan --- RELEASE-NOTES.md | 47 +++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 47 insertions(+) diff --git a/RELEASE-NOTES.md b/RELEASE-NOTES.md index 107d10c0..2cf85a0c 100644 --- a/RELEASE-NOTES.md +++ b/RELEASE-NOTES.md @@ -18,6 +18,53 @@ _______________________________________ TBD - RBDOOM-3-BFG 1.5.0 _______________________________ +## .plan - Oct 1, 2022 + +This build based on the 635-nvrhi3 branch repairs the loading of animated glTF2 models (thanks to Harrie van Ginneken) and an updated version of TrenchBroom. +All models need to be reexported by Blender using the enabled +Y Up option. + +Models are expected to be exported by Blender with the following settings: + +``` +Format: glTF Binary (.glb) +Transform: +Y Up On +Materials: Export +Images: None +Compression: Off +Data: Custom Properties On +Animation: Animation On, Shape Keys On, Skinning On +``` + +Changelog: + +* Added new Imgui Aritulated Figure editor by Stephen Pridham (forgot to mention this in the last Changelog) + +* Fixed math problem and transposed idMat4::ToMat3() + +* Repaired glTF2 skeletal animations for the Y-Up case + +* Fixed glTF2 boneless TRS animations + +* Fixed dmap .glb world+entity geom for the Y-Up case + +* Renormalize normals & tangents from dmap .glb import + +* Fixed random Unknown punctuation error while loading a glTF2 model + +* Transform entity geometry for dmap -glview .obj output into world space + +* Moved BSP visualization into separate dmap -asciiTree option + +* Renamed custom TrenchBroom fork to TrenchBroomBFG + +* Change TrenchBroomBFG to only load Doom 3 related game profiles as it breaks compatibility to other Quake based games + +* TrenchBroomBFG was updated with the latest TrenchBroom/master code which involves a couple of bugfixes for linked groups (instancing) + +* If you turn off certain brushes like visportals in the View Options you won't accidently select by clicking to brushes behind them + + + ## .plan - Sep 25, 2022 This build based on the 635-nvrhi3 branch improves the glTF2 support for mapping with Blender and adds back OGG Vorbis support for custom soundtracks.